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There is a member of the co-op I'm in that can't get to the forum. She doesn't care that much. I, and others, keep her updated on - well - updates:
The spreadsheets are out of date. Since I downloaded the event one, I keep it updated myself.
The islands are intense. They were intended to be, I believe, for those very active players with scads of farm $$. I have lots of money but I don't like spending all my time in front of the computer.
All co-ops end up with "no shows" sooner or later. We have a few right now. As I said above, lives change. Send them a message, delete them and look for someone to replace them. Post a message, looking for members, over on that part of the forum.
This may be unpopular, but GGS *does* listen to its players. Lots of things have been implemented that I have seen suggested here. This survey will be the best way to determine what the majority of players want, not just the small percentage who come to the forum.
Now why do my posts keep getting deleted? I'm not cussin, not posting links to other stuff, it's all game related and keeps being deleted. [Content was not removed, See PM | Wabbit]
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As for the production farms, I have seen many like yours. My problem is I LIKE the decor. And not just hidden away in a tower somewhere. The hours I spend planting and harvesting, I like arranging decor too. I spend enough time looking at it. It's a big part of what I love about this game.
I do wish there were more of a reward for happiness and more of a cost to farms in the red.
But this is the way it is.
Ug, just looked at my farm, couldn't remember if I had 5 or 6 sheds, and I see the candy thing just started. Know what? For the first time, (and I actually like this one.) But I think I'll just let it go completely. Even if it means the ship wont get filled.
Mostly this is a seasonal thing with me, spring is here and I'd rather be outside. But... it's also just become boring doing the same tasks every single time only to have it all end right as I finally get to the point where it's moving along.
Yea, I'll let it go this time.
Oh, the architect is here too. Now WHY do they do that? The special farm always needs construction, updates, and rather quickly, and they do the architect at the same time.
Now I KNOW I'll let it go. At least farm updates are something I can use forever.
BTW.... I still haven't got a clue what or how to use the topic of this thread. Shelving missions. All I want to do is get them done. Not store them. Or have to study manuals on how they work.
Agh, time to walk away. Don't even want to do my morning coffee time mission today.
My understanding of it is: you start a mission, do as much as you need to 'shelve it', then start another mission. I believe it is best for players who get into a mission where one player drops a lot of something (as you said above), they realize they can't win and move on to another mission without waiting the half hour - as in the past. It also works well for people who have little time. They can get several missions started, shelved, and then close the game and let the missions run their course.
The reward for high happiness is less farm production costs. The cost for lower happiness (production farms) is higher production costs.
I use only premium feed and fertilizer on my main farm.
lol... " I do find it fiddly to get to the premium feed, however."
I love the description. I find it fiddly too. Same for the new fast feed. Too close to normal feed.
I can't count how many times I was going for one and got the other. Too close together, especially when trying to do it fast during a mission. Very fiddly indeed. lol.
Just if you agree (with 800 rutabaga for example needed to shelve your mission) or the list can continue.
Unexplained "Shelving requirement" numbers in missions
I have four Level 5 pigsties I needed only 60 pigs to shelve the mission.
I do not have complain, bug, and feedback. I want to know the number.
I could not find how much dung to shelve mission.
I have 4 of level 7 cowsheds, 3 of level 7 pigsties, 2 of level 7 chicken coop. All 3 different stables to shelve mission is 326 dung.
1 of level 7 cowshed makes 134 dungs in 7 hours. 1 of level 7 pigsty make 65 dungs in 1 hr and 10 min. (1 of level 7 chicken coop make 18 dung in 13 min)
My question is How much dung on 1 of level 7 cowshed and 1 of level 7 pigsties to complete shelve mission?
I found answer on the different thread but no information on dung
Can someone please explain???
thanks
For 27 min rule
level 7 cowshed
7 hrs divide by 27 min is 15.55
134 dung divide by 15.55 is 8.04
8.04 dung from cowshed per mission to shelve
level 7 pigsty
1hr & 10min divide by 27 min is 2.59
65 dung divide by 2.59 is 25
25 dung from pigsty per mission to shelve
level 7 chicken coop
18 dung time by 2 is 36 dungs
36 dung from chicken coop per mission to shelve
Total to shelve mission on 27 min rule
cowshed (4 x 8.04) 32 + pigsty (3 x 25) 75 + chicken coop (2 x 36) 72 = 179 total dung to shelve mission
Manual count on 5, 7, 13 min stables
level 7 cowshed is 7 1/2 min
3 time by 8 dung is 24 dungs
24 dung from cowshed per mission to shelve
level 7 pigsty is 5 min
5 time by 7 dung is 35 dungs
175 dung from pigsty per mission to shelve
level 7 chicken coop
18 dung time by 2 is 36 dung
36 dung from chicken coop per mission to shelve
Total to shelve mission on manual count
cowshed (4 x 24) 96 + pigsty (3 x 35) 105 + chicken coop (2 x 36) 72 = 273 total dung to shelve mission
If I count well then where 56 dung must be from?
I have to harvest 56 more dung to shelve even though there is no extra stable on my main farm. On the other hand the fields have half size to shelve?
my screen capture
So weird... Few days ago I saw 326 dung need to shelve mission. Now 329 dung....
