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What do coop leaders look for in an applicant?

Hayseed LilHayseed Lil Posts: 81
Before I being this thread, let me say the following is my opinion, from my experience in cooperatives, guilds, unions...whatever they are called in whatever game you play...in Big Farm we are talking about cooperatives :)

As a guild leader, I am mainly looking for someone who is friendly and likes to have fun. I look for people who play as often as they can for as long as they can, but at least once a week for a 2-hour period. I look for people who answer the letters I send to them when they apply to MRA. It is only polite. Basically I ask 3 or 4 very important questions...where do you live? Why...because I know in our guild we are mainly from one part of the US and thus play in the same time zone. This is important if you are in a small guild, otherwise there is no one to talk to or play with when you want to play. You must remember, small cooperative may only have 5 members...or in our case, 9. So, yes we want playmates :)...That's what makes the game more fun and to me, that is what makes or breaks a cooperative. I look for people who chat. That is very important because it is the main way we communicate. This is how we diseminate important information as the news and the email messages don't allow us much room. We look for people who will pitch in and contribute dollars and gold towards research and projects...or, if they cannot, at least contribute your time to help work on them. I look for people who are enthusiastic about joining our cooperative and want to make lasting friendships. Unless I am really out in left field, I would say that most of the cooperative leaders feel the same way that I do.

If you do really want to join a cooperative and not get kicked out (at least by me), before you apply, PLEASE learn how to chat and have to receive, read, reply and send email messages. If you don't know how to do any of these, PLEASE ask me or someone like Kat or Latten! Kat and Latten really know the game...I'm just a beginner like you! But I've learned alot in the short time I've been playing.

I hope you do want to join a cooperative, whether it be mine or someone else's because it will greatly add to your enjoyment of the game!

Love,
Hayseed Lil
Post edited by Hayseed Lil on
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Comments

  • kyrab2012 (US1)kyrab2012 (US1) Posts: 63
    edited 03.03.2014
    Participation Participation Participation,,, akin to Location Location Location, but so much more
  • jess_d (US1)jess_d (US1) US1 Posts: 3,515
    edited 03.03.2014
    Shouldn't this be in Cooperative Introductions?
  • Hayseed LilHayseed Lil Posts: 81
    edited 03.03.2014
    I couldn't agree more, kyrab!

    Love,
    Hayseed Lil
    kyrab2012 wrote: »
    Participation Participation Participation,,, akin to Location Location Location, but so much more

    I really don't know, Jess. I just thought this was a good spot for it. :)

    Love,
    Hayseed Lil


    Post edited by Kat Nip: Merged posts, please use the edit button
  • Kat Nip (GB1)Kat Nip (GB1) GB1 Posts: 3,796
    edited 03.03.2014
    Because it's a discussion on what people look for in members rather than an ad for free places within a cooperative, it's fine here. :)

    Kat. Kittie_by_otomosc.gif
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 03.03.2014
    What I look for is:

    Communication. I do also send a list of 5 or 6 questions (I want to know where they live, since I am on the International server and we get people from all around the world, so it would be nice to know when I can expect them online. I would also like to know gender and age, not because I reject you when you have a certain gender or age, but it is nice to know how to address you! For elderly people, when they seem to be a bit slower understanding, I take some more time and I know why it may take a bit longer. For children I would use easier language and avoid jargon. And referring to someone it is nice to know whether I need to say he or she ;) Lastly I ask if they are willing to make reasonable efforts to the co-op.) If the questions are answered neatly, I now you can communicate and am willing to try and add you. Communication in chat is not required, as long as I see you are reacting to the messages about researches and projects by signing up on time and having at least some shovels (I do not look at the shovels too much, especially if you sign up for the researches within the time we require you to do so -> 48 hours)

    Originality: If you write an application, do not leave the standard message there (nor something like it - yes, you took the time to change the message, but it is not really original is it ;) ) Write why you would like to join and how active you are. Those applications get a chance and you will be sent the questionnaire I mentioned under point 'communication'. The lower the level, the more work you need to do to convince us! Lower level farms are not very attractive to us, because it is nearly impossible for you to help us with the massive amounts of money we need for research and the huge amounts of products we need for the projects. Are you very willing to work hard and grow fast? Convince us and we may give you a chance when you are below level 35 ;)

    Activity: Be online at least every day. I do not like to see orange dots (longer than 2 days offline). If you have served the co-op well and land on an orange dot, I may wait until it turns red - unless I know the reason of your absence. If you have just joined and land on an orange dot fast after joining, again unless I know the reason, that may mean an instant kick. Logging in daily is important to not miss any researches and to get your daily log-in bonus which makes it a bit easier to keep running your farm.

