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New Happiness Data (working out the formula)

13

Comments

  • SaraBF7 (US1)SaraBF7 (US1) Posts: 34
    edited 30.03.2014
    The best fit I could achieve was with this formula:

    Rc = -((arctan( (HappySum + 55.48370) / 35.06304 ) * 175.76859) - 176.81795)

    for the case where HappySum was positive.
  • minadequate2minadequate2 Posts: 93
    edited 31.03.2014
    While I don't want to take this thread off topic, i was reserving judgement until after the gourmet update, which I officially hate, so GG really have now done enough to take the fun out of the game. (doing the math has been more exciting)
  • SaraBF7 (US1)SaraBF7 (US1) Posts: 34
    edited 31.03.2014
    I like maths, anyhow. :)
  • DixieDeb (US1)DixieDeb (US1) Posts: 40
    edited 02.04.2014
    Since I had plenty of room to spare and lots of decos I wanted to see just how high I could get my happiness on the gourmet farm. I got my happiness total as high as 1,263 before I ran out of room and my running costs were still only -95%.

    Here are some of the other approx. break points:
    1,133 -94%
    956 -93%
    817 -92%
    702 -91%

    Do you have any data on what it takes to get over -95% on the gourmet farm - or any of the others for that matter? Thanks for your hard work!!
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 02.04.2014
    DixieDeb2 wrote: »
    [...]
    Do you have any data on what it takes to get over -95% on the gourmet farm - or any of the others for that matter? Thanks for your hard work!!

    The highest I got on the UK main farm: 1900 = -97%; looks like my US deco farm - they are similar, I saw Minadequate put my screenshot in the first post, so you can see my US farm.
  • minadequate2minadequate2 Posts: 93
    edited 02.04.2014
    DixieDeb..
    Susi Sonnschein4 previously posted a link to her info on the German board. It suggests for -100% you need 13214!!! So I would't suggest anyone trying it out!
  • snork (INT1)snork (INT1) Posts: 518
    edited 02.04.2014
    Genuine question to the experienced crunchers:

    - I have no money left and nearly nothing is being made (despite not having built the bakery, but the other buildings all just ate the money with no profit either).

    - I have 58 idle workers on the Gourmet Farm (whom I heartily dislike ever since this update)

    -> Should I tear down my level 3-4 houses on the GF?

    - As I have -79 percent running costs, with the new formula it might not make the least difference?


    ETA: one torn down lv 3 house would be give me minus 25 workers and plus 91 happiness; any field/sty upgrade only needs 1-2 workers. Except the mill. Could I do with 33 workers, or is it not worth it as the cost reduction is nil?
  • mystie71mystie71 Posts: 59
    edited 02.04.2014
    Larino You r a whiz!! Ty so much for your help:)
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 02.04.2014
    mystie71 wrote: »
    Larino You r a whiz!! Ty so much for your help:)

    All credits go to Minadequate on this one :3 She made the graphs.
  • edited 02.04.2014
    I just want my farm to look real not have all these extra decorations. too cluttered.!!! Please give us a large decoration so we can combine points in one deco. This would be nice
  • montuosmontuos Posts: 1,275
    edited 02.04.2014
    Please give us a large decoration so we can combine points in one deco.

    That capability exists already, but it gets expensive. If you want all your happiness in one deco, save up a few hundred million dollars for the telescope the next time that event rolls around.
  • minadequate2minadequate2 Posts: 93
    edited 02.04.2014
    snork2 wrote: »
    Should I tear down my level 3-4 houses on the GF?

    Grrr just wrote a long reply to you snork explaining the whole calculation why you shouldn't demolish it (backed up with cold hard math) it said it had autosaved but then my silly browser crashed and I lost it!

    Short story NOOOOO dont delete them, you'll get -5% more but you'll loose a hell of allot in time and money once you need them again. (hopefully when the bakery is fixed).

