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The Tropical Island Farm!

1812

Comments

  • Yes you are correct the temp farm last about a month then go away for about 2 weeks then another one starts.
    Yes you have to start over from scratch each and every time.
    Best to leave your self some time near the end of the event to demolish every thing you can to get the most out of them. Be sure to sell every thing off as well ;)
    thank you all for your answers.... it's news to me that i can demolish things and get "stuff" back ;)  so a great tip for a newbie, thank you Data King!
    PS.  What kind of "stuff" do i get back???
  • boy i feel dumb now, thank you mods for merging my question with older threads...
    I've read through the whole thing and now understand much better, not just this event, but temporary islands in general......

    2 more questions that might be off topic on this thread:

    i don't seem to be very good at searching old forum threads.....and some links listed don't work, is there a good search mechanism i haven't discovered???

    and, several posts above mentioned "island rankings" where i could see how many shells i've earned.....i can't find it, could someone tell me where to look??
    i see rankings on my profile page, but that's over-all (leveling) points, and the blue ribbons from missions ....


  • @Gyn (US1) You can build more houses, but it depends on your plan, if you are trying to follow the tasks, then some people find it better to build & demolish different buildings depending on what task they are doing, so that they can complete each one quicker. You earn shells for demolishing as well as building or upgrading, so its never a waste. If you are just setting up the farm for production, then you need to figure out the balance of houses vs other stuff, to make the most productive use of the space you have availale.
  • ISLAND FARM BUG

    I just noticed that the production times are not showing on the Orchards when I click to fertilize them.  The production time reads only "C" next to an image of a clock.
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    Is it possible to receive the tropical cowshed without using gold? If not, is it possible to receive the tropical cowshed by only using a moderate amount of gold on handbooks?
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    Is it possible to receive the tropical cowshed without using gold? If not, is it possible to receive the tropical cowshed by only using a moderate amount of gold on handbooks?
    Definitely not in 24 days.
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    any idea when will tropical island will start ?
  • any idea when will tropical island will start ?
    Next island starts as the this CC ends, hope its tropical.
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    any idea when will tropical island will start ?
    Next island starts as the this CC ends, hope its tropical.
    Thnks Doves :)
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    does construction time will be fixed for 24days temporary farm ?
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    does construction time will be fixed for 24days temporary farm ?
    Not likely  :D
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    A quick question - does anyone have an idea if it is possible to collect 65 million seashells before the island ends by only using a small amount of gold on handbooks?
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Can we get an "official" answer as to why the price of seed has not been reduced by 25% to account for the 25% less time we have to do this and other temp farms.  This is not a gift it is giving a fair deal to the players. How can GGS  not making this adjustment when the cost of build this farm up costs many millions of dollars and plenty of gold if ya want to go there?
  • MRG1 (US1)MRG1 (US1) US1 Posts: 1,554
    @Damaria3 (US1)  
    Only explanation I can think of is that we shouldn't be needing as many seeds to last as long, since a new temp farm will start up a few days after the last one ends, and we will then need the new seeds.
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    A quick question - does anyone have an idea if it is possible to collect 65 million seashells before the island ends by only using a small amount of gold on handbooks?
    It appears producing 120 tropic stars 45 times would be able to earn the required 65 million shells. Purchasing the tropic star handbook helps lower this amount further.

    So if you could get level 2 handbook for the tropic star for 6690 gold and an extra 584000 shells from somewhere else, you only need to produce tropic star 40 times to meet the required 65 million shells. The ingredients required for producing these with a level 4 beach bar are:

    28600 oranges
    180000 mangos
    144000 coconuts
    60000 bananas

    Unfortunately the number of products required to be able to produce the required amount of tropic stars appears to be quite unrealistic to get within the 576 hour time limit.