    Those are the main points I think are very important for an applicant to join our co-op :) We do not have many spots and the spots we do have we would like to fill up with serious, active members that know what we expect from them. Having read our website (including the rules page) is a pré :)
  • Hayseed LilHayseed Lil Posts: 81
    edited 04.03.2014
    Larino, reading your website as a pre-condition is a great idea!!! I am going to implement that too. I, too, am looking at the red and orange dots. I find I am doing a lot of kicking this week. But, I did begin sending out application letters and if I don't receive a reply by the next day, I reject the application. I think this will help sort out the "bad seeds." Your cooperative is much larger than mine, so you probably have many people that do chat. It gets lonely talking to oneself :)

    I hope that other cooperative leaders will continue to post what they look for in applicants here. Great discussion everyone! Thank you!

    Love,
    Hayseed Lil
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 04.03.2014
    Latten,[...]

    Did you really mean Latten or Larino? Because that is a huge different ;) He is male - I think - and I am female. He is Community Manager and I am a normal member. On top of that, he works for GGS and I am jobless :P See, huge difference ^^
  • Hayseed LilHayseed Lil Posts: 81
    edited 05.03.2014
    My deepest, humblest appologies, M'Lady Larino!!!!! Of course, I was speaking about you! But tell you what...I'm not altogether sorry I made that error because now I know something about you :)....Let me say this...I am a huge Larino fan!!! I don't think there is anything ordinary about you. You've done so much good work on behalf of this community, and I, for one, want to thank you!!!!!

    Love,
    Hayseed Lil
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 05.03.2014
    My deepest, humblest appologies, M'Lady Larino!!!!! Of course, I was speaking about you! But tell you what...I'm not altogether sorry I made that error because now I know something about you :)....Let me say this...I am a huge Larino fan!!! I don't think there is anything ordinary about you. You've done so much good work on behalf of this community, and I, for one, want to thank you!!!!!

    Love,
    Hayseed Lil

    Hahaha, well thank you ^^ Appreciate it. :D
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    edited 05.03.2014
    Count me in as another member of the Larino Fan Club! I think that if more players looking to join a co-op would just take the time to learn these things then they would have a much better cooperative experience. Instead it seems that players join and don't do what they MUST do in order to remain. They leave you no choice but to remove them. The end result? A lose/lose situation for both coop and player. Keep up the good work, Larino! :D
  • Hayseed LilHayseed Lil Posts: 81
    edited 05.03.2014
    Farmer John, I agree with you...I am amazed at the low level of activity people put into the coops after they join. I must be from another planet, but from the very first guild I joined 20+ years ago, I was active. I knew it would mean more fun for me and I knew that that was the purpose of belonging to a guild (or coop in our case here). The first responsibility of a coop member is to help others in the coop. The word, "cooperative", according to Dictionary.com is defined as follows:

    adjective

    1. working or acting together willingly for a common purpose or benefit.

    noun

    2. a jointly owned enterprise engaging in the production or distribution of goods or the supplying of services, operated by its members for their mutual benefit, typically organized by consumers or farmers.

    I assume that in other languages, the word used for cooperative, has the same meaning as above, so whomever, on whatever server, plays this game, should realize that something is required on their part if they join a cooperative. Am I wrong to assume this?

    Love,
    Hayseed Lil
  • montuosmontuos Posts: 1,275
    edited 05.03.2014
    Well, part of the problem there is that the game pushes you to join a cooperative (IIRC you even get an in-game email about it now) whether you want to or not, and explains nothing about how they work. So you get bunches of people wanting to join to get their 100 gold (and to get rid of that annoying icon) but having no idea whatsoever what is expected, so it's not surprising that so many of them promptly get the boot if they got into a coop at all.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 05.03.2014
    In Dutch the word 'coöperatie' is a synonym for 'samenwerking', which means work together or cooperate. You are entirely correct to assume that.
    Though many people do not realize what a co-op is or do not want to realize that. The task to join a co-op comes in way too early (level 6) and offers a huge price (gold). No wonder newbies try to join a co-op asap to be able to blow that gold on skipping production times or other things not to spend your first gold on. (I see Montuos thought the same :P)

    Main cause? Ignorance. They simply try something out, find out it does not work or find out later they better had not done that back then. How did I learn how this game works? Trial and error. Did I blow gold on things I shouldn't have? Yes I did. Did I start up a co-op not knowing what I was getting into? Yes I did.

    I even started my own co-op because I was shy and did not want to have anything to do with cooperating - but hey, I wanted that task to complete and I wanted that gold. It was only when I got applications that I started leaning in a bit and decided to allow them in. My first deputy (automatically set because he was my first member) started the corn project and disappeared, leaving me to finish it on my own (which caused me to complain to my friend a lot and be quite unhappy because I also had homework to do). First lesson learned. One of my next members only spoke Portuguese, but he begged me if he could join and so I allowed him, to find out not much later that the language barrier was a real problem and he quit playing the game soon after as well (which also caused me to complain to my friend). Second lesson learned. Then my friend stepped into the game, willing to help me out (being a true gamer and having much more experience than I). He told me we needed major changes if we wanted that co-op to work out, so we removed orange dots and set up a system to have more success recruiting.

