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Mismatched Missions - Unfair?

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Comments

  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 24.02.2019
    @gizmo22 (AU1) similar thing happen in real life, like top team coming close to final will intentionally lose a match if it will bring a lower team into the final and push a stronger team out.  I know I have been in teams that do this, it is not wrong it is using tactics to your advantage, you regularly see top team that are already in final, take out their good players if they are against a team that is just out of the final to let them win so as to get in the final knocking stronger team out.  Excuse is always we are resting our good players for the finals, NOT true. 
  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    edited 24.02.2019
    This is something GGS should address because I have connections in other coops where the person told me its a deliberate ploy to 0 post competitors to reduce their scores. As a coop leader I cannot imagine myself ever encouraging something so pathetic but its obviously a glitch in a rewards system and there are people out there exploiting this glitch. Im not overly competitive, I don't push event participation or have expectations of team mates in regards to rep point totals, donations etc but when you have your farm set up with specials or library books for high scores only to get deliberately 0 posted its frustrating. 

    Yes , we must be getting the whole RPS and not 30 percent of the original RPS .
    And between yes i too have done it to the big gold buyers  :'( .
    Post edited by Rocky123 (IN1) on
  • mahongli (AU1)mahongli (AU1) AU1 Posts: 12
    on AU server it happens a LOT where 5 other harvest 0 @Southern (US1)  it is a tactic they use to bring down some player who do a lot, more so the case if they KNOW they are not going to win   This is why solo and missions where all others do 0 should be 100% not 0%.  EVERY other competition world wide considers a forfeit as a win to the one that turns up, not a loss as is done here.  But the formula as we have been told is not working as it suppose to anyway, so there are really 2 issues to be rectified

    This tactic is a VERY good tactic, if enough players do it,  should not be able to. as it really is not fair on the player who does harvest.  I for 1 do a lot of 0 mission as I know how it will effect the player doing lots if the rest do as well.  I am not saying what I do is right but until GGS fixes it I will continue to do it and more will as well until the golders get sick of getting missions equivalent to solo..  I try to tell as many as I can, if you cant win do 0.  If the formula was working how it is suppose to this would not happen

    I can imagine at Wimbledon tennis we have a odd number of players, so the player who draws the bye first up you are knocked out without even going on court and latter in tournament your opponent goes out injured and can not play, so sorry you lose as you opponent is not showing up,  or in football ( actually any sport), 1st teams against last, last know good chance not to win match so lets not show up then top team will also get a loss and may force them down the ladder.  This does not happen as solo as in the tennis, is considered a win and in football does not happen and forfeit is also considered win
    The tactic of deliberate zero posting to drag down another player's score is, at best, infantile, at worst, I'll allow others to make up their own minds on that. 
    Players that justify this behaviour, and compare it to how professional sports teams behave as a means to justify their behaviour, shows a certain mindset that, quite frankly, is on the nose.

  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    I cant imagine ever doing something like that Rocky. The golders are annoying no doubt but mixed in with them are players that have the 20 cowsheds, 30 chook/duck coops, and many fields so why would I stoop to that level just because I can't win? There's still rep points to be had for 2nd, 3rd, 4th place and I see that tactic (when its done DELIBERATELY as a strategy) as childish behaviour.

    The resting players and throwing matches to fix a competition (in the real world) in your favour does happen but if it was admitted or proved to be deliberate everyone would label them as cheaters and reputations would be ruined. That behaviour doesn't halve the prize money of the winner though like it does here so its a bit different.

     I think Byron would be whistling a completely different tune if it was a mission he was powerful in and everyone posted 0. Luckily for him I won't lower myself to such a level so anyone up against me in a mission can be assured I will post something (except pigs, I don't have any stys on my farm).  
  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    edited 24.02.2019
    I cant imagine ever doing something like that Rocky. The golders are annoying no doubt but mixed in with them are players that have the 20 cowsheds, 30 chook/duck coops, and many fields so why would I stoop to that level just because I can't win? There's still rep points to be had for 2nd, 3rd, 4th place and I see that tactic (when its done DELIBERATELY as a strategy) as childish behaviour.

    The resting players and throwing matches to fix a competition (in the real world) in your favour does happen but if it was admitted or proved to be deliberate everyone would label them as cheaters and reputations would be ruined. That behaviour doesn't halve the prize money of the winner though like it does here so its a bit different.

