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Update - June 9th - The Candy Farm! - Discussion

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Comments

  • edited 17.06.2015
    a little confused here guys ?(
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 17.06.2015
    Nafaru wrote: »
    Hey PSICOLIX12,

    could you maybe elaborate what you mean by this cap?
    There is no happiness cap in place, apart from the general soft cap happiness has in all farms (you cannot reach exactly 100% but close to it).

    100 Hapiness gives 60% discount.
    200 hapiness gives 75% discount
    300 Hapiness gives 80% discount
    400 Hapiness gives 85% discount.

    so, yes, i do agree with you that heavy players could sacrifice land to get 85% discount other than 60%. but already have a limitation on that... BUT ok, i do get the TAX pay, but that left us with the realization that the production cost is too high(because the payout is too low), if the payout get increase, i do acept this new "Tax.
    Nafaru wrote: »
    You're just comparing 2 out of several recipes of both farms and your recipe of choice for the candy farm may not even be the strongest recipe in terms of cost/efficiency when all voucher sources are taken into consideration.

    i could consider IT ALL, and i did in my house, it do not make much diference. let me try to explain. you get vouchers for:
    Contruction of buildings: you get 1 voucher for every 16 dolars cost. SO, if you have a cost to upgrade ALL builds on all lands of 160.000.000, you get a total of 10.000.000 Vouchers.
    Drop from colecting: every time you click on something, but it not scale with level, for level 4 fiels is the same as a level 1, that means it will be meanneless for players that use level 4 stuff. (less than 5%)
    Tasks: its been proven that task of the isle was much more rewarding than this one, and yes we get vouchers after donation, but with a 10% discount, in the isle we could sell the stuff after complete the task at a full price,
    Production: here is where this farm sucks, i did the math to work with the limitations of the mil... but you have 3 choises here(ONLY 3)
    1- Direct sell the stuff
    2- Prepare the ingredients on the Mills (what increase the base value in 100%, but you pay a price, that means you will pay to increase the values of the stuff you colect, if you have cocoa you can crush it into powder, cocoa power is 2 more valuable than cocoa fruit, but theres a cost, and thats the cost i'm refering here, since the BASE cost(in this case cocoa fruit) is so low, the cost to double the value of the cocoa fruit into cocoa powder become TOO EXPANSIVE, and that true for ALL THINGS, because the base of everything is slow)

    3- Use the ingredients you get from mills to produce the candys... this also have a cost and make the ingredients about 2,85 times more valuable. and here we have the same problem as the mill, since the base value is so low the prodution cost become too expansive,

    now lets do a little math... with the limitations of the mills... you can only use the fabric to make a very limited number of ingredients. after that you can only sell ingredients and direct goods.

    The vouchers of 1 level 4 cherry orchard production(1440 cherry) + 1440 grapes alow you to make 240 times the recipe, what gives a return of 48.960 vouchers. (you can do this unlimited)

    The vouchers of 1 level 4 Almond orchard production(3240 almonds) processed into the crushing mill gives you a 46.080 vouchers payout but it takes 4 hours into the the crushing mill... (limited to 6 times per day)

    The vouchers of 1 level 4 cocoa orchard production(2700 almonds) processed into the crushing mill gives you a 46.800 vouchers payout but it takes 3 hours into the the crushing mill... (limited to 8 times per day)

    Without take into consideration the SUGGAR Mill limitation(adressed before). you left with thoose 3 choises...

    Now lets talk Payout.... note that the max of level 4 orchards this farm can hold is 10(maybe 11)

    Factory can produce a max of 350k vouchers per day with ingredients that use the suggar mill... (takes 2 orchards, 6-8 hours of crushing mill, 24 hours of suggar mill AND a couple fields)

    than you can use the crusshing mill to process the cocoa of 6 tree( another 300K)

    whats left you with space for 2 more cherry orchard... + 100K Vouchers.

    the max of a fully optimized farm can produce, is 350+300+100 = 750K vouchers per day. that the MAX bein online a lot to colect grapes every 10 min.... there's NO BETTER STRATEGY. [/QUOTE]


    Nafaru wrote: »
    Our Balancers have conducted several calculations with different farm setups before the candy farm went live and are sure that the general ratio of dollars spent to vouchers gained should not differ greatly from other temporary farms for an average player (You may get 10% less vouchers if you decide to build up the candy farm, but that was already announced in the update announcement).