    That cooperation (there is that word again :P ) between the two of us was what makes co-op Larino the co-op it is today. And how do I know so much about it? Through experience and reading. I read many threads on the forums and the answers other people gave and all stored it on the hard drive called 'my brain' for later use. So what is important to learn how this game works and not make the same mistakes we did? Make use of the knowledge of all the experienced farmers on these forums, read up upon subjects you do not understand yet and most of all, be pro-active. If you are not, a co-op is not for you. Non-communication and non-participation together are the recipe for being kicked out time after time.
  • montuosmontuos Posts: 1,275
    edited 05.03.2014
    Oh, yes, and let's not forget the I must finish every task as soon as I get it mindset that we combat here! You can easily achieve level 6 in just a few hours, so most players haven't had the chance to figure out yet that undone tasks don't disappear and take their rewards with them.
  • JKK32JKK32 Posts: 26
    edited 05.03.2014
    Larino, I too started my own coop early in the game. I had applied to a few coops, not knowing what I know now, and was rejected. So, to satisfy the task of joining a coop, I simply created one. Next thing I knew, I had my first application (he is still with our coop today and that was a year ago). We learned as we went along.

    Montuos, as you say, one of my biggest challenges with newer players is that a farmer doesn't have to immediately complete all tasks that pop up. I have carried tasks for a long time before and still do. I will do an upgrade when it best suits my farm. So, when I get that application from a newer farmer that says "I need to join a coop", it is almost always immediately rejected.

    Someone must "want" to join a cooperative. I had someone join who said that they didn't know if they would like it or not and just wanted to see what being in a cooperative was about. They were honest, so, I let them in.

    So, back to topic, I think what I look for is more openness and honesty. I take that into consideration above the farmer's level even.
  • FreeZora (NL1)FreeZora (NL1) Posts: 7
    edited 05.03.2014
    whaow... it looks like I was realy lucky to be accepted to a coop. I just started playing yesterday, and like you already pointed out... I was looking for a coop stimulated by the task I got. Now I'm just wondering how I can make myself useful in that coop... being a newbe at level 16... I feel I can't contribute much
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 05.03.2014
    whaow... it looks like I was realy lucky to be accepted to a coop. I just started playing yesterday, and like you already pointed out... I was looking for a coop stimulated by the task I got. Now I'm just wondering how I can make myself useful in that coop... being a newbe at level 16... I feel I can't contribute much

    Well, you realizing that already indicates that you are a serious member and I do not know which kind of message you sent in your application which got you into the co-op, but it seems like you're a good one for the co-op you are in.

    Right now it may seem like you cannot do much, but every little bit helps. Some tips I can give: sign up as a researcher for the research they ask you to before donating to the co-op accounts. The higher levels can donate a bit more if you do not have enough money, but they cannot sign up in your place (unless they use gold). And try to help in projects as well as you can by trying to produce as much of the needed product as possible.

    Newbies can be a great asset to a co-op - if you spend time learning and helping out where you can, they will spend time guiding you and advising to build up your farm well. The researches that were already finished will give you a dollar boost, so that will help you to gain the dollars needed to build on your farm much faster.

    Have fun in the co-op and if you have any questions or need any advice you feel the co-op cannot provide, just ask me or any other awesome forum person - everybody is very willing to help ^^
  • Hayseed LilHayseed Lil Posts: 81
    edited 06.03.2014
    Montuos, has anyone ever brought this problem up to the powers that be?

    Love,
    Hayseed Lil
  • Hayseed LilHayseed Lil Posts: 81
    edited 06.03.2014
    Larino, I am quickly falling in love with you!!! I can't believe though that you began your coop because you were shy! I would never have guessed that you were shy. Being an experienced gamer, may be one of my problems. I had/have expectations. I know what a coop could be. I have been pretty lucky having mostly positive experiences with them. But now I am experiencing many of the problems you mentioned when you first began your coop.

    My question, after reading your post is this...do you think it would help the game if they didn't have the coop task until level 16 or perhaps even level 20? Do you think the powers that be would be agreeable to this or would it be a waste of time approaching them? Perhaps, what should happen first is a general chat system to get people used to chatting? I know that would be a pain to revamp into two different types of chat...a general chat and a guild chat, but I also know it can and has been done. Not being computer savvy, I don't know what would be involved. Or perhaps leave well-enough alone :)

    Love,
    Hayseed Lil
  • rie222rie222 Posts: 1,074
    edited 06.03.2014
    I gotta say our coop prefer newer members. We have alot of upper level players so our coop can hold the projects and at the same time we can help the farms out for our lower level players. I notice that the lower levels are much more eager to learn and i really enjoy helping them.
  • Hayseed LilHayseed Lil Posts: 81