     I think Byron would be whistling a completely different tune if it was a mission he was powerful in and everyone posted 0. Luckily for him I won't lower myself to such a level so anyone up against me in a mission can be assured I will post something (except pigs, I don't have any stys on my farm).  
    I edited that post .I never did that to any normal player , only against huge goldies .
    But yes it will be nice if it is fixed because there is not large competition anymore in CC's and i dont do that shelving at 0 to anyone else now .
    Post edited by Rocky123 (IN1) on
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 24.02.2019
    It is easy fixed as I said all GGS has to do is correct the formula and then doing 0 would make no sense at all.  solo should be 100%, if only 1 player harvest it should be 100% and the formula should be corrected to what they said it is for the last couple of years, this fixes everything.  

    BUT GGS HAS FAILED TO RESPOND OR TELL US ANYTHING REGARDING THIS


    @WascallyWabbit
    Post edited by Dark Underworld (AU1) on
  • mahongli (AU1)mahongli (AU1) AU1 Posts: 12
    It is easy fixed as I said all GGS has to do is correct the formula and then doing 0 would make no sense at all.  solo should be 100%, if only 1 player harvest it should be 100% and the formula should be corrected to what they said it is for the last couple of years, this fixes everything.  

    BUT GGS HAS FAILED TO RESPOND OR TELL US ANYTHING REGARDING THIS


    @WascallyWabbit
    Keep silent, and let people think you are a fool.
    Open your mouth, and prove them right
  • artful (US1)artful (US1) US1 Posts: 6,617
    edited 24.02.2019
    It would have to be really organized for this to happen a lot, though, wouldn't it?  And how could GGS change this without penalizing players who have no choice but to post a 0? I find myself in that situation a lot when my stackmaster has run out, and I can't harvest the next whatever -- for example if the next mission calls for milk and my sheds are in production. I'd be forced to use gold if I were made to harvest.  There are so many ways the CCs aren't fair. This just seems minor in comparison.
  • rie22 (US1)rie22 (US1) US1 Posts: 361
    Everyone assumes that gold is always being used. there is the special feed as well being used. I use the special feed a lot.  I plan ahead and lay out a ton of ducks, chicks cows ect.  I'm in a small coop, I don't play a lot of missions anymore but I enjoy doing missions sometimes during coop event.  I shelve a lot of missions and people at much lower levels beat me all the time. Do I come in here complaining with poor sportsmanship...NO I do not.  In fact I lose most my missions.  Lets face the facts here, those who spend money on gold pay for this game and without them there would be no game for everyone to play.  So, play your missions, enjoy yourselves, win some prizes and stop complaining so much about what you do not get. Try watching the upper players a bit. use that special feed.  Wait for people to go out in a mission and pounce.  These are all great strategies.  Use them and have some good sportsmanship. 
  • Exxy (INT1)Exxy (INT1) INT1 Posts: 2,602
    @rie22 (US1)

    That is spot on and 200% right :)


  • It is easy fixed as I said all GGS has to do is correct the formula and then doing 0 would make no sense at all.  solo should be 100%, if only 1 player harvest it should be 100% and the formula should be corrected to what they said it is for the last couple of years, this fixes everything.  

    BUT GGS HAS FAILED TO RESPOND OR TELL US ANYTHING REGARDING THIS


    @WascallyWabbit
    @Byron Longford (AU1) Please don't shout, I am neither deaf nor blind, regular text is sufficient. :p

    The reason we have not posted a further update is because we do not have one yet. The team all have assigned tasks to work on & its not always easy to get something to jump the queue, but the CMs did get the balancer to look at it & he did agree that it does not appear to be working as intended, so he has to now get the producers ok for it to be worked on, which will all depend on whether it is a higher priority than their current task. Personally I agree with you that it is an important thing to get fixed, but we don't make those decisions & we also don't know what would be delayed by switching resources to this, it may even be something else that you think is very important. We are doing all we can to keep it on the table & will let you know when there is any news.
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 25.02.2019
    @WascallyWabbit Thanks for update, I don't understand really how it could take so long.  This obviously has been an error created long time ago, it has been agreed by numbers guy @Marowit agreed by balancer GGS that not working as intended. Therefore it should be highest priority as it has been wrong for the longest time over 2 years, fix should be immediate   Myself this does not effect me as I do not do missions although if corrected that would probably change but it does effect low level players a lot, which is why it is suppose to work as designed.  Please also pass on to balancer and numbers people that when they fix the formula to also look at solo and mission where only 1 player harvest that they get 100% not 0%.  Full explanation why:

    https://community.goodgamestudios.com/bigfarm/en/discussion/comment/4051108/#Comment_4051108

    and

    https://community.goodgamestudios.com/bigfarm/en/discussion/comment/4047726/#Comment_4047726

    and 

    "Another problem with the formula that they have as what is suppose to be, is last get 0% rp. This means if only 1 person harvest and the rest do 0 it is considered as 0%, if it is equivalent to solo or solo then that single person should get 100% not 0% (as per any sporting event, if the opposition don't show up, it is a win not a loss recorded to your name) and last should get at least 10% not 0, just for not doing a 0 harvest (if a team shows up and compete usually gets 1 point in sporting events compared to someone does not show get 0 points)"

