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Update - June 9th - The Candy Farm! - Discussion

11320

Comments

  • CM NafaruCM Nafaru Posts: 1,325
    edited 18.06.2015
    Hey everyone,

    I would like to thank you for keeping your feedback so constructive and focused on your main concerns on the candy farm.

    We have - again - forwarded this feedback and can already tell you that we will keep a closer eye on the main topics discussed for our ongoing analysis of the event.
    Lexiatel wrote: »
    Remember, this was advertised as being simpler for lower players. So higher players should have NO problem. Having to do all these math equations is not 'simple'. Having to spend 10m+ is not friendly to your lower levels. Not making your high level gold spenders happy is not a wise choice either.

    Love the Candy Farm, but the payout is awful.

    Hey Lexiatel,

    the farm is indeed designed to be easier for lower level players and we still feel that it works as intended.

    However, we would like to remind everyone that only the first steps up until stage 5 of the candy palace are supposed to be easier to achieve, so that lower level players can already learn their ropes with this farm.

    Tasks do a lot to support these players along their way and they have around 30 days time to finish these steps.
    Furthermore, we don't expect these players to fully upgrade all their farm buildings to optimize production processes.
    Most high level players started with upgrades early, to do their best to improve these processes - of course this is an up front investment lower level players don't necessarily need to make, so they can save some dollars and time by just focusing on their productions instead.

    The farther you progress with the farm, the harder the difficulty will get. This is to make up for the easier start that higher level players are also having and intended by design, to offer a challenge in the end.

    However, if we notice after thorough analysis of this current event that the aforementioned challenge is actually harder than we anticipated, we will think about adjusting our Balancing accordingly.

    With this in mind, we would also be interested in some opinions of users currently between level 30 and 50 - do you think you can finish up until stage 5 of the candy palace? How far have you progressed with the candy farm so far?
    gavinfarms wrote: »
    Then, here is an additional thought that I have because I know a thing or two about software. The Candy farm suffers an additional, much larger weakness. It doesn't draw you in, the way the other two did. It may seem to at first, because it is new. I never feel the same urge to work on it, that I felt on the on the other ones, because it is never clear how much (or if) my work on it really matters. The other two, regardless of everything else, had a pace to them that gave them a sense of purpose and made them more compelling. And ultimately that is bigger than any one fix here or there, and it is the really big long term problem for the Candy farm.

    Hey gavinfarms,

    this is very valuable feedback for us (so are the other parts of your post, but I would like to ask a couple of questions regarding this paragraph).

    Do you think this is feeling of not being drawn in as much as with the other farms is simply due to the fact that there is no reminder (tasks) of what you should do next? Or is the candy palace, with it's upgrade stages, visuals and functionality just not as appealing to you as the previous systems were?

    How does everybody else feel about this?

    Regards,
    Steffi
  • Pingo42Pingo42 Posts: 537
    edited 18.06.2015
    Nafaru wrote: »
    Hey everyone,
    Do you think this is feeling of not being drawn in as much as with the other farms is simply due to the fact that there is no reminder (tasks) of what you should do next? Or is the candy palace, with it's upgrade stages, visuals and functionality just not as appealing to you as the previous systems were?

    How does everybody else feel about this?

    Regards,
    Steffi

    I like the looks of the farm and was very excited when it first arrived. There are quite a few other things I like about it as well - fewer levels to upgrade on the Pay Booth, the smaller decos, the houses - but despite the things I like about it, I won't play this farm again unless significant changes are made.

    As has been repeatedly pointed out in this forum, the Sugar Mill is the big problem. It seriously limits what one can do on this farm. I have reluctantly accepted that I can't feed more than 2 alpacas without using gold or curtailing my sugar production. Have completely given up on producing syrup. I am a level 150 player and usually don't have too much trouble figuring out how things work in this game and developing a successful strategy for myself. I can get the Pearl without using gold, and have managed to get the Tropical Cowshed without using very much gold. But the limitations of the Sugar Mill mean that the only way to keep the Candy Factory in production is to focus on the lowest-level product there, the Fruity Delights. So I've demolished most of my Cocoa Orchards and all but 2 of the Alpacas, and put in a bunch of Cherry Orchards.

    At this point I wish I hadn't opened this farm. If I didn't need the fruit for the ship, I'd stop playing it. And I definitely will not play this farm again unless something is done about the Sugar Mill.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 18.06.2015
    For myself its hard to remember back to the first Island, because in the intervening time, I developed a pattern, and follow that more than the sidebars. I do think the more delineated chapter divisions was more enticing though.

    Psychologically speaking, Uncertainty usually leads to Excitement. But I think there is a lack of trust that there will be a pay out further along. Indeed people have reported that there are no new tasks at the 150,000 level of the palace (as there were at the start and 10,000 levels).

