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Suggestion: Button to "Send" Ship ☯️

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  • scattman97 (GB1)scattman97 (GB1) Posts: 3
    edited 29.10.2014
    how can you send the ship /boat when you cannot make the stuff as the green van as gone to get ya limes and other items what you need so not only boat is there for 6 hrs you cannot do the stuff anyhow
    scattman97 @ en 1
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 29.10.2014
    Well scattman97, there is an answer to that!

    READ the forum!!! Keep an eye on the Official Announcements constantly and read all posts of Latten/Nafaru!
    It has all been mentioned in the Official Announcements. And Benny Buddler's truck (the green van) had a timer on it, so one could have known the truck would leave 2 days after the island finished.

    Do your reading and you will be informed accordingly! ;)

    And in case you are afraid to forget about something, just use an alarm clock as I do. I reminded my coop-members 8 hours before Benny would leave, to trade their shells in time!


    Sig designed by farmerjohn 22 (US1). THX!!

     

  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 29.10.2014
    Latten wrote: »
    This isn't planned at the time being. The boat will automatically go once it's completed, but until then, you'll have to wait for its departure. Maybe we'll change it at one point, but for now: No, this is intended as is.

    Mr. Latten, presuming you are responding to my post, it makes me wonder if you really mean what you said. Is it really intended as it is?

    Is it intentional, that the Island event lures players into a trap, which slows their progress down without providing any advanced warning and any solution afterwards?
    Is it intentional design that players should pay penalty in terms of lost proffit from the boat for just starting island event tasks?
    Is it intentional to force players into playing Island event every time after they played just once, or pay the penalty of slowed down boat for the rest of their game?

    Let me repeat myself. It's ok that the boat cannot leave when all 4 slots are not filled as in "non-island" version.
    It's not ok that the boat cannot leave due to unavailable event produce, and especially so when there is NO Island event running to provide needed comodities. Unless it really is intentional to punish players for being so silly and starting the Island event before reaching at least level 50, or starting it at all.


    Figgure that one out.
  • edited 29.10.2014
    http://en.board.goodgamestudios.com/bigfarm/showthread.php?117999-Update-August-14th-Greenhouse-and-Ship-V2-Discussion&p=1366659&viewfull=1#post1366659

    That is a link to a nice, comprehensive post by Nafaru regarding this issue and the plan with the "greenhouse to ship to horse area" cycle. Everything related to the Island works well for more established players. I think that was the GGS goal - to keep higher level players interested in the game once they maxxed out their main farms. It also provides some fun for lower level players. Unfortunately, we are accustomed to more easily attainable goals. I agree that it would be encouraging to offer concessions, and I personally would encourage lower level players to focus on their main farms until at least level 50, and wait to play the Island later. It will be back.

    However, if you look at the ship as a bonus that you get a couple times a day, and a bigger bonus if you can send it full - right away - so you get in an extra shipment, it's not a bad deal.

    I am not a heavy gold user, but have been playing the game for a good while now. It has been fun for me to see the changes. I do see more bonuses and incentives for gold use, but I understand that profit is the GGS goal, as they are a business. Some of the last prizes for the Island were unattainable without gold use. It was still possible to finish the island without gold though. And, it is still possible to send the ship without greenhouse goods - just not right away - for most everyone.

    This whole game is all about balance. I love the strategies. Enjoy the game for the challenges it brings and the advancements and achievements you have made.

    This thread was well done, Kamilcom. You had a valid concern and offered a solution. The moderators responded quickly. It's good to have an answer right away, even if it's not what was in your proposal. I would encourage you to continue to bring up suggestions for improvements and advice, and to read the forums regularly. That's how we all learn and attain more insight with this game.

