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Update - June 9th - The Candy Farm! - Discussion

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Comments

  • Smurf8Smurf8 Posts: 235
    edited 15.06.2015
    cinders2 wrote: »
    Hi i dont seem to have received the Candy Farm

    What level are you cinders? It's only available after level 30. I wouldn't advise going there until level 60 at least though, it's a real money pit and it will slow down development on your main farms.
  • emilylennox (US1)emilylennox (US1) Posts: 217
    edited 15.06.2015
    i agree with you about the big guy.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 16.06.2015
    I have to say I'm enjoying the Candy Farm so far, and am making enough vouchers to train up my main horse again at least.

    So far I have a 4 plots x 3 plots, have one of each thing except sugar fields which I have two of. My current goal is not to expand further but to push up everything to level 4 as the return value is exponentially higher.

    I like the fact that the pay booth has only 4 levels and I hope GGS consider changing the other islands to have 4 bank levels instead of 7. It just makes it quicker to get access to the cash we want to get the islands built up faster.
  • bikeboy (GB1)bikeboy (GB1) Posts: 486
    edited 16.06.2015
    Qizara2 wrote: »
    As in real life, everything costs money and unless you are wealthy, there never seems to be enough :) I am enjoying the candy farm and the choices involved. I do have one complaint.... PLEASE do something with the fat man whose belly[or backside or whatever] is hanging out of his shirt !!!

    Thank you Q
    You would think with the money that GGS get out of us they could afford to dress the workers correctly, then again from what i've heard they do not pay very good wages. [Insults removed. | Nafaru].
    I am enjoying the candy farm, i do not think i'll get that far, but I like it better than the islands. I suppose we could get a reward with just doing lots of fruity delights.. could not do that on the islands.
    Oh diddums nafaru did not like the laugh, still a laugh is better than the lies we are fed
  • rocnrobn (US1)rocnrobn (US1) US1 Posts: 259
    edited 16.06.2015
    Heck! Leave the fat boy alone and fix the Sugar Mill. SOMETHING that really matters.
  • CM NafaruCM Nafaru Posts: 1,325
    edited 16.06.2015
    Hey everyone,

    we have a tiny tweak in the candy farm production costs for every production building.

    Since building and deco sizes are so different there, compared to other temporary farms, we need to make sure that the gap between extremes (a lot of deco vs. smaller amounts of decorations) in production costs does not get too big.

    Therefore we introduced something that you may only have seen on fields before: base costs.

    For fields, the calculation has always been as follows: seed costs + production costs - happiness = what you have to pay.

    Now it is similar for other production buildings, there is always a base cost, ensuring that players who choose to go for a lot of decorations instead of a balanced farm setting still have to pay a little fee for every production.

    Unfortunately these costs are not currently displayed, due to a display bug.

    If you take a production of fruity delights, for instance, what you see in 0LdMcDonald's screenshots is this:

    Production costs + 890
    Happiness - 264
    _____________________
    Total + 1,160

    While in fact this should be displayed:

    "Base costs" (see seed costs) + 534
    Production costs + 890
    Happiness -264
    _____________________
    Total + 1,160

    So the total number as shown right now is correct, however, a line with more information to make sense of displayed values is missing and will hopefully be added with the next update to shed some light on the confusion.

    Regards,
    Steffi
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 16.06.2015
    Ahhh good to know, thank you!

    -Y
  • ArtmakerArtmaker Posts: 415
    edited 16.06.2015
    Ok, over all I am really enjoying the candy farm.

    You math guys make me tired. But I get the point of waiting until you have a lot to donate. Exactly how much, frankly I don't care. But to each their own. If working the math of the game is fun, go for it.


