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Suggestion: In-game Server Clock

AdomDominAdomDomin Posts: 16
Hello there Dev.

Just a quick suggestion...

When it comes to doing activities with fellow coop farmers, starting coop project and so on, in-game clock display would help us a lot. In addition, to set up meeting time or managing coop projects between players, IMO, it'll be more convenient with displayed server time.

Thank you
Post edited by AdomDomin on

Comments

  • wahaj23wahaj23 Posts: 592
    edited 30.04.2014
    Can you please elaborate? I can't follow your suggestion.
  • AdomDominAdomDomin Posts: 16
    edited 30.04.2014
    wahaj23 wrote: »
    Can you please elaborate? I can't follow your suggestion.
    I'm sorry.
    Almost every MMO games have 'in-game server-time' displayed while you play right? I'm not quite sure what is the term for it, 'local time server'?
  • PINJO1986 (NL1)PINJO1986 (NL1) NL1 Posts: 1,852
    edited 30.04.2014
    Why do you want this? I don't get why this should be here. Then you get the German clock in your game, and then what? You can also put a German clock on your desktop, then you got the same as what your asking for, or am i wrong?
  • AdomDominAdomDomin Posts: 16
    edited 30.04.2014
    I did say, I'm not sure what's the term for it, right? What I suggest is an in-game clock based on UTC/GMT clock, or maybe server's local time if you want to call it that. Not my local PC :huh:, but the server.
  • DAC99 (NL1)DAC99 (NL1) Posts: 56
    edited 30.04.2014
    Interesting idea, especially for the international server. This way you have a GMT time that everyone in the co-op can see, makes it easier to make appointments about starting times for projects. You just have to calculate the GMT time to your local time. Ofcourse you can also use a worldclock website for it, but having an ingame clock will make it a lot easier.
  • AdomDominAdomDomin Posts: 16
    edited 01.05.2014
    DAC99 wrote: »
    Interesting idea, especially for the international server. This way you have a GMT time that everyone in the co-op can see, makes it easier to make appointments about starting times for projects. You just have to calculate the GMT time to your local time. Ofcourse you can also use a worldclock website for it, but having an ingame clock will make it a lot easier.
    DAC99, you explained it better than I do, thank you 8)

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