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Update - September 10th - Cooperative, cooperative, small changes and a parking spot! - Discussion

136

Comments

  • Andy128 (RU1)Andy128 (RU1) RU1 Posts: 2,526
    edited 10.09.2014
    Samty wrote: »
    My question exactly! What Garden Pump? Are getting a new Special Building ?

    I got 1 Feed scoop from Garden ))
    Wrong word maybe?
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 10.09.2014
    one of the 3 new projects is missing in the list, or is it unlocked after a certain level?

    p.s. the one that is supposed to use Mixing bowl collectible.
  • Andy128 (RU1)Andy128 (RU1) RU1 Posts: 2,526
    edited 10.09.2014
    Griffith wrote: »
    one of the 3 new projects is missing in the list, or is it unlocked after a certain level?

    p.s. the one that is supposed to use Mixing bowl collectible.

    Yes..............
    the new cooperative projects will be available from cooperative level 16, 24 and 32 on
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 10.09.2014
    Volty wrote: »
    Yes..............

    oh sorry, ok ty volty, :)
  • Maggiltilda2Maggiltilda2 Posts: 5
    edited 10.09.2014
    And where can we buy seeds for the boat, or is the boat also only for the people who had a lot of money, so a lot of seeds?
  • mariachi (RO1)mariachi (RO1) Posts: 7,850
    edited 10.09.2014
    I don't like the Cooperative Tree taken out of sight, far on the right... When opening a farm, the Coop Tree is not on the screen anymore. But it is far more important than displaying a farm machine.

    If this is intentionally made for us to forget about it and therefore decrease our number of objects so we would buy them more often with gold, than GGS, this is lame, even for you... :(
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 10.09.2014
    When you hop over to your coop-members farms via the coop-tree and subsequently via the orange watering cans, the coop-trees will be shown sufficiently enough in your screen to water them as quickly as you used to. No need to move your screen around!
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 10.09.2014
    Griffith wrote: »
    one of the 3 new projects is missing in the list, or is it unlocked after a certain level?

    p.s. the one that is supposed to use Mixing bowl collectible.

    Marvellous Muffins uses mixing bowl.
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,174
    edited 10.09.2014
    its about time you fixed the button on the game that leads to the forum
  • Ria_ ()Ria_ () Posts: 280
    edited 10.09.2014
    It would look better though if the mine would be where the tree is and tree where mine is. It's weird how it's now like it's part of the forest. I guess that's what they ment, but I don't water trees in the forest so having the special tree somewhere more central would be nice. If it was up to me I would actually swap library and garage too. Although that would take the machines even further from the gate, long drive to go to work with them already.
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,174
    edited 10.09.2014
    And where can we buy seeds for the boat, or is the boat also only for the people who had a lot of money, so a lot of seeds?

    I totally agree i have run out of seeds now and cannot fill the boat up this game is getting soooooooooooooo annoying, boring so glad i no longer waste real money on it. I dont used half the new stuff thats been added to the game recently due to the fact it is either too costly to do or you need to plough in gold not doing either will be looking for a new game before long as this is getting ridiculous. 3 weeks now waiting for the button to be fixed to the forum from the game but bugs go unfixed.....
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 10.09.2014
    Alex_mosu wrote: »
    If this is intentionally made for us to forget about it and therefore decrease our number of objects so we would buy them more often with gold, than GGS, this is lame, even for you... :(

    Personally I doubt it. Lots of people wanted to see the tractor so I think that is why they put it there. So that you see it right away. No big conspiracy there.
  • Daniel M (AU1)Daniel M (AU1) Posts: 30
    edited 10.09.2014
    Volty wrote: »
    No, it's awful (

    Please, please place the Co-op tree and the Mine on their old places. Now they are too far from farm and it's very uncomfortable to move the screen all the time to see if they are ready to harvest (
    And the garage don't need so much attention.