    Also, making it harder to achieve the final goals (either the 40Mil pay out, or the 3 Decos) decreases for me, my interest. I am okay (very okay actually) if achieving both Decos and #2 hard work payout (40 Mil) was harder on Candy farm than the Island/Northern Lights. I like challenges! But it seems to me, if you forgo one, then the other should be EASIER than the Island/Northern Lights to reflect your choice, otherwise its not really a choice, but a forced decision. I imagine this is the balance they were going for? But missed.

    -Y
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 18.06.2015
    @Latten, Nafaru:

    first:

    considering that sugar mill reaches cap the easiest, then i will do some calculations to list the recipes based on their usage and payout based on sugar mill:
    assumption 1: notice that these calculations are based on lvl 4 buildings only
    assumption 2: not reducing the -10% donation to candy palace

    recipe 1: No sugar mill usage, 204 vouchers
    recipe 2: ~ 5 minutes sugar mill usage, 1085 vouchers, rate: 217
    recipe 3: ~ 10 minutes sugar mill usage, 2652 vouchers, rate: 265
    recipe 4: ~ 85 minutes sugar mill usage, 3800 vouchers, rate: 45
    recipe 5: ~ 22.5 minutes sugar mill usage, 6264 vouchers, rate: 278
    recipe 6: ~ 130 minutes sugar mill usage, 8508 vouchers, rate: 65

    separating the first recipe from the others(since it doesn't need sugar mill at all)
    we can say for upgraded farms (lvl 4 stuff), the best recipe to make is:
    1- fruit pudding.
    2- chocolate
    3- marzipan
    and the other 2 recipe are crap.

    so since fruit pudding is the best, let's see how much max we can make of it, with lvl 4 buildings:
    1 feed takes 1.5 hours of sugar mill, so in 24 hours we can make 16 feed max.
    16 feed max per day: 16 x 288 = 4608 milk per day
    4608 milk/72 = 64 batch of fruit pudding

    now with "best recipe" and "best usage of sugar mill" we can make 64 batch of fruit pudding only per day which is the "best" we can make.
    64 x 6264 = 400896~ 400k vouchers

    so tell me is your balancers telling us that 2.6mil(3mil-400k) more than is needed to make this farm as good as other temporary farms, is supposed to be made daily from "raw materials + bunch of extra fruity delights"?

    ok let's go with that, let's say we have 10 lands remaining for making extra "raw materials",
    we make 10 cocoa orchard lvl 4, now considering the cap of crushing machine, it can support up to 6 of these 10 cocoa orchard only.
    we have 600 cocoa powder every 6 hours by 1 extra orchard:
    600 x 26 = 15600 voucher,
    let's say we fertilize it 3 times a day even, then:
    (cocoa powder)15600 x 3 x 6 orchard = 280800~280k more vouchers per day
    +
    (raw selling remaining cocoa)8100 x 3 x 4 orchard = 97200~98k more vouchers per day
    280+98 = 378k more voucher per day total

    i will even round it up for you guys with other little raw materials and i will be nice even and say ok:

    400k from candy factory + 400k from raw materials of fully built farm (300mil+ dollars) = 800k voucher per day FOR MAX BUILT FARM! and that means, considering that it takes like all many days to even build such a farm, then if we say we make 400k on the first 15 days, and 800k on latter 15 days, then:
    average is (400k+800k)/2 = 600k per day! this really is max
    so a 5x more at least payout is absolutely needed to make it as good as or same as other temporary farms

    600k x 30 days + 10mil build/upgrade bonus = 28mil vouchers FOR 300mil+ DOLLARS is what we can at best get.

    now I'm not sure what your balancers are doing in their calculations but i'm pretty sure of these calculations:
    1- I have capped the best usage of "sugar mill" rate to create most possible added-value by candy factory
    2- I have capped the best usage of "crushing machine" + "extra remaining" free space to make extra vouchers even.
    so tell your balancers to beat this calculation if they can, or change the farm to a reasonable payout.


    second:

    and so about candy palace:
    64 x 180 (progress points for 1 batch fruit pudding) = 11520 points per day
    + let's say even 1500 more points from fruity delights
    total: 13000 progress points possible per day with best usage and plan + already built farm.

    30 x 13000 = 390000 points MAX.

    I was too lazy up till now to make all these calculations since its your balancers job to do it, but since it doesnt seem like you guys are gonna be convinced any other way, then i hereby present you all this calculations.
    and I correct myself in my last posts, not even "few exceptional" players can reach 750000 points. we are all just wasting time donating and losing 10% more of our vouchers.

    put a meeting with your balancers and see for yourself if that can even reach 750000 points, and/or if it even can, then see if a human is even possible to do it and how much time and effort it needs.(without gold ofc)

    if your balancers can't beat this "best way" in which i managed to make 390k max points and 28mil max vouchers(by 300mil+ dollars, this is estimate also, im pretty sure it will cost 400mil+ actually considering running costs too), then you gotta hurry and fix this candy farm before it disappoints even more players.

    third:
    the only only thing that is not included in my calculations is the little extra from "harvest/production" + some extra "fruity delights", and let's say that gives even 150k more vouchers per day.

