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Update - April 29th - Deletion of inactive accounts and other small changes - Discussion

135

Comments

  • AphasiaAphasia Posts: 223
    edited 29.04.2014
    I agree with deleting only inactive accounts that are not in a cooperative of more than 1 person. If there are inactive players in a co-op who are awol, as it were, they get kicked out, but some people are temporarily inactive for a reason. Military deployment. People employed in the fishery industry or shipping. Oil workers. Etc. Ostensibly, they would inform their co-op, and most co-ops, aside from the highly competitive ones, would keep those players on.
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 29.04.2014
    Update predicted for yesterday. Hold my orchards till 11.00 CET today, then harvested them, because I thought "No update yesterday and no event today apparently....". Intended to play for the firts time the Farm Specialist mode.
    Decided to start it anyway - but then Maintenance started. Double disappointment!
    No-good!!
  • ritacba1 (AU1)ritacba1 (AU1) AU1 Posts: 266
    edited 29.04.2014
    just had a look at the update. the Humus issue still has not been fixed from what i can see.
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,174
    edited 29.04.2014
    ritacba12 wrote: »
    just had a look at the update. the Humus issue still has not been fixed from what i can see.
    yeah still is not showing also when you click refresh the button is supposed to go gray for so many seconds before you can refresh again it is staying on green so not sure if that is working yet either
  • agueda3agueda3 Posts: 583
    edited 29.04.2014
    Same here, humus display still not fixed.
  • Babygoat (GB1)Babygoat (GB1) Posts: 14
    edited 29.04.2014
    the update on humus has not worked lol
  • Twiglet (GB1)Twiglet (GB1) GB1 Posts: 1,174
    edited 29.04.2014
    the refresh button is not working at all now so to refresh on projects you have to go from farm to farm
  • Calandiva (SKN1)Calandiva (SKN1) Posts: 16
    edited 29.04.2014
    And all amounts in the backery inventory is showing up wrong ....
  • CM NafaruCM Nafaru Posts: 1,325
    edited 29.04.2014
    Heyhey,

    as already stated in yesterday's announcement, the humus bug could not be fixed yet.

    Calandiva, I guess you are indicating that the numbers are shortened wrongly. We're already working on this small issue. Just multiply them by 1000 and you will get the regular values until this is solved. :)

    Regards,
    Steffi

    Edit: ouch, the announcement wasn't sent yesterday... and here I was wondering.. I will add it (again) in hopes it will show up now.
  • cityfarmari (SKN1)cityfarmari (SKN1) SKN1 Posts: 40
    edited 29.04.2014
    I feel disappointed because I told to my co-op members that humus will be corrected at this update and now I find out that nothing has changed.
    I promised to myself that I don't bye any gold before I see that we are getting bug fixing and hoped it will happened today.

    OK maybe this is good thing now it is easier to do other things ;)
  • DAC99 (NL1)DAC99 (NL1) Posts: 56
    edited 29.04.2014
    After the update, in the amounts, comma's are used instead of points. This way all 0's at the end are removed. Great update again.

    Attachment not found.
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 29.04.2014
    DAC99 wrote: »
    After the update, in the amounts, comma's are used instead of points. This way all 0's at the end are removed. Great update again.

    Attachment not found.

    Yeah, that's slightly annoying -.- We're on it.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 29.04.2014
    I don't get it. The humus bug makes no sense. What changes would have caused that to occur in the first place?

    I hope they'll be a hotfix in the next day or two.
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 29.04.2014
    We're currently in the process of collecting and fixing as many bugs as we (and you) can find, tomorrow we'll have a hotfix about those. Very sorry about the amount of bugs in this one, guys.
  • lyrachat2 (AU1)lyrachat2 (AU1) Posts: 70
    edited 29.04.2014
    i know you say the humus glitch is just visual but there is a thread filled wt ppl saying that it is NOT just a visual problem, so this may need to be addressed much sooner than next week since it didnt get fixed lastnight
    yesterday after buying the cowfeed book, i made 99 feeds and waited the whole 6.5 hours for it to be made only to find at the emd that my mill was ready to go again and i didnt get any feed...was not a happy camper the next bach i sped up with gold and amazingly (or not) got all my feed. i think it has been resolved by clearing the cache but that should not happen when buying these offers, or anytime. :(
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 29.04.2014
    Latten wrote: »
    We're currently in the process of collecting and fixing as many bugs as we (and you) can find, tomorrow we'll have a hotfix about those. Very sorry about the amount of bugs in this one, guys.