    I really like everything in their new places except... I cant stand where they have placed the co-op tree. It gives the impression that they had no idea what to do with it and just stuck it to the side. It now looks like just another tree and not the special one that it is supposed to be. ;(
    Love the new parking lot though. Already have my shiny red tractor on display. :D
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 10.09.2014
    would really appreciate it if instead of these useless new collectibles and useless new projects, ggs release the hounds!!!! no wait i mean release the horses soon instead.

    p.s.@everyone: there's FINALLY A USE FOR REPUTATION MACHINE YAY! we can show it off, that's all. :|
  • mariachi (RO1)mariachi (RO1) Posts: 7,850
    edited 10.09.2014
    maxiroy2 wrote: »
    Personally I doubt it. Lots of people wanted to see the tractor so I think that is why they put it there. So that you see it right away. No big conspiracy there.

    Ok, maybe not.. but there is no point in seeing the tractor either. You do not interact with it so often as you do with your coop-tree. Why take the tree out of sight? Are players so vain that they really need to see a big red farm machine to make them feel good about themselves or what? :)

    The coop-tree is needed by the entire team. Is not just for show-off, is actually something useful. I strongly suggest that it should be put back in a more visible area of the screen.
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 10.09.2014
    @alex I definitely do not like the co-op tree where it is they need to move it I agree with you on that point.
  • mariachi (RO1)mariachi (RO1) Posts: 7,850
    edited 10.09.2014
    maxiroy2 wrote: »
    @alex I definitely do not like the co-op tree where it is they need to move it I agree with you on that point.

    Thank you :)

    To provide them with a solution, I suggest the following:

    - move the Library in the south, next to the Airport, left from the bottom corner of the farm. now we see the lower half of the Library, after moving it we'll see the upper half. not much of the loss, and we seldom interact with the Library anyway..
    - move the Garage and the Parking up the road, replacing the Library.
    - move the Cooperative Tree next to the Harbor, between the Garage and the Mine;
    - the Mine can stay in it's current position, is visible enough.
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 10.09.2014
    Seriously.Do you mean it from GARDEN?


    Yes, it's garden :) The descriptions are faulty, we'll fix them with the next update!
  • VickyFarmerVickyFarmer Posts: 107
    edited 10.09.2014
    I must say this upgrade bits the dust I am very unhappy with were the cooperative tree is now. would it b so hard to have in between the library and the garage???? It would make more since.

    Also the amount of items need 2 collect on level 1 of marvelous muffins is WAY to high the lower level people in our coop wouldn't be able to participate in that project. Come on the Milk alone is more than is required for level 5 cheese off and I am sorry if this might upset some of you but all this is true and it stinks that for some reason that GGS cannot manage 2 place the other farm environments (especially ones that are used most often i.e. the mine and the cooperative tree) and instead have this huge UGLY eyesore in there former places. CHANGE IT BACK!!!!!!!!!!!!!!!!


    Also THEY DID NOT FIX THE FORUM BUTTONX(X( X( X( X( X(
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 10.09.2014
    Says Garden Pump in English too.
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 10.09.2014
    Yes, he forum button STILL DON'T WORK...
  • Pameow (AU1)Pameow (AU1) AU1 Posts: 266
    edited 10.09.2014
    Volty wrote: »
    No, it's awful (

    Please, please place the Co-op tree and the Mine on their old places. Now they are too far from farm and it's very uncomfortable to move the screen all the time to see if they are ready to harvest (
    And the garage don't need so much attention.

    I agree. Please move the coop tree and mine back to the place they were before this upgrade, at your earliest convenience. It is just one week ago I fully upgraded my mine at great expense, and now I can't even admire my new, aqua-blue elephant without performing mouse-dragging acrobatics.