    A factor 10 difference is definitely not possible if every single voucher source (not just one or two recipes) is taken into account for the candy farm.

    However, we will of course conduct some analysis after the event is over and check if all of your playstyles match with what we expect to happen. With this farm there are hundreds of different ways to play - not all of them can be predicted perfectly. If our assumptions were wrong, we will be more than happy to make changes, but so far there is no indication that we've veered too far from what we anticipated.

    Regards,
    Steffi

    [Insults towards Balancers removed. Please refrain from insulting GGS staff. Thanks. | Nafaru] i can do a lot more in the isle... 5x times more, EASILY. and the reason of that is the low payout of the inicial good of this farm. IF you fix the payout everything will come to place.

    WE CAN'T AFFORD TO WAIT FOR NEXT CANDY FARM, every day i'm losing about 2.000.000 vouchers because the low payout... thats a lot horseshoes i'm losing.

    so please, ask they to go to the LIVE version of the game, put a lot gold on it... than set up the farm IN ANYWAY(any strategy they want), and see how much vouchers they can get without speeding up the production of the mills/orchard or buy feed)... I GARANTEE YOU that will not go over 750K vouchers.
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 17.06.2015
    Need permission to view those images, can you try copy/pasting them into a post?
  • Mina0o (INT1)Mina0o (INT1) Posts: 1,309
    edited 17.06.2015
    We need permission to access those links :( You could try to upload your screenshots on, for example, imgur.com and then copy the link (for forums) and then paste it in to your message here. That works really well..
  • EstreliciaEstrelicia Posts: 21
    edited 17.06.2015
    Nafaru wrote: »
    So far, there are no plans to introduce any major changes to this farm as it is still relatively fresh and we are sure not all strategies have actually been considered yet.

    The sugar mill you mentioned is actually designed to put some 'soft caps' into the game, meaning you can e.g. have a set amount of Alpaca stables easily but maintaining more than those proves to be difficult to say the least.

    Same goes for recipes of the candy factory. While you have all the freedom in the world to produce whatever you desire in this factory, certain combinations will work better than others and this is also intended.
    We would like you to not focus on one production only and explore other production cycles as well, so sticking to one recipe only will most likely be harder for most to handle.

    Of course we are evaluating all the feedback we're getting and if we see that something is not working as intended, there may be changes to the general balancing of the farm later on.



    As said above, no fix is confirmed yet.
    What you mentioned is merely a discussion about the balancing of the game. Nothing is set in stone yet. ;)

    Regards,
    Steffi
    If GGS wanted to limit the number of alpaca pens, that could have been done in the construction menu, the same way we can´t have more than 1 Sugar Mill it could have been set a limit of alpaca pens, there was no need to mess up the Sugar Mill production to achieve that goal, it's proved that this Farm is unbalanced and gives a lot less revenue (coupons) than the other temporary farms, I think it's time for the team to take also in consideration their costumers satisfaction, and focus a little less on the profit.
  • a00pple (INT1)a00pple (INT1) Posts: 8
    edited 17.06.2015
    Mina0o, I don't understand...
    for example, I have 228 grapes and 277 sweet cherries.
    The max units of fruit delight, in once, is 24....
    24 is correct max units, am I right?
  • SAUGATA4SAUGATA4 Posts: 59
    edited 17.06.2015
    Estrelicia wrote: »
    If GGS wanted to limit the number of alpaca pens, that could have been done in the construction menu, the same way we can´t have more than 1 Sugar Mill it could have been set a limit of alpaca pens, there was no need to mess up the Sugar Mill production to achieve that goal, it's proved that this Farm is unbalanced and gives a lot less revenue (coupons) than the other temporary farms, I think it's time for the team to take also in consideration their costumers satisfaction, and focus a little less on the profit.

    Well it is obvious what Nafaru could not say directly is that GGS wants you to spend gold to overcome that barrier that it has created. It is obvious that without spending gold there is no other avenues as Nafaru states. All the enthusiasm of having something new (candy farm) is now getting lost after realising that it is only for gold users.
  • Mina0o (INT1)Mina0o (INT1) Posts: 1,309
    edited 17.06.2015
    Okay, thanks for the images. I think I understand now.
    You have upgraded the candy factory to level 2, right? Then everything shows correctly. See, the more you upgrade your processing buildings the more batches of product you can make each time. And indeed, the '+'- button is grayed out because you can't make more batches at a time on that level.
    Same goes for the mills.

