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Update - September 10th - Cooperative, cooperative, small changes and a parking spot! - Discussion

26

Comments

  • KinBoshi (INT1)KinBoshi (INT1) Posts: 34
    edited 09.09.2014
    As a newbie who hasn't yet joined any coop, I'd be grateful if someone would explain who are "travellers". A mere link or PM would be enough and greatly appreciated.
    Edit: thanks to everyone who took time to explain, here on in PM.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 09.09.2014
    The "Open Door" option might work a little better if we could also specify a minimum level players must be at. If a player is below that level, they can not see the open option or when they hover over it, it tells them what level they need to be before they can join.

    Looking forward to the new projects.
  • MrSaece (INT1)MrSaece (INT1) INT1 Posts: 147
    edited 09.09.2014
    nicee.. 8) would really like to have some animation on tractor displayed.. :)
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 09.09.2014
    KinBoshi wrote: »
    As a newbie who hasn't yet joined any coop, I'd be grateful if someone would explain who are "travellers". A mere link or PM would be enough and greatly appreciated.

    http://en.board.goodgamestudios.com/bigfarm/showthread.php?113176-quot-Travellers-quot-services-on-offer

    Here is a link i found
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 09.09.2014
    downside:
    1- why add new collectibles while we always lack the current ones too.
    2- this means non of old/current collectibles will ever be added to gourmet then?

    good side:
    1- spooky event + yay! :P
    2- we can show off machines + hehehe! :P

    wish:
    1- hopefully gourmet silo drops the new collectibles and composter not drops anything.
  • clinn (RO1)clinn (RO1) RO1 Posts: 198
    edited 09.09.2014
    Hy everybody,
    Of course, it's a good thing that we will have new coop projects.
    But, to be fully happy about them, it should happen in addition one of these things (in my opinion):
    1. Not to wait half of the year to gather collectibles for a project....even if you are an active player
    2. A good balance between the number of the requested collectibles/ the easy of gathering / the number of points offered as reward
    3. Special offers when Omar shows up..with 30-40% discount at the collectibles...in this way we could buy them easily
    4.For high level co-ops (level 56 and above) the main objective of the co-op projects is over - the one to unlock the researches - by that level, the last research with soap box is unlocked, so you gain points and raise in the level ...for " almost nothing" ..or nothing that can really motivate the members of the coop.
    Here is the solution I proposed couples of day ago, but unfortunately due to the island euphoria, many didn't read it...so please..take a look here , on post 22:
    http://en.board.goodgamestudios.com/bigfarm/showthread.php?118742-co-op-reform&p=1395537#post1395537
    The invitation is also for Latten and Nafaru....
    Thank you very much for your time,
    Regards, Clinn
  • AceitAceit Posts: 4
    edited 09.09.2014
    DG312 wrote: »
    Gourmet projects sound like fun. Any ETA on when we can cash in our horseshoes?

    i too am looking forward to new Gourmet projects and Yes please tell us what is happening about the stables? Feels like I have been looking at those stables waiting to open forever........... :S
  • CM NafaruCM Nafaru Posts: 1,325
    edited 09.09.2014
    Hellooooo,
    Hi Nafaru.
    Can you get this page in Swedish

    Hey Gamle-mormor2,

    unfortunately we don't have Swedish forums yet. :(
    That's why you are redirected to the English forums instead, to still be able to take part in discussions and events.
    I do sincerely hope that I am understanding this update information as Pingo4 is...and that it will NOT affect us travellers...but I sure would feel better if a CM could completely put my worries to rest.

    Consider your worries put to rest. ;)
    Travellers will not be affected unless, they are removed from open cooperatives more than 20 times. Since travellers usually leave by themselves instead of being removed, they should not face any problems.
    I was wondering who within the co-op would be authorized to select the "Open Door" option. Founder, Leader, and Deputies? I wouldn't want regular members to be able to choose it by mistake.

    The same people as before, farmerjohn 22.
    Right now, leaders and deputies can set a cooperative as looking for members. After the update, instead of seeing the old button, they will be presented with the new menu.
    I was just wondering what the default setting will be; closed door or open door. Could you get new members you hadn't planned on before you get the door shut if you want to have minimum levels for new members? Or do you have to decide to have an open door policy?

    Doctor Annie, the standard setting will remain "unmarked" - neither looking for members, nor open.
    If you set your cooperative to looking for members currently, it will remain looking for cooperatives. If you would like your cooperative to be open, you will have to choose this option manually, it will not be the default option.
    When do we get our horses????

    It will take a couple more updates to prepare the horse ranch, Mammas Baby2.
    A lot of art and code needs to be prepared before we can launch it. Stay patient. ;)
    KinBoshi wrote: »
    As a newbie who hasn't yet joined any coop, I'd be grateful if someone would explain who are "travellers". A mere link or PM would be enough and greatly appreciated.

    For everyone else who is confused by this term: some users like to join other cooperatives to help out with various things. Since they travel back and forth between cooperatives, they can be called travellers. ;)

    Regards,
    Steffi
  • Pingo42Pingo42 Posts: 537
    edited 09.09.2014
    Nafaru wrote: »
    Consider your worries put to rest. ;)
    Travellers will not be affected unless, they are removed from open cooperatives more than 20 times. Since travellers usually leave by themselves instead of being removed, they should not face any problems.

    Steffi

    Thanks very much for confirming that, Steffi! :)
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    edited 09.09.2014
    Nafaru wrote: »
    The same people as before, farmerjohn 22.
    Right now, leaders and deputies can set a cooperative as looking for members. After the update, instead of seeing the old button, they will be presented with the new menu.


