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I need some coop help. Few questions

ArtmakerArtmaker Posts: 415
Ok, I run a little coop called CraftyCritters on the UK server.

Got a few questions.

1. The little coop description I have written. WHERE does an average player go to see it? I tried searching for my own coop and though it comes up in a list, I can't seem to view the description. Other than in my own edit window and even there it doesn't show the whole thing. Wondering if people are only able to view half of it?
Should I shorten it to a few lines?
Where would someone "shop" for a coop to join?


2. At the bottom of my coop description I have a part about how personal notes are better than the automated thing. And either way I will send new applicants a note just to see if they reply.
I'm wondering if A. No one can see that part or B. Maybe there is something wrong with the messaging system???



Reason I'm posting this, we have had one open spot for the longest. I have had a LOT of applicants. (At least a dozen I turned down.) Only a couple send a real note. But so far not one has bothered to reply to me. A few sitting in my list right now have leveled up a few times so I know they are on here.

I sent a pretty generic note saying something like
Hi, we need active players. People who check in every day, help with projects when you can, and participate in research. If this is you all you need to do is reply and your in.
It's just astonishing to me how many I have to reject for never bothering to reply.
Unless maybe something isn't working.
Post edited by Artmaker on

Comments

  • jatoda (US1)jatoda (US1) Posts: 318
    edited 31.03.2014
    It is hard to get members sometimes. Our co-op is 29 members and I have found that if they don't answer a letter they are not interested in joining a co-op. Go to their farm. If the dog needs feeding, they haven't been on in awhile and i don't invite them. I take anyone over level 15. Tell them to ask questions and then tell them where to go and what to do, when they ask, have patience, make sure they understand what you have explained to them. If they don't understand try to explain it another way. Like how to get to the research and what to do when you get there. How to contribute collectibles for projects. Anything they ask no matter how minor. Praise them when they level up or when you water trees, pick a good looking farm and tell them how good their farm looks. Include them in decision making. Like what project would you like to do next. even if you are just asking and not going to go by what they say, make them feel part of the group. I also find a lower level person will be more dedicated to the co-op than someone who is higher. I don't know why this is, maybe because you have shown an interest in a lower level person and help them to be their best. This co-op is 5 months old. We are ranked 129, and heading for the top.

    ^^ When you write the invitation letter, tell them you will help them any way you can, and would love to have them in your co-op, but also tell them what is expected of them like help with projects and farm cash donations.

    They can scroll down and read the description. You might say that in the first line.
  • ArtmakerArtmaker Posts: 415
    edited 31.03.2014
    I stopped writing invitation letters. Too many times it seems like I'm pestering people.

    I get plenty of applications without doing anything. But when I sent my little note, and get no reply, over a dozen times now, I have to wonder if it's possible the thing isn't working right?


    Also... can you, or someone show me how I might look at a coop and read their intro? I just want to see if mine shows up in it's entirety or if my bit at the bottom about me writing and them answering is being cut off.
  • BarbieDoll2BarbieDoll2 Posts: 43
    edited 31.03.2014
    Artmaker wrote: »
    Also... can you, or someone show me how I might look at a coop and read their intro? I just want to see if mine shows up in it's entirety or if my bit at the bottom about me writing and them answering is being cut off.

    If you're asking how to see your "Cooperative Description" page like others see it, you can visit one of your co-op members farms (like you would if you were watering their tree) water it, if needed, and then click the tree again and the cooperative overview box should pop up. :)

    **edit to add: I know the description box doesn't show a scroll bar, but you are able to scroll down in the description window. So if you write a bit more than shows up, it can still be seen by anyone who happens to scroll down. Though, I don't think the majority know you can scroll down to see more, so it quite possibly would not be seen by most.
  • Summers3Summers3 Posts: 103
    edited 31.03.2014
    Hi Artmaker! I hope these answers will help you greatly.

    The person will see your description as soon as they doubleclick on the name of your cooperative. I.e a player is looking for a cooperative and is looking thru all the names, they find a name they like and click on that specific name. What they will see is the amount of people you have and the description, if the description is a long one they will have to scroll down to in order to see it. So I think its a personal preference on to have a long or short descripton
    As regrading getting memembers it is a tricky one, I cannot give you a direct answer since everyone is doing everything different. And even myself have had problems with recruiting people, but one option is to introduce your cooperative here in the forums. That has helped me a few times.

    How to search for a cooperative
    At the bottom of the screen where you have all the options of buildining things, your mailbox etc there's a picture of 3 people called mutliplayer features. IN that "section" you can choose to search for players and cooperatives.

    Hope these answered your questions.

    Summers3
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 31.03.2014
    In the past it was possible to click your own co-op from the rankings and view the window the way it is viewed by your applicants. No longer possible now :( Indeed part of the message falls away. I have counted how much would probably be seen from reading other descriptions and counting the characters I could see directly. You need to put your mouse onto the description area and scroll to be able to see it, but like BarbieDoll said, I doubt everybody knows they can do that. Also, I doubt everybody bothers to even read it. They probably click around the rankings, checking if apply buttons are green and simply click apply, throwing a net out over several co-ops just to get accepted in and finish their task. The majority that joins my training co-op doesn't even know it is a training co-op and they will have to leave sooner or later. They are totally confused when I send them they will be going, even though they were active and did stuff for the co-op. They also do not even bother to read the tutorial I send them in a welcome message. I do need to say, some people do and I am entirely happy they got into my co-op, because those people are the ones I run these silly co-ops for!

