Home EN General Discussions & Questions

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Update June 1st - Dog Days - Discussion

24

Comments

  • CM LattenCM Latten Posts: 542
    You can`t make ANY of the new recipes without yellow catalyzers and there isn`t a recipe for them.
    You'll get them through daily quests for now, and events like the Silo event will follow :)

    He, he!!!
    To do your own tokens at level 25 of Lab you need special wheat seeds and some catalyzer. Why?
    Why don't use anything else like water, dollars?
    I didn't hear to do tokens using wheat seeds. Is any link between them? or what anybody dreamed over the night is necessary to put in application next day?
    I never ever saw a completely bad idea like this.
    I think some people there need to improve their imagination to create new recipes.
    More recipes will follow surely! If you want, you can present us your ideas for recipes as well, we're always eager to hear your recipe ideas. Someone in for making a thread about it?

    I am collecting your feedback about the whole thing though, so keep it coming, be it positive or negative :) 
  • Maiken Lilian (SKN1)Maiken Lilian (SKN1) SKN1 Posts: 16
    edited 01.06.2016

    Every upgrade cost lot of gold, why not dollars?

    Doghouse, gold mine and you name it!

  • I like the ideas for the dogs but I have an issue with the laboratory. Originally (even though it was shaded out) the next levels included mixing normal feed with premium feed to get super feed where has that gone? And the new creations -horseshoes????? Really useful if you are doing the horse stuff which I am not. And do I take it that you have to upgrade the lab say from 12 to 15 (3 expensive moves) and there is nothing extra for lvl 13 or 14 12 is greenhouse seaweed and 15 is horseshoes.
  • Tell me if I'm wrong, or if GGS should rethink all the chain of ingredients needed to produce new items...
    As an example, I looked what's needed to make dollars.
    First of all, it requires a lab upgraded at level 31, which surely needs BILLIONS (which, in an investment, should be recovered with profits).
    Then, for making 10,000 dollars, we need 7,145 dollars (lmao) + 1 rare catalyzer....
    the rare catalyzer needs 58 ordinary catalyzers (which must be won or most probably bought with gold one day) + 71 olive oil...
    the 71 olive oil, if sold in market instead, are worth 3,763 dollars (and that would even be up to 25% higher if sold in organic market).
    Basically, to produce 10,000 dollars we need to spend 7,145+3,763=10,908 dollars, and this is without considering production costs for growing olives, producing olive oil, etc.
    It also requires some billions to upgrade the lab to lvl31, and probably days of upgrading time.

    I hope my calculations are totally wrong; if not, this game update is a complete joke.


  • Basically, to produce 10,000 dollars we need to spend 7,145+3,763=10,908 dollars, and this is without considering production costs for growing olives, producing olive oil, etc.
    It also requires some billions to upgrade the lab to lvl31, and probably days of upgrading time.

    I hope my calculations are totally wrong; if not, this game update is a complete joke.

    I have to agree, especially when you consider that anyone in a coop of over 50 members can make that much cash just by watering coop trees one time.
  • matt14696 (US1)matt14696 (US1) US1 Posts: 54
    I have a level 10 lab, if I upgrade to level 11 I actually get nothing. I upgraded with 155,500,000 farm dollars and I only got 2200 xp another 213,700,000 farm dollars to move to level 12. I wont be doing that. What happened to the recipes that were originally there but shaded out? Everyone saw them.
  • Upgrading the lab past level 5 is really out of the realm of possibility for most farms.......the catalyzers will sit in our inventory forever. No harm done but it would sure be nice if the lab was a bit more affordable as lower level farms could sure use the boost that it offers too........just saying :smile: 
  • Is the fertilizer being produced in the lab able to count toward cooperative projects. For instance, back
  • Does the lab produce regular fertilizer?  Mine isn't upgraded very far but I can only produce premium fertilizer which should not count because it is different to the one required in the Native Wildlife project.
  • CM PopeyeCM Popeye Posts: 535
    The previously shaded out recipes were taken out to make room the the new catalysts. I am not sure what the plan is now with them, but I will certainly find out.