    Can we get an "official" answer as to why the price of seed has not been reduced by 25% to account for the 25% less time we have to do this and other temp farms.  This is not a gift it is giving a fair deal to the players. How can GGS  not making this adjustment when the cost of build this farm up costs many millions of dollars and plenty of gold if ya want to go there?
    Why does it need to be lowered? Since the temporary farm now changes more frequently, less seeds will be needed each time since the duration will be shorter. So I believe keeping the price the same for the seeds is a very reasonable decision.
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    now temporary farms are more costly than old one , we need minimm 10 days to set the temporary farm , so we left only 13 days 
    ggs need to fixed construction time 
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Waaaay too much stuff in there to digest all at once, but one thing has me concerned about the Temp Island Farm - with the shortening to only 24 days, will the price of SEEDS be reduced in proportion to the reduced time?  After all, the main reason I *do* the farm is to buy seeds, and *most* of the runestones/seashells I make on the farm comes from the last 2 weeks; the first week is just getting everything built and upgraded.

    If the price of seeds isn't reduced proportionately, then there's no point in (my) doing the Temp Farm anymore.
    Well, we have our first 24-Day farm. It's the Tropical Island farm, which I like.

    However, the seed price is the same as it was for the 30-Day farm, so I'm out. With a full week less on the back end for earning seashells, that's going to reduce my seed purchasing power by around 40%. Not worth busting my hump and spending the same amount of Farm Dollars building the farm only to wind up with 40% fewer seeds at the end of it
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    In response to @ninjahuman (AU1)   maybe you should read Southern's post we will lose big time that week we lose so we will be making less money but still have to pay the same millions to build and buy seeds.  We should not be forced into having to do the temp farm each and every time either which seems to be what you think is ok but most of us would rather not do. Did I miss something  the temp farm is still every month now so how do you get duration is shorter and it correlates to needing less seed and is reasonably priced???  GGS  loves players who think like you.
    Do you know how long the breaks between the islands are for when the islands are at 30 days vs how long the breaks are now with 24 days? I can't seem to find this information. If the break with the 24 day farm would end up in a longer break time compared to the time the island itself is open then the older 30 day version did, I agree that it would be more difficult to sustain the seeds needed and a price change of seeds would be the right way to go.

    Waaaay too much stuff in there to digest all at once, but one thing has me concerned about the Temp Island Farm - with the shortening to only 24 days, will the price of SEEDS be reduced in proportion to the reduced time?  After all, the main reason I *do* the farm is to buy seeds, and *most* of the runestones/seashells I make on the farm comes from the last 2 weeks; the first week is just getting everything built and upgraded.

    If the price of seeds isn't reduced proportionately, then there's no point in (my) doing the Temp Farm anymore.
    Well, we have our first 24-Day farm. It's the Tropical Island farm, which I like.

    However, the seed price is the same as it was for the 30-Day farm, so I'm out. With a full week less on the back end for earning seashells, that's going to reduce my seed purchasing power by around 40%. Not worth busting my hump and spending the same amount of Farm Dollars building the farm only to wind up with 40% fewer seeds at the end of it
    If they include both their breaks and last the same time as I said above, then I agree the prices should be changed so the seeds are still relatively accessible by most players and are reducing the amount of horseshoe training possible by players.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    edited 12.04.2017
    In response to @ninjahuman (AU1)   maybe you should read Southern's post we will lose big time that week we lose so we will be making less money but still have to pay the same millions to build and buy seeds.  We should not be forced into having to do the temp farm each and every time either which seems to be what you think is ok but most of us would rather not do. Did I miss something  the temp farm is still every month now so how do you get duration is shorter and it correlates to needing less seed and is reasonably priced???  GGS  loves players who think like you.
    Yup, this.  Long "explanation" in spoiler, you've been warned. :)

    For example, if you sank $100,000,000 Farm Dollars into the Temporary Farm when it was 30 days long, most of that was spent buying land, setting up buildings, buying Deco, upgrading all the buildings, etc. 

    Generally it took me about 5-6 days to get everything bought, built & expanded.  The farm was pretty self-supporting then, usually making enough "Island Dollars" through daily tasks and task rewards to keep up with production without having to use the bank after that initial time frame to keep producing.

