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Comments
What level are you cinders? It's only available after level 30. I wouldn't advise going there until level 60 at least though, it's a real money pit and it will slow down development on your main farms.
So far I have a 4 plots x 3 plots, have one of each thing except sugar fields which I have two of. My current goal is not to expand further but to push up everything to level 4 as the return value is exponentially higher.
I like the fact that the pay booth has only 4 levels and I hope GGS consider changing the other islands to have 4 bank levels instead of 7. It just makes it quicker to get access to the cash we want to get the islands built up faster.
I am enjoying the candy farm, i do not think i'll get that far, but I like it better than the islands. I suppose we could get a reward with just doing lots of fruity delights.. could not do that on the islands.
Oh diddums nafaru did not like the laugh, still a laugh is better than the lies we are fed
we have a tiny tweak in the candy farm production costs for every production building.
Since building and deco sizes are so different there, compared to other temporary farms, we need to make sure that the gap between extremes (a lot of deco vs. smaller amounts of decorations) in production costs does not get too big.
Therefore we introduced something that you may only have seen on fields before: base costs.
For fields, the calculation has always been as follows: seed costs + production costs - happiness = what you have to pay.
Now it is similar for other production buildings, there is always a base cost, ensuring that players who choose to go for a lot of decorations instead of a balanced farm setting still have to pay a little fee for every production.
Unfortunately these costs are not currently displayed, due to a display bug.
If you take a production of fruity delights, for instance, what you see in 0LdMcDonald's screenshots is this:
Production costs + 890
Happiness - 264
_____________________
Total + 1,160
While in fact this should be displayed:
"Base costs" (see seed costs) + 534
Production costs + 890
Happiness -264
_____________________
Total + 1,160
So the total number as shown right now is correct, however, a line with more information to make sense of displayed values is missing and will hopefully be added with the next update to shed some light on the confusion.
Regards,
Steffi
-Y
You math guys make me tired. But I get the point of waiting until you have a lot to donate. Exactly how much, frankly I don't care. But to each their own. If working the math of the game is fun, go for it.
Now that fat kid on the farm, honestly? NO one had any better ideas than that? If the oddly shaped bouncing naval were just a tad lower down, the thing could be considered funny porn. And one little line up the back side would rival the worst dressed refrigerator repair man as far as the butt crack goes. So you left out the tell tail butt crack line. It still looks like not only is his shirt too small, but the pants don't cover the rear either. You all couldn't design something a little less gross? Can we donate some vouchers to get the kid a size XXX shirt and bigger jeans?
any kind of deco maybe?
You can see the prizes for every rectangular level by clicking on them (without clicking donation). Each highlighted level, has a Deco.
-Y
Yes you get the 3 Candy Palace decos at the 3 stages on the way up. If you click the airport & select the crate on the ring menu, you can see them.
EDIT: Where is that note I wrote myself about refreshing before replying?...Must make a note to read last note hehe
And yes: you can see it when you have the animations turned on: there are 4 funny visitors walking around on your farm, 2 of them are kids.
He's still there, just not as noticeable.
-Y
At night when you log off he turns on the funny flyer machine so the little girl with the balloon can ride on it at night.
Her Mom is the skinny lady with the fur collor
and her Dad wears the top Hat
This is my first Temp Farm. I think the layout and theme is great. I love the colors and the animals around the area.
I think it is a nice idea
But I do not like the pay outs, i do not like the fact that mill is so far behind
And I hate that [EMAIL="$@&$"]$@&$[/EMAIL] ship now. I want money not horseshoes!!!!
And if your offended by an overweight person on a computer monitor,,
Well,, what can I say
Lol
Anyway I like their donuts
--fruity delights
max :24
--marzipan
max :20
--chocolate
max :32
--gingerbread heart
max :40
--fruit pudding
max :48
--sugar ornaments
max :144(this is correct)
Crushing mill, levle 2, max should be 180
--crushed almond
max :72
--cocopa power
max :180(this is correct)
Sugar mill, levle 2, max should be 198
--sugar
max :174(this is correct)
--syrup
max :198(this is correct)
--alpaca feed
max :20
If I don't have enough ingredient to produce, the "+" button should still work, but it turns gray, and can't push it. Is this a bug?
sorry for my English, and please help me.