    As I said earlier, the reason why the different products (candies, sugar, feed etc) shows different amounts is because each batch (starting production once) yield different amounts of items. It is designed that way.
    When you read the info on the building it only tells you the maximum amount of the "highest" product. In this case, Sugar ornaments (factory), Cacao powder (crushing mill) and Syrup (sugar mill) gives the highest amount and therefore the ionfo lists those numbers as maximum.
    It does not mean that production of other items give as much on that level.

    I hope this clears it up a little.
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 17.06.2015
    SAUGATA4 wrote: »
    Well it is obvious what Nafaru could not say directly is that GGS wants you to spend gold to overcome that barrier that it has created. It is obvious that without spending gold there is no other avenues as Nafaru states. All the enthusiasm of having something new (candy farm) is now getting lost after realising that it is only for gold users.

    That's something I mentioned before: this corrupted mentality of "company against players", which at points like this becomes all too obvious. Creating obstacles to elicit more money instead of offering extra services and comfort to be payed for. Rather a fight between two parties then sustainable long term mutualy benefitial cooperation. There might be fine line between the two occasionally. Probably don't need to emphasise too much that this "unfriendly" mentality completely puts me off from supporting such enterprise. And this "unfriendly" approach can hardly be masked by seemingly "friendly" and "joky" posts of GGS representatives, as actions always speak louder and unmask what might otherwise be hidden behind words.

    The only other option is that those making and calculating the game do their best but are not capable of completing the task and all this mess is just a result of their lack of skills, which I honestly doubt.

    Sad to say that moral values is not what governs most business decisions, so as long as it works and brings money home, not sure if we can expect any change in GGS approach.
  • Lesley52 (GB1)Lesley52 (GB1) Posts: 1,590
    edited 17.06.2015
    I posted on this thread information about GGS yearly income and growth and that this shows that candy farm was meant to be as it is now . My post before Brians, now gone. Not moved ,gone. No offensive words,just information on internet about GGS
  • a00pple (INT1)a00pple (INT1) Posts: 8
    edited 17.06.2015
    Mina0o, RunsWivScissors,thank you to notice my question, and spend time to answer me, now I understand.:)
  • nooca (INT1)nooca (INT1) Posts: 170
    edited 17.06.2015
    I don't want to confuse you again A00PP, but your post made me have a closer look at the candy factory and I think there actually might be a bug in candy factory level 1.
    My candy factory is level 2 and there all is fine.

    In the candy factory level 2 you can produce:
    max 4 batches on first page (fruity delights, marzipan)
    max 8 batches on second page (chocolate, gingerbread heart)
    max 12 batches on third page (fruit pudding, sugar ornaments)

    for sugar ornaments (12 per batch, biggest one) you can calculate the max number of batches for each level:
    level 1 - 3 batches
    level 2 - 12 batches
    level 3 - 48 batches
    level 4 - 192 batches

    It seems like there is a 1/2/3 ratio for the max batches for the 1/2/3 page.
    And a 4x increase per upgrade level.

    So far, so good. A bit more complicated (and maybe confusing) than all other buildings, but well...
    BUT: to the possible bug: I don't remember being able to produce more than one batch of chocolate, gingerbread heart, fruit pudding or sugar ornaments when my factory was level 1! I never had enough ingredients anyway, and I did not check, but I don't remember any arrows.
    Does anyone still have a level 1 factory and can check?
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 17.06.2015
    Lesley52 wrote: »
    I posted on this thread information about GGS yearly income and growth and that this shows that candy farm was meant to be as it is now . My post before Brians, now gone. Not moved ,gone. No offensive words,just information on internet about GGS

    Yes, I read it. Good post. :)
  • BoerenbruinBoerenbruin Posts: 8
    edited 17.06.2015
    Nonsense!

    If you take a look at the manure silo of farm 2 you will see there are no extra costs involved and the calculation is correct.