    The lab does not produce normal fertilizer. The fertilizer it produces will count towards project, as long as it normally would. This means there is no difference between what is produced in the lab, and elsewhere.

    -Popeye
  • Really disappointed in this upgrade had only bothered with the lab becausce it showed that the next thing to come would be chicken super feed and now that has gone, Feeling totally cheated yet again.  Will not be bothering with the lab anymore far too expensive just a complete waste of time unless prices are lowered are super feed products are put back in at lower levels.
  • MRG1 (US1)MRG1 (US1) US1 Posts: 1,554
    LOL thanks for the Catalyzers but I see no way to use them. My lab is only level 8, the higher levels are highway robbery IMO. Can already produce greenhouse humus in the garage. Don't need or want golden horseshoes either.
  • LuraBelle (US1)LuraBelle (US1) US1 Posts: 309
    the lab is too expensive to upgrade for us normal players :( I guess we just sit back and wonder
  • CM Popeye said:
    The previously shaded out recipes were taken out to make room the the new catalysts. I am not sure what the plan is now with them, but I will certainly find out.

    The lab does not produce normal fertilizer. The fertilizer it produces will count towards project, as long as it normally would. This means there is no difference between what is produced in the lab, and elsewhere.

    -Popeye
    The lab doesn't make normal fertilizer but the premium fertilizer will count toward the co-op project?  Is that what you're saying?  
  • shazamd (US1)shazamd (US1) US1 Posts: 766
    Co op project calls for regular fertilizer (green bag), not premium (blue bag).
  • rocnrobn (US1)rocnrobn (US1) US1 Posts: 259
    Another useless update.
    Just another gold grab.
    The lab upgrades are totally insane and the dog upgrades are with gold,too!

  • bdreish (GB1)bdreish (GB1) GB1 Posts: 1,341
    I will be upgrading - once I have the spare cash - as far as premium duck feed then that will be it for me.  The cost makes it impossible for me to even attempt to go any further with the lab, shame really - as others have already said it would have been a great help for lower level players and although I am not a low level player (level 149) I cannot afford to buy any further into the lab.
  • I'm very disappointed that there is no super feed/humus  that showed in the greyed out area coming next in the lab    I added a second lab for that express purpose of starting to make extra premium feed so that I can make super feed.   I know that I'm not the only one who has done this.      It is not right to "tease us this way"     If you were not  going to let us make super feed, then why put it there in the first place.    Staff should have let us know right away, even before the update that they would be removing the super feed  


  • Lesley52 (GB1)Lesley52 (GB1) Posts: 1,590
    Its not just the billions it will take to upgrade to level 100. Its the time factor , don't want to play X amount of years. Played  2 already  and bored with it.
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    This thread is totally confusing thought it was about the dog and now being able to add dogs to other farms but seeing so much about the Lab people should really post to topic very confusing
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Just putting this out there in the interest of making money for the GGS  it would have been a good idea to let us choose our dog  I will not pay gold again for the same dog I have but would spend if I could have a Great Dane  I am sure there are shitzu, doxie, shepherd, ect  lovers out there that feel the same way.  What happened to cat so in reality  added nothing new really but think people will spend after a year I often forget to get my points from the dog anyway. Sorry a few more tricks were added that I will probably never see do to high cost,.
  • This thread is totally confusing thought it was about the dog and now being able to add dogs to other farms but seeing so much about the Lab people should really post to topic very confusing
    The June 1 update included both the dog and additions to the lab. 
  • This thread is totally confusing thought it was about the dog and now being able to add dogs to other farms but seeing so much about the Lab people should really post to topic very confusing
    The June 1 update included both the dog and additions to the lab. 
    Thank you Duffy. I just started a new discussion so as not to be confusing. I guess I will just try it and see. Just wanted to be sure before I used reg fertilizer to make premium during this particular project.
  • This thread is totally confusing thought it was about the dog and now being able to add dogs to other farms but seeing so much about the Lab people should really post to topic very confusing
    The update included the laboratory topic.
  • Rose1006 (US1)Rose1006 (US1) US1 Posts: 31
    CM Popeye said:
    The previously shaded out recipes were taken out to make room the the new catalysts. I am not sure what the plan is now with them, but I will certainly find out.

