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coop projects
we had a discussion in our coop lately about coop projects and we agreed that we are pretty fed up with old ones. Always the same ones over and over again. Can you do something about that? We would really like to have new coop projects to do. It's not interesting anymore doing the same ones all the time
Comments
but we moved them out to try to get new members
so we got 2 spot empty
that's true to it takes a lot of our money to join in them
I think I'm going to tell Lynn not to push it about them until we get new members that want to help be cause doing the same ones over and over it not fun and I need my money to upgrade and need my money to buy my stuff
Posts Merged | Cuddly
Personally i'd rather do something along the lines of a coop market, your team contributes together to fill contracts and everyone gets rewarded upon completion. Whether its farm dollars, gold, seaweed, feed etc etc is up to GGS. Either way i'd prefer this setup to the current solidarity points system.....such a useless reward and a tedious process to get them.
A simple solution would be to get rid of the time limit. That would greatly increase the variety of projects the average co-op could do.
The research that currently allows more time for projects could be redefined to reduce the amount of stuff that needs to be collected to complete a project.
The time limit put on these co op projects are there for a reason, to get you to build up your co op so your group can do them with in the time allowed.
There is research your co op can do to increase the amount of time allowed for the co op projects as you mentioned but there is also research to reduce the amount of collectibles required to start a co op project.
Check in your co op research under "Cooperative Projects" for "Negotiation Skill" and "Optimize Process"
I love doing the projects, but when you have a massive turnover of co-op members it's hard to do them. Our co-op recently lost a bunch of the older farms due to inactivity and the newer farms can't do the projects at the current co-op level. So now we're getting more players dropping out due to boredom or depression because we can't finish any of them. It's a bloody merry-go-round that we can't seem to get off of. Now if we had a reset button to lower the requirements to finish a project (not collectables to start one) maybe we could keep the newer players interested, even if it meant dropping down a few co-op levels.
Just my opinion, but I wonder if any others feel the same?