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Edited to say: And now, just after buying a plot on my Flower Farm, and putting the Ice Cream truck that was there into storage until I reorganize the plot, IT'S GONE! No more Ice Cream Truck.
I think that you cant close the layout mode if you have houses and production facilities there. So try to store a few decos, Then try to fit in all your facilities (fields, trees, honey, distillery, shop, etc...) then place back as many decos as you can before closing the layout mode.
I didn't lose any decorations on my Flower Farm, so I don't know for sure if this works for everyone, but that was how I did it....I was very careful about closing the layout mode because on the Test farm I lost a few decos..
BAckground glitches I got when I signed on:
Still have to go to the main farm to collect the pigs, then go back to the FF to load the ship. This is wearing me out! I need exercise, but my goodness. This is just too much!
We need AT LEAST the ship back on our main farm
~WHAT'S THE BENEFITS OF THAT??? I ONLY KNOW DISADVANTAGES IS TOO MUCH......
When this will be fixed and will receive all the stuff back?????????
hope i msg should be send to all farm regarding the time taken by the hotfix because npng is gng on
I like the new ring. New background and layout. The expansion of land World map. .. Broken the monotony.
I do not like altered flower farm. Gone decorations with flower farms. A ship is not visible and at the main and gourmet farm ... Level 9 bakery products that gives less than the level of 8 .... Customers who do not pay. .. Ugly organic market.
PS:Sorry for my bad english
"Another hotfix just now to reimburse lost decos from the Winter Wheel of Fortune We will look into the missing Flower farm decos tomorrow, too! "
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we are still waiting and keeping our finger crossed for our lost FF deco's
we expect ALL the deco's to be back
we also expect Compensation for the huge amount of money we lost due
to the new low happiness in the FF after the update
I acknowledge and support most of the complaints presented in this long thread, but two things made me change my mind for now. New land and new level for buildings. These two make the game a bit more meaningfull for me and I'm comming back to play. I am ok with high price of new land and long time for upgrade - that makes sense in long term game. Would be boring if I could get everything in a few days. So back to calculations to see which upgrades make sense.
Other changes, I actually mostly like them. Don't struggle with finding my way around and a lot seems to make a bit more sense now then before. Also like tiny improvements like production ring new layout, production bars on the right telling the tale without visiting the farm first, shop and bakery remembering their last product for easy repeat (like fields), big pointer on the right to notify you about changes in one of the farm, full screen button etc ............ I'm also curious about new bits of the game yet to come, some of which we have place holders for on the map etc. And of course graphic design is top class as usual.
As everyone, I'm waiting for Flower Farm fix, operating with lower happiness for now. Well yeah, it's crap, typical mess, standard GGS low quality/weak responsibility in nearly everything, a lot needs fixing, another lot needs improving, organic market makes even less sense now then before so needs some tweaks, but hey, I'm back for now. And will come with more specific comments after the dust settles and I'd had time to experiment ................ let's see how long they can keep me in.
So any time you have a new idea about additions or changes to the game, you should evaluate it with regard to its effect on ease of use and efficiency. If you're adding more clicks, more changes of location, more mouse actions with your new idea, then think about ways to minimize them before implementing your new idea.
Similarly, it's obviously important to players to be protected against unintentional costly mistakes. If your new idea makes it easy to load a 7-hour process when you mean to load a 10-minute process, or to accidentally spend a million dollars when you're only trying to find out how much something costs, then add in some protections or ways to undo the mistake, or at least make the actions so startlingly different from one another that confusing them is extremely difficult.
Being creative is a wonderful gift, but it's probably as or more important to know who you're being creative for.