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Length & Frequency of Coop Championship

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It's a lot: regular farming, Coop Challenge, keeping a sharp eye on Omar's deals, Horse tournament, horse training and breeding, UFO event, regular coop projects, (do not forget to exchange your shells at Benny's truck!) ....... feeling a bit tired already! :S
And now, on top of all that: 8 days + 7 hrs playing non stop missions. There is no fun anymore in that. I play my daily 4 missions, as I always do and am not interested anymore in the Coop Challenge (my coop members feel the same, we just play a few missions p/day to gain some rewards for our newbees).
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Me to I thought 6 was to long now it is 8.
UUUGGGGGG
[email protected] us1 Leader of our Freespirits Co-op! Level 203 Player- over 3 yrs!!
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https://community.goodgamestudios.com/bigfarm/en/discussion/comment/3385617/#Comment_3385617
-Y
Couldn't agree more. I am physically suffering tendinitis from the last challenge. It is very painful doing missions now.
If it was just for me I wouldn`t do it at all, but if other coop members want to do it, I feel obliged to take part, its like a huge guilt trip. It would be way more enjoyable if it was once every 3 months or even longer the way I feel at the moment lol..... But every 3 months would probably be bearable, once I have had time to forget the trauma. 8|
This!! Yep!! Every 3 months would be great and then a Coop Challenge of 4 days; now that would really be a challenge and make it fun again! :thumbsup:
Sig designed by farmerjohn 22 (US1). THX!!
I think that if they are gonna run it for 8 days, then they shouldn't have it every month. Like every 2 or three months. And I know that if the co-op challenge was shorter and not so frequent I probably would be much more excited about it. Some different rewards would probably help to...
~Space~
Proud Leader of The Most Awesome Co-op on the US 1 Server!
"Super Awesome Co-op, others might say they are the best, But We are the Most Super Awesome."
Feel free to check out the Super Awesome Co-op Blog Here
Too long, too often, too pressurized
Agreed .. if you must have it at 8 days.. change it to every other month.. or 3 months.. give us a break already.or go back to 4 days .. this 8 days thing.. way to much with everything else in game, not to mention people's REAL lives. lol Just knowing this thing goes for 8+ days... takes any and all fun out of it.
PS: Maybe making subgroups according to size is a good idea?
I like the idea of league tables Also winners on each server playing each other to find World wide Universal coop but the different times zones would make that impossible
Bikeboy, I think you are correct. I believe this is the 4th Co-op Challenge with the Rankings and stuff. And before that there was at least one, if not two co-op challenges. So yeah this is more like the 5th or 6th Co-op Challenge. No wonder it is starting to get old...
Proud Leader of The Most Awesome Co-op on the US 1 Server!
"Super Awesome Co-op, others might say they are the best, But We are the Most Super Awesome."
Feel free to check out the Super Awesome Co-op Blog Here
Not only the challenge lasts longer, nearly 9 days, it is also more expensive, with both cash and gold boosters being quite more expensive than they were last time
This makes the gap between large coops and small coops even bigger, and even tho some coops might not every time bother to play the challenge most do.
We will take a vote next to see if to participate again or not as a group. Personally I don't like the idea of being tied to a never ending pseudo tournament which spans over 2 weekends, I definitely need my weekends
IMO the coop mission challenge should:
- last 4-5 five days max
- require less reps to get to the trophy
- should need a given % more or less according to the number of people in the - coop, so that the gap between large and small coops is more reasonable
- should not be repeated every month
- should have better prizes, prizes should vary a little from one edition to the next, the ones we have had since the beginning are really laughable
One most important problem:
the challenge is plagued with very high percentages of solo missions. People spend to buy personal rep boosters. Coops spend to buy the collective boosters to actually play missions while challenging others and not to play missions on their own
A problem of this dimension hardly deserves to be rewarded with a 20% increase in boosters prices, the founder and co-founder and managing director are getting quite off center here
Are you sure? The hourly cash booster is $29900 per member, which is the same as it was last time. I don`t know about gold ones, we can`t afford them lol
Do you maybe just have more members?
Hi Runs
yes we have more players, and we did not know it's on a per member basis. Just noticed last time the cost of a booster was around 5 million farm cash / 3 hour 20 min and now is over 6 million
If you are correct good to know ! It makes GGS appear slightly less greedy. We do not buy gold boosters either, they are ridiculously expensive
Start of the challenge is cue to clear our inactive players lol...Can`t afford to be paying for them too, but we do take them back if they become active again later. ^^
Aside from the increased cost of boosters, which seems cleared, I think the other issues I mentioned in my first message need to be addressed, the coop mission challenge needs quite a lot of refurbishing
Yeah, rub it in
Proud leader of Success Team
lmao Gwendolen!!! I wasn't trying to I swear! lol!