    Now even though the event is 25% shorter, it's STILL going to cost the same (example of $100,000,000) Farm Dollars to get everything bought, built & expanded, as none of the prices have changed; only the length of time you can produce has.  Buy shorting the event a week that leaves ~18 days to produce, instead of ~24 days to produce.

    GGS has realized this and reduced the amount of seashells required to get the Hard Work Rewards by between 28% and 43%.  I.E:

    Waterslide - 30 Days - 700,000 Shells needed to win.
    Waterslide - 24 Days - 400,000 Shells needed to win.
    Reduction of 43%

    Skiff - Reduction of 30% (3,500,000 instead of 5,000,000)
    Island Entertainment Box - Reduction of 30% (14,000,000 instead of 20,000,000)
    Pearl - Reduction of 30% (35,000,000 instead of 50,000,000)
    Cowshed - Reduction of 28% (65,000,000 instead of 90,000,000)

    So even GGS expects that people will finish the island with 30% fewer seashells - but it's still going to cost the same (example of $100,000,000 Farm Dollars) to get them.  If your goal is to win the cowshed, then you're probably not going to care.  MY goal is to buy seeds, and buy not reducing the price of them, by GGS's own numbers I'll be buying 30% fewer seeds for that same $100,000,000 investment than I was when the event was an extra week longer. (And I usually always wound up spending at least some gold on the better decos, the better houses, and the last few plots of land since it's easier to replace gold than it is farm dollars :smile:)

    All things being equal, they need to reduce the price of seeds by 30% at minimum in order to keep the investment cost <-> seed value the same as it was when the event was 30 days long.  That's just MY feelings on it, others may differ - and that's ok, I don't expect everyone to agree. :)

    Sorry for the length, but I *liked* doing the Tropical Farm. I'm just not (personally) going to invest the time and the same $100,000,000 Farm Dollars only to come out with 30% fewer seashells at the end of it (and hence, 30% fewer seeds). :)



    Post edited by Southern (US1) on
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    In response to @ninjahuman (AU1)   maybe you should read Southern's post we will lose big time that week we lose so we will be making less money but still have to pay the same millions to build and buy seeds.  We should not be forced into having to do the temp farm each and every time either which seems to be what you think is ok but most of us would rather not do. Did I miss something  the temp farm is still every month now so how do you get duration is shorter and it correlates to needing less seed and is reasonably priced???  GGS  loves players who think like you.
    Yup, this.  Long "explanation" in spoiler, you've been warned. :)

    For example, if you sank $100,000,000 Farm Dollars into the Temporary Farm when it was 30 days long, most of that was spent buying land, setting up buildings, buying Deco, upgrading all the buildings, etc. 

    Generally it took me about 5-6 days to get everything bought, built & expanded.  The farm was pretty self-supporting then, usually making enough "Island Dollars" through daily tasks and task rewards to keep up with production without having to use the bank after that initial time frame to keep producing.

    Now even though the event is 25% shorter, it's STILL going to cost the same (example of $100,000,000) Farm Dollars to get everything bought, built & expanded, as none of the prices have changed; only the length of time you can produce has.  Buy shorting the event a week that leaves ~18 days to produce, instead of ~24 days to produce.

    GGS has realized this and reduced the amount of seashells required to get the Hard Work Rewards by between 28% and 43%.  I.E:

    Waterslide - 30 Days - 700,000 Shells needed to win.
    Waterslide - 24 Days - 400,000 Shells needed to win.
    Reduction of 43%

    Skiff - Reduction of 30% (3,500,000 instead of 5,000,000)
    Island Entertainment Box - Reduction of 30% (14,000,000 instead of 20,000,000)
    Pearl - Reduction of 30% (35,000,000 instead of 50,000,000)
    Cowshed - Reduction of 28% (65,000,000 instead of 90,000,000)

    So even GGS expects that people will finish the island with 30% fewer seashells - but it's still going to cost the same (example of $100,000,000 Farm Dollars) to get them.  If your goal is to win the cowshed, then you're probably not going to care.  MY goal is to buy seeds, and buy not reducing the price of them, by GGS's own numbers I'll be buying 30% fewer seeds for that same $100,000,000 investment than I was when the event was an extra week longer. (And I usually always wound up spending at least some gold on the better decos, the better houses, and the last few plots of land since it's easier to replace gold than it is farm dollars :smile:)