    Now that fat kid on the farm, honestly? NO one had any better ideas than that? If the oddly shaped bouncing naval were just a tad lower down, the thing could be considered funny porn. And one little line up the back side would rival the worst dressed refrigerator repair man as far as the butt crack goes. So you left out the tell tail butt crack line. It still looks like not only is his shirt too small, but the pants don't cover the rear either. You all couldn't design something a little less gross? Can we donate some vouchers to get the kid a size XXX shirt and bigger jeans?
  • jatoda (US1)jatoda (US1) Posts: 318
    edited 16.06.2015
    do you get anything when you upgrade the candy palace all the way, besides the 750,000 vouchers?
    any kind of deco maybe?
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 16.06.2015
    jatoda wrote: »
    do you get anything when you upgrade the candy palace all the way, besides the 750,000 vouchers?
    any kind of deco maybe?

    You can see the prizes for every rectangular level by clicking on them (without clicking donation). Each highlighted level, has a Deco.

    -Y
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 16.06.2015
    jatoda wrote: »
    do you get anything when you upgrade the candy palace all the way, besides the 750,000 vouchers?
    any kind of deco maybe?

    Yes you get the 3 Candy Palace decos at the 3 stages on the way up. If you click the airport & select the crate on the ring menu, you can see them.


    EDIT: Where is that note I wrote myself about refreshing before replying?...Must make a note to read last note hehe
  • Lylu (INT1)Lylu (INT1) INT1 Posts: 448
    edited 16.06.2015
    Does the 'fat kid' only visit your Candy Farm if you have the animations turned on? Because I have mine off and have never seen him. All this controversy about his appearance has me quite curious, so I've been on the look-out for him.
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 16.06.2015
    It is just a funny fat kid, hugely enjoying his cotton candy, spilling it all over himself (I don't understand why some people think this is his navel). A kid as you would expect on a farm loaded with sweets and candies .... nothing to it. He only made me smile! ^^

    And yes: you can see it when you have the animations turned on: there are 4 funny visitors walking around on your farm, 2 of them are kids.
  • LexiatelLexiatel Posts: 146
    edited 16.06.2015
    Lylu3 wrote: »
    Does the 'fat kid' only visit your Candy Farm if you have the animations turned on? Because I have mine off and have never seen him. All this controversy about his appearance has me quite curious, so I've been on the look-out for him.

    He's still there, just not as noticeable.
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 16.06.2015
    Things are now easier to understand. Thanks for informing us, Steffi!!
  • Smurf8Smurf8 Posts: 235
    edited 16.06.2015
    He looks like a walking boob!
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 16.06.2015
    I'm pretty sure I find a fat kid walking around eating candy less offensive than the comments about him.

    -Y
  • Smurf8Smurf8 Posts: 235
    edited 16.06.2015
    Cheers Steffi, I owe that coon of yours a beer x
  • LexiatelLexiatel Posts: 146
    edited 16.06.2015
    Yakoska wrote: »
    I'm pretty sure I find a fat kid walking around eating candy less offensive than the comments about him.

    -Y
    Some people are fat... and some people are rude... ;(
  • VictoriaDD7 (US1)VictoriaDD7 (US1) US1 Posts: 106
    edited 16.06.2015
    He is not an over weight kid, he is a over grown man with a clown face eating cotton candy.

    At night when you log off he turns on the funny flyer machine so the little girl with the balloon can ride on it at night.
    Her Mom is the skinny lady with the fur collor
    and her Dad wears the top Hat

    This is my first Temp Farm. I think the layout and theme is great. I love the colors and the animals around the area.
    I think it is a nice idea
    But I do not like the pay outs, i do not like the fact that mill is so far behind
    And I hate that [EMAIL="$@&$"]$@&$[/EMAIL] ship now. I want money not horseshoes!!!!

    And if your offended by an overweight person on a computer monitor,,

    Well,, what can I say
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 16.06.2015
    Does anyone know if GGS is planning any update that fixes anything on the Candy Farm? It would seem based on the other forum post on the Sugar Mill, that the times on the sugar mill must be fixed and soon, if the farm is to be do-able by even the biggest of farms. And if it is to be do-able by lower level players, they need to cut the costs inside the candy factory.
  • LexiatelLexiatel Posts: 146
    edited 16.06.2015
    The only actual fix I've heard them going to make is LOWERING the ticket given when building/upgrading/demolishing. Let's just say I had a good eye roll at the statement.
  • Kaiowas (NL1)Kaiowas (NL1) Posts: 153
    edited 16.06.2015
    Wesco2 wrote: »
    Never shopped at WalMart have you sweetie?