    -Popeye
    so sad to see the areas to make seaweed feed have been replaced with items i have no use for :( 
    wish they would give us a CAT instead of another dog!!! 
  • Maybe a cat to chase Lester off my farm! ;)

  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 02.06.2016
    Common denominator - the game lost direction of concept long ago and needs complete concept overhaul. Hardly any new update integrates in. Untill somebody takes time to rethink the game concept from the start (with balancers doing proper job), it's not likely to get any better. Feedback or no feedback, without clear game concept we are going nowhere. BF is not compact game with strong backbone developement line, rather chaotic patchwork. Sad, but true.

    A bit more specific: I haven't built lab yet as there was nothing interesting for me - this update proves me right. I might start building it if and when it offers something worth it. I wouldn't mind huge upgrade investment if at least some recipes provided substantial gain,which is not happening yet. No comment on changing "promise" again - lost for words ..........

    I could have thought of building other dog houses on other farms when I was low level. But on level 115? What for? New levels have no game content, nobody gains anything from further upgrading appart from 50 gold and a few bucks, so why invest into something that brings nothing? And I'm not upgrading DH up 3 new levels for gold eiher - well not unless it gives some fantastic drop reward at higher levels. Any revelatory comments on that CM/Mods?
    Post edited by Kamilcom (GB1) on
  • CM Latten said:
    You can`t make ANY of the new recipes without yellow catalyzers and there isn`t a recipe for them.
    You'll get them through daily quests for now, and events like the Silo event will follow :)
    When I relogged I got a "Free Gift" of 50 yellow cats and 10 green ones, but when I look in my inventory I have 51 yellow ones...... Where did I get the other 1 from?
  • jess_d (US1)jess_d (US1) US1 Posts: 3,515
    CM Latten said:
    You can`t make ANY of the new recipes without yellow catalyzers and there isn`t a recipe for them.
    You'll get them through daily quests for now, and events like the Silo event will follow :)
    When I relogged I got a "Free Gift" of 50 yellow cats and 10 green ones, but when I look in my inventory I have 51 yellow ones...... Where did I get the other 1 from?
    I got one for completing the daily task to activate a tractor. The daily mission task shows I will get 2 ordinary catalyzers when I complete it. :)
  • Pietral (US1)Pietral (US1) US1 Posts: 163
    I foresee a problem with the catalyzers.  The way I see it, there are more or less 3 rates at which we can accumulate catalyzers:

    1) A high accumulation rate, where we have more catalyzers than we know what to do with.  However, if this is the case, then there was no point to adding catalyzers, since we're not limited by them in any way.

    2) A medium accumulation rate, where catalyzers are the limiting factor, but high enough so we can run the lab on a consistent basis.  However, since most players are probably months or (more likely) years away from having a lab high enough to run any catalyzer recipes, they will have a HUGE stockpile by the time they can, and for all intents and purposes, it would become like case 1.

    3) A low accumulation rate, where we gather catalyzers slowly, and it takes a very long time to accumulate enough to run 1 recipe.  This would eliminate the problem in case 2, since having a couple years stockpile would not be enough to make much of a difference.  However, this would make all catalyzer recipes near useless, since we would need to wait weeks or months between recipes.

    Case 1 really has no gameplay implications.  Just that a lot of time was wasted in coding the catalyzers.
    Case 2 is easily fixable - Make it so all players have some way to spend catalyzers.  Whether that's adding in a low level recipe that uses catalyzers, or just making the current recipes available at low level (costing many more catalyzers, to incentivize upgrading the lab), or have them used in some other way.
    Case 3 is... well, I'll just say that I hope they didn't balance it that way.  But if that is how they did it, I guess the best way to fix it is to hire new balancers?

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file