    Thanks!
    AlabasterGamer @ us 1
    Co-op Farmers first
    Farm friends: 0 :P
    images?q=tbn:ANd9GcSH_s_MDFGI2OdmvsN2v_hzeRO69N-kQxkOTpmNyu6Kfz97b-11
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 29.10.2014
    http://en.board.goodgamestudios.com/bigfarm/showthread.php?117999-Update-August-14th-Greenhouse-and-Ship-V2-Discussion&p=1366659&viewfull=1#post1366659

    That is a link to a nice, comprehensive post by Nafaru regarding this issue and the plan with the "greenhouse to ship to horse area" cycle. Everything related to the Island works well for more established players. I think that was the GGS goal - to keep higher level players interested in the game once they maxxed out their main farms. It also provides some fun for lower level players. Unfortunately, we are accustomed to more easily attainable goals. I agree that it would be encouraging to offer concessions, and I personally would encourage lower level players to focus on their main farms until at least level 50, and wait to play the Island later. It will be back.

    However, if you look at the ship as a bonus that you get a couple times a day, and a bigger bonus if you can send it full - right away - so you get in an extra shipment, it's not a bad deal.

    I am not a heavy gold user, but have been playing the game for a good while now. It has been fun for me to see the changes. I do see more bonuses and incentives for gold use, but I understand that profit is the GGS goal, as they are a business. Some of the last prizes for the Island were unattainable without gold use. It was still possible to finish the island without gold though. And, it is still possible to send the ship without greenhouse goods - just not right away - for most everyone.

    This whole game is all about balance. I love the strategies. Enjoy the game for the challenges it brings and the advancements and achievements you have made.

    This thread was well done, Kamilcom. You had a valid concern and offered a solution. The moderators responded quickly. It's good to have an answer right away, even if it's not what was in your proposal. I would encourage you to continue to bring up suggestions for improvements and advice, and to read the forums regularly. That's how we all learn and attain more insight with this game.

    Thanks!

    Very good post! Totally agree! THANKS!

    This game is indeed full of challenges, difficulties, brainteasers, etc. ... as a game befits. Love to figure out all the different strategies and to carefully overthink every step before taking them (using as less gold as I can)! ^^


    Sig designed by farmerjohn 22 (US1). THX!!

     

  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    edited 29.10.2014
    Thanks Alabaster for the link.

    My point is rather clear: Island with its results for the boat is not a challenge for level 30, but a rip-off in terms of game economy. No gain, just loss. Without warning. Whatever Nafaru and others may add to that, trying to justify the development for much higher levels, it doesn't change anything on this simple fact, that it's a rip-off for level 30. It doesn't "seem" as set back, it simply IS A SETBACK. I suppose with a bit of fresh view nobody should find it difficult to recognise that. No need for political correctnes here, just call it what it is. Be honest.

    So this messed the boat and the best advice for those below level 50, or maybe even a lot higher, would be "don't start the island, cause it will cost you". Btw pretty much everybody would agree with above advice, which gives out the tale quite plainly.

    Now if there is a good will, the solution is still simple. Give the players a button to lock the island slots in the boat, maybe till they start next island event again, maybe limit the use of this button bellow certain level, like bellow 50 ....... many different details how to go about sorting this mess out ............ if just a bit of good will and common sense is there ........

    Another solution from players point of view is just to close the account down and start afresh, without Island obviously. Or quit playing completelly.

    To say the least, all this mess certainly does not encourage me to continue playing. And believe me, it's not becouse I don't like challenges. What I don't like is the fact that players are in a way being tricked into this trap. Which I find dishonest and quite disgusting, even though it happened just in a game. It's like saying "eat this sweet tasting candy" but not telling you that you will vommit for two months after you've taken it.
  • The Back 40 (US1)The Back 40 (US1) Posts: 25
    edited 29.10.2014
    I agree with Kamilcom. I would of NEVER opened the island event if I knew I was going to lose the ability to send the ship off every 5 hours without items from the greenhouse on-board. Besides the fact that the island event keeps my building slot constantly occupied. I had suggested that we be offered the chance to open a second building slot, for gold of course, like they offer in Goodgame Empire. That way when something finishes you have your next item waiting to build and don't have to babysit the game to make sure and be there the minute something finishes building.
    I would prefer the option of choosing to send my ship off with 4 items for less benefits than having to waste, imo, my time with the island event every month. I am lvl 56 and would rather concentrate on building my 3 farms on this side of the ocean rather then having to send mass amounts of money and time over to the island to gather a few seashells so I can send off a full ship.
    This is just one farmers opinion.
    Happy farming and good gaming to all!
    The Back 40 @ us 1
  • Wes2152 (US1)Wes2152 (US1) Posts: 4
    edited 02.11.2014
    The island is no more then some kind of a scam ! plus I had over a million shells to buy seed came home from work after two days(thats right not all of us can log in every day) and even the shells were gone !!!