    Lol :)

    Anyway I like their donuts ;)
  • LexiatelLexiatel Posts: 146
    edited 16.06.2015
    Kaiowas wrote: »
    Lol :)

    Anyway I like their donuts ;)
    You need a fresh, decent bakery. :p
  • a00pple (INT1)a00pple (INT1) Posts: 8
    edited 20.06.2015
    Candy factory, levle 2, max should be 144
    --fruity delights
    max :24
    --marzipan
    max :20
    --chocolate
    max :32
    --gingerbread heart
    max :40
    --fruit pudding
    max :48
    --sugar ornaments
    max :144(this is correct)

    Crushing mill, levle 2, max should be 180
    --crushed almond
    max :72
    --cocopa power
    max :180(this is correct)

    Sugar mill, levle 2, max should be 198
    --sugar
    max :174(this is correct)
    --syrup
    max :198(this is correct)
    --alpaca feed
    max :20

    If I don't have enough ingredient to produce, the "+" button should still work, but it turns gray, and can't push it. Is this a bug?
    sorry for my English, and please help me.
    Post edited by a00pple (INT1) on
  • CM NafaruCM Nafaru Posts: 1,325
    edited 17.06.2015
    gavinfarms wrote: »
    Does anyone know if GGS is planning any update that fixes anything on the Candy Farm? It would seem based on the other forum post on the Sugar Mill, that the times on the sugar mill must be fixed and soon, if the farm is to be do-able by even the biggest of farms.

    So far, there are no plans to introduce any major changes to this farm as it is still relatively fresh and we are sure not all strategies have actually been considered yet.

    The sugar mill you mentioned is actually designed to put some 'soft caps' into the game, meaning you can e.g. have a set amount of Alpaca stables easily but maintaining more than those proves to be difficult to say the least.

    Same goes for recipes of the candy factory. While you have all the freedom in the world to produce whatever you desire in this factory, certain combinations will work better than others and this is also intended.
    We would like you to not focus on one production only and explore other production cycles as well, so sticking to one recipe only will most likely be harder for most to handle.

    Of course we are evaluating all the feedback we're getting and if we see that something is not working as intended, there may be changes to the general balancing of the farm later on.
    Lexiatel wrote: »
    The only actual fix I've heard them going to make is LOWERING the ticket given when building/upgrading/demolishing. Let's just say I had a good eye roll at the statement.

    As said above, no fix is confirmed yet.
    What you mentioned is merely a discussion about the balancing of the game. Nothing is set in stone yet. ;)

    Regards,
    Steffi
  • Mina0o (INT1)Mina0o (INT1) Posts: 1,309
    edited 17.06.2015
    Those numbers are all correct.
    The max listed in the info refers to the highest amount possible of the item that you can produce the most of. The items all give different amounts, and that's intended.

    I'm not sure if I understand you correct but if you don't have enough ingredients then why should you be able to select a higher amount? That the "produce"-button gets grayed out is normal.
    Or did you mean to say that it's the '+' itself that turn gray? Never heard of that... :/
    A screenshot would help..
  • PSICOLIX (BR1)PSICOLIX (BR1) Posts: 250
    edited 17.06.2015
    Nafaru wrote: »
    Since building and deco sizes are so different there, compared to other temporary farms, we need to make sure that the gap between extremes (a lot of deco vs. smaller amounts of decorations) in production costs does not get too big.

    1- there's already a CAP, the 60% max discount...

    2- Whats those cost represent? we make the ingredients, than we pay the workers(production cost) whats is left? taxes??? thats is a bad joke.