    30 x 150k = 4,5mil
    4.5mil + 28mil = 32.5mil vouchers

    I believe more than this is simply impossible. as I have included almost all factors in my calculations i believe. and i have been fair in my round-ups in favor of GGS even. but simply more than this is impossible.

    conclusion:
    1- no matter how much dollars you spend, you won't reach 40mil prize, and max vouchers you get is about 32.5mil vouchers.
    2- no matter how much dollars you spend, you won't reach candy palace +90, and max points you reach is about 390k points.

    I hereby invite GGS and also everyone to tell me if i "missed" any other factor that can give better or more vouchers, in my calculations, and if I haven't. then this really is the max and GGS needs to fix this asap i think.

    Last note:
    If anyone comes telling me we can make 21k vouchers per hour from fruity delight by making 1 batch every 30 second with the 20 hours remaining after 64 pudding, and then say that if we do this we get:
    20 x 21k = 420k more vouchers everyday

    then I will punch a wall i swear. because:
    1- THAT IS HUMANLY IMPOSSIBLE.
    2- the increased rate wont be 420k more, because you have to make more cherry orchards and upgrade/build more fields = lose some of the extra space and voucher made from extra cocoa orchards (total 200k more vouchers you may make at best)

    and i will say if you are a robot and managed to do that TOO it still won't change ANYTHING about the conclusions.
    200k x 30 days: 6mil more. and this is assuming you have a fully build farm on the first day which itself defies reason and logic anyway.
    but still even if Santa appears on first day and make your farm ready for such use:
    32.5mil+ 6mil = robot can make 38.5mil voucher by not sleeping for 1 month at all and be online every 30 seconds.
    I just added this so that GGS doesnt find another excuse.
    with this I believe I included seriously ALL the factors here. it wont change anything. the conclusions still stand firm.

    ----
    P.S :
    also progress point-wise:

    chocolate gives 76 progress points for 10min use of sugar mill
    that is 7.6 progress points rate per minute.
    fruit pudding gives 180 progress points for 22.5min use of sugar mill
    that is 8 progress points rate per minute.

    so even not just "voucher/per minute-wise", but also "progress point-wise" fruit pudding still stands better choice and therefore my previous calculations are correct as they were.


    Now Please bring this calculations to your balancers, which I'm 99% sure that includes all aspects so far. and then tell them to either give a better solution for this farm to give more payout. or if it impossible then please fix this farm.
    Consider that the calculations I have made in this post are mostly in your favor even. and that means, even if one "has" a fully built farm from day number 1, still more than 390k progress points is close to impossible. so the +90 deco is unreachable for non-gold users, and it ain't gonna be easy for even gold-users.
    I'm not sure how your balancers did the calculations honestly, but I am a process optimization specialist myself and I know exactly how to calculate bottlenecks and make most of the processes and know how to solve bottleneck problems and such. and therefore if I say I'm 99% sure this calculation is correct i really mean it. I have pretty much included "all possible and known factors till now" and yet" as you can see:
    1- 750000 points is unreachable (without gold) (cap is about ~400k points assuming one has fully build farm from first day even)
    2- ~35mil vouchers is the max amount of vouchers we can possibly get no matter how much we spend. and even ~35mil vouchers need 400mil+ dollars + being online toooooooo much. but simply more than that is impossible without gold.

    so if we can't get the +90 deco, and if we can't even reach second best price, and if the payout of dollar/voucher rate is 1/5x compared to other farms. then what exactly is supposed to be great about this farm? aside from graphics i mean.

    P.S. after reaching 10k progress points yes i did get some more tasks, but non of them even give "vouchers" at all. so they ain't changing anything about these calculations.
  • Chalaryl (US1)Chalaryl (US1) Posts: 132
    edited 18.06.2015
    Nafaru wrote: »
    Do you think this is feeling of not being drawn in as much as with the other farms is simply due to the fact that there is no reminder (tasks) of what you should do next? Or is the candy palace, with it's upgrade stages, visuals and functionality just not as appealing to you as the previous systems were?

    How does everybody else feel about this?

    Regards,
    Steffi

    I, too, was very excited initially by the candy farm. The graphics are great, I like to build and arrange a farm, and I am a new content junkie. Of course I set my sights on the candy cow, having achieved it on the tropical island 3x. I was prepared to invest similar time, farm dollars and gold, as the rewards are no better than the tropical island.

    I have now spent at least 3x my "usual" gold and will spend more if I manage to complete the candy palace. I have mentally given up on the cowshed, which has soured me on the entire experience. I am kicking myself over what I have spent and will have no reason to repeat this challenge UNLESS it is made no more difficult to achieve the cowshed than is the tropical island. My entire mood when I log on to BigFarm is bitter.