    Why not ask our opinion about these sorts of things before implementation? I feel sure you have already heard this, but please try to remember that most important fact - it is the players who is pay your salaries.
  • Mirja (NL1)Mirja (NL1) Posts: 141
    edited 10.09.2014
    I also liked the old position of the environment elements better. Too bad the garage with his new parkingspot didn't fit on his old place.
    With the signs the flag gets too little attention in my opinion. But that's also a show-off. The library, flagpole and garage are nice and enjoyable, but not so important as the cooptree.
    Jiesta wrote:
    When you hop over to your coop-members farms via the coop-tree and subsequently via the orange watering cans, the coop-trees will be shown sufficiently enough in your screen to water them as quickly as you used to. No need to move your screen around!
    But there is a chance you will forget to harvest it. Or harvest it much later then was needed.

    A cooptree needs to be taking care of and deserves a better place because of that.

    Did anyone already see the deco's for the new spooky seasonal event? It's on the 11th and 12th floor of the decotower. Not my kind of stuff, so I'll pass.
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 10.09.2014
    Dara15 wrote: »
    Yes, he forum button STILL DON'T WORK...

    Do you mean you can't open the forum from the farm? Someone in my co-op complained about this the other day. It seems to work fine for me. I haven't had any issues with this.
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 10.09.2014
    i have had the problem at different times of not being able to go to the forum, it is on and off, it shoots me to a bad link, what i do is when i am able to go to it eventually or navigate in other ways, i put a bokmark to it in my browser
  • bigpapa12bigpapa12 Posts: 87
    edited 10.09.2014
    All I gots to say is to the people who complain about ggs not listening to what they want all the time, well this time they did. Congratulations to all of those who wanted to see your tractors. Don't know what it does for you but for me I could care less what my tractors look like, and not only do you get to see them, they are in the prime spot for viewing, not like there is anything that is actually used that can go in that space.
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 10.09.2014
    I like the new setup, but really, why is there a controversy about the cop tree, they moved it a little to the right, does it make that big of a difference, the only upgrade i would do is display the level of the tractor. Using my farmn as an example because it is about 1 hour at this time it only shows a tractor and not the loevel at least i think.
  • DG312DG312 Posts: 28
    edited 10.09.2014
    maxiroy2 wrote: »
    Do you mean you can't open the forum from the farm? Someone in my co-op complained about this the other day. It seems to work fine for me. I haven't had any issues with this.

    It's hit and miss for me and seems to depend on the browser. It works on Firefox but not Chrome.
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 10.09.2014
    Did anyone already see the deco's for the new spooky seasonal event? It's on the 11th and 12th floor of the decotower. Not my kind of stuff, so I'll pass.

    Thanks for saying about it. I didn't notice. Somehow i like that "pumpkin head" deco...;) too bad, it's a gold only

    quote_icon.png Originally Posted by maxiroy2 viewpost-right.png
    Do you mean you can't open the forum from the farm? Someone in my co-op complained about this the other day. It seems to work fine for me. I haven't had any issues with this.


    It's hit and miss for me and seems to depend on the browser. It works on Firefox but not Chrome.

    Yes, can't open from farm. I use chrome, others don't work almost at all....
    But it's okay, i have a bookmark in forum and i open a new tab.
  • VickyFarmerVickyFarmer Posts: 107
    edited 10.09.2014
    kbahr0072 wrote: »
    I like the new setup, but really, why is there a controversy about the cop tree, they moved it a little to the right, does it make that big of a difference,

    So let me get this straight you must be a player that either 1 is not in a cooperative or is the person in the cooperative that NEVER waters the other trees. The cooperative is a LARGE let me repeat that a LARGE part of the game. Who CARES that you have the tractors I don't I like to see my co-op members farms so I can see how they are changing and how well the lower level players farms are coming along. It is like GGS saying that the cooperative means nothing cause they placed the tree in the WORST possible place. I literally had 2 search for mine before I even found it.

    Also what is up with the size of the Combine (this is the TRUE name of the crop chopper) there is NO POSSIBLE way that that monstrosity can even fit let alone drive out of the size of that garage.. What are they using a helicopter 2 air lift that sucker out of the garage once the top has been removed???
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