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Missions now useless

It used to be that when I won a mission, the certificate payout (before factoring in tractor bonuses) was between 140 and 180. Over the last few weeks I have won and received 17, 24, 43, 48 and 63 because out of 3 to 5 players , only me and maybe one or two others even bother with a harvest.
This means that it now takes me around 3-4 times longer to earn the same amount of certificates as before.
Others must be getting frustrated as well. I honestly do not remember the last time I had all 6 positions filled in a mission. Right now, it is mid day and I am playing an egg mission against one other person. I have harvested my coops twice, and my opponent is still sitting on zero. Here comes another 20 cert win. Last night I was in a room of 3 and a room of 4 then a room by myself. In the first two, I had one other person trying to get their count above 0.
We were told at the beginning of missions that if you did not participate, the game engine calculated your maximum possible output and used that for future matchmaking. With everyone having moved to the “do not try” method, we know that is not the case.
When people harvest zero or a minimum, can you please start actually matchmaking them as if they had a maxed harvest and when calculating the winner’s certificates, can you use that same formula?
I don’t see why I should be punished with low payout for being the only one (or one of two) participants trying to complete the mission as intended.
Comments
What this amount to is that I'm not rewarded for what others are not doing. Get it? I don't really.
I digress, though. If you want to take a different route and keep it focused on the game. What might be being said is "the tractor thing sucks, too much work for little nutrition upon the matter". I can't say as I disagree. However, I just don't do missions. I have notifications turned off, they may not. Errantly clicking the yes button and tsk'ing it away.
They may have them on and just cycle through until they get an easy win. My thoughts on that? See my first statement.
And normally I would agree with the above posts about being in missions alone or with only 1-2 others but today every single mission I've been in has been full!
But it doesn't make sense to NOW work the way you describe (doing nothing will give you easily won dung) because then GGBF would have changed it TO this fraudy system, which you's been the in-thing 2-3 weeks ago. I'm place 2-4 always and should stop bothering in order to become number 1?
apparently it was 4:20 before you decided to add your "insight". I'm the one that harvests every single time in every single mission, not the person taking a 0 in most events. Why should I be penalized with a low certificate payout because others choose to do nothing?
You are being rewarded based on the calculated challenge offered by the other players in your mission. I suppose the idea is that if you have actual competition from other players actively harvesting, you earn more of a reward for your effort leading to placing first (or whatever). Whereas if you are essentially only competing against yourself (when other players are not harvesting), there is little challenge to place first and therefore the rewards are less.
In the end their model is their model and I doubt they'll change it anytime soon. It seems to work the way they intend it to.
I did not know this reduced the winner's certificates. Thanks - I'm going to start doing this in protest of getting matched up with players I cannot possibly hope to beat.
I do missions often, probably about 10 a day. I typically play the 4 harvests of an item and then leave it, depending on what is going on on my farm (unless it's dung). This is because I don't stand a chance of beating the big players they put me up against when I win all the time!
If I "hover" and keep the missions in balance by winning some and royally losing others (sometimes by staying at zero), then I stay right around my level of players and it works out. Yup, I play the tar out of a dung mission, and win 99% of the time. But that is how I have my farm set up. That is my strategy. The other missions have started paying out a little better now. So that is good. I actually won corn twice today and got a decent amout of certs.
Just because I win two missions in a row, it shouldn't match me with level 100's all the sudden when I'm a 55 (now 64). I was losing every time they bumped me up to that point, 5th or 6th everytime. You don't make many certs when you come in 5th or 6th every mission (which took losing close to 20 to get me back down to where I had been again)... That is why I changed my playing style, and it turned out great for me. Haven't had any by myself in ages, though many where people did not play. There are multiple reasons for that. I had two I couldn't play in since I had wheat growing. It happens.
Good luck in your future missions!
I was up battling level 120-140 somethings when I had to do that. Which I never ever came close to winning! Best I could ever do was third, and third kept me up there. That is why I lost some many in a row on purpose (over a few days time). It's one big balancing act in missions. Gotta win some, and gotta lose some...
I do use special seeds and humus for co op projects mainly and occasionally for bi-weekly events.
Yes, I am online more than the average person, which is why I have so many, but really this strategy works for anyone. One click, and maybe delaying up to 5 mins for the mission to start is about all I put into them. Sometimes, if my Barns are full of wheat/Cabbage/Corn/WFs, I will plant specials (Corn and WFs) and wait for an appropriate mission. Sometimes specials for Co-op Corn projects run into missions. And sometimes I take a moment to run one round (5 fields worth) of corn or WFs then back to whatever I am doing, just to qualify. Sometimes I don't.
The upshot is, I repeat, you CAN stress about winning, getting as much as possible when you can. Or, you can Zen it. They both work.
Then i have a question for you, what is fair?
I have always thought that if I see a player getting those high amounts that I would try to find ways make my farm produce similar amounts.
I have spent a lot of money (farm cash) and a lot of patience, upgrading it this far and plan on being able to yield almost 10,000 eggs by the time i am done.
The only enhancements i have done is using the library in which i am forced to use gold.
The only thing that should be adjusted is the levels people are playing at such as a level 95 against a level 100 or level 90 max.
But when someone has over 1000 pieces in the first few min in every mission you play, that knee-jerk reaction becomes understandable. And being punished for actually trying (ie. sowing and harvesting during missions) also makes one bitter.
ETA: otoh, when X X is in the mission, you might as well quit, too, because they'll deliver the 1000 pieces at the last second.
The last weeks, I've been sitting on my cow and pig yards day after day, not collecting, waiting, and yet I kept getting only wildflower missions. If ever I get dung, I lose despite full loads. *can't seem to lose properly enough to ever get a winning chance*
tl;dr: like most aspects of this game, it's one of CHANCE rather than skill. I wish we could stop talking in circles over missions (and gold and matching) because the new system made nothing better. But then I'm also talking.
Posting 0 reduces the winners reward by up to half. Ive had it done to me once, not deliberately but because my opponent had fields used up by something else.......my wildflower mission reward for coming 1st and for producing the amount I normally produce went from 25k down to 13k rep points because of it.