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Update May 11th - Shelving Missions- Discussion

16

Comments

  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    I've been playing - well my dog is 15 months old. :)  I'm level 132.  I run my main farm as a production farm so it is, currently, +300% in the red.  (This has only been since the lab has been available to convert feed.)  I do this so I can have maximum participation in co-op projects and these weekly events and such.  I have 6 cows, 6, chickens, 4 pigs, 3 co-op cherry orchards (no longer available), 7 apple orchards (currently building the 8th) and 10 fertile fields (from the days when I bought gold..I don't do that anymore so they are stuck at level 4).  Needless to say, the premium feed with no farm $$ cost is important to me. :)  The other two farms, though run high in the green, and always will, so I still make a boatload of money.

    There is a member of the co-op I'm in that can't get to the forum.  She doesn't care that much.  I, and others, keep her updated on - well - updates: :)

    The spreadsheets are out of date.  Since I downloaded the event one, I keep it updated myself.

    The islands are intense.  They were intended to be, I believe, for those very active players with scads of farm $$.  I have lots of money but I don't like spending all my time in front of the computer.

    All co-ops end up with "no shows" sooner or later. We have a few right now.   As I said above, lives change.  Send them a message, delete them and look for someone to replace them.  Post a message, looking for members, over on that part of the forum.  

    This may be unpopular, but GGS *does* listen to its players.  Lots of things have been implemented that I have seen suggested here.   This survey will be the best way to determine what the majority of players want, not just the small percentage who come to the forum.  
  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495
    edited 21.05.2016
    All good points Duffy.  

    Now why do my posts keep getting deleted?  I'm not cussin, not posting links to other stuff, it's all game related and keeps being deleted. [Content was not removed, See PM | Wabbit]

    ~~~~~~~~~

    As for the production farms, I have seen many like yours.  My problem is I LIKE the decor.   And not just hidden away in a tower somewhere.  The hours I spend planting and harvesting, I like arranging decor too.  I spend enough time looking at it.  It's a big part of what I love about this game.  
    BUT... when I get into a mission, and I see someones numbers shoot way up, then go look and find 20 cow sheds, and three rows across the screen of chicken coops up against my 6,  it's like why bother?   Get a few harvests in, pick up the few certs I will win, (at least everyone wins something.)  And walk away.  NO chance of winning one like that and it seems almost every single time there is a massive production farm in the mix.

    I do wish there were more of a reward for happiness and more of a cost to farms in the red.
    But this is the way it is.   


    Ug, just looked at my farm, couldn't remember if I had 5 or 6 sheds, and I see the candy thing just started.   Know what?  For the first time,  (and I actually like this one.) But I think I'll just let it go completely.  Even if it means the ship wont get filled.    
    Mostly this is a seasonal thing with me, spring is here and I'd rather be outside. But... it's also just become boring doing the same tasks every single time only to have it all end right as I finally get to the point where it's moving along.

    Yea, I'll let it go this time.  

    Oh, the architect is here too.  Now WHY do they do that?  The special farm always needs construction, updates, and rather quickly, and they do the architect at the same time.
    Now I KNOW I'll let it go.   At least farm updates are something I can use forever.

    BTW.... I still haven't got a clue what or how to use the topic of this thread. Shelving missions.   All I want to do is get them done.   Not store them.  Or have to study manuals on how they work.

    Agh, time to walk away.  Don't even want to do my morning coffee time mission today.  
    Post edited by WascallyWabbit (FormerMod) on
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    I can't explain the shelving of missions, I don't do them.  Ever.  

    My understanding of it is: you start a mission, do as much as you need to 'shelve it', then start another mission.  I believe it is best for players who get into a mission where one player drops a lot of something (as you said above), they realize they can't win and move on to another mission without waiting the half hour - as in the past.   It also works well for people who have little time.  They can get several missions started, shelved, and then close the game and let the missions run their course.