    3- and than we get that the costs are way to high... lets compare with the isle, ok? (with 60% discount)

    Isle star drink you pay 666.000(plus ingredients) to get 1.464.000 shels(120x12200), thats 2,2 Shells per dollar

    Candy suggar you pay 39.000(plus ingredients) to get 8.508 vouchers(12x709), thats 0,22 Vouchers per dollar.

    SO, with 60% discount for workers, its 10x more expansive to produce on the candy farm... do you think thats right???? EVEN if the payout get fixed (5x increase), you still have to pay 2X the production cost. if the payout is increase by 10 than i can acept this new TAX on prodution.
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 17.06.2015
    Nafaru wrote: »
    So far, there are no plans to introduce any major changes to this farm as it is still relatively fresh and we are sure not all strategies have actually been considered yet.

    The sugar mill you mentioned is actually designed to put some 'soft caps' into the game, meaning you can e.g. have a set amount of Alpaca stables easily but maintaining more than those proves to be difficult to say the least.

    Same goes for recipes of the candy factory. While you have all the freedom in the world to produce whatever you desire in this factory, certain combinations will work better than others and this is also intended.
    We would like you to not focus on one production only and explore other production cycles as well, so sticking to one recipe only will most likely be harder for most to handle.

    What is it so hard to GGS to understand, when some players by matematic documentation have proven that the sugar mill is a big bottleneck problem?
    As long the sugar mill is a very hard bottleneck processing building on the way from the production buildings to the factory, I can not see how it should be possible to do any strategies to find another way which not goes through the sugar mill.

    If there in one of the ends of nice 6 tracks freeway is a small only 1 track road to take all the traffic in both direction, the nice 6 tracks freeway is not more worth than that small 1 track road at the end of the freeway.
  • CM NafaruCM Nafaru Posts: 1,325
    edited 17.06.2015
    PSICOLIX12 wrote: »
    1- there's already a CAP, the 60% max discount...

    Hey PSICOLIX12,

    could you maybe elaborate what you mean by this cap?
    There is no happiness cap in place, apart from the general soft cap happiness has in all farms (you cannot reach exactly 100% but close to it).
    PSICOLIX12 wrote: »
    2- Whats those cost represent? we make the ingredients, than we pay the workers(production cost) whats is left? taxes??? thats is a bad joke.

    As explained above this is to prevent potential bigger imbalances between different playstyles. Therefore it is not possible to drop production costs under a certain value - the base costs. We know these are different from what you're used to so far and that they can be confusing, but it was important to us to keep production costs within a fair threshold for everyone and therefore another matter of expense exists on this farm.
    PSICOLIX12 wrote: »
    3- and than we get that the costs are way to high... lets compare with the isle, ok?

    (...)

    SO, with 60% discount for workers, its 10x more expansive to produce on the candy farm... do you think thats right????

    I just had another chat with one of our Balancers to clarify the matter at hand.

    You're just comparing 2 out of several recipes of both farms and your recipe of choice for the candy farm may not even be the strongest recipe in terms of cost/efficiency when all voucher sources are taken into consideration.

    As already stated before, candy and island farm are not necessarily comparable. You get a lot more vouchers for construction processes, you get different amounts of vouchers for freeing land, you always get vouchers when donating products to the monument (if you decide not to sell them for that matter).

    Our Balancers have conducted several calculations with different farm setups before the candy farm went live and are sure that the general ratio of dollars spent to vouchers gained should not differ greatly from other temporary farms for an average player (You may get 10% less vouchers if you decide to build up the candy farm, but that was already announced in the update announcement).

    A factor 10 difference is definitely not possible if every single voucher source (not just one or two recipes) is taken into account for the candy farm.

    However, we will of course conduct some analysis after the event is over and check if all of your playstyles match with what we expect to happen. With this farm there are hundreds of different ways to play - not all of them can be predicted perfectly. If our assumptions were wrong, we will be more than happy to make changes, but so far there is no indication that we've veered too far from what we anticipated.

    Regards,
    Steffi
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