    Chit chat aside, you already knew these things from other people replying mostly. Here is what your co-op looks like for an outsider:

    Attachment not found.
  • ArtmakerArtmaker Posts: 415
    edited 31.03.2014
    OK, that helps a LOT! And I see now I really need to shorten the thing.

    Work to do. Especially with the new gourmet farm now.

    Thanks. I'll try a rewrite on the coop and see if that helps.
  • atqiya1232atqiya1232 Posts: 1
    edited 31.03.2014
    your annoying
  • mmms2mmms2 Posts: 4
    edited 31.03.2014
    Hiya Artmaker,

    You must have rewritten already as the text I read is somewhat different from Larino's screenshot. It's still longer than the window but I don't see that as such a big issue? Anyone motivated and with some clue of the game will know to scroll, the visible part of the text before scrolling is not the end of a sentence and runs: 'Failing to reply means you probably won't be active and...' (you'd think people'd want to know how the sentence ends and will try to scroll even if unsure that scrolling is possible)

    I can't help you with the email issue as I also have a coop so I cannot try to apply to yours, just to see whether I'd get your mail. You might want to ask someone who's got experience but no particular wish to join a coop to do that for you? (I think montuos also has a farm on the uk server and, as far as I recall, he's a lone wolf. I have no idea whether he'd agree to test this for you though)

    Jatoda, you wanna watch out if using the dog as a test of someone's activity: if you judge their level of activity by checking on the dog once, you're probably doing them an injustice: depending on the area of the world they live in, they might simply be asleep. My dog is hungry every morning when I hook up on the farm and he's hungry again every time I come home from work. I started playing end October and am level 67 and still climbing... gives you an idea of how 'little' time and energy I spend on my farm.
  • PRIMA D2PRIMA D2 Posts: 57
    edited 31.03.2014
    Help! The leader of our coop has been left a month and doesnt look like they are coming back. How do i take over as leader of the coop? Any ideas anybody?
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 31.03.2014
    PRIMA D2 wrote: »
    Help! The leader of our coop has been left a month and doesnt look like they are coming back. How do i take over as leader of the coop? Any ideas anybody?

    After one month of inactivity the leadership will be passed on automatically. To be a bit more precise that is probably 32 days. You will see an activity in chat that the leadership has been passed on. The new leader will be the person that is highest ranked in the co-op after the leader, whether that is a deputy or normal member. If he is also inactive the leadership will be passed on until an active person has been found.
  • jatoda (US1)jatoda (US1) Posts: 318
    edited 31.03.2014
    "Jatoda, you wanna watch out if using the dog as a test of someone's activity: if you judge their level of activity by checking on the dog once, you're probably doing them an injustice: depending on the area of the world they live in, they might simply be asleep. My dog is hungry every morning when I hook up on the farm and he's hungry again every time I come home from work. I started playing end October and am level 67 and still climbing... gives you an idea of how 'little' time and energy I spend on my farm." by: mmms2

    :p:huh::huh::huh::huh::huh::huh::huh::huh::huh::huh::huh::huh::huh::huh::huh::huh::huh::huh:

    I also check to see if the mill is running. I have checked most of the non co-op farms so many times, I can almost tell you if they are active by their level. when I was at a certain level I check and then go back later to see if they have moved up any. a majority of them are still sitting in the same general level. I started in September and I am at level 83. every day I check the ranking to see if anyone at my level has a co op. Then I return to some of my other ones I checked before. most are inactive. I have 29 members in my co-op. this is working pretty well for me. we are ranked 129 and moving up pretty steadily. thank you for your advice though. I think quite a few that don't have a co-op have the ignore players turned on also.
  • mmms2mmms2 Posts: 4
    edited 31.03.2014
    :-) apologies then,
    to Artmaker, for inpingeing on his thread with irrelevant comments,
    and to you Jatoda: I thought you meant you went to their farm once to check it out, and if their dog was hungry, that was it. I could understand Artmaker's method but yours (the way I had understood it) seemed like russian roulette!
    Now you explain it, it makes a lot of sense. And if I think I'm a decent player, my coop is still very mediocre: I was silly enough to start my coop with family members: I've just had to boot my own mum (ouch!) and I can hardly pressure my children to work harder: bad parenting :-)
    So keep up the good work and ignore me!
  • ArtmakerArtmaker Posts: 415
    edited 01.04.2014
    Thanks again everyone, and yea I did change the intro. The only part you cant see without scrolling is a bit saying we prefer level 18 or above. Which honestly, isn't all that important. young farms tend to advance so fast it's not an issue. So if someone doesn't see it, not a big deal. The important stuff I moved up.


    As for checking if someone is active goes,
    The dog is not a good clue. For reasons already explained.
    The mill isn't either. I have three farms and often all three have full barns. Or if an event is coming that needs feed production, I'll let the mill sit for awhile so when I get there I can keep it going. So still mill isn't a clue.

    The best clue for applicants is if they answer my little greeting letter. If they can't do that much they probably won't be worth accepting only to have to boot later.

    And of course if your in a coop you can see the little "light" thing by members names. Anyone who goes into the red without telling me ahead of time may be booted. (And people do take vacations or leave for other reasons. no one gets the boot for that as long as I know.)

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