3x pigs = 195 in 70 mins = 75.214 in 27 mins
4x cows = 536 in 420 mins = 34.457 in 27 mins
2x chickens = 36 in 13 mins = 74.769 in 27 mins
2x goats = 72 in 52 mins = 37.384 in 27 mins
4x donkeys = 648 in 210 mins = 83.313 in 27 mins
3x ducks = 426 in 480 mins = 23.962 in 27mins
----------------------------------------------------------------------
Total in 27 minutes = 329.099
---------------------------------------------------------------------
Cheer -- you found my screen capture is correct. Cheer
On other hand my answer is not found because you use program in auto count. In the result I have to count again by myself.
Level 7 pigsty give 65 dung in 70 mins, you have 3 lvl 7 pigs, so...
3 x 65 = 195 (total pig dung in 70 minutes)
195 / 70 = 2.7857 (dung per minute)
2.7857 x 27 = 75.214 (dung in 27 minutes) from your pigs
I got your information on how to calculate. No need new worries. I will be able to continue to count and getting no trap.
I want to say Thank you to @RunsWivScissors (GB1) - how to count on dung mission in the past.
The quote (below) is shown an old way counting.
The quote (below) is match on my screen capture in my quote. It is old way counting.
New way to counting is what I had wrote (below the line)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
level 7 Pigsty - 65 dung per collect and 70 min to get next harvest.
In one min is 0.92dung then round up to 1dung
1dung * 27 min is 27 dung
27dung * 3(stables) is 81 dung
level 2 pigsty is 37 dung per collect and 70 min to get next harvest.
In one min is 0.52dung then round up to 0.6dung
0.6dung * 27 is 16.2 dung
level 7 cowshed - 134 dung per collect and 420 min to get next harvest.
In one min is 0.34dung round up to 0.4dung
0.4dung * 27 min is 10.8 dung
10.8 dung * 4(stables) is 43.2 dungs
level 7 chicken coop - 18 dung per collect and 13 min to get next harvest.
In one min is 1.38dung round up to 1.4dung
1.4dung * 27 min is 37.8 dung
37.8 dung * 2(stables) is 75.6 dung
Any chicken coop harvest 2 times in one mission.
18 dung * 2 (total is 36 dung) No rounding
36dung * 2(stables) is 72 dung
level 6 donkey - 180 dung per collect and 210 min to get next harvest.
In one min is 0.85dung round up to 0.9dung
0.9dung * 27 min is 24.3 dung
24.3 dung * 4(stables) is 97.2 dung
level 6 duck coop - 142 dung per collect and 480 min to get next harvest.
In one min is 0.295dung (add 0.06) result is 0.35dung
0.35dung * 27 min is 9.45 dung
9.45 dung * 3(stables) is 28.35 dung
level 6 goat stable - 36 dung per collect and 52 min to get next harvest.
In one min is 0.69dung (add 0.06) result is 0.75
0.75dung * 27 min is 20.25 dung
20.25 dung * 2(stables) is 40.5 dung
Total I wrote (above) is 378.45 dung and to shelve mission is 378 dung (screen capture below).
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
The lists on my farms is to get answer 378.45 dung (from the above line). For this (below) screen capture asking to shelve mission 378 dung
Here is the lists of building - (same time the screen capture) is asking to shelve mission 378 dung
level 1 pigsty is under construction becoming level 2 pigsty (I do not have level 2 pigsty to start production/harvest) (I could not use level 1 or 2 pigsty because it is under construction)
3x level 7 pigsty
4x level 7 cowshed
2x level 7 chicken coop
4x level 6 donkey stable
3x level 6 duck coop
2x level 6 goat stables
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Next dung mission! (Third dung mission) - Finished upgrading pigsty level 2
Here is the lists of building - (same time the screen capture) is asking to shelve mission 379 dung.
level 2 pigsty is under construction becoming level 3 pigsty (I do not have level 3 pigsty to start production/harvest) (I could not use level 2 or 3 pigsty because it is under construction)
3x level 7 pigsty
4x level 7 cowshed
2x level 7 chicken coop
4x level 6 donkey stable
3x level 6 duck coop
2x level 6 goat stable
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
PS. On my fourth dung mission - to shelve mission - is the same number on the screen shot on my third dung mission. (In one day)
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Edit:
I change and move texts in my post to reduce confusing.
I edited one more time and the result number match to my screen shot.
Any chicken coop always have 2 times harvests and no 27 min rule. Number of dung and times by 2.
When number end up in 0.# 9 per min (# mean any number) then will add 0.06 on per min. (no round up)
When building is in under construction - the latest level of the building(under construction) on the farm is including in the mission.
On total result the number (dung) on all the stables on my farm is show 378.45 dung. My result number is below 0.5 then the number become round down. Round down my final dung number to 378 and the total is match to the screen shot 378 dung.
Therefore the new dung mission (number) is match!!!
That is just one of 5 missions where I have noticed a very low number for shelving. I have sent several screen prents in to WascallyWabbit to pass on. I suggest if you notice some odd shelving numbers to take a screen print and ask @WascallyWabbit to forward it as well
I have to produce 437 corn , best I can do in given time is 405.
OR ! if I am lucky enough to have corn fields ready before the mission starts I can do 486.
There is something wrong with the shelving requirement here .
Gr B Bartels
every other grain works out without using gold , humus or being lucky having the fields ready