Join the official Goodgame Big Farm Discord today!
Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!
Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!
Comments
Edit: thanks to everyone who took time to explain, here on in PM.
Looking forward to the new projects.
http://en.board.goodgamestudios.com/bigfarm/showthread.php?113176-quot-Travellers-quot-services-on-offer
Here is a link i found
1- why add new collectibles while we always lack the current ones too.
2- this means non of old/current collectibles will ever be added to gourmet then?
good side:
1- spooky event + yay! :P
2- we can show off machines + hehehe! :P
wish:
1- hopefully gourmet silo drops the new collectibles and composter not drops anything.
Of course, it's a good thing that we will have new coop projects.
But, to be fully happy about them, it should happen in addition one of these things (in my opinion):
1. Not to wait half of the year to gather collectibles for a project....even if you are an active player
2. A good balance between the number of the requested collectibles/ the easy of gathering / the number of points offered as reward
3. Special offers when Omar shows up..with 30-40% discount at the collectibles...in this way we could buy them easily
4.For high level co-ops (level 56 and above) the main objective of the co-op projects is over - the one to unlock the researches - by that level, the last research with soap box is unlocked, so you gain points and raise in the level ...for " almost nothing" ..or nothing that can really motivate the members of the coop.
Here is the solution I proposed couples of day ago, but unfortunately due to the island euphoria, many didn't read it...so please..take a look here , on post 22:
http://en.board.goodgamestudios.com/bigfarm/showthread.php?118742-co-op-reform&p=1395537#post1395537
The invitation is also for Latten and Nafaru....
Thank you very much for your time,
Regards, Clinn
i too am looking forward to new Gourmet projects and Yes please tell us what is happening about the stables? Feels like I have been looking at those stables waiting to open forever........... :S
Hey Gamle-mormor2,
unfortunately we don't have Swedish forums yet.
That's why you are redirected to the English forums instead, to still be able to take part in discussions and events.
Consider your worries put to rest.
Travellers will not be affected unless, they are removed from open cooperatives more than 20 times. Since travellers usually leave by themselves instead of being removed, they should not face any problems.
The same people as before, farmerjohn 22.
Right now, leaders and deputies can set a cooperative as looking for members. After the update, instead of seeing the old button, they will be presented with the new menu.
Doctor Annie, the standard setting will remain "unmarked" - neither looking for members, nor open.
If you set your cooperative to looking for members currently, it will remain looking for cooperatives. If you would like your cooperative to be open, you will have to choose this option manually, it will not be the default option.
It will take a couple more updates to prepare the horse ranch, Mammas Baby2.
A lot of art and code needs to be prepared before we can launch it. Stay patient.
For everyone else who is confused by this term: some users like to join other cooperatives to help out with various things. Since they travel back and forth between cooperatives, they can be called travellers.
Regards,
Steffi
Thanks very much for confirming that, Steffi!
Good to know. Thanks!
Hey Shellyshell, here is one link about travellers
http://en.board.goodgamestudios.com/bigfarm/showthread.php?113176-quot-Travellers-quot-services-on-offer
http://en.board.goodgamestudios.com/bigfarm/showthread.php?112849-Have-Crops-Will-Travel-%28US-1-Server%29&highlight=have+crops+travel
I like all those "silly little changes", and I want to display ALL my tractors. One is a beginning, maybe someday all of them! Maybe more activity for them later. I love the new sounds for the ship too! I never miss the ship, hiding behind the icons now! I love Halloween and I can't wait for the spooky event! All the weekly official announcements keep me watching for new things. I really appreciate GGS listening when I see some little thing I may have suggested become part of the game!! As far as the Horse Ranch goes, well, I'm hoping it will be better and with less bugs than the Island had and NOT SO EXENSIVE! I don't buy gold, no fun for me in buying my way through a game, where's the strategy in that? I expect that GGS has a lot of work to do since the Island had it's first run. I'm sure that they are aware of all our comments and if there are servers in other languages, then their comments too. And more comments from the in game comments and support referrals. I expect that they want the Horse Ranch to be well received and to get a lot of positive comments! They have a lot of data to review! Who knows, they may even be making some adjustments to the Horse Ranch based on all of our comments on the Island, ship, and seeds, bugs, etc. So, I say, be happy for the changes we have--finally some more projects to do, and maybe someday more things to make in the flower farm and the bakery, and more projects too. Maybe someday we will be able to put excess or rare crops up for sale too. I'd rather have GGS take some more time with the horse ranch and get it right for ALL players and hopefully bug free. Now that the Architect has 3 farms visit, maybe some day he will come more often too. So, patience, patience, patience, these is yet to come!!! [URL="javascript:void(0)"]8)[/URL]
Travelers helps any coops who want some help for doing projects, the coop maybe not can do with their normal permanent members staff.
Depending on the deal the coop make with the traveller, the traveller jump in and out every time for harvesting the goods for the project, or join in and stay all the time the project run and then leave when the project is done.
- Several players have give you the link to the thread where you can find the travellers.
No, it's awful (
Please, please place the Co-op tree and the Mine on their old places. Now they are too far from farm and it's very uncomfortable to move the screen all the time to see if they are ready to harvest (
And the garage don't need so much attention.
was there supposed to be new co op projects cant see any ?
Edit by PINJO: merged posts, please use edit button
I have to agree I kind of miss my co-op tree. But it is neat to see your tractor.
Although I am excited about new projects, I was expecting to see a hint or something about the horses too...
I liked the flag next to the tree, so I saw them when I was watering & we use the tree wayyyy more than the mine, they should be swapped over imo
What the heck is the garden pump?
Seriously.Do you mean it from GARDEN?
But new projects looks good, we are all so bored to old projects
Had to look again ...yes it says garden pump in Finnish too... (sometimes there is different names....)