    There are players using this a strategy to get high players same as solo RP by the other 5 players doing 0 harvest, I know I am 1 of them...lol  I am not saying I should but it is not fair to those who harvest and nobody else does.
  • I cant see how it would be right to penalise people who sometimes have no choice other than to end up with a zero mission, when we get back to back milk missions, back to back egg missions etc.  It is different with field based - no mission crops take more than the 1/2 hour, but stable based missions - well sometimes you just dont have the stuff ready.
  • artful (US1)artful (US1) US1 Posts: 6,617
    I don't think it's fair to penalize at all. Sometimes you have to walk away from field crops, too, if you need cabbage or wheat for other events that are running simultaneously. 
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 26.03.2019
    I don't understand who said players are being penalised for doing 0 harvest, you just get 0, but a player who does minimum harvest should get 10% not 0% and a player who is only 1 that harvest get 100% not 0%, otherwise they may as well have been solo mission, also as I demonstrated with 5 players they could get together a disrupt the CC by putting on stacker and just post 0 ,0,0,0,0, for an entire hour.  Meaning everyone gets solo mission who they come against in the hour, destroying the RP rewards.  They can do this 3 times a day ruining the CC all together.  Then if 20 players on 1 server did this they could destroy the cc easily.   I did this to show how unfair, this current set up is and how unfair, the formula as it is said to work is wrong.  A lot of players got upset with me as I knew they would, but it proved my point, that the formula as it stands now and the model needs fixing.
  • Another oddity to add - I've just played a dung mission, with my tractor running, and I put everything in, cows, donkeys, chickens, goats - the lot, but got less rp than I would have if I'd played a milk mission and therefore only had my cows in.  Boosters were the same - comparing 1st place with 1st place and at least 4 active players - something isn't quite right there.   @mods please can you ask the balancing guys what gives with that one.  Thanks,
  • Exxy (INT1)Exxy (INT1) INT1 Posts: 2,602
    Its a strategy game

    Different ressources gives different quantities of RP

    I'll post my whole strategy for CC, in a different thread , maybe there will be things there, that could interest you




  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    edited 27.03.2019
    I don't understand who said players are being penalised for doing 0 harvest, you just get 0, but a player who does minimum harvest should get 10% not 0% and a player who is only 1 that harvest get 100% not 0%, otherwise they may as well have been solo mission, also as I demonstrated with 5 players they could get together a disrupt the CC by putting on stacker and just post 0 ,0,0,0,0, for an entire hour.  Meaning everyone gets solo mission who they come against in the hour, destroying the RP rewards.  They can do this 3 times a day ruining the CC all together.  Then if 20 players on 1 server did this they could destroy the cc easily.   I did this to show how unfair, this current set up is and how unfair, the formula as it is said to work is wrong.  A lot of players got upset with me as I knew they would, but it proved my point, that the formula as it stands now and the model needs fixing.
    Lol destroy CC easily ? What if i spin and make 10 to 15 million RPS from wheel instead of playing ?
    And what if 5 players decide to start stack at same time and make sure there is someone to put up anything above 0  :D . I never start stack alone , have atleast 2 or 3 friends with me who can post something for me and i will also post something for them the 1 or 2 hours i play CC during some days .

    The formula will be fixed but dont do such kind of things  :o .
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 27.03.2019
    We did organise a group last CC and got the response we were expecting.  We only did it once and there was out rage, and we only did it in the last day.  So imagine if what would happen if we did it for an entire CC, 3 times a day.  ouch!!  yes you could still spin the wheel, but not everyone can spin the wheel every time. 

    Not saying we are going to do it again, but it can be done the way the formula is ATM and the way the model is for how it is suppose to work.    I am just letting GGS know what it should be so as to stop this from happening, try to get it fixed right instead of getting 2 fixes.  I just hope they listen... LOL not likely to happen as their maths and logic has been shown to be flawed time and time again
  • stef7 (US1)stef7 (US1) US1 Posts: 460
    edited 10.04.2019
    I had to post this for my mothers game. [Reference to modding of another person's account removed]

    Can someone tell me how it is fair for someone like her who is at a low level to get paired only with high level players for missions????