    I honestly hope something is done to make it all better. There have been numerous analyses showing what the problems are. I don't get how so many smart people can be so wrong as your balancers seem to be claiming.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 18.06.2015
    From perusing the forum about candy farm imbalances, it appears the one simplest change for GGS to do to make a lot more people happy would be to switch the alpaca feed creation process from the sugar mill to the crushing mill. There is speculation that this was supposed to be the case but there was a slip up. Please give us a hot fix for this one thing at least.
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 18.06.2015
    Nafaru wrote: »
    Hey everyone,

    I would like to thank you for keeping your feedback so constructive and focused on your main concerns on the candy farm.

    We have - again - forwarded this feedback and can already tell you that we will keep a closer eye on the main topics discussed for our ongoing analysis of the event.
    Steffi

    Steffi,

    Can you do me one FAVOR? can you ask the balancers of GGS to run a simulation ON THE LIVE VERSION of the game(will take 1 hour at the most), THAN compare the results with the simulation on the internal version of the game.


    I really think we are not working with the same numbers, forget the mill, forget the caps, forget the math, just ask they if they get the same result in the live game(the version we all playing) and in the internal version( the version they use in the GGS office)
  • suzyj82 (GB1)suzyj82 (GB1) Posts: 125
    edited 18.06.2015
    ggs what going on candy palace doesn't working anymore !!!!!! :( won't play of candy farm, the purple level is not working properly this is need to be fix. X(
  • Pameow (AU1)Pameow (AU1) AU1 Posts: 266
    edited 18.06.2015
    Another difference that hasn't been mentioned is the **side effect** of the exponential production at higher building levels. This side effect is that you do not have to buy additional plots, or if you do, as I stupidly did before becoming aware of the poor design, the plots are just sitting vacant. All that farmcash down the drain. Perhaps next week or the week after I can fill them with fully levelled buildings that I can use, but by that stage it will have passed the point of no return, the benefits will not be worth the outlay.

    That never happened on the other islands.

    So as well as annoying the high level gold spenders, this design also has potential to annoy the high level non gold spenders. I find it very annoying. At least let the vacant plots have a grass graphic so we can watch the grass grow.

    I anticipate that at the end there will be even more players saying why is the island temporary, because it ought not to be temporary. The building regime is expensive and arduous and the reward should be to keep it as a functioning horseshoe maker type farm, and it goes without saying to get the mill correctly working promptly and compensate us all.

    This version of temporary island farm is anti-fun.
  • LexiatelLexiatel Posts: 146
    edited 18.06.2015
    Nafaru wrote: »
    Hey everyone,

    I would like to thank you for keeping your feedback so constructive and focused on your main concerns on the candy farm.

    We have - again - forwarded this feedback and can already tell you that we will keep a closer eye on the main topics discussed for our ongoing analysis of the event.



    Hey Lexiatel,

    the farm is indeed designed to be easier for lower level players and we still feel that it works as intended.

    However, we would like to remind everyone that only the first steps up until stage 5 of the candy palace are supposed to be easier to achieve, so that lower level players can already learn their ropes with this farm.

    Tasks do a lot to support these players along their way and they have around 30 days time to finish these steps.
    Furthermore, we don't expect these players to fully upgrade all their farm buildings to optimize production processes.
    Most high level players started with upgrades early, to do their best to improve these processes - of course this is an up front investment lower level players don't necessarily need to make, so they can save some dollars and time by just focusing on their productions instead.

    The farther you progress with the farm, the harder the difficulty will get. This is to make up for the easier start that higher level players are also having and intended by design, to offer a challenge in the end.

    However, if we notice after thorough analysis of this current event that the aforementioned challenge is actually harder than we anticipated, we will think about adjusting our Balancing accordingly.

    With this in mind, we would also be interested in some opinions of users currently between level 30 and 50 - do you think you can finish up until stage 5 of the candy palace? How far have you progressed with the candy farm so far?



    Hey gavinfarms,

    this is very valuable feedback for us (so are the other parts of your post, but I would like to ask a couple of questions regarding this paragraph).

    Do you think this is feeling of not being drawn in as much as with the other farms is simply due to the fact that there is no reminder (tasks) of what you should do next? Or is the candy palace, with it's upgrade stages, visuals and functionality just not as appealing to you as the previous systems were?

    How does everybody else feel about this?

    Regards,
    Steffi

    Then they might be able to make it. Depending on how much time/effort they want to put in. One thing that must be realized is that if it feels like they are going no where, that might be a bit discouraging... I wouldn't work hard on it if I felt like I was taking tiny steps for a small prize at the end (it will also take longer to train horses this way)

    I'm not dumb, this isn't my first game. You released a function, got us somewhat hooked on it, and now you're making changes to make it harder to where we'll be tempted to buy our way in so we can compete easier. It's done like that in every game. I'm used to it. But I one of these folks who can easily stop using the function(horses) if it doesn't support my play style. And I would have at level 30-50 too. the only thing that has changed is my playing level, and yes, I'm one cheap player.