    Never never again am I falling for this Island think again !
    I send a lot of money on this game and about to give up on it.
    And this lame horse gee dont get me started on that !
    Wes2152 @ us 1
  • BigT4 (INT1)BigT4 (INT1) INT1 Posts: 21
    edited 03.11.2014
    Sorry Mods ... I agree with the above.:(

    I did island first time around ... then worked out how much it cost ($ and gold) only to have it all removed and be left with shells and tropical fruits I can do nothing with (below a certain number as dictated by the good Captain and Benny).

    So ... When island came back I did not start building I collected $, oranges and grapes from the balloons, planted then sold oranges or whatever else I collected ... (a very boring chore I set myself).
    And all the while the Captain sits in port with 4 holds full ... and when he eventually leaves there is no loading bonus.X(

    I am not pointing fingers here ... my personal impression is that the Island does not work for me (and others apparently) ... where GGS go with this ... is up to them.

    As an aside ... has anyone else identified the (poor) cost benefit ratio of using intensive training for their gee gee? :S
    BigT @ WWW 1
  • NissePlutt (SKN1)NissePlutt (SKN1) Posts: 48
    edited 03.11.2014
    The boat thing is not really fare to the lower level friends. In my cooperation we have some low level members. When the boat comes to them with request for things that they even don't have yet... they get upset. For exampel - one member is at level 32. He's got a request for Peaces. He has just got the gourmet ranch and are struggeling with the buying stuff and gather money for it... and upgrades and so.

    The boat comes (as i said) with request for stuff that comes with the level. But my friend said that some new stuff he got announced, - he couldn't go anyway until next level.... and the boat asks for the stuff...

    What is the settings for stuff the boat asks for would match the items that the farmer actually have on the farm instead of "now you come to level 32 and therefore you must deliver peaches also".
    When the farmer has bought the peach garden - then the request could come - not before.

    And about giving the boat captain what he wants.
    I don't like the horse farm much, so i don't care much about the shoes.. but i like the normal dollars, so when the capitain asks for fruits, i only give him the lowest amount of it because then i can give him every time - and therefore get the boat more often...

    Edit by PINJO: merged posts, please use edit button
    NissePlutt @ skn 1
  • quaraguequarague Posts: 2
    edited 19.01.2015
    Before I hit level 30 the ship only had 4 spots and most of the time when I logged in I could fully load it and thus get another ship after 6 hours. Then I hit level 30 during the last few days of viking island challenge and it suddenly started also demanding green house fruits. Even the lowest demand is for quantities way out of reach for some with a level in the 30s. Now the viking event is over, you can't even buy the seeds anymore but the ship is still requesting green house fruits. Thus I can never fully load the ship and always have to wait the full 12 hourse for the next one. In practice this means I only get one ship load per real time day instead of two. As the ship pays much better than selling the goods directly this means the daily revenues of my farm where almost cut in half. Once I get the bakery up and running I can probably partially compensate but nevertheless shipping became worse because I levelled up. That is bad design. A simple way to fix that would be to give players the option to send the ship off whenever they want, whether it is fully loaded or not.
    quarague @ en 1
  • mema2.7 (US1)mema2.7 (US1) US1 Posts: 13
    edited 10.06.2015
    at some point it would be helpful for there to be a "send ship" option so that it doesn't stay for the entire time but would still require the same time before it returns.
    that might make it a bit fairer??
    mema2.7 @ us 1
  • Data King (US1)Data King (US1) US1 Posts: 7,897
    edited 10.06.2015
    I agree with jaystar in being able to help fill other members boats so it can be sent away, or like suggested a pass/send any time button.