    All things being equal, they need to reduce the price of seeds by 30% at minimum in order to keep the investment cost <-> seed value the same as it was when the event was 30 days long.  That's just MY feelings on it, others may differ - and that's ok, I don't expect everyone to agree. :)

    Sorry for the length, but I *liked* doing the Tropical Farm. I'm just not (personally) going to invest the time and the same $100,000,000 Farm Dollars only to come out with 30% fewer seashells at the end of it. :)



    I see your point. I hadn't really thought about the set up costs contributing to the amount of shells you finish with. After reading this, I agree that the costs for seeds to be reduced by a similar ratio to the other prizes that were decreased with the number of shells required to obtain them.

    Thank you very much for explaining this to me, I now understand why Damaria3 was disappointed that the prices were not changed and I also support a decrease in the price to buy seeds.
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 12.04.2017
    Again who really ask for shortened temp farms?  I liked the old better

    I think it was the same person who ask for weekend CC and NPNG
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    edited 12.04.2017
    @Byron Longford (AU1)  LOL  we want to send that person out with oleg wearing cement boots,  really did not mind the every month due to fact I planned every other month now I don't plan to do any month until they change it back or fix it.  Thank you @Southern (US1)   so much for explaining this in depth now hopefully moderators can go back and explain this and we can get some action or explanation why they cant fix this.


  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    Again who really ask for shortened temp farms?  I liked the old better

    I think it was the same person who ask for weekend CC and NPNG
    this is only for those who spend thousands of gold on the first day itself , GGS can you tell us where to earn more for caetain events like COOP CHALLENGE , temporary farm ,Village league ?
    you need to decrease the upgrading cost of all building in temporary farms , 10 days will need to built a complete temporary farm and it takes near about 10cr dollar , and still there are less days than old one , cost of buying seasheel is same why so ?

    you can do 2 thing
    decrease the prices of buying temporary seeds 
    OR
    deccrease construction time along with upgradation level
  • Spurgiukas (INT1)Spurgiukas (INT1) INT1 Posts: 235
    hello everyone  <3
    I was playing in that Candy farm and had to put more products in the boat. Now then Candy farm ended I have not opened tropical island yet, but sill I have to fill all 6 slots to send boat. Why? I thought if I will not play that island I will not have to grow these seeds :(
  • Spurgiukas (INT1)Spurgiukas (INT1) INT1 Posts: 235
    hello everyone  <3
    I was playing in that Candy farm and had to put more products in the boat. Now then Candy farm ended I have not opened tropical island yet, but sill I have to fill all 6 slots to send boat. Why? I thought if I will not play that island I will not have to grow these seeds :(
    + I dont even have seeds he is asking for..and cant buy them ....
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 12.04.2017
    Once you have opened a temp farm once ship ALWAYS ask for 6 slots and always ask for the last temp farm you opened.

    I recommend to ALL never even try to do any temp farm until you are at least level 120 or better still never open any.  Once you do you are stuck with the 6 slots. @Spurgiukas (INT1)
  • Spurgiukas (INT1)Spurgiukas (INT1) INT1 Posts: 235
    oh no...:(
    thank you for your answer:)

  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    special seeds for temporay farm is best to buy or cost of buying normal seeds is more profitable ?
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    special seeds for temporay farm is best to buy or cost of buying normal seeds is more profitable ?
    Normal seeds are very slightly cheaper for the amount of fruit you get compared to special seeds, but realistically you can't really grow normal seeds fast enough to get the minimum amount for the ship even if your inventory is full of them, so I would go with special seeds.
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    special seeds for temporay farm is best to buy or cost of buying normal seeds is more profitable ?
    Normal seeds are very slightly cheaper for the amount of fruit you get compared to special seeds, but realistically you can't really grow normal seeds fast enough to get the minimum amount for the ship even if your inventory is full of them, so I would go with special seeds.
    Thank you :))
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