    As far as being drawn in, I lost interest for two reason 1) I don't think my effort is going to pay off, I don't like to work for pennies... and 2) lack of tasks. The other farms had tasks the whole time. GOALS to focus on. In every game I that have played, once the goals/quests stop, so do the players....
  • Big Eddie6 (US1)Big Eddie6 (US1) Posts: 1
    edited 19.06.2015
    Im Kinda new...but how do I get more vouchers in the candy farm
  • a00pple (INT1)a00pple (INT1) Posts: 8
    edited 19.06.2015
    nooca,24 hours past....Yes,I am still confused....just as you say?(....
    Trying to clear my mind and think again. Thank you.
  • SAUGATA4SAUGATA4 Posts: 59
    edited 19.06.2015
    Common GGS if you really want to keep the interest of the players on the candy farm do something about the sugar mill ad the high production costs of the candy factory immediately else a lot of us will lose interest in the candy farm.
  • Raggadyandi (US1)Raggadyandi (US1) US1 Posts: 99
    edited 19.06.2015
    Has anyone donated to the candy farm and not receive the Level 3 rewards?
    I'm asking on behalf of one of my co-op members.
    He has sent 2 emails to support..

    Heres how GGS responded:

    [Automated support response removed. Please tell your co-op member to try send requests via support.goodgamestudios.com. In case there is a technical problem with that, they may use the address used in this case. However, response times will be longer. | Nafaru]


    ran out of space for address..but anyway, when he goes there, he is not able to fill out the form..
    the page just keeps loading...

    And one other thing:
    He also got a message about a "success packet" for 700k while he was selling candy...what does that mean?

    Thanks!
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 19.06.2015
    Steffi,

    (Whenever I mention the island, the same goes for the Viking/North Lights farm.)

    Here are some suggestions for the Candy farm. But first, let me comment on the candy farm not being as compelling enough. You mentioned the tasks. I think the absence of the tasks is huge. The tasks give the farm a sense of direction and, as a result, a sense of purpose. On the island, they also came with meaningful rewards that help you achieve the ultimate prizes. I understand the concept of letting people go their own way, but it just ultimately isn't very practical. People go on vacations every day, in which they pay a lot of money to have other people tell them where to go and where to eat. People just like a little direction thrown at them, rather than being expected to sort through chaos all of the time. This is why "choose your own adventure" books never take over the book world.

    Suggestions:

    1. Get rid of progress points. Pick one measure of success and use it throughout. I would assume vouchers to be the easiest. And disclose the amount. With vouchers, you already disclose the amount. The meter is nice, but not knowing the underlying number is problematic.

    2. Get rid of the need for Alpaca Feed. What you did with the orchards is great. No longer needing the fertilizer reduces some of the production ramp up time for a "temporary" farm. This also helps the sugar mill problem, because it is one less thing to produce. But it does not mean that you don't still need to cut production times of sugar and syrup, because you still would.

    3. Change the sizes of the three award decos. You made them all 5x5. That makes the first two almost worthless. I earned a 78 this week from the Asia challenge. Why would I need a 58 and 71 that are also 5x5? I liked the 4x4 and 5x4 deco sized for the first two victories on the island. I realize that with the landscaper, I could equal them out, but the cost would be absurd. To take my 78 deco from the Asia challenge up, for example, to a power of 100, would require a lot less money than it would to upgrade the 58 that I won from the Candy farm. Therefore you have to be a super-rich farm to use the Candy farm decos without a "penalty" when compared to other decos you can earn regularly. .........By the way I do commend you on the Gumball machine that can be bought with vouchers for the main farms. It is the first 2x2 that can be bought with relative ease, and sometimes you have a small hole to plug. I have already bought several for future needs, and would urge others to contemplate that. They can be upgraded to 32.

    4. The decos on the Candy farm need to be more powerful. It is absurd to have such a hard time with happiness and so much space taken up by decos on a farm that is "temporary". I think a 50 percent or greater increase in their power would be the minimum needed to be done.

    5. Cut building time. Again, it is a "temporary" farm that goes away in a month. I should not have things taking over a half a day on a farm that has such a limited time to solve. There will still be people who use gold and do it all instantly, but everyone else needs a shot. You could do this simply by increasing the discount provided by the main "farmhouse." It maxes out at 30 percent. Try getting that to 60 or 70 percent.

    6. Cut the cost in farm dollars. You did a good job in getting people started with a lower cost, but it quickly (within days) gets just as out of control as the island. When Yakoska and I did the island without gold, I tallied my transfers at over 225 million farm dollars. On this Candy farm, I have already transferred well over 130 million. Most farms cannot do that in the whole 30 days. They simply can't. I've done that in a week. You could easily change the exchange rate within the bank to something like say 3 to 1. Keep in mind, that at 3 to 1, my previous tally on the island would still have been well over 75 million - still very hard for most farms. I cannot imagine the anguish, if you got through three weeks and lost because your main farms could not generate the piles of cash needed to continue on the temporary farm. What it costs to start the production of items in the candy factory is absolutely ridiculous. By day 5, with all of my resources, I was encountering times when I had to choose between an upgrade and running the candy factory. I simply could not get the money transferred onto the farm fast enough. Changing the exchange rate would fix that.