     Need help check CrazyBigFarm
  • ned (AU1)ned (AU1) Posts: 16
    edited 14.06.2015
    I would love a send button for the ship partially loaded as I cannot financially afford to do the themed events anytime soon and im sure there are many players out there like me who where not on the forums at the time of the initial event and entered blindly not understanding the full ramifications checking out the island was on our ships
    ned @ au 1
  • Mirco7 (NL1)Mirco7 (NL1) NL1 Posts: 8
    edited 12.07.2015
    :(

    I'm pretty new to the game, and the load of ship does create problems that could be solved.

    I recently played an island game (Sugar stuff). So when the game finished, the remainder of products and seeds could be used for the ship. Also the remaining money can be used to buy exotic seeds on the market.

    But when the money is gone, all exotic seeds, plants and products are gone, the shipping list keeps asking for these goods. I would'nt mind to buy seeds or products if I could. But without money there's simply no way to load the ship completely. I have to wait 12 hours between ships. And as the load is payed with horseshoes, the performance of the horses is affected too.

    A send button could solve this problem.
    Mirco7 @ nl 1
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    edited 12.07.2015
    It's all part of the strategy of the game. If you're filling those last two spots, make sure you send the minimum amount possible, that way your fruit will last longer. And humus in the greenhouse, to get as much as you can from your seeds.
  • Raven68 (US1)Raven68 (US1) Posts: 101
    edited 12.07.2015
    Jiesta wrote: »
    ...First you should make yr main farm strong and stable enough to make a lot of money; only then one should purchase the gourmet-farm, making this one as strong as the main farm and only then purchase the flower-farm, a.s.o.

    Look at the theme-events, they are there to teach you that for every level there is an event and you should not play an event before you reached that level and/or do have build up enough skills, farm dollars or goods for it. Otherwise you will jeopardize your 3 permanent farms, which are the most important features carrying everything else in the game!
    f.i. I never ever started the Farm Specialist degree of a theme-event, before I was sure I could do it.

    This last big event (which is clearly a chain of smaller events all linked together) is obviously mend for the highest level players, who do have so many millions that they can afford playing it. We have all been warned in time before it started, once you read the teasers well, one could have known what to expect.

    The lower levels should just have some patience until they reach the moment they can easily play this big event, without jeopardizing their other 3 farms and without bleeding to much farm dollars. They should remember that all the high level players once started and once have been on their level, played this game for over a year now, without the island event, so they had (and took!) the time to build up their farms strong and stable. The island event (and all following links in the chain) is there for them: the highest levels.

    If all the challenges would be taken out, just to make things easy for some players - this would take out the very backbone of the whole game!

    I do understand how easily one can be lured into playing a new exciting event, and how difficult it is to be patience, and how tempting it is to try out the new updates ….
    But: then again: this is the whole strategy of the game: being patient and doing the game step by step, think and rethink every step, check and double check every movement, plan ahead (even if this means you decide not to play an event yet – and this may turn out to be your best decision ever!).

    Once you will all be able to play the island event and all sequals, once you will all reach that level; just be patient and try to build up your 3 permanent farms as strong as possible until you do!

    Happy farming!^^...

    Bravo, Jiesta, so well said! This game is richly complex & the timing of each event/action has been calculated by the designers. It requires Patience & Planning, as Jiesta pointed out. Just because you can start something earlier doesn't mean you should - that is part of the strategy of this wonderful game. Nay to the send button on the ship.
    Raven68 @ us 1

  • Data King (US1)Data King (US1) US1 Posts: 7,897
    edited 13.07.2015
    I agree with both Raven and Jiesta. What I would like to see is away to increase the basic 4 items, making them the same as the last 2 boxes or spots.