    And just now I heard: We'll do it today :)
  • edited 29.04.2014
    farmers union 277 we lost our leader some time ago i wastold after 30 days a new one would be put in place we realy need a leacer what can we do
  • jatoda (US1)jatoda (US1) Posts: 318
    edited 29.04.2014
    What did they do on the updates? The bakery is still not working right. I do see the level 5 ducks.
  • Joe Schmoe (US1)Joe Schmoe (US1) Posts: 11
    edited 29.04.2014
    "We're working on it" is getting really old. You folks need a better line. What kind of programmers don't test changes on a test server before putting them out? The humus problem that was only visual, at least for me, is now a real problem for me. I harvested fields that had been humus-ed last night and got only the displayed yield, which is, of course, still wrong. I really don't give a rip about seeing ducks on the pond for level 5. I do give a rip if something's supposed to provide certain results and fails continually to live up to its design. I've spend a not-too-small amount of money on this game, but no more until you get some programming done professionally.
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 29.04.2014
    Alright, please reload your browser now :)
  • agueda3agueda3 Posts: 583
    edited 29.04.2014
    Latten wrote: »
    We're currently in the process of collecting and fixing as many bugs as we (and you) can find, tomorrow we'll have a hotfix about those. Very sorry about the amount of bugs in this one, guys.

    Yes lots of bugs as usual!!!
    The bakery , humus and side tasks not fixed so what was fixed in this update exactly?
  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 29.04.2014
    Latten wrote: »
    Alright, please reload your browser now :)

    Refresh button working :) Also see the gold skip for the build window now too.
  • BriannospamGame (SKN1)BriannospamGame (SKN1) Posts: 1,803
    edited 29.04.2014
    Latten wrote: »
    Alright, please reload your browser now :)

    Done, and cleared cache before restart the browser...?(
    Sorry, at the first sight I can not see anything changed. (theres is still error on the humus viewing)
    What have I not noticed ?


    Edit...
    Hey the numbers in the management are fixed. :)
  • jaystarr2jaystarr2 Posts: 1,657
    edited 29.04.2014
    I've been wondering this for a while, but what's the rationale with having an event when there's an update? I mean, we all know that there are bugs with an update. But why then also put an event on before the bugs are worked out? Wouldn't it make more sense to start an event after the inevitable hotfix?
  • vikingur1- (NL1)vikingur1- (NL1) Posts: 149
    edited 29.04.2014
    Good question Jaystarr2, It has been asked before and as far as I know it has never been answered.
  • amaprincess1 (US1)amaprincess1 (US1) Posts: 636
    edited 29.04.2014
    This update was 99% bug-fix anyway. I know it's not always that way, but....
  • Nauna14Nauna14 Posts: 238
    edited 29.04.2014
    I didn't see anything mentioned about a fix for the fertilizer problem. Will this too be addressed?

    I am still losing dung, which means I cannot make fertilizer, which means I cannot start the orchards, which means I cannot find the sticks for the first task in the camping quest.

    I have submitted a ticket on the 25th, and I am trying my best to be patient, but if I could receive some news, that would be great!!

    Thanks in advance!
  • amaprincess1 (US1)amaprincess1 (US1) Posts: 636
    edited 29.04.2014
    Nauna14 wrote: »
    I didn't see anything mentioned about a fix for the fertilizer problem. Will this too be addressed?

    I am still losing dung, which means I cannot make fertilizer, which means I cannot start the orchards, which means I cannot find the sticks for the first task in the camping quest.

    I have submitted a ticket on the 25th, and I am trying my best to be patient, but if I could receive some news, that would be great!!

    Thanks in advance!

    I see that your almond orchard is running. It is using the same fert that you make for the apple and cherry orchards, regardless of which farm you make the fert on. And of course your silo on gourmet also uses the same poo you get from the main farm so there is a possible reason you might be losing track of your poo. In any event, is this a known bug?
  • mustang11 (US1)mustang11 (US1) Posts: 10
    edited 29.04.2014
    My cherry field is not showing up. When I hover, the info shows but the actual field is not there.
  • agueda3agueda3 Posts: 583
    edited 29.04.2014
    Nauna do you know that running the peach orchard uses 30 fertilizer each time? So with your silo at level 2 and running cherries and peach the fertilizer probably wont be enough since you have only 1 cow 1 pig and two chicken coops making dung.
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