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Missions & cooperative improovements
Missions
Limit the amount of gold capable of being used to boost. Oh and I'm a gold buyer myself but I'm unselfish enough to think of other players as well on here who aren't or who are and also think its ridiculous how missions have become. They have the right to fun and amusement as much as every other gold buyer and users, as well as glory and bragging rights.
Why?
Missions have become a walk in the park and not a challenge. There is no strategy, the person that actually prepares and puts in the hard work gets little if not no reward. They invest their time into your game, they spread word of your game and they even encourage other players to get into it. However if they ain't got deep pockets oops "sorry we can't let you have this mission its reserved for excessive gold boosters" There has to be a balance and somewhat of a control so you don't take the strategy and challenge out of it. If its simply a walk in the park for certain but mission impossible for some. Where does that encourage them to buy gold to better their farms, play the game or even want to consider any of the three?
How does this help the game?
It makes players think more development of farms which is what most cooperatives out there demand in their requirements anyways so it aids them as well in getting those competitive farmers. It doesn't d-mean the struggle of the mission but bases it on strategy and timing more than excessive gold boosting. Gives even that non gold buyer or user somewhat of a chance regardless of what type of mission. Better farm also makes better productivity which should be what makes the general result of the mission and not so much the gold.
Suggestion 2
Cooperatives ranking system could be slightly more defined I had mentioned it in a previously post sadly in the wrong place lol. I was new to the game still figuring things out so forgive me for that.
Project Manager
Takes care of updating project schedules on the news board, also making sure a project is always going no matter what time. Since you can't just make anybody deputy and give them the kicking option. That could remain just with leader and deputy. Project manager would just have access to editing the news board, to alter project schedule or simply add must know knews in regards to projects as well as monitoring and starting projects. I'm not certain if that can be made possible but I'm suggesting idea's and hoping you either like them or improve them.
These are my thoughts and suggestions I hope they are of interest to you or even inspire some other form of idea close in resemblance. Thank you for reading!
Sincerely, Bamboo12345
Comments
First of all thanks for your efforts in these suggestions! Much appreciated.
In regards to your first suggestion, missions where more gold is spent give greater rewards and it really does benefit the player. If he doesn't need to spend so much because others are not, the rewards are smaller, which would be the case if we limited the amount you can spend.
And the second suggestion is interesting! Right now there are coops that juggle the organising without an official title on said persons but I will forward this next week and see what the game developers say
~CM Margo
Yes sure I understand what you're getting at. I'll forward this feedback on!
~CM Margo
The second idae o fa project manager is very good! If the position is created they should allow that player/post to do the kicking also.
Great job Bamboo12345 :cool:
Trying to compete with gold-boosting players will eventually make me quit going on missions.
Exactly! People also use special seeds, seaweed & farm machines, as well as having the right things ready to harvest before the mission starts & having a lot of stables/fields.
You will often see posts where people assume that other players are using gold or even accuse them of cheating, when the truth is that sometimes they are just good game players with a good strategy.
Apples playing apples is one thing. But apples vs. oranges vs. bananas, etc. just does not work fairly.
The farm machines are in your garage & all available before level 36. The Powerhouse machine is great for Dung missions & also good for eggs. Seaweed feed/fertilizer/humus, is also available to you. It can be bought for gold, but is often a reward in events, such as the candy hunt that just ended & the coop challenge that is still running.
You can always enlarge your screen the next time.
Magnifier enlarges different parts of the screen and is part of the Ease of Access Center. To open it quickly, click Start, and then type Magnifier.
There are three Magnifier modes:
[h=3]Note[/h]
[h=3]To make items on the screen appear bigger[/h]
- Open Magnifier by clicking the Start button , clicking All Programs, clicking Accessories, clicking Ease of Access, and then clicking Magnifier.
- On the Views menu, click the mode that you want to use.
- Move the pointer to the part of the screen that you want to magnify.
[h=3]Notes[/h]But to another question: I put a powerhouse in my garage 2 days ago, but it will not allow me to use it. Why not? When I added the powerhouse, my retro classic disappeared. Why? Where did it go?
Also, how can you use special seeds in a mission? How can you access them?
There is nothing unfair. First, you didn't say what you are harvesting but if you're harvesting corn, you could have 4 fields of corn that you harvest 5 times during the mission giving you 700. The other person may have:
a. more fields
b. higher level fields
c. his first harvest was special corn seeds (min 200 corn/field)
d. he used super humus on those fields (100% more crop)
e. after his first harvest he planted corn and used seaweed humus which is immediate growth and 120% more crop
f. he has a library book corn booster that offers +3 to +14 more per harvest
The above would be the same for a WF mission. For an egg/dung mission the other player could have more/higher level coops, ducks on the GF, use special feed (for egg missions), or be using the powerhouse (10%, 20%, 50% or 80% more dung/eggs depending on which level is used).
There are two tabs in your garage. One for machines that are activated (powerhouse) and one for those which are not (retro classic).
You make special seeds in the nursery. To use them they are on the second tab when you are planting crops. WF take 30 mins to grow, Corn takes 60 mins so they both need to be planted/standing ready to harvest, when you hit "start a mission".
Happy farming.