So far, there are no plans to introduce any major changes to this farm as it is still relatively fresh and we are sure not all strategies have actually been considered yet.
The sugar mill you mentioned is actually designed to put some 'soft caps' into the game, meaning you can e.g. have a set amount of Alpaca stables easily but maintaining more than those proves to be difficult to say the least.
Same goes for recipes of the candy factory. While you have all the freedom in the world to produce whatever you desire in this factory, certain combinations will work better than others and this is also intended.
We would like you to not focus on one production only and explore other production cycles as well, so sticking to one recipe only will most likely be harder for most to handle.
Of course we are evaluating all the feedback we're getting and if we see that something is not working as intended, there may be changes to the general balancing of the farm later on.
As said above, no fix is confirmed yet.
What you mentioned is merely a discussion about the balancing of the game. Nothing is set in stone yet.
Regards,
Steffi
The max listed in the info refers to the highest amount possible of the item that you can produce the most of. The items all give different amounts, and that's intended.
I'm not sure if I understand you correct but if you don't have enough ingredients then why should you be able to select a higher amount? That the "produce"-button gets grayed out is normal.
Or did you mean to say that it's the '+' itself that turn gray? Never heard of that...
A screenshot would help..
1- there's already a CAP, the 60% max discount...
2- Whats those cost represent? we make the ingredients, than we pay the workers(production cost) whats is left? taxes??? thats is a bad joke.
3- and than we get that the costs are way to high... lets compare with the isle, ok? (with 60% discount)
Isle star drink you pay 666.000(plus ingredients) to get 1.464.000 shels(120x12200), thats 2,2 Shells per dollar
Candy suggar you pay 39.000(plus ingredients) to get 8.508 vouchers(12x709), thats 0,22 Vouchers per dollar.
SO, with 60% discount for workers, its 10x more expansive to produce on the candy farm... do you think thats right???? EVEN if the payout get fixed (5x increase), you still have to pay 2X the production cost. if the payout is increase by 10 than i can acept this new TAX on prodution.
What is it so hard to GGS to understand, when some players by matematic documentation have proven that the sugar mill is a big bottleneck problem?
As long the sugar mill is a very hard bottleneck processing building on the way from the production buildings to the factory, I can not see how it should be possible to do any strategies to find another way which not goes through the sugar mill.
If there in one of the ends of nice 6 tracks freeway is a small only 1 track road to take all the traffic in both direction, the nice 6 tracks freeway is not more worth than that small 1 track road at the end of the freeway.
Hey PSICOLIX12,
could you maybe elaborate what you mean by this cap?
There is no happiness cap in place, apart from the general soft cap happiness has in all farms (you cannot reach exactly 100% but close to it).
As explained above this is to prevent potential bigger imbalances between different playstyles. Therefore it is not possible to drop production costs under a certain value - the base costs. We know these are different from what you're used to so far and that they can be confusing, but it was important to us to keep production costs within a fair threshold for everyone and therefore another matter of expense exists on this farm.
I just had another chat with one of our Balancers to clarify the matter at hand.
You're just comparing 2 out of several recipes of both farms and your recipe of choice for the candy farm may not even be the strongest recipe in terms of cost/efficiency when all voucher sources are taken into consideration.
As already stated before, candy and island farm are not necessarily comparable. You get a lot more vouchers for construction processes, you get different amounts of vouchers for freeing land, you always get vouchers when donating products to the monument (if you decide not to sell them for that matter).
Our Balancers have conducted several calculations with different farm setups before the candy farm went live and are sure that the general ratio of dollars spent to vouchers gained should not differ greatly from other temporary farms for an average player (You may get 10% less vouchers if you decide to build up the candy farm, but that was already announced in the update announcement).
A factor 10 difference is definitely not possible if every single voucher source (not just one or two recipes) is taken into account for the candy farm.
However, we will of course conduct some analysis after the event is over and check if all of your playstyles match with what we expect to happen. With this farm there are hundreds of different ways to play - not all of them can be predicted perfectly. If our assumptions were wrong, we will be more than happy to make changes, but so far there is no indication that we've veered too far from what we anticipated.
Regards,
Steffi