     Why should she even bother?


    Post edited by WascallyWabbit (FormerMod) on
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 10.04.2019
    This has been a complaint for a very long time.  I have been fighting for low level players.  GGS is suppose to have a formula for where it is better for low level players to get more RP if they are against high level player.  This formula has been admitted by GGS not to be working correctly.  Here is link for the entire thread that has been going for YEARS.


    https://community.goodgamestudios.com/bigfarm/en/discussion/38737/mismatched-missions-unfair#latest
    Post edited by Dark Underworld (AU1) on
  • stef7 (US1)stef7 (US1) US1 Posts: 460
    This has been a complaint for a very long time.  I have been fighting for low level players.  GGS is suppose to have a formula for where it is better for low level players to get more RPP if they are against high level player.  This formula has been admitted by GGS not to be working correctly.  Here is link for the entire thread that has been going for YEARS.


    https://community.goodgamestudios.com/bigfarm/en/discussion/38737/mismatched-missions-unfair#latest
    thank you I know just felt I needed to point it out again as there is no way someone with a small farm 2 ducks 2 chicken can even think of winning a mission when everyone 3 to 8 times higher.

    Come on GGS you want new player then make it so they can play and have a chance. 
  • SuzyQ22 (US1)SuzyQ22 (US1) US1 Posts: 1,475
    This mission is so out of wack that I collected only a few goat sheds and stopped because I was with all extremely low players for this mission.  I decided to bow out and let them all battle it out for themselves to see who would win.  I don't know who won because it is over now as I type this post.  I sure would have liked to get all those certs I could have in this mission, had I played it out.  Those updates to the machines have eaten up all my certs, lol.  

    Please GGS would you fix this problem?  These lower level players had zero chance against me.  I would have kicked them all like soccer balls to the summer games fields if I had stayed in it. 







  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    But, as you suggest, the whole point of missions is to earn certificates and RP and, had you come 1st, their winnings would have barely changed. They would have still got the same for what they harvested and their placement bonus would have been only 10% less.
    Unless you are obsessed with winning, I don't see this "mismatching" as much of a problem.
    and also, I am frequently beaten by players of half my level because they spend gold and I don't
  • SuzyQ22 (US1)SuzyQ22 (US1) US1 Posts: 1,475
    LOl, @Uncle John (GB1)  Yes, all true above, but all I saw was a chance for each of those players to really battle it out and see who could win.  I would have stomped on them, lol.  I do think these missions need to be more balanced to keep players interested in doing the missions.  I think that would help alot, especially when it comes to those who play the CC.  I only do missions when I need certs, or play an occasional CC with a random coop.  But, now I really need those certs to keep upgrading the newest level on each of the machines in the garage.   Upgrading by importance of course, like the transporter is done, bakery is done, so on and so forth.  Liking those certs right now.  :smile:
  • Blue Denim (US1)Blue Denim (US1) US1 Posts: 5,253
    edited 03.05.2019
    Well I see that after all this time  I was right all along bout the Missions not being fair, I got grief from others bout it before , but hopefully this problem will be fixed, If not then shame on the Game Team for not making this game Fair for Everyone, but if they do indeed Fix the problem then Bravo to the Game Team instead, only time will tell I guess which way this will go, hopefully sooner then later.
  • case001 (US1)case001 (US1) US1 Posts: 14
    i am a lvl 64 i go in a mission against lvl 200.s ....This is nutty the way good game farm does this,, It should br lvl,s closer to each other going at it in the mission,s
  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 19.06.2019
    Totally agree with you 100% and I am nearly level 500. This has been said for a very long time.  There is SUPPOSE to be a formula that if working correctly that you get more points if you are against players that do a lot larger harvest than you.  But this is not the case.  Here is thread of discussion here you can see how long and how many players have said the EXACT same thing.

    https://community.goodgamestudios.com/bigfarm/en/discussion/38737/mismatched-missions-unfair/p1
    Post edited by Dark Underworld (AU1) on
  • case001 (US1)case001 (US1) US1 Posts: 14
    the goodgame company was cutting jobs than they got bought out , i see the half idiots have not changed after being bought out
  • CathyD (INT1)CathyD (INT1) INT1 Posts: 958
    My farm is level 109.  I was in a mission today with players much higher than that (I don't care, really about that).
    Also in the mission was some poor level 13, trying to collect eggs from one little level 1 chicken coop, that I couldn't even sparkle for them, because level 13 is too low to accept sparkles.  Please, no one can tell me that something that farmer did put their farm in league with level 109 +.  :(
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