    Good to know. Thanks! :)
  • MJs MeadowsMJs Meadows Posts: 44
    edited 09.09.2014
    Thank you for putting my worries to rest Steffi - much appreciated. :)
  • shellyshell72shellyshell72 Posts: 15
    edited 09.09.2014
    can someone please tell me what a traveler is and what they mean by dropping goods to co ops
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 10.09.2014
    can someone please tell me what a traveler is and what they mean by dropping goods to co ops

    Hey Shellyshell, here is one link about travellers
    http://en.board.goodgamestudios.com/bigfarm/showthread.php?113176-quot-Travellers-quot-services-on-offer
  • edited 10.09.2014
    How about forgetting all the silly little changes and just give us our horses?? Most do not care where the farm equipment is parked, but they do see an empty "unavailable" sign on the horse pasture. How about is ggs??When do we get our horses????????? With no riddles added i might add.

    I like all those "silly little changes", and I want to display ALL my tractors. One is a beginning, maybe someday all of them! Maybe more activity for them later. I love the new sounds for the ship too! I never miss the ship, hiding behind the icons now! I love Halloween and I can't wait for the spooky event! All the weekly official announcements keep me watching for new things. I really appreciate GGS listening when I see some little thing I may have suggested become part of the game!! As far as the Horse Ranch goes, well, I'm hoping it will be better and with less bugs than the Island had and NOT SO EXENSIVE! I don't buy gold, no fun for me in buying my way through a game, where's the strategy in that? I expect that GGS has a lot of work to do since the Island had it's first run. I'm sure that they are aware of all our comments and if there are servers in other languages, then their comments too. And more comments from the in game comments and support referrals. I expect that they want the Horse Ranch to be well received and to get a lot of positive comments! They have a lot of data to review! Who knows, they may even be making some adjustments to the Horse Ranch based on all of our comments on the Island, ship, and seeds, bugs, etc. So, I say, be happy for the changes we have--finally some more projects to do, and maybe someday more things to make in the flower farm and the bakery, and more projects too. Maybe someday we will be able to put excess or rare crops up for sale too. I'd rather have GGS take some more time with the horse ranch and get it right for ALL players and hopefully bug free. Now that the Architect has 3 farms visit, maybe some day he will come more often too. So, patience, patience, patience, these is yet to come!!! [URL="javascript:void(0)"]8)[/URL]
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 10.09.2014
    can someone please tell me what a traveler is and what they mean by dropping goods to co ops

    Travelers helps any coops who want some help for doing projects, the coop maybe not can do with their normal permanent members staff.
    Depending on the deal the coop make with the traveller, the traveller jump in and out every time for harvesting the goods for the project, or join in and stay all the time the project run and then leave when the project is done.
    - Several players have give you the link to the thread where you can find the travellers.
  • Andy128 (RU1)Andy128 (RU1) RU1 Posts: 2,526
    edited 10.09.2014
    The environment elements on the right side of your farm will be moved around a bit to make space for the garage parking area.

    No, it's awful (

    Please, please place the Co-op tree and the Mine on their old places. Now they are too far from farm and it's very uncomfortable to move the screen all the time to see if they are ready to harvest (
    And the garage don't need so much attention.
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 10.09.2014
    Our server is down now... waiting new co'op projects....:)
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 10.09.2014
    us server down too!
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 10.09.2014
    UK down too *prepares for severe case of farm machine envy* PaperBag_zps17865ce1.gif
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,174
    edited 10.09.2014
    how long is it going to be down ??

    was there supposed to be new co op projects cant see any ?

    Edit by PINJO: merged posts, please use edit button
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 10.09.2014
    Volty wrote: »
    No, it's awful (

    Please, please place the Co-op tree and the Mine on their old places. Now they are too far from farm and it's very uncomfortable to move the screen all the time to see if they are ready to harvest (
    And the garage don't need so much attention.

    I have to agree I kind of miss my co-op tree. But it is neat to see your tractor.
  • RubyfarmerRubyfarmer Posts: 90
    edited 10.09.2014
    How about forgetting all the silly little changes and just give us our horses?? Most do not care where the farm equipment is parked, but they do see an empty "unavailable" sign on the horse pasture. How about is ggs??When do we get our horses????????? With no riddles added i might add.

    Although I am excited about new projects, I was expecting to see a hint or something about the horses too...
  • george3 (AU1)george3 (AU1) AU1 Posts: 411
    edited 10.09.2014
    All done & up again on au1 server
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 10.09.2014
    Aww not happy with where the tree and the flag are now ;(

    I liked the flag next to the tree, so I saw them when I was watering & we use the tree wayyyy more than the mine, they should be swapped over imo
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 10.09.2014
    Feed scoop can come from garden pump.

    What the heck is the garden pump?
  • Princezz Pratu5Princezz Pratu5 Posts: 8,408
    edited 10.09.2014
    Feed scoop can come from garden pump.

    What the heck is the garden pump?

    Seriously.Do you mean it from GARDEN?
  • Dara (SKN1)Dara (SKN1) SKN1 Posts: 2,638
    edited 10.09.2014
    ....i think that the tree is in a wrong place now...

    But new projects looks good, we are all so bored to old projects ;)

    Had to look again ...yes it says garden pump in Finnish too... (sometimes there is different names....)
  • rhon (GB1)rhon (GB1) Guest, GB1 Posts: 1,542
    edited 10.09.2014
    Feed scoop can come from garden pump.

    What the heck is the garden pump?
    My question exactly! What Garden Pump? Are getting a new Special Building ?
  • Princezz Pratu5Princezz Pratu5 Posts: 8,408
    edited 10.09.2014
    Garden Pump is a deco as far as I know..We can't get a collectible from a deco!!
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