    It is a bug! It should be corrected.
  • pamela sutton72pamela sutton72 Posts: 1
    edited 17.06.2015
    how do I start my palace , I am at level two but it will not let me donate chocolate,62 thousand vouvhers.

    does any one know how to activate the candy palace

    Edit by PINJO: merged posts, please use edit button
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 17.06.2015
    You have to finish each level before you can open up the next candy. Each level takes more and more to do so.

    -Y
  • rocnrobn (US1)rocnrobn (US1) US1 Posts: 259
    edited 17.06.2015
    how do I start my palace , I am at level two but it will not let me donate chocolate,62 thousand vouvhers.

    You need to be at level 3 for chocolate. You need to keep doing fruity delights and marzipan until level 3.
  • LexiatelLexiatel Posts: 146
    edited 17.06.2015
    Nafaru wrote: »

    As said above, no fix is confirmed yet.
    What you mentioned is merely a discussion about the balancing of the game. Nothing is set in stone yet. ;)

    Regards,
    Steffi

    Thanks for your reply.

    I just lack to see how this is easier for the lower players though, and since it's not going to benefit me, I doubt I'll play this Candy Farm again until I see some improvements that make it worth it to me. Unfortunately, it's just not worth my time, and the horse has yet to prove its use to me since I haven't been given the chance to level it to a nice level, and this farm is not going to allow me to get very far with it.

    We spend a MONTH working this TEMPORARY farm. On this farm, we HAVE to spend millions in upgrades to do somewhat decent with it (to make it worth our time even) we deserve more than what we're going to get.

    And, unless there's some blasted secret (besides spending gold), I don't see what other strategy we can use. Remember, this was advertised as being simpler for lower players. So higher players should have NO problem. Having to do all these math equations is not 'simple'. Having to spend 10m+ is not friendly to your lower levels. Not making your high level gold spenders happy is not a wise choice either.

    Love the Candy Farm, but the payout is awful. Starts off all sunshine and roses, giving you about 400k before tasks are finished, then, it turns into the slop end of the pig pen after the tasks finish. It doesn't allow variety play, unlike the other farms.

    When most of your voicing members are complaining, it might be time to change something or give them a hint because more than likely, this farm's player count is going to drop like old flies hitting the wall.

    But we'll all see when this farms ends; we'll see the lack of payout.
  • e c burger (INT1)e c burger (INT1) INT1 Posts: 69
    edited 17.06.2015
    yes i agree, even spending gold on this event brings you nowhere. Something seriously wrong in the balance of this event. In the end it would be cheaper to buy the most expensive horse with good attributes in gold than spending it on the candy event.

    Sorry but i am extremely disappointed in what was supposed to be a fun event.
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 17.06.2015
    [QUOTE=e c burger;1777401In the end it would be cheaper to buy the most expensive horse with good attributes in gold than spending it on the candy event.[/QUOTE]

    I hate that horse. As a moderate gold user, I am somewhere between the 'Big spenders' and the 'no spenders', and admittedly at certain times (*cough*minicowsheds*cough*) more towards the big spenders. That horse offer just means that my hard work, focusing on the Horse ranch from the start despite there being no 'end game' in sight, and trusting GGS would put one there eventually...., can be invalidated by the real heavy spenders with a few purchases and some training. But... I guess that doesn't belong in this thread... Carry on! :)

    -Y
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 17.06.2015
    I am 99% certain the lvl factory allows you one production only.

    -Y
  • nooca (INT1)nooca (INT1) Posts: 170
    edited 18.06.2015
    Well, according to the blue-i, a level 1 candy factory has a max production amount of 36. There is no candy that comes in a batch of 36, is there? The largest batch is the one of the sugar ornaments, 12. So it has to produce 3 batches of sugar ornaments to match the numbers. If it doesn't, there's either a bug in the allowed number of batches, the max production amount in blue-i, or the size of the batches.
    I think it should allow 3 batches. It would fit with the batch ratio of the level 2 factory.
    So for level 1 it should allow 1 batch each for fruity delights and marzipan; 2 batches each for chocolate and gingerbread heart; or 3 batches each for fruit pudding and sugar ornaments. If it doesn't, something is wrong.
  • Lylu (INT1)Lylu (INT1) INT1 Posts: 448
    edited 18.06.2015
    nooca wrote: »
    So for level 1 it should allow 1 batch each for fruity delights and marzipan; 2 batches each for chocolate and gingerbread heart; or 3 batches each for fruit pudding and sugar ornaments.

