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Update 18.03. - Happiness achieved

Latten (DE1)Latten (DE1) Posts: 6,246
edited 14.03.2014 in Official Announcements
Hey everybody,

the gourmet farm changes will happen pretty soon. The developers are still working on some tweaks and adjustments, though. Until then... we can show you what will happen next week:

Changes in regards to farm booster feedback in the user interface
Until now you could barely see what kinds of boosters were active on your farm and which effect they brought along.
Now we are going to adjust and add some more elements in the user interface in order to make sure you can see which boosters are active and what their bonus to productions is.

Upon collecting goods from production sites, you will now have an indicator on the progress bar that shows you that more items are being collected. In production dialogues (e.g. in the mill or the seed selection window) you will now also see an additional icon to show that the production is being boosted.
Furthermore there will be more information displayed in the info window you can open through the "i" on the ring menu. This window will now show the base production and how much is added on top of that, so you can always tell how much more yield you get.

Adjustments to happiness formula
Workers on some farms have informed us that they are not happy about the fact that they don't get a lot of decorations to look at anymore and that all their attempts to get you to put up more decos by increasing production costs seems to have failed. They feel forced to increase production costs even more if you completely ignore their wish for some decos on your farm.

The happiness formula will be adjusted a bit. The maximum amount of production costs will not end at +300% anymore, but will be increased to up to +500% for those who do not put up any decorations on their farms. Producing goods will then cost even more than it does now.
Furthermore you will not be able to reach a reduction of exactly -100% production costs, so there will always be a minimum investment if you start a production.
For those in between these 2 extremes, the change will actually bring some relief, as they will be getting a bit more reduction for each happiness point they have. This will make it a lot easier for players in earlier levels.

To sum it all up, this will mean that: players who don't have any decorations on their farm might have up to +500% production costs. Players who have a lot of decorations on their farms will get to roughly but not exactly -100%, so they will have to spend a minimal amount of money in order to start a production and everybody in between these 2 extremes will get more reduction per happiness point than before.

New achievements!
You've been waiting for this for a long time - now it is finally happening!
We are adding 2 more sticker packs to the game - this includes 8 brand new achievements and corresponding stickers you will be able to show off in your sticker book. As always, one of these achievements will be a hidden one!

The new sticker packs can be unlocked once you reach the corresponding achievement level. With the new achievements in these sticker packs, you will also be able to earn more sticker points in order to unlock some new rewards.

Other small changes to the user interface

Information about the bonus you get for filling the water tank during Prime Days will now be clearer and more accurate, so you can see right away, how this bonus will affect your gameplay.
Furthermore, Monica's money offers will get some small changes in regards to the appearance of the deals.

This update will take place between 09:00am and 11:00am CET and you may discuss the announcement here.

Regards,
your Big Farm team.
Post edited by Latten (DE1) on

Comments

  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 14.03.2014
    Hey guys :) Due to a lot of interest, we decided to explain the announced adjustments to the happiness formula in a seperate post.

    As some of you might know, a lot of people took advantage of a balancing issue we had in regards to production costs not being taxing enough to prevent players from putting no decorations on their main farms.
    Workers and their happiness are an important element of the game, as their happiness is the only value influencing production costs. Production costs in turn are supposed to be one of the key elements to keep this game challenging and prevent people from rushing through all possible new content without having to think about a strategy to tackle the shortage of dollars or goods at hand.
    By putting no decoration on your main farm, it was possible to bypass this important game element. This also means you had some big advantages in missions, cooperative projects and themed events. All those things are less challenging if you have a lot of production facilities of every type available at any time.

    We wanted to keep things flexible in regards to how many buildings of each type you want to have on your farm – if you like short production cycles, you may build 20 chicken coops, if long production cycles are for you, 10 cow sheds are fine as well. This way of customizing your farm is why there are no limits in place.
    Having all advantages at once and being able to ‘specialise’ on almost everything without having any concerns about production costs, however, was never intended.

    Furthermore, the current implementation of the happiness formula brought another flaw that you may have already noticed: we have reached a cap on happiness points that can be added to a decoration at the moment, as high happiness values are easier to achieve than ever.
    When Big Farm first started, the highest happiness value you could find on a decoration was 70 – and this decoration was hard to get unless you spent gold. Right now you can get decorations with 74 or even 78 points in biweekly challenges and also invest some of your spare cash on a telescope that can go up to an even higher happiness level – so higher happiness values are readily available for everyone.
    This means that it’s not possible for us to add a new decoration with higher happiness values than those that already existing, as that would enable many players to reach -100% too easily and without much of a challenge. Hence we adjusted the formula to get you close to, but not exactly to -100%. Adding new decorations with more happiness points will still give you the chance to get even closer to -100%, but it will be getting noticeably harder than before, to keep up the challenge.

    Have fun,
    Timo
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