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Update March 8th - Mission Possible - Discussion

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Comments

  • Since the last update I'm getting issues where all my seeds disappear - when clicking on fields I get a "Nothing Here!" message.  What did you guys do??  It takes multiple reloads/reboots, to get the info updated again.
  • jess_d (US1)jess_d (US1) US1 Posts: 3,515
    Since the last update I'm getting issues where all my seeds disappear - when clicking on fields I get a "Nothing Here!" message.  What did you guys do??  It takes multiple reloads/reboots, to get the info updated again.

    This should be fixed tomorrow....

    https://community.goodgamestudios.com/bigfarm/en/discussion/comment/2892575/#Comment_2892575

  • carjola (AU1)carjola (AU1) AU1 Posts: 252
    I have bought both the cow & pig feed books + the cow & pig production books in GOOD FAITH that GGS would honour them in this game but I can see I have now been deceived by GGS as they have now decided to so underhandedly decided to now make us buy more cow & pig books for the new speedy feed. THESE ARE STILL COW & PIG FEED so they should work with the existing books NOT TO INTRODUCE EXTRAS for the new feeds just to cover their lack of thought for this game.

    I have been playing BF now for about 18 mths & it was a great game which I have enjoyed playing but in the last 7 or so mths all I have seen is a real big move by GGS to grad more & more gold as they can from us. Some of their updates have been good & enjoyable but this last one is the pits especially if they do bring extra books in for the new speedy feed. I WONT BE BUYING ANYMORE NOR SPENDING ANYMORE GOLD ON THIS GAME!!!! 

    I was happy to spend some money towards playing this game & buying their books but this has gone too far. I wish that GGS was more concerned with fixing all the bugs properly that are infecting the playing of the game instead of pushing more & more hot deals at us especially the hot deals for reputation points in coop challenges or changing the books. It might have been a much better idea if GGS had thought through this new addition to the game thoroughly first instead of rolling it out half cooked.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    I am not pleased with separate books.  Given what books do to wildflowers, it is not out of line to have the regular books apply.

    Honestly, I see no real point to the new seeds and the new production times.  The game is a time management game.  This undermines that severely.  Adding a new animal altogether that produced in a new time (for example 3 hours), that would have made sense.

    I think the second real problem here is the missions  Pig feed adds to cow feed for total feed.....this makes no sense.  And the weird calculus involved in the milk or pig missions make logical competition hard.

    On the whole, I think the update is a negative because it muddies the game's core principles, and that is never a good thing.  I applaud the effort.  I can imagine that it seemed like a good idea, but it did not turn out that way.
  • I've updated my spreadsheet after today's (March 15, 2016) update. Image below and spreadsheet link at: https://drive.google.com/open?id=0BzXGs3Cy-lEtV3JrUXpQYW0xbDg

    As you can see: output for milk & pig with the new feed with today's update still yields slightly more output/min compared to the old feed (1.3x for pig & 1.6x more for cow milk). Note that the comparison is based on pig & cow milk numbers w/o any library book bonus.

  • @KellysFarm (US1)   Thanks for all the work you put into that.  
  • Thank you @KellysFarm (US1) 
  • Pietral (US1)Pietral (US1) US1 Posts: 163
    While a new animal sounds like a good idea, the problem is that it would throw off the balance of our farms.  Since most of us have our farms currently balanced, to accomodate this new animal, we'd need to demolish a couple of stables and replace them with the new one.  So our overall egg/pig/milk outputs would go down.  That would require rebalancing of, well, pretty much everything dependent on those numbers (tasks, events, market/ship, bakery/flower shop, etc.)

    The upside with adding the new seeds is that it fills in the hole created by 2nd architect level, while only having a minimal impact on overall output (depending on how often you use these new seeds).  I don't know how much the devs envisioned us running the speedy feed vs the regular feed, but I know I'm still doing mostly regular feed, with speedy feed just to fill in gaps of time.

    I would have liked to see the handbooks be applied to both, but that's just my selfishness and greed talking.  I think it's also is very reasonable to have the handbooks separated.  Though whether or not I'll get them... that would depend on how profitable it is.
  • DreamScape Farm (IN1)DreamScape Farm (IN1) IN1 Posts: 58
    edited 16.03.2016

    I think it is totally wrong to change the rules of a book (or anything else) AFTER people have bought it, so they need to change that back to how it was.

    I also think it would be wrong to create new books & charge players twice for a cow book & a pig book.

    So why not create the new amounts for speedy cows & speedy pigs & add the info to the existing cow & pig books?

    It would effectively be seperate rules, but not in separate books.
    I totally agree with you and comments by some more players written above.
    I would like to send my  <3<3 Special Thanks to Big Farm <3<3 to make it easier for me to leave the game.
    Its been great pleasure playing this game.
  • carjola (AU1)carjola (AU1) AU1 Posts: 252
    If GGS is thinking of adding a new animal than why can't it be sheep. We can then sell wool, sell animal & collect dung. I have never understood why they have donkeys?? other than for dung, to me it is totally useless. Sheep make a much better option.

