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Rc = -((arctan( (HappySum + 55.48370) / 35.06304 ) * 175.76859) - 176.81795)
for the case where HappySum was positive.
Here are some of the other approx. break points:
1,133 -94%
956 -93%
817 -92%
702 -91%
Do you have any data on what it takes to get over -95% on the gourmet farm - or any of the others for that matter? Thanks for your hard work!!
The highest I got on the UK main farm: 1900 = -97%; looks like my US deco farm - they are similar, I saw Minadequate put my screenshot in the first post, so you can see my US farm.
Susi Sonnschein4 previously posted a link to her info on the German board. It suggests for -100% you need 13214!!! So I would't suggest anyone trying it out!
- I have no money left and nearly nothing is being made (despite not having built the bakery, but the other buildings all just ate the money with no profit either).
- I have 58 idle workers on the Gourmet Farm (whom I heartily dislike ever since this update)
-> Should I tear down my level 3-4 houses on the GF?
- As I have -79 percent running costs, with the new formula it might not make the least difference?
ETA: one torn down lv 3 house would be give me minus 25 workers and plus 91 happiness; any field/sty upgrade only needs 1-2 workers. Except the mill. Could I do with 33 workers, or is it not worth it as the cost reduction is nil?
All credits go to Minadequate on this one
That capability exists already, but it gets expensive. If you want all your happiness in one deco, save up a few hundred million dollars for the telescope the next time that event rolls around.
Grrr just wrote a long reply to you snork explaining the whole calculation why you shouldn't demolish it (backed up with cold hard math) it said it had autosaved but then my silly browser crashed and I lost it!
Short story NOOOOO dont delete them, you'll get -5% more but you'll loose a hell of allot in time and money once you need them again. (hopefully when the bakery is fixed).
As i still have the last number on my calc I can tell you that you would need to spend more than 4,818,000 on running costs NOT OVERALL COSTS ie seed costs, between now and when you decide to rebuild the houses to make it worthwhile as you will loose 240,900 by demolishing the houses as you will only be able to get 120,000 (For 2x level 4) and the rebuild cost is 360,900 and it would take 30 hours to rebuild them!
(Its unlikely that you will as the running costs on the GF are pretty low even on lambs lettuce the 100% RC proportion is only 250.. so to save 4,818,000 on lambs lettuce due to reducing the running cost by 5% you would have to grow the crop 19,272 times!! at 7hours a pop)
SO NO!!! Don't demolish them until at least the uncertainty with the bakery is fixed as you will make a loss if you decide to reinstate them later
A mass production farm with only production buildings and no decos
Wow Mina that is impressive. I never thought a decision to demolish a house would require this much number crunching. Unfortunately (or maybe not), I deleted one level 2 house on my GF (because I had 70 something extra workers idling around the farm doing nothing) and put high value deco in its place.
If you don't think you'll need it then its not a bad plan, especially on the main farm where things are pretty stable, but i think anyone who is intending on deleting stuff right now while the bakery is still in flux should hold off... as if it does become profitable a top level bakery needs 34 workers... or you might just end up levelling up all your animals a bit more. The same with people who bought silo/bakery/composter for the GF and now dont think they want them... i think its worth waiting a little while. But thats just my opinion, which is no more valid than anyone elses
So the TURNING POINTS are around
-45 +120%
+29 -30%
+101 -60%
Where anything lower than 0 jumps quickly to +120% at -45 and then below -45 quickly to 185% at -84,
and anything above +101 makes relatively little difference?
A.
Oh thank you so much - sadly of course I finally deleted one because I really had no money left, but only one lv 3 house and I will not do the others. Must resist
Exponental function and root functions both diverge (means have no limis - can go to infinity). Arctan is the best guess.
Love,
Hayseed Lil
Sooo. While watering the trees of your co-op friends, do you notice more or less production machine farms? As I said my answer is more, and quite a few more.
So everything cool in our coop.
Edit: Thought that perhaps I misremembered so I checked the announcements. The rest of us only got 5 days notice on the happiness adjustment.
468=-88%
this number will change as I upgrade some of the houses to 5. I have about 2 or 3 decos I can switch to higher happiness. It is tedious though, but you do save dollars on production which helps you.
How does get tipped on changes?
What's a factory farm?
Can you post a concise summary of your findings and glossary so we don't have to read through pages? Thanks for this.
Edit by PINJO: merged posts, please use edit button
A factory farm is a farm that has no decos. None. Absolutely none. That means the happiness is very bad and they pay very high production costs. At first, when we only had a main farm, that was a disaster for profits. But now we have the gourmet and flower farm, those farms could catch the profit loss. The reason for people to start factory farms was to do well in missions and co-op projects. The co-ops would grow massively because of this strategy. Now the gourmet farm is less profitable and the production costs even higher after the change of happiness formula, the odds have changed and people would rather put at least a few decos to have some profits still. When implementing the gourmet and flower farm GGS could not have known all the ways people could exploit that and therefore something had to be done to keep the idea of the game the same. That idea is: balance decorations and houses so that you make a nice profit on your farm. Whether this is fair or not is a whole different discussion that we have been through months ago already and I am not starting about it again.
After the gourmet farm happened and the airport was in the basic layout, some people realized it was happening, then about a 3 weeks prior to it happening I noticed entries in the blog about the airport. And that they were getting closer together. Two weeks before it happened i told my coop that it would happen when it did even before they said it, and to start conserving inventories and certs