    As i still have the last number on my calc I can tell you that you would need to spend more than 4,818,000 on running costs NOT OVERALL COSTS ie seed costs, between now and when you decide to rebuild the houses to make it worthwhile as you will loose 240,900 by demolishing the houses as you will only be able to get 120,000 (For 2x level 4) and the rebuild cost is 360,900 and it would take 30 hours to rebuild them!

    (Its unlikely that you will as the running costs on the GF are pretty low even on lambs lettuce the 100% RC proportion is only 250.. so to save 4,818,000 on lambs lettuce due to reducing the running cost by 5% you would have to grow the crop 19,272 times!! at 7hours a pop)

    SO NO!!! Don't demolish them until at least the uncertainty with the bakery is fixed as you will make a loss if you decide to reinstate them later
  • s. melvin grays. melvin gray Posts: 11
    edited 02.04.2014
    What is a "factory farm"
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 02.04.2014
    What is a "factory farm"

    A mass production farm with only production buildings and no decos :) Which is probably the cause of the whole happiness update - mass production farms are not how the game was meant at the start, so GGS wanted to change that.
  • SpeedyDog10SpeedyDog10 Posts: 258
    edited 02.04.2014
    grrr just wrote a long reply to you snork explaining the whole calculation why you shouldn't demolish it (backed up with cold hard math) it said it had autosaved but then my silly browser crashed and I lost it! short story NOOOOO dont delete them, you'll get -5% more but you'll loose a hell of allot in time and money once you need them again. (hopefully when the bakery is fixed).

    As i still have the last number on my calc I can tell you that you would need to spend more than 4,818,000 on running costs NOT OVERALL COSTS ie seed costs, between now and when you decide to rebuild the houses to make it worthwhile as you will loose 240,900 by demolishing the houses as you will only be able to get 120,000 (For 2x level 4) and the rebuild cost is 360,900 and it would take 30 hours to rebuild them!

    (Its unlikely that you will as the running costs on the GF are pretty low even on lambs lettuce the 100% RC proportion is only 250.. so to save 4,818,000 on lambs lettuce due to reducing the running cost by 5% you would have to grow the crop 19,272 times!! at 7hours a pop)

    SO NO!!! Don't demolish them until at least the uncertainty with the bakery is fixed as you will make a loss if you decide to reinstate them later


    Wow Mina that is impressive. I never thought a decision to demolish a house would require this much number crunching. Unfortunately (or maybe not), I deleted one level 2 house on my GF (because I had 70 something extra workers idling around the farm doing nothing) and put high value deco in its place.
  • minadequate2minadequate2 Posts: 93
    edited 02.04.2014
    Unfortunately (or maybe not), I deleted one level 2 house on my GF (because I had 70 something extra workers idling around the farm doing nothing) and put high value deco in its place.

    If you don't think you'll need it then its not a bad plan, especially on the main farm where things are pretty stable, but i think anyone who is intending on deleting stuff right now while the bakery is still in flux should hold off... as if it does become profitable a top level bakery needs 34 workers... or you might just end up levelling up all your animals a bit more. The same with people who bought silo/bakery/composter for the GF and now dont think they want them... i think its worth waiting a little while. But thats just my opinion, which is no more valid than anyone elses ;)
  • Ala123Ala123 Posts: 52
    edited 02.04.2014
    freerange6 wrote: »
    -1146 +445%
    -1125 +444%
    -1093 +442%
    -1061 +441%
    -1030 +440%
    -1022 +439%
    -1003 +438%
    -984 +437%
    -913 +432%
    -895 +431%
    -862 +429%
    -841 +427%
    -806 +425%
    -774 +422%
    -742 +419%
    -694 +415%
    -646 +409%
    -617 +406%
    -588 +402%
    -560 +398%
    -486 +386%
    -412 +371%
    -386 +365%
    -368 +360%
    -308 +342%
    -295 +337%
    -277 +330%
    -258 +322%
    -184 +281%
    -110 +218%
    -84 +185%
    -45 +120%
    +29 -30%
    +101 -60%
    +140 -68%
    +214 -76%
    +249 -79%
    +270 -80%
    +291 -81%
    +305 -82%
    +323 -83%
    +349 -84%
    +375 -85%
    +388 -85%
    +413 -86%
    +431 -87%
    +452 -87%
    +470 -88%
    +490 -88%
    +502 -88%
    +514 -89%

