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Edit: Ah I think I got it now... so village and edge-seeds introduction is separate to the upcoming (normal mission-type) CC. No Village league competition yet. Right? Do correct me if Im wrong please.
And yeayy to the mystery gold boxes!
Can you please let us know how long the XP and the horseshoe boosters will last ? Do they last for a limited time or until next Coop-Cha ?
And how about the other prizes of the hard working part ? Are there any changes there ? A lot of people have complained about these prizes: there has been no answer at all by GGS, and this announcement is still quite vague
Thank you
Why is it not again in German forum people so it goes no further
Start the Chrismas Prep event,
throw on a Co-op Championship,
then roll out the Co-op Village (which when I last played it on the test server, was still full of bugs).
You people are insane! Please hold off on the CV roll-out until the Christmas Prep event and Co-op Championship have ended!
I'm glad for all the new developments - well done, developers - but let's slow down the roll-out of these things a bit.
I do not get it, are there only children working @ GGS that can not calculate, see, listen to the players regarding all the issues we are facing the last few months. Going for village happiness points for the coop is way to expensive (for ONE lousy village happiness point) and what do we get in return? A village with new added bugs, a village where i still do not see the point of and another gold grabbing coop vs coop game.
Did any one in your co op sign up for the test server?
It has always been about how much Gold (real money) they (GGS) can get you to buy and use.
Its run up to Christmas if you haven't noticed lot of people working over time and very busy if got children.
Stupid is only polite thing I can think off.
How to kill a game. Seen it all before.
And yeah some players from our coop did the test server and not a single player saw the benefit of the village, even the moderators are not giving us the answers we are looking for regarding the new added features of the village.
Yes agree some are good, once you understand how they work or what they can do and some are bad, just a money trap. Example temp farms. A bit of a learning curve to work them into your time/build/work management, also known as strategy adjustment. Here is were being a part of a good co op can really help. But do able.
I'm not sure I'd agree that they have taken away more ways to earn Gold than they have added.
Think about the ratio of, as you said "back in the day" the number of events & activities & the number of ways to earn Gold as compared to what it is now. It is about the same ratio, when they have the Gold Flower Seeds & Gold Mining Licence in the hard work rewards for the Co op Challenge.
As for the co op village, that to I'm with you on. We have a few members who took on the test server to help aide our co op. At this time I see no benefit from it other than a bit of team build work. Potential money pit.
Until we know more about the buildings & if they will work together in some way to enable the co op to say, build special decorations, or develop new research. It will be any ones guess.
Also, just like having researches done, it can be a selling point for recruiting people to your co-op. "We have a Level 15 Textile factory and a Level 12 Mining factory."
Then there's the edge crops. While you'll mostly just be upgrading the factories by donating edge crops at first, you can also sell those just like regular crops. So there's yet another income source for your members.
Now, what I AM gung ho about is fishing! Lot of money to be made there!
seriously disinterested in santa event. THANKS GGS:)))
BUT PLEASE INCREASE NUMBER OF SPECIAL MYSTERY BOX REWARD(like 5 to 10) so that everyone stands a good chance of getting gold seeds and gmls:))
Players may need more fields, gardens, and meadows to make CV succeed.
The fishing is working out very well for me. I have just started using the boats and restaurant on a regular basis.
level 1 restaurant 20 Roasted Bass sells for 11,760 Not sure what bass cost but apples and production was 4,800 so a profit of approx 6,000 is not bad in one hour and that is taking away 900 for the fish.
My farm is still small so building up extra funds in storage for expensive upgrades is nice.
But glad they do not activate it while Santa is running.