    7. Size/shape. This is not the end of the world, but when you have a large portion that is only 2 sections wide, and with a very limited set of buildings and decos, you end up with more wasted space. I would suggest sticking with 5 sections by 5 sections. It is a temporary farm, and thus there is less time to worry about wasting space.

    If you were looking to fix up the Island and Viking, 4, 5, and 6 needs to be done and one additional thing. Housing is too limited (does not provide enough workers) on those farms. Housing appears to be better in terms of number of workers on this farm. If you addressed housing and 4, 5, and 6, on those two farms, those would be truly great farms to play.

    You asked about appearance. The Candy farm buildings are nice looking, and the new color palette is a welcome change.

    And one last "pie in the sky" thought. Would it not be possible to pick some 100 or so players and let them preview a new farm and provide feedback? And perhaps even one day, when it is time for a new temporary farm to start, the user could choose which of the temporary farms that they wanted to play?
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 19.06.2015
    Another solution would be to allow one more level for the sugar mill which would allow more production at once and reduce production times overall. With this idea, there would be no need to interfere with what is already there.
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 19.06.2015
    Nafaru wrote: »
    Hey everyone,

    the farm is indeed designed to be easier for lower level players and we still feel that it works as intended.

    However, we would like to remind everyone that only the first steps up until stage 5 of the candy palace are supposed to be easier to achieve, so that lower level players can already learn their ropes with this farm.

    Tasks do a lot to support these players along their way and they have around 30 days time to finish these steps.
    Furthermore, we don't expect these players to fully upgrade all their farm buildings to optimize production processes.
    Most high level players started with upgrades early, to do their best to improve these processes - of course this is an up front investment lower level players don't necessarily need to make, so they can save some dollars and time by just focusing on their productions instead.

    Ok, then let's for a moment say so far so good... hmmm...
    Why is it so important for GGS to tempt low level players to playing tempoary farms?
    - If first you have started one of the tempoary farms, you are captured in the trap and forced to play all tempoary farm in the future, if you in future don't want to have the ship in the harbour most of time!

    It's not easy to define which level is necesarry to have before you start playing tempoary farms, because it's different how much time each player use playing the game. Some of us (like e.g. me) can (if we want) play many hours every day, and some players (who have jobs, family or other real life things) can only play a few hours each day.
    - I'll say: Do not start playing tempoary farms before that day you can make minimum 5 million farm dollars every day!
    Furthermore: If you can not play many hours every day the 30 days a tempoary farm run... forget dreaming about doing all 3 books and all side task without gold on the Island and viking farms.

    Are GGS totaly blind for that fact, the tempoary farms are so expensive to play, that i think only very few players (if any?) dollars account still increasing at the same time they playing a temp farm?
    - For my own I can say that, even my level 154 skn farm is fully build up on all 3 farms (unless some buildings where Steve's help are needed) and I play many hours each day, my dollars account fall very much in the 30 days a tempoary farm runs.

    Since it is so expensive to playing the tempoary farms, of course it's necesarry to have a big farm (nearly fully build up), before you begin playing tempary farms, it's logic it's impossible for low level players both to play a tempoary farm and build up their permanent farms at the same time!

    About that to make it possible for low level players to doing up to stage 5 on the candy farm...
    what would be the good idea about that?
    - if it should be for let the low level players earns a lot(?) of vouchers so they can buy a lot(?) of greenhouse seeds, so they can fill the ship...
    - I'll say: I'm sure that for a low level players would be like peeing in their pants... it's make nice warm for a short time... but after that, it's being very cold for a very looooong time! - (until that day the low level player have a farm there is big and strong enough to complete a tempoary farm!)

    I'll repeat my question: Why is it so important for GGS to tempt low level players to playing tempoary farms?
    Is it for give low level players better options for playing the horse farm? (I think many low level players who at the moment not have a farm strong enough to plaing temp farms, would be happy if all the temp farm was possible to play so much that even low players could fill the ship every time, so they could get more horse shoes from the ship to training their horses.

    If GGS really wants low level players to play the temp farms, you may rework all the temp farms in that way the temp farm may be much cheaper to play, because as the temp farms is now, it's necesarry to have a big strong farm to feed the temp farms with millions of dollars, and it's totaly impossible both to grow your permanent farms at the same time you playing the temp farms.
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    edited 19.06.2015
    About that to make it possible for low level players to doing up to stage 5 on the candy farm...
    what would be the good idea about that?
    - if it should be for let the low level players earns a lot(?) of vouchers so they can buy a lot(?) of greenhouse seeds, so they can fill the ship...
    - I'll say: I'm sure that for a low level players would be like peeing in their pants... it's make nice warm for a short time... but after that, it's being very cold for a very looooong time! - (until that day the low level player have a farm there is big and strong enough to complete a tempoary farm!)