    Why can't they change donkeys to sheep instead. This way we don't have to change any stables or change the balance of our farms to add extra buildings on the limited amount of farmland we have unless GGS are going to increase the farm size with the introduction of new animals??

    All donkey books could also be changed over to make them sheep books instead of having to buy more & wasteing the donkey books for those people that have already bought them.
  • aaabbb1 (INT1)aaabbb1 (INT1) INT1 Posts: 1,049
    But, we do have sheep. On viking farm.
  • CM PopeyeCM Popeye Posts: 535
    We heard you guys about the bonuses, and returned to the old way of doing things! The update yesterday addressed some of the issue with the latest update, and I am really glad they took everyones opinions into account on this one.

    -Popeye
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 17.03.2016
    If you are going to leave this update in the game (which appears to be the case), I think there is area couple of things to ask.

    First  -  Put the new stuff after the old stuff in the menus! - Example.  When planting your field, it has always been Wildflowers, then corn, then cabbage, and then wheat----------------so put the new stuff after that.  If you do this, you inconvenience people less.  That is important.

    The same goes for running the windmill.  Put chicken feed first, pig second, cows third and then the new stuff.

    You should do this with any update.  Leave the old in place and add the new.  It is horribly disruptive to have the menus re-ordered.  This should be a super-high priority!



    Second, these new feeds need there own spot on the "wheel" of choices that comes up when you click on a stable.  Having them show up after you highlight the old feed is not acceptable if we are to use this stuff for missions.



    Can we get an actual answer on this, particularly the first item?
  • Nemej (CZ1)Nemej (CZ1) Posts: 220
    every player has a  different play style - i am absolutely satisfied with this new order. 

    the wheel of choices - i would like to have swapped that two options - fast feed first place, 7hours feed second place. who will play this update, most of time you will use fast feed button, that 7hours feed button you will use maximally 3 times a day. 
      if you accidentally click on main button now, it will take 7 hours. if main button will be fast feed butoon, accidentally click will cost you only 7,5 minutes. 
  • magnusjgdbro (IN1)magnusjgdbro (IN1) Posts: 24
    edited 17.03.2016

    First  -  Put the new stuff after the old stuff in the menus! - Example.  When planting your field, it has always been Wildflowers, then corn, then cabbage, and then wheat----------------so put the new stuff after that.  If you do this, you inconvenience people less.  That is important.


    Well the ordering was made to help us out, i guess, like in the seeds menu.....things required for making speedy/normal pig feed are placed side by side and same for cow feed. Same is followed at feed mill, but not side by side.

    Second, these new feeds need there own spot on the "wheel" of choices that comes up when you click on a stable.  Having them show up after you highlight the old feed is not acceptable if we are to use this stuff for missions.

    I TOTALLY AGREE WITH YOUR THIS SUGGESTION. This Change has to be made as suggested by
    the wheel of choices - i would like to have swapped that two options - fast feed first place, 7hours feed second place. who will play this update, most of time you will use fast feed button, that 7hours feed button you will use maximally 3 times a day. 
      if you accidentally click on main button now, it will take 7 hours. if main button will be fast feed butoon, accidentally click will cost you only 7,5 minutes. 

    ......because many time I ended up starting normal feed instead of Speedy feed while feeding cows or pigs at mission.


  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    Water Water Water!

    Am I the only person who has seen a huge drop off in water after Tuesday's update?
  • @gavinfarms (US1) , I seem to be getting about the same amount of water that I usually do. I have had droughts in the past, but I suppose that was just the random number generator being "random".

  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    I am used to it being somewhat random, given what a "drop rate" means, but mine has been lower since the update.  It seems more than just random.  I have also heard this from several other players - that there is a noticeable drop in the amount of water.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    It is now 72 hours since the update, so I am more and more inclined to think the drop rates for water were changed.  As a matter of math, 72 hours of a change this significant becomes really hard to simply say was "randomness".  I hope GGS can let us know if they changed it.
  • hey may you help me and give 700 gold coins


  • Yend (US1)Yend (US1) US1 Posts: 21
    I've updated my spreadsheet after today's (March 15, 2016) update. Image below and spreadsheet link at: https://drive.google.com/open?id=0BzXGs3Cy-lEtV3JrUXpQYW0xbDg

    As you can see: output for milk & pig with the new feed with today's update still yields slightly more output/min compared to the old feed (1.3x for pig & 1.6x more for cow milk). Note that the comparison is based on pig & cow milk numbers w/o any library book bonus.


  • Yend (US1)Yend (US1) US1 Posts: 21
    The book, do not match the info in the cowshed and pigsty.  Since it was changed back to a plus instead of percentage the actual  production is still wrong.  The plus is not added to the production.  This is confusing and not right.
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