    The reward for high happiness is less farm production costs.  The cost for lower happiness (production farms) is higher production costs.  
  • amaprincess1 (US1)amaprincess1 (US1) Posts: 636
    edited 20.05.2016

    The reward for high happiness is less farm production costs.  The cost for lower happiness (production farms) is higher production costs.  
    Yes, BUT...  The lab now resolves that problem for production farmers. I'm operating at +476%. Using premium feed and fertilizer produced in the lab it now costs NOTHING to start my orchards and animals.
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958

    The reward for high happiness is less farm production costs.  The cost for lower happiness (production farms) is higher production costs.  
    Yes, BUT...  The lab now resolves that problem for production farmers. I'm operating at +476%. Using premium feed and fertilizer produced in the lab it now costs NOTHING to start my orchards and animals.
    It only solves the problem for those willing to build and upgrade the Lab.  Quite pricey.  And for those who want to use the premium feed since it gives XP but no added yield and it is difficult to use when doing missions(or so I've been told.  I don't do missions.  I do find it fiddly to get to the premium feed, however.)
  • I upgraded mine just to the level that makes fertilizer. Next upgrade is $27 MILLION! Well worth the price to upgrade it to the fertilizer level, however. I don't worry much with xp but the money saved with no production costs in a +476 farm pays for the upgrades really fast. Difference is millions a day more in profit now.
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    That's what I think, too, but there are some people who won't be convinced.  "I have lots of farm dollars already." :)

    I use only premium feed and fertilizer on my main farm.  
  • shazamd (US1)shazamd (US1) US1 Posts: 766
    Another advantage of the premium products is that the quantity limits that are determined by your barns' storage capacity do not apply.  I was always having to dump feed and fertilizer at a loss and now I convert the bulk of my inventory to premium and use that on the farm.  Main Farm is now running completely on premium feed and fertilizer and I've started to switch the G-farm over.
  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495
    Ok, shelving missions sounds interesting.  Might have to try and figure out where and how.


    lol...  " I do find it fiddly to get to the premium feed, however." 


    I love the description.  I find it fiddly too.  Same for the new fast feed.  Too close to normal feed.
    I can't count how many times I was going for one and got the other.  Too close together, especially when trying to do it fast during a mission.   Very fiddly indeed.  lol.


  • Brave Ana (GB1)Brave Ana (GB1) GB1 Posts: 254
    Sorry but for every mission shelved is a minimum amount required.You cannot go away in just in 5 minutes.
    Just if you agree (with 800 rutabaga for example needed to shelve your mission) or the list can continue.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 04.06.2016
    Well it's interesting shelving a mission when you meet the min requirement then moving on to another. I was surprised how well I did withthis strategy. It's a way to avoid being bored about a mission, and the cumulated reps and certificates even when you don't come first may end up with not-too-bad results. Try having several missions on the go and see what happens. :)
  • Some posts have been moved from this thread to a new thread in the technical section.
    Unexplained "Shelving requirement" numbers in missions
  • amyk (US1)amyk (US1) Posts: 1,201
    edited 24.07.2016
    Edit:  I posted this on the wrong thread.  You can delete it.  I'll post it on the right thread myself. 
    I have four Level 5 pigsties  I needed only 60 pigs to shelve the mission. 
  • wild_cat_keep (US1)wild_cat_keep (US1) Posts: 1,162
    edited 02.08.2016
    I got number on milk and pig. (I do not need to worry about milk and pig for me!)

    I do not have complain, bug, and feedback. I want to know the number.

     I could not find how much dung to shelve mission.
    I have 4 of level 7 cowsheds, 3 of level 7 pigsties, 2 of level 7 chicken coop. All 3 different stables to shelve mission is 326 dung.
    1 of level 7 cowshed makes 134 dungs in 7 hours. 1 of level 7 pigsty make 65 dungs in 1 hr and 10 min. (1 of level 7 chicken coop make 18 dung in 13 min)
    My question is How much dung on 1 of level 7 cowshed and 1 of level 7 pigsties to complete shelve mission?


    I found answer on the different thread but no information on dung :(

    The rule for fields seems to be 27 minutes worth of harvests.
    3 harvests of rutabaga
    9 harvests of alfalfa
    13.5 harvests of wild flowers
    5.4 harvests of corn

    Note that game does not include library books in the calculation.

    A level 6 pigsty gives 165 pigs in 70 minutes. So in 27 minutes, 2 of them should give:
    165 * 2 * (27/70) = 127.3, which rounds to 127
    So it looks like the same rule is being used in the case of your pigs.

    For milk, I'm asked for 241 to shelve. I have 10 level 6 cowsheds and no goats.
    A level 6 cowshed gives 375 milk in 7 hours, so:
    375 * 10 * (27/(7*60)) = 241.1
    So it looks like the same rule is being used in the case of my milk.
    Post edited by WascallyWabbit (FormerMod) on
  • I still don't understand how shelving alfalfa works. I thought the 9 harvests was the key, but I just had a mission with someone level 210, 15 fields and he was able to shelve alfalfa after 996, I on the other hand with 10 fields have to harvest 3042.
    Can someone please explain???

    thanks
  • I try out again to see if I get right or not.