     Need help check CrazyBigFarm
  • Mirco7 (NL1)Mirco7 (NL1) NL1 Posts: 8
    edited 16.07.2015
    DuffyPoo222,

    You see this as a strategy, but with an unknown time the new island is launched, it isn't possible to maintain a strategy. OK, I could release the standard amount, but in the end the problem is the same. And I use humus in the greenhouse when possible.

    So apart from changing the maximum amount, there's no difference.

    Raven683,

    I can see the whole picture, and yes, maybe I will be patient for another 100 levels.

    In the end this game is a commercial project. And thus saying it is strategy and being patient is an argument for a company that makes money with it. It is not being patient that pays the company. And when you buy stuff (here gold to please the not being patient), you expect something in return.

    For a customer, this is a key to decide when to leave the game. For the company when to please the customer.
    Mirco7 @ nl 1
  • Deannaf (US1)Deannaf (US1) Posts: 1
    edited 21.07.2015
    Hello,

    I have an idea for the ship....I wish there was a "send away" button for when you don't have all the items requested. That way you don't have to wait the 5 hours before it leaves and 5 hours for it to return. What do you think? ?(
    Deanna
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 21.07.2015
    that has been addressed numerous times, wish it would happen but seems like it never will
  • caz5342 (GB1)caz5342 (GB1) Posts: 32
    edited 23.07.2015
    I agree I did not have enough wheat but had to click on the ship first to tell me I needed it and the timer set running and guess how long the wheat will take to grow yep 6hrs but I shall be short approx. 10 secs so wont be able to fulfil that one lol xxx
    caz5342 @ en 1
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    edited 23.07.2015
    caz5342 wrote: »
    I agree I did not have enough wheat but had to click on the ship first to tell me I needed it and the timer set running and guess how long the wheat will take to grow yep 6hrs but I shall be short approx. 10 secs so wont be able to fulfil that one lol xxx

    Buy it. :) I was just 28 cabbage short. The timer starts ticking down...or should..whether you click the ship or not.
  • Mackie07 (INT1)Mackie07 (INT1) INT1 Posts: 1
    How do I get the ship to take 893 products? It doesn't work after 800...any suggestions.
    Thanks from a rookie.
  • How do I get the ship to take 893 products? It doesn't work after 800...any suggestions.
    Thanks from a rookie.
    @mackie7 (US1)  You have 2 level 2 barns with 250 storage each & a level 3 farmhouse with another 300 storage, that is what makes up your 800 limit.  If the ship is asking for amounts higher than 800 it means that either your barns or your farmhouse has an upgrade available that you have not yet done.
     
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 32,661
    edited 19.12.2015
    How do I get the ship to take 893 products? It doesn't work after 800...any suggestions.
    Thanks from a rookie.
      Is the ship asking for 893 products, but you can only supply 800?  You probably have insufficient storage capacity and need to increase your storage by upgrading your barns and/or large farmhouse on your main farm.  :)

    EDIT:  Scissors beat me to it! :D
    Post edited by farmerjohn 22 (US1) on
           
  • CrazyArthur (US1)CrazyArthur (US1) US1 Posts: 79
    edited 21.06.2018
    No more button for the ships please, there is too much buttons already, really annoying how many times we need to push buttons in this game. We should have less buttons everywhere in the game. When we want/need to collect, why not just collect it without having to push a button again to collect?
  • TMKC (IN1)TMKC (IN1) IN1 Posts: 939
    There is a reason why the boat waits for 6 hours .... 

    No such button should be added.




  • artful (US1)artful (US1) US1 Posts: 6,496
    What makes the most sense is to strongly advise players NOT to open temporary farms until their levels and capabilities are a certain level.
    .


    Hate coops but missing out on the benefits?  Check out "Hearts of Gold," the non-coop coop -- we leave you alone to farm your way.  No donations or group participation required.

    https://community.goodgamestudios.com/bigfarm/en/discussion/158239/just-want-to-be-left-alone-to-farm-in-peace-us1-hearts-of-gold

  • The icon in the title of this thread, indicates that it has already been responded to by the team. - In this case, the suggestion was rejected:

    9. Send away partially loaded ship - This affects the core loop of the feature and won't be altered




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