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Missions now useless
It used to be that when I won a mission, the certificate payout (before factoring in tractor bonuses) was between 140 and 180. Over the last few weeks I have won and received 17, 24, 43, 48 and 63 because out of 3 to 5 players , only me and maybe one or two others even bother with a harvest.
This means that it now takes me around 3-4 times longer to earn the same amount of certificates as before.
Others must be getting frustrated as well. I honestly do not remember the last time I had all 6 positions filled in a mission. Right now, it is mid day and I am playing an egg mission against one other person. I have harvested my coops twice, and my opponent is still sitting on zero. Here comes another 20 cert win. Last night I was in a room of 3 and a room of 4 then a room by myself. In the first two, I had one other person trying to get their count above 0.
We were told at the beginning of missions that if you did not participate, the game engine calculated your maximum possible output and used that for future matchmaking. With everyone having moved to the “do not try” method, we know that is not the case.
When people harvest zero or a minimum, can you please start actually matchmaking them as if they had a maxed harvest and when calculating the winner’s certificates, can you use that same formula?
I don’t see why I should be punished with low payout for being the only one (or one of two) participants trying to complete the mission as intended.