    I have upgraded mine, but if memory serves THIS is what level one allowed. I am fairly confident the above is correct, I do remember looking at all the candy production possibilities early on.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 18.06.2015
    Nafaru wrote: »
    So far, there are no plans to introduce any major changes to this farm.....

    I understand completely that GGS wants the "answer" to the Candy farm to be a variety of things in the production cycle. I actually agree with that goal. But that as a reply to my note about the sugar mill is insufficient. For two reasons. First is that sugar mill is incredibly slow regardless of that. Second is that I know several top Candy farm players who are being quite successful (in relative terms) and are doing so with a purposefully limited range of goods.

    I understand that many goals for the Candy farm come out of shortcomings in the previous two farms. Think of the other two as marathons. They were hard to finish, extremely hard....but they were humanly possible with no gold to the point of the 50 million reward and the 3 decorations. They required nearly a month of solid work. You could not miss much time and expect to make it. They cost a lot of farm dollars. They were hard for little farms to start. So they have made this race easier to start, but only at the very beginning. It then not only gets harder but much, much longer.

    Look, I am not asking GGS to give away the store. I have run a software company. I have literally been in their shoes. In this game, I am level 178 with a rank of 44. I didn't get there by not understanding the game. No matter what you thought of the other temporary farms, you could finish the tasks and get all 3 decos for 0 gold. I did it 5 times in a row - without gold. And for a reasonable sum of gold you could get the cow shed at 90 million. That is not true on the candy farm. It is simple math. I have put 15,000 gold into it, and I am not at deco number 2 yet. On the others I wouldn't have thought that significant after one week, but on this one, deco number 3 requires 5 times as much work as you have done up to that point. We are 1 week in. That is simply not going to happen without incredible sums of gold. It is math. Simple math. They have made a farm that is less expensive for a few days, and then more expensive and harder from then on. If someone at level 178 with a rank of 44 overall and 200 million farm dollars sitting, waiting to transfer and 15,000 gold coins later.....if that person sees no reasonable mathematical end to the Candy farm, then in what world does the person at level 60 or 70 have a shot. So honestly, fixing the sugar mill seems like the very least that needs to be done.

    Then, here is an additional thought that I have because I know a thing or two about software. The Candy farm suffers an additional, much larger weakness. It doesn't draw you in, the way the other two did. It may seem to at first, because it is new. I never feel the same urge to work on it, that I felt on the on the other ones, because it is never clear how much (or if) my work on it really matters. The other two, regardless of everything else, had a pace to them that gave them a sense of purpose and made them more compelling. And ultimately that is bigger than any one fix here or there, and it is the really big long term problem for the Candy farm.

    You can't solve all of the problems on the Candy farm by fixing the processing times on level 4 Sugar mills, but you could give it a shot at seeming do-able, until a major over-haul takes place. Ultimately that is what is needed - a major overhaul. It would take far less to improve the Island and Viking farms, than it will take to salvage the Candy farm.
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 18.06.2015
    Nonsense!

    If you take a look at the manure silo of farm 2 you will see there are no extra costs involved and the calculation is correct.

    It is a bug! It should be corrected.

    You can`t really compare to a building on your main farms, because this is an event & it has its own rules - As Nafaru explained, the Candy farm is not even the same as the other island farms.
  • rep7rep7 Posts: 7
    edited 18.06.2015
    Why aren't the candy decorations not being displayed in the decoration collection. I have 3 different decorations and they have not been unlocked. Do they not count or is this another blip????
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 18.06.2015
    rep7 wrote: »
    Why aren't the candy decorations not being displayed in the decoration collection. I have 3 different decorations and they have not been unlocked. Do they not count or is this another blip????

    The deco tower shows only decos that are built on your main, permanent, farms. You would need to get those decos from the trader & build them on one of your farms to unlock them in the tower.
  • nooca (INT1)nooca (INT1) Posts: 170
    edited 18.06.2015
    Lylu3 wrote: »
    I have upgraded mine, but if memory serves THIS is what level one allowed. I am fairly confident the above is correct, I do remember looking at all the candy production possibilities early on.

    Good. Then all should be fine.
    I just don't remember any arrows, but I hadn't checked properly before upgrading, so I'm not sure. Maybe there're arrow on the second and third page and none on the first page (which doesn't need any).
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