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More recipes will follow surely! If you want, you can present us your ideas for recipes as well, we're always eager to hear your recipe ideas. Someone in for making a thread about it?
I am collecting your feedback about the whole thing though, so keep it coming, be it positive or negative
Every upgrade cost lot of gold, why not dollars?
Doghouse, gold mine and you name it!
As an example, I looked what's needed to make dollars.
First of all, it requires a lab upgraded at level 31, which surely needs BILLIONS (which, in an investment, should be recovered with profits).
Then, for making 10,000 dollars, we need 7,145 dollars (lmao) + 1 rare catalyzer....
the rare catalyzer needs 58 ordinary catalyzers (which must be won or most probably bought with gold one day) + 71 olive oil...
the 71 olive oil, if sold in market instead, are worth 3,763 dollars (and that would even be up to 25% higher if sold in organic market).
Basically, to produce 10,000 dollars we need to spend 7,145+3,763=10,908 dollars, and this is without considering production costs for growing olives, producing olive oil, etc.
It also requires some billions to upgrade the lab to lvl31, and probably days of upgrading time.
I hope my calculations are totally wrong; if not, this game update is a complete joke.
I have to agree, especially when you consider that anyone in a coop of over 50 members can make that much cash just by watering coop trees one time.
The lab does not produce normal fertilizer. The fertilizer it produces will count towards project, as long as it normally would. This means there is no difference between what is produced in the lab, and elsewhere.
-Popeye
Just another gold grab.
The lab upgrades are totally insane and the dog upgrades are with gold,too!
I'm very disappointed that there is no super feed/humus that showed in the greyed out area coming next in the lab I added a second lab for that express purpose of starting to make extra premium feed so that I can make super feed. I know that I'm not the only one who has done this. It is not right to "tease us this way" If you were not going to let us make super feed, then why put it there in the first place. Staff should have let us know right away, even before the update that they would be removing the super feed
wish they would give us a CAT instead of another dog!!!
A bit more specific: I haven't built lab yet as there was nothing interesting for me - this update proves me right. I might start building it if and when it offers something worth it. I wouldn't mind huge upgrade investment if at least some recipes provided substantial gain,which is not happening yet. No comment on changing "promise" again - lost for words ..........
I could have thought of building other dog houses on other farms when I was low level. But on level 115? What for? New levels have no game content, nobody gains anything from further upgrading appart from 50 gold and a few bucks, so why invest into something that brings nothing? And I'm not upgrading DH up 3 new levels for gold eiher - well not unless it gives some fantastic drop reward at higher levels. Any revelatory comments on that CM/Mods?
1) A high accumulation rate, where we have more catalyzers than we know what to do with. However, if this is the case, then there was no point to adding catalyzers, since we're not limited by them in any way.
2) A medium accumulation rate, where catalyzers are the limiting factor, but high enough so we can run the lab on a consistent basis. However, since most players are probably months or (more likely) years away from having a lab high enough to run any catalyzer recipes, they will have a HUGE stockpile by the time they can, and for all intents and purposes, it would become like case 1.
3) A low accumulation rate, where we gather catalyzers slowly, and it takes a very long time to accumulate enough to run 1 recipe. This would eliminate the problem in case 2, since having a couple years stockpile would not be enough to make much of a difference. However, this would make all catalyzer recipes near useless, since we would need to wait weeks or months between recipes.
Case 1 really has no gameplay implications. Just that a lot of time was wasted in coding the catalyzers.
Case 2 is easily fixable - Make it so all players have some way to spend catalyzers. Whether that's adding in a low level recipe that uses catalyzers, or just making the current recipes available at low level (costing many more catalyzers, to incentivize upgrading the lab), or have them used in some other way.
Case 3 is... well, I'll just say that I hope they didn't balance it that way. But if that is how they did it, I guess the best way to fix it is to hire new balancers?