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Suggestion: Feed in missions should be weighted by production time
I've just done a feed mission and it makes little strategic sense. The easiest thing to do is wet pigs feeds since they take the quickest time (and hence the cheapest in gold speed ups) and therefore it adds little value to add other feed that takes longer without any extra return.
My suggestion is to weigh the feed with a multiplier, depending on the production time. Donkey feed that takes 20 hours, duck feed that takes 15 hours, and cow feed that takes 13 hours, should not contribute the same trivial value as feed that takes about 9 minutes.
The feed missions need retuning.
Suggested weights (diminishing returns at longer production times):
- Wet pig feed x 1
- Wet cow feed x 2
- Chicken feed x 3
- Pig feed x 5
- Cow feed x 8
- Duck feed x 10
- Donkey feed x 12
Comments
atm WetFeed gives the most points per minute so we all mill WetFeed
With weightings, something else would give the best points per minute so we would all mill that instead.
Our own worst enemies lol
Maybe you could have bonuses for using different types of feed during a mission. That is another possible option.
I suppose the other way to address the problem would be to change how much gold it takes to finish the Mill.
atm ChickenFeed can be instantly finished for only 18 gold (gradually reducing to 1 as it gets nearer to normal finish time)
I was surprised at how low this was. If it was 180 reducing to 1, it would be less attractive to gold.
(Although, seeing as I never buy gold and only spend it on things of permanent benefit, they could up the hurry-up price of things by 10 or 100 or 1000 without it actually affecting me lol)
I agree with Rusty, no price increases, they messed things up enough already, both the new feeds are even cheaper than chicken feed & completly pointless as a mission. In fact I don`t like any of the new missions, seems to me there is nothing about them that is aimed at actually growing/producing those things, they are all about the speedups.
Like others said already, everyone will just pick whatever fits their costs and produces the fastest.
For example, right now I won't make wet pig feed because I'm full on it and won't sell it since it's a loss.
We all have to make choices between cutting profits and winning missions, it's just how missions work. ^-^
I will agree though that skipping wet pig feed with gold is a bit too cheap. But that's probably because the skip cost seems to depend on the time remaining, not the product being milled. ;_;
Goat feed: 6 points
Other farm supplies:
Fertilizer: 10 points
Liquid fertilizer: 14 points
Humus: 75 points
The 4 types of crop missions require full attention at the main farm. Many players will be bored if they are only allowed to stay on the main farm and not able to do things on the other 5 farms. They would have to roll a 50-50 chance to do any of the other 4 that require only 1 harvest on each building that is involved.
I suggest combining the missions for wildflowers, corn, rutabaga, and alfalfa into a main farm crop mission that is weighted on how long each crop is. This will increase the effectiveness of special seeds and long time seeds such as wheat and lambs lettuce. Does not include event crops. I also suggest adding a choice of 2 missions each time so players who dont have stackmaster can have at least some choices. It will also give the choice of missions for long term harvests or for actively producing.
In the future when the development team is better at balancing and provides some choices for missions instead of only random roll, I can probably suggest adding more types of missions such as orchard fruits, Final products(Bakery, shop, and Mermaid bay), fishing, Deep sea fishing, etc