    So the TURNING POINTS are around
    -45 +120%
    +29 -30%
    +101 -60%

    Where anything lower than 0 jumps quickly to +120% at -45 and then below -45 quickly to 185% at -84,
    and anything above +101 makes relatively little difference?

    A.
  • minadequate2minadequate2 Posts: 93
    edited 02.04.2014
    Ala123 wrote: »
    So the TURNING POINTS are around
    -45 +120%
    +29 -30%
    +101 -60%
    Where anything lower than 0 jumps quickly to +120% and then below -45 quickly to 185%
    and anything above +101 makes relatively little difference?
    It doesnt jump like that Ala, the more comprehensive data of what the game shows is here but the figure they show is rounded and you actually get a reduction based on 2 decimal places.
  • snork (INT1)snork (INT1) Posts: 518
    edited 03.04.2014
    Grrr just wrote a long reply to you snork explaining the whole calculation why you shouldn't demolish it (backed up with cold hard math) it said it had autosaved but then my silly browser crashed and I lost it!

    Short story NOOOOO dont delete them, you'll get -5% more but you'll loose a hell of allot in time and money once you need them again. (hopefully when the bakery is fixed).

    As i still have the last number on my calc I can tell you that you would need to spend more than 4,818,000 on running costs NOT OVERALL COSTS ie seed costs, between now and when you decide to rebuild the houses to make it worthwhile as you will loose 240,900 by demolishing the houses as you will only be able to get 120,000 (For 2x level 4) and the rebuild cost is 360,900 and it would take 30 hours to rebuild them!

    (Its unlikely that you will as the running costs on the GF are pretty low even on lambs lettuce the 100% RC proportion is only 250.. so to save 4,818,000 on lambs lettuce due to reducing the running cost by 5% you would have to grow the crop 19,272 times!! at 7hours a pop)

    SO NO!!! Don't demolish them until at least the uncertainty with the bakery is fixed as you will make a loss if you decide to reinstate them later

    Oh thank you so much - sadly of course I finally deleted one because I really had no money left, but only one lv 3 house and I will not do the others. Must resist :) thanks again for all your work and explaining it.
  • wykon66 (US1)wykon66 (US1) Posts: 19
    edited 07.04.2014
    The formula is definitely an exponential function, something along the lines of a negative cubic root function (-x^1/3) or some other odd numbered root. My excel doesn't have the right capabilities to generate an exponential function otherwise I might be able to get a good formula from the data points.
  • SaraBF7 (US1)SaraBF7 (US1) Posts: 34
    edited 07.04.2014
    I've already submitted the function in post #62.
  • aaabbb1 (INT1)aaabbb1 (INT1) INT1 Posts: 1,049
    edited 07.04.2014
    Sara is right.

    Exponental function and root functions both diverge (means have no limis - can go to infinity). Arctan is the best guess.
  • Hayseed LilHayseed Lil Posts: 81
    edited 17.04.2014
    WoW!!! Great job on these graphs. Thank for you taking what I know to be so much time to do them. But, I have a confession to make...I am number and graph challenged. Can you put these facts into words for people like myself? Also, I'd like to contribute my numbers, but I don't know what you mean by totals.

    Love,
    Hayseed Lil
  • amaprincess1 (US1)amaprincess1 (US1) Posts: 636
    edited 14.06.2014
    This thread is due for a revisit. Now that the smoke has cleared, what is the new normal in your co-op? I believe we actually have more production farms than we had before this poop (The Great 2014 Happiness Adjustment) hit the fan. As predicted, most people just made adjustments elsewhere or else they were of such high level that they used their huge war-chests to slowly do the same.