    Your post was excellent..but this nearly had me peeing in my pants! :D:p
  • e c burger (INT1)e c burger (INT1) INT1 Posts: 69
    edited 19.06.2015
    Most high level players started with upgrades early, to do their best to improve these processes - of course this is an up front investment lower level players don't necessarily need to make, so they can save some dollars and time by just focusing on their productions instead.

    This was a up front investment gone bad..... as with all the temp farms i do all the building and all upgrades on first day for the advantage it gives me. Up till yesterday i spent nearly 200,000 gold and i have earned up till now 20,054,122 This tells me that i do not stand a chance to get to 90 million Also the seeds is so expensive that i really am struggling to supply the captain. Now i have decided not to spend any more gold on the event, sit this event out and save my gold for the islands where i can get something back for my gold. Thanks for a lovely temp farm but too expensive to play
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 19.06.2015
    I do have over 600 mio farmdollars and whenever I play an Island Event, this amount will drop somewhat in the first 2 weeks, but at the end of the event I am usually back to the old amount I had before the event started.

    This Candy Farm event it is quite the same, although I already spent far more farmdollars in this first 8 days of the event and I am sure (looking at all the calculations Hardup, Clinn, Yakoska, Griffith, Gavinfarms, etc (sorry if I forget somebody, everybodies efforts are greatly appreciated!!), and all the glitches they found and all the input given here in the forum) I will never be able to finish the Cancy Palace, in spite of all my dollars!

    So, although it was a known fact that the temporary Farms were meant to be developed for the higher level players with millions of dollars to sit on, this Candy Farm can't even be completed by high level players with a lot of $ to spend, without throwing huge amounts of gold into it.

    Love the graphics - but have to agree with all the wise players here on the forum, who figured out that a.o.: Alpaca feed should probably be made in the Crushing Mill (is this the right English name for it?) instead of the Sugar Mill; calculation problems of the Sugar Mill itself; production times of the Candy Factory; and the overall (too small) revenue of the Candy Farm .... etc.
  • EstreliciaEstrelicia Posts: 21
    edited 19.06.2015
    e c burger wrote: »
    Most high level players started with upgrades early, to do their best to improve these processes - of course this is an up front investment lower level players don't necessarily need to make, so they can save some dollars and time by just focusing on their productions instead.

    This was a up front investment gone bad..... as with all the temp farms i do all the building and all upgrades on first day for the advantage it gives me. Up till yesterday i spent nearly 200,000 gold and i have earned up till now 20,054,122 This tells me that i do not stand a chance to get to 90 million Also the seeds is so expensive that i really am struggling to supply the captain. Now i have decided not to spend any more gold on the event, sit this event out and save my gold for the islands where i can get something back for my gold. Thanks for a lovely temp farm but too expensive to play

    That´s exactly how I planned it, I was really eager to get that cute cowshed and like you I have bluilt it all in the 1st day, and since I don't have much time to play, I was even planning to buy some extra gold to rush productions once in a while, but the way this farm was designed changed it all, it requires way to much gold to get the 90 million coupons, don't think it's worth it, so instead fo buying gold, I think I will go for a trip to the mall and buy some nice stuff for myself :p.
    GGS makes it's choices we make ours.
  • MaebyMaeby Posts: 0
    edited 19.06.2015
    For some reason I've stopped accumulating the vouchers I earn from the candy farm. The first few days I was getting them and kept spending them on seeds.

    I thought I noticed Wednesday that my total wasn't going up in the day. Some of the numbers I was earning were small so I brushed it off as it was a small increase so I might not have noticed the change. Yesterday I noticed again that my total wasn't going up as it has been in the past. Today for sure, my voucher amount is staying put and I'm not sure why. I was donating decent amounts of candy and it would tell me how many thousands of vouchers I should be getting.....but nothing appears in my total. I go to buy seeds and the number is always the same :(

    I put a halt on donating to the candy palace for now.....but all the other tickets I get when I log in and take care of everything on the candy farm....I'm still not seeing them being added to my total.
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    edited 19.06.2015
    Could be a display bug. Are you looking at the voucher total at the top of the farm management menu? Have you tried clearing your browser cache or any of the usual fixes to see if your vouchers come back? If nothing works, your only option is to contact Support.
  • nooca (INT1)nooca (INT1) Posts: 170
    edited 19.06.2015
    A00PP wrote: »
    nooca,24 hours past....Yes,I am still confused....just as you say?(....
    Trying to clear my mind and think again. Thank you.

    Sorry.:p
    Since my "issue" with the candy factory got resolved, I'll try to explain your numbers one by one. They all seem correct, by the way.

    In principle, the max possible production number is just that: the maximal possible production of one of the products, not of each one. Usually, it's the max number of batches that is constant between the different products. In candy farm buildings, that's not that easy.

