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Active Players: How "Active" is Active?

A lot of cooperatives are looking for "active" players.

If you were a coop leader, how do you measure one's active status?

For me, I would say:
  • First, Repututation Points vis-a-vis Level - the lower the level but higher RPs means this person is a hardworker!
  • Then, Farm Improvements and Online Hours per Day - this person doesn't waste hours, but keeps bringing improvements!
  • No. of Orange/Bronze Shovels per Day - this person cares for the cooperative; doesn't rely on level, rank, or gold contributed.

Do you agree? What's your opinion? :)
Post edited by kulaniko (INT1) on

Comments

  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 07.06.2015
    I would look at weekly XP, because RP would just reflect how busy they were doing missions.
  • kulaniko (INT1)kulaniko (INT1) Posts: 41
    edited 07.06.2015
    I would look at weekly XP, because RP would just reflect how busy they were doing missions.

    Wow! You mean, you actually write it down...in a sense? That's really wise. :)
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 07.06.2015
    kulaniko wrote: »
    Wow! You mean, you actually write it down...in a sense? That's really wise. :)

    Nooo.... I am crazy but not that crazy hehe You can just set the rankings to show weekly XP (it resets at midnight on Sunday).
  • kulaniko (INT1)kulaniko (INT1) Posts: 41
    edited 07.06.2015
    Nooo.... I am crazy but not that crazy hehe You can just set the rankings to show weekly XP (it resets at midnight on Sunday).

    Hmmm...never been a coop leader before. Someday, maybe... That's a great feature for leaders. No wonder I always get rewarded by gifts. hehehe!:huh:
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 07.06.2015
    Honestly, as a Co-op leader I don't really monitor players IN the Co-op, other than dots. Unexcused/unexplained Red dots are often booted with a note to contact me when/if playing the game becomes fun for them again. People's schedules fluctuate, and change too much. Mostly I chat to the people. I get a feeling for who is playing how much. Now for looking at a prospective new member...

    1) as above, I look at rep and xp for the week. Compared their levels to the ones listed around them to see if its favorable.
    That's really the criteria... but other 'first blush' indicators for me that they might be worth the effort to look at the above:
    2) I like to see event prize decos. This means they are engaged in the game, play regularly enough to earn level appropriate prizes, AND understand the value of happiness.
    3) And, this is sad commentary, but if they have spent gold on their farm, blue houses/fertile farms/library increases/blue barns, etc. Its a good indication that they have become 'hooked' on the game.

    -Y
  • edited 07.06.2015
    I get a LOT of messages in my inbox and am a member of one of those high end top professional co-ops that do 3 or 4 projects a day. I only have a couple of shovels, but that's because instead of farming I'm talking on the chat, in messages, on the forum, in Empire and then empire forum. So I'm online and active a lot, but I don't do missions except during the cooperative championship and I'm not the best help with projects. :p
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 07.06.2015
    Oh, and I also read the forums to see if any of my players are bragging about being lazy :)

    -Y
  • Molf (GB1)Molf (GB1) Posts: 29
    edited 07.06.2015
    Also I think them to take part in research :)
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 07.06.2015
    Yakoska wrote: »
    Honestly, as a Co-op leader I don't really monitor players IN the Co-op, other than dots. Unexcused/unexplained Red dots are often booted with a note to contact me when/if playing the game becomes fun for them again. People's schedules fluctuate, and change too much. Mostly I chat to the people. I get a feeling for who is playing how much. Now for looking at a prospective new member...

    1) as above, I look at rep and xp for the week. Compared their levels to the ones listed around them to see if its favorable.
    That's really the criteria... but other 'first blush' indicators for me that they might be worth the effort to look at the above:
    2) I like to see event prize decos. This means they are engaged in the game, play regularly enough to earn level appropriate prizes, AND understand the value of happiness.
    3) And, this is sad commentary, but if they have spent gold on their farm, blue houses/fertile farms/library increases/blue barns, etc. Its a good indication that they have become 'hooked' on the game.

    -Y

    Wow, I could have written this, because this is exactly what me and my deputies do when looking for active players!! Couldn't think of anything to add.
  • edited 07.06.2015
    Yakoska wrote: »
    Oh, and I also read the forums to see if any of my players are bragging about being lazy :)

    -Y

    are you saying I was bragging about being lazy? I don't see how being an active player who doesn't play is "lazy."
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 07.06.2015
    are you saying I was bragging about being lazy? I don't see how being an active player who doesn't play is "lazy."

    No I wasn't saying that at all.

    But the sentence "I don't see how being an active player who doesn't play" isn't an oxymoron, unless your definition of 'active' doesn't actually include playing. Which seems odd to me.

    -Y
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 07.06.2015
    Yakoska wrote: »
    Oh, and I also read the forums to see if any of my players are bragging about being lazy :)

    -Y


    .................smiley-laughing025.gif
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    edited 07.06.2015
    active player who doesn't play

    I'm sorry Graycat but you shot yourself in the foot there. By definition if you don't play you cannot be an active player. Taken to extreme, if you don't play you're not a player at all. I could be logged on 24/7, it wouldn't make me an active player unless I was actually playing!
  • edited 07.06.2015
    I'm sorry Graycat but you shot yourself in the foot there. By definition if you don't play you cannot be an active player. Taken to extreme, if you don't play you're not a player at all. I could be logged on 24/7, it wouldn't make me an active player unless I was actually playing!

    Guess I'm basically a retired player who just talks on the chat and harvests duck eggs once a day then...
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 07.06.2015
    Hm, just a talker? How descriptive. :)
  • edited 07.06.2015
    Kamilcom wrote: »
    Hm, just a talker? How descriptive. :)

    yep. :)
  • bikeboy (GB1)bikeboy (GB1) Posts: 486
    edited 07.06.2015
    Firstly I would look to see how many cups of coffee they make for you, obviously a slice of chocolate cake helps me to forget if they have been off line for more than 3 minutes.
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 08.06.2015
    I think Bikeboy has come up with the mpst important one: COFFEE!!
    Also: Players who surpass me, their leader, in level have to come over and fold my laundry.

    I look at how fast they grow in level and xp. I'm less interested in reputation points, some people just dislike missions.
    How do the farms look, do they have event decorations.
    Like Yakoska, I will look at if they seem to use gold, but it's not a set in stone criterium for me. One of my best friends plays without buying at all and has very good farms.

    Then when they are in the coop:

    Colour of the dots, amounts of shovels. If they chat or send a mail now and then, some people are not chatters by nature, but will always let me know if they'll be away for a bit. And very important: will they take advice and suggestions.
  • Edna d (US1)Edna d (US1) Posts: 20
    edited 23.06.2015
    I look at reputation points even before I accept request to join my co-op. I also add members who respond to messages by sending one out as a test. I don't care much if members choose to chat or not, but I think it's rude to have members who do not respond to any messages since communication is important to me in a co-op. I also look at the amount of shovels to know who helps out with co-op projects, and I pay attention to the ones who join researches. I usually have to send messages to my members to remind them that they need to make donations, join projects and researches. If I have members that are online when a project is running and they just refuse to help out, only donate $500.00 or none at all once in months, refuse to join researches or answer my messages, or even log in once in weeks without sending me any messages they get booted. Sorry Graycat Ashes S, you would not have lasted too long in my coop by just talking. I think that players who don't actually play should not waste the time of others who wish to grow their co-op. If a member don't help a co-op then that member is of no use to that co-op. My opinion off course.

    ~ Just me being me ~
    > Queen Bee I woke up this way <

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