    For 27 min rule

    level 7 cowshed
    7 hrs divide by 27 min is 15.55
    134 dung divide by 15.55 is 8.04
    8.04 dung from cowshed per mission to shelve
    level 7 pigsty
    1hr & 10min divide by 27 min is 2.59
    65 dung divide by 2.59 is 25
    25 dung from pigsty per mission to shelve
    level 7 chicken coop
    18 dung time by 2 is 36 dungs
    36 dung from chicken coop per mission to shelve

    Total to shelve mission on 27 min rule
    cowshed (4 x 8.04) 32 + pigsty (3 x 25) 75 + chicken coop (2 x 36) 72 = 179 total dung to shelve mission

    Manual count on 5, 7, 13 min stables

    level 7 cowshed is 7 1/2 min
    3 time by 8 dung is 24 dungs
    24 dung from cowshed per mission to shelve
    level 7 pigsty is 5 min
    5 time by 7 dung is 35 dungs
    175 dung from pigsty per mission to shelve
    level 7 chicken coop
    18 dung time by 2 is 36 dung
    36 dung from chicken coop per mission to shelve

    Total to shelve mission on manual count
    cowshed (4 x 24) 96 + pigsty (3 x 35) 105 + chicken coop (2 x 36) 72 =  273 total dung to shelve mission

    If I count well then where 56 dung must be from?
    I have to harvest 56 more dung to shelve even though there is no extra stable on my main farm. On the other hand the fields have half size to shelve?

    my screen capture


    So weird... Few days ago I saw 326 dung need to shelve mission. Now 329 dung....
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    why the shelving capacity is increases as we are playing mission ?
  • I try out again to see if I get right or not.

    For 27 min rule

    level 7 cowshed
    7 hrs divide by 27 min is 15.55
    134 dung divide by 15.55 is 8.04
    8.04 dung from cowshed per mission to shelve
    level 7 pigsty
    1hr & 10min divide by 27 min is 2.59
    65 dung divide by 2.59 is 25
    25 dung from pigsty per mission to shelve
    level 7 chicken coop
    18 dung time by 2 is 36 dungs
    36 dung from chicken coop per mission to shelve

    Total to shelve mission on 27 min rule
    cowshed (4 x 8.04) 32 + pigsty (3 x 25) 75 + chicken coop (2 x 36) 72 = 179 total dung to shelve mission

    Manual count on 5, 7, 13 min stables

    level 7 cowshed is 7 1/2 min
    3 time by 8 dung is 24 dungs
    24 dung from cowshed per mission to shelve
    level 7 pigsty is 5 min
    5 time by 7 dung is 35 dungs
    175 dung from pigsty per mission to shelve
    level 7 chicken coop
    18 dung time by 2 is 36 dung
    36 dung from chicken coop per mission to shelve

    Total to shelve mission on manual count
    cowshed (4 x 24) 96 + pigsty (3 x 35) 105 + chicken coop (2 x 36) 72 =  273 total dung to shelve mission

    If I count well then where 56 dung must be from?
    I have to harvest 56 more dung to shelve even though there is no extra stable on my main farm. On the other hand the fields have half size to shelve?

    my screen capture


    So weird... Few days ago I saw 326 dung need to shelve mission. Now 329 dung....
    @wild_cat_keep (US1)

    3x pigs = 195 in 70 mins = 75.214 in 27 mins
    4x cows = 536 in 420 mins = 34.457 in 27 mins
    2x chickens = 36 in 13 mins = 74.769 in 27 mins
    2x goats = 72 in 52 mins = 37.384 in 27 mins
    4x donkeys = 648 in 210 mins = 83.313 in 27 mins
    3x ducks = 426 in 480 mins = 23.962 in 27mins
    ----------------------------------------------------------------------
                  Total in 27 minutes = 329.099
    ---------------------------------------------------------------------
  •   @RunsWivScissors (GB1)

    Cheer -- you found my screen capture is correct. Cheer
    On other hand my answer is not found because you use program in auto count. In the result I have to count again by myself.
  •   @RunsWivScissors (GB1)

    Cheer -- you found my screen capture is correct. Cheer
    On other hand my answer is not found because you use program in auto count. In the result I have to count again by myself.
    @wild_cat_keep (US1)  I do not know what "program in auto count" means. The way I did it was...