    Most straight forward building:
    Crushing mill, levlel 2, max 180
    --crushed almonds
    min: 12 (=1 batch)----max batches: 6----max : 6 x 12 = 72
    --cocoa powder
    min: 30 (=1 batch)----max batches: 6----max : 6 x 30 = 180

    Building with 2 patterns:
    Sugar mill, level 2, max 198
    pattern 1: (max batches: 1/3/6/15 for level 1/2/3/4)
    --sugar
    min: 58 (=1 batch)
    max batches: 3----max : 3 x 58 = 174
    --syrup
    min: 66 (=1 batch)
    max batches: 3----max : 3 x 66 = 198
    pattern 2: (max batches: 1/2/3/4 for level 1/2/3/4)
    --alpaca feed
    min: 10 (=1 batch)
    max batches: 2----max : 2 x 10 = 20

    Building with 3 patterns
    Candy factory, level 2, max 144
    pattern 1: (max batches: 1/4/16/64 for level 1/2/3/4)
    --fruity delights
    min: 6 (=1 batch)
    max batches: 4----max : 4 x 6 = 24
    --marzipan
    min: 5 (=1 batch)
    max batches: 4----max : 4 x 5 = 20
    pattern 2: (max batches: 2x pattern 1)
    --chocolate
    min: 4 (=1 batch)
    max batches: 8----max : 8 x 4 = 32
    --gingerbread heart
    min: 5 (=1 batch)
    max batches: 8----max : 8 x 5 = 40
    pattern 2: (max batches: 3x pattern 1)
    --fruit pudding
    min: 4 (=1 batch)
    max batches: 12----max : 12 x 4 = 48
    --sugar ornaments
    min: 12 (=1 batch)
    max batches: 12----max : 12 x 12 = 144

    I hope this helps a bit.:)
  • Foxenas (US1)Foxenas (US1) Posts: 9
    edited 19.06.2015
    This candy farm finally reminded me why I left this game for a year first time around. When I started to build it up, I thought that, finally, developers realized that once in a while it is necessary to give players a "candy": something that every player, regardless it's level, will find profitable and easy to play... Well, my joy was, obviously, premature... Sugar mill, with it's never ending constipation, is there to annoy you to death for a whole month. If you can stand it...

    I feel that there is one thing that this company NEVER fails to deliver - disappointment. Since I have very hard time finding any "old timers", I assume they are getting really good at it.
  • Nickelplated (US1)Nickelplated (US1) Posts: 25
    edited 19.06.2015
    Do not bother building more than one of any production units on candy farm. It will be wasted time and effort. Everything on the farm will grind to a halt waiting for the Sugar Mill. Stick with building 12 to 15 fields and grow nothing but grapes and about 8 cherry fields. Then just pump out the fruity delights. you will generate more donations her hour then any other method.

    Tip: this trick only works because it bypasses the gross miscalculations built into the Sugar mill.

    Edit: Ok I was reminded of another way also.

    Make only pudding. Will need some alpaca's. then only use the sugar mill for the feed to alpaca farms. Leftover cherry's and grapes can go to fruity delights.
  • LexiatelLexiatel Posts: 146
    edited 20.06.2015
    Do not bother building more than one of any production units on candy farm. It will be wasted time and effort. Everything on the farm will grind to a halt waiting for the Sugar Mill. Stick with building 12 to 15 fields and grow nothing but grapes and about 8 cherry fields. Then just pump out the fruity delights. you will generate more donations her hour then any other method.

    Tip: this trick only works because it bypasses the gross miscalculations built into the Sugar mill.

    Edit: Ok I was reminded of another way also.

    Make only pudding. Will need some alpaca's. then only use the sugar mill for the feed to alpaca farms. Leftover cherry's and grapes can go to fruity delights.

    Good suggestion, only I would suggest everyone starts growing sugar cane as soon as you set foot on the farm and produce it as soon as possible. That way, you get a good supply well before you need it.

    I have most things at level two (the Mill is at 3), and I never run out of sugar now, BUT, I don't have a level four Candy Factory, nor tons of orchard (I MIGHT expand to my 9th plot before the month is done with - I don't know). This slows things down by far. Unfortunately, I can't justify the cast in the upgrade...

    I have gotten to the 4th Candy Palace level. I know I will make level 5. How much further than that though, I don't know. I know I won't get very far up. I have also made 1m tickets. I really want 3m, but I don't think I am going to get it. I have spent over 6m on this farm already... **shakes head in disappointment*
  • Gizmo Hiles (US1)Gizmo Hiles (US1) US1 Posts: 5
    edited 20.06.2015
    I just got ripped off by them. I got to the second level of the candy farm and only got the seeds. What happened to the other stuff????
    NOT FAIR!!!
  • LexiatelLexiatel Posts: 146
    edited 20.06.2015
    You didn't get the snow dollars??:o
  • Mina0o (INT1)Mina0o (INT1) Posts: 1,309
    edited 20.06.2015
    I just got ripped off by them. I got to the second level of the candy farm and only got the seeds. What happened to the other stuff????
    NOT FAIR!!!

    Have you tried to reload your game? It has happened to me a few times. But after reloading all the rewards show up.
    So technically you have gotten your rewards but the display hasn't caught up...
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