    Sooo. While watering the trees of your co-op friends, do you notice more or less production machine farms? As I said my answer is more, and quite a few more.
  • snork (INT1)snork (INT1) Posts: 518
    edited 16.06.2014
    More workyards, less decorations on all farms I see. And nobody is expanding their farms (no wonder at those prices).
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 16.06.2014
    We (leader + deputies) prepared our members well during the 2 months before this update. So they all were well aware of the changement in strategy as well as the planning ahead on their farms. They all followed up our tips. We all (no exceptions) make far more money now on our farms; farms all expanded well but not as fast as before the update. Everybody in our coop is very satisfied with the changes and do not care that much about the happiness staying round or about 75-85%. They understand that this is as good as it gets. Nearly nobody changed their farm to a factory-farm, they are just not interested in having one. Most of them like the bigger challenges this update brought us.
    So everything cool in our coop.
  • amaprincess1 (US1)amaprincess1 (US1) Posts: 636
    edited 17.06.2014
    Just curious. Who tipped you off two months in advance? I don't recall getting such a heads-up.

    Edit: Thought that perhaps I misremembered so I checked the announcements. The rest of us only got 5 days notice on the happiness adjustment.
  • MoonlimeMoonlime Posts: 116
    edited 07.08.2014
    Main farm is
    468=-88%
    this number will change as I upgrade some of the houses to 5. I have about 2 or 3 decos I can switch to higher happiness. It is tedious though, but you do save dollars on production which helps you.
    Jiesta wrote: »
    We (leader + deputies) prepared our members well during the 2 months before this update. So they all were well aware of the changement in strategy as well as the planning ahead on their farms.

    How does get tipped on changes?
    Jiesta wrote: »
    Nearly nobody changed their farm to a factory-farm

    What's a factory farm?

    Can you post a concise summary of your findings and glossary so we don't have to read through pages? Thanks for this. :)

    Edit by PINJO: merged posts, please use edit button
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 07.08.2014
    Sometimes CMs drop stuff before the official announcement has been written. Also, they sometimes write lines in an official announcement of a different update what is up and coming. They have been writing along the lines of: "before we go into the island farm update, first something small to prepare" for weeks before we got the actual patch notes of the update (and yes they were writing teasers this time as well, but imagine those hadn't been there). I am too lazy atm to go and scan through all the official announcements and discussion threads to find that info, but I am sure I also knew quite far in advance they were about to change that happiness.

    A factory farm is a farm that has no decos. None. Absolutely none. That means the happiness is very bad and they pay very high production costs. At first, when we only had a main farm, that was a disaster for profits. But now we have the gourmet and flower farm, those farms could catch the profit loss. The reason for people to start factory farms was to do well in missions and co-op projects. The co-ops would grow massively because of this strategy. Now the gourmet farm is less profitable and the production costs even higher after the change of happiness formula, the odds have changed and people would rather put at least a few decos to have some profits still. When implementing the gourmet and flower farm GGS could not have known all the ways people could exploit that and therefore something had to be done to keep the idea of the game the same. That idea is: balance decorations and houses so that you make a nice profit on your farm. Whether this is fair or not is a whole different discussion that we have been through months ago already and I am not starting about it again.
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 07.08.2014
    Just curious. Who tipped you off two months in advance? I don't recall getting such a heads-up.

    Edit: Thought that perhaps I misremembered so I checked the announcements. The rest of us only got 5 days notice on the happiness adjustment.

    After the gourmet farm happened and the airport was in the basic layout, some people realized it was happening, then about a 3 weeks prior to it happening I noticed entries in the blog about the airport. And that they were getting closer together. Two weeks before it happened i told my coop that it would happen when it did even before they said it, and to start conserving inventories and certs
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