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One Cabbage

Level 3 field produces 49 cabbage. Level 4 field costs a fortune to upgrade, many hours of work, and produces 50 cabbage, that extra being taken care of by the extra 2 workers.
This is so wrong.
Please increase field yield gain per level to justify the expense of upgrading them and assigning more workers.
Comments
I'm doing alright financially, because I'm all about the planning and strategy. I just think the mechanics behind such a massive outlay for a 1 cabbage gain need to be looked at.
I understand where you are coming from, but once you progress a bit further into the game you won't see it as an issue at all. You will (or should) look at values differently once you start maxing out production. The end values are all that matters. The tiny (and at times rather expensive) steps getting there are frustrating at first, but you get used to it.