    Level 7 pigsty give 65 dung in 70 mins, you have 3 lvl 7 pigs, so...
    3 x 65 = 195 (total pig dung in 70 minutes)
    195 / 70 = 2.7857 (dung per minute)
    2.7857 x 27 = 75.214 (dung in 27 minutes) from your pigs
  • @wild_cat_keep (US1)  I do not know what "program in auto count" means. The way I did it was...

    Level 7 pigsty give 65 dung in 70 mins, you have 3 lvl 7 pigs, so...
    3 x 65 = 195 (total pig dung in 70 minutes)
    195 / 70 = 2.7857 (dung per minute)
    2.7857 x 27 = 75.214 (dung in 27 minutes) from your pigs
    What RWS explain to me is not same as "program in auto count" (from what I want to say in the past.)

    I got your information on how to calculate. No need new worries. I will be able to continue to count and getting no trap.
  • Val C (GB1)Val C (GB1) GB1 Posts: 277
    edited 06.08.2016
    Sorry, I seem to be full of questions today, but am currently doing dung mission and the requirement is 439 before you can shelve.  Person below me has just shelved having only put 114 in. They are about 15 game levels below me.  Does the minimum requirement depend on what level you are.  Sorry if this is obvious but this is the first time I've noticed it in a mission.  Probably because I'm not accustomed to doing many missions with players at a lower game level. Thank you
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    edited 06.08.2016
    Sorry, I seem to be full of questions today, but am currently doing dung mission and the requirement is 439 before you can shelve.  Person below me has just shelved having only put 114 in. They are about 15 game levels below me.  Does the minimum requirement depend on what level you are.  Sorry if this is obvious but this is the first time I've noticed it in a mission.  Probably because I'm not accustomed to doing many missions with players at a lower game level. Thank you
    There's been a lot of discussion on just how the shelving requirements are made. The general consensus seems to be that they're based on a player's production capabilities, but even that seems wrong at times. You can find one such discussion here----> https://community.goodgamestudios.com/bigfarm/us/discussion/125367/shelving-on-missions


  • Val C (GB1)Val C (GB1) GB1 Posts: 277
    Thank you very much
  • wild_cat_keep (US1)wild_cat_keep (US1) Posts: 1,162
    edited 16.08.2016

    I want to say Thank you to @RunsWivScissors (GB1) - how to count on dung mission in the past.

    The quote (below) is shown an old way counting.
    Level 7 pigsty give 65 dung in 70 mins, you have 3 lvl 7 pigs, so...
    3 x 65 = 195 (total pig dung in 70 minutes)
    195 / 70 = 2.7857 (dung per minute)
    2.7857 x 27 = 75.214 (dung in 27 minutes) from your pigs

    The quote (below) is match on my screen capture in my quote. It is old way counting.


    3x pigs = 195 in 70 mins = 75.214 in 27 mins
    4x cows = 536 in 420 mins = 34.457 in 27 mins
    2x chickens = 36 in 13 mins = 74.769 in 27 mins
    2x goats = 72 in 52 mins = 37.384 in 27 mins
    4x donkeys = 648 in 210 mins = 83.313 in 27 mins
    3x ducks = 426 in 480 mins = 23.962 in 27mins
    ----------------------------------------------------------------------
                  Total in 27 minutes = 329.099
    ---------------------------------------------------------------------

    New way to counting is what I had wrote (below the line)

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

    level 7 Pigsty - 65 dung per collect and 70 min to get next harvest.
    In one min is 0.92dung then round up to 1dung
    1dung * 27 min is 27 dung
    27dung * 3(stables) is 81 dung

    level 2 pigsty is 37 dung per collect and 70 min to get next harvest.
    In one min is 0.52dung then round up to 0.6dung
    0.6dung * 27 is 16.2 dung

    level 7 cowshed - 134 dung per collect and 420 min to get next harvest.
    In one min is 0.34dung round up to 0.4dung
    0.4dung * 27 min is 10.8 dung
    10.8 dung * 4(stables)  is 43.2 dungs

    level 7 chicken coop - 18 dung per collect and 13 min to get next harvest.
    In one min is 1.38dung round up to 1.4dung
    1.4dung * 27 min is 37.8 dung
    37.8 dung * 2(stables) is 75.6 dung

    Any chicken coop harvest 2 times in one mission.
    18 dung * 2  (total is 36 dung) No rounding
    36dung * 2(stables) is 72 dung

    level 6 donkey - 180 dung per collect and 210 min to get next harvest.
    In one min is 0.85dung round up to 0.9dung
    0.9dung * 27 min is 24.3 dung
    24.3 dung * 4(stables) is 97.2 dung

    level 6 duck coop - 142 dung per collect and 480 min to get next harvest.
    In one min is 0.295dung (add 0.06) result is 0.35dung
    0.35dung * 27 min is 9.45 dung
    9.45 dung * 3(stables) is 28.35 dung

    level 6 goat stable - 36 dung per collect and 52 min to get next harvest.
    In one min is 0.69dung (add 0.06) result is 0.75
    0.75dung * 27 min is 20.25 dung
    20.25 dung * 2(stables) is 40.5 dung

    Total I wrote (above) is 378.45 dung and to shelve mission is 378 dung (screen capture below).

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

    The lists on my farms is to get answer 378.45 dung (from the above line). For this (below) screen capture asking to shelve mission 378 dung



    Here is the lists of building - (same time the screen capture) is asking to shelve mission 378 dung

    level 1 pigsty is under construction becoming level 2 pigsty (I do not have level 2 pigsty to start production/harvest) (I could not use level 1 or 2 pigsty because it is under construction)
    3x level 7 pigsty
    4x level 7 cowshed
    2x level 7 chicken coop
    4x level 6 donkey stable
    3x level 6 duck coop
    2x level 6 goat stables

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

     Next dung mission! (Third dung mission) - Finished upgrading pigsty level 2



    Here is the lists of building - (same time the screen capture) is asking to shelve mission 379 dung.

    level 2 pigsty is under construction becoming level 3 pigsty (I do not have level 3 pigsty to start production/harvest) (I could not use level 2 or 3 pigsty because it is under construction)
    3x level 7 pigsty
    4x level 7 cowshed
    2x level 7 chicken coop
    4x level 6 donkey stable
    3x level 6 duck coop
    2x level 6 goat stable

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

    PS. On my fourth dung mission - to shelve mission - is the same number on the screen shot on my third dung mission. (In one day)

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

    Edit:
    I change and move texts in my post to reduce confusing.

    I edited one more time and the result number match to my screen shot.

    Any chicken coop always have 2 times harvests and no 27 min rule. Number of dung and times by 2.
    When number end up in 0.# 9 per min (# mean any number) then will add 0.06 on per min. (no round up)
    When building is in under construction - the latest level of the building(under construction) on the farm is including in the mission.

    On total result the number (dung) on all the stables on my farm is show 378.45 dung. My result number is below 0.5 then the number become round down. Round down my final dung number to 378 and the total is match to the screen shot 378 dung.

    Therefore the new dung mission (number) is match!!!
    Post edited by wild_cat_keep (US1) on
  • MRG1 (US1)MRG1 (US1) US1 Posts: 1,554
     Why were they able to shelve the mission with only 826 Rutabagas?
    They are level 167..I'm at level 115 and it takes 936 Ruts for me to skip. So, I guess the higher the level the lower the minimum..another "benefit" for lower level players by GGS??  :o..Now there's a surprise!!
    Nope, that shouldnt happen. I have seen many anomolies with shelving; one player with more fields at higher levels needing half what I needed to shelf. I am a level 208 (needed 849 based on the fields I have) and the other player was I think level 144 with more fields at the same or higher level than mine. They shelved rutabagas with only 413 harvested... 
     That is just one of 5 missions where I have noticed a very low number for shelving. I have sent several screen prents in to WascallyWabbit to pass on. I suggest if you notice some odd shelving numbers to take a screen print and ask @WascallyWabbit to forward it as well
  • Mission Impossible - there is a problem with this Corn mission... its Impossible to shelve, ever.

    I have to produce 437 corn , best I can do in given time is 405.

    OR ! if  I am lucky enough to have corn fields ready before the mission starts I can do  486.
    There is something wrong with the shelving requirement  here .
  • Kleine Jan (NL1)Kleine Jan (NL1) NL1 Posts: 283
    Or you use a few bags of humus and you can get the amount to shelve. Either you have a few fields ready with spec cornseed with humus and within 2 minutes you can shelve if you want and search for another mission

    Gr B Bartels
  • Or you use a few bags of humus and you can get the amount to shelve. Either you have a few fields ready with spec cornseed with humus and within 2 minutes you can shelve if you want and search for another mission

    Gr B Bartels
    That is not how it suppose to work.
    every other grain works out without using gold , humus or being lucky having the fields ready
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    You need to take every advantage you can when it comes to missions. Depending on how many fields and their level that you have. Try planting special seeds, that you grow in the nursery such as, wildflowers, alfalfa, rutabaga and corn. Then throw some humus on each one of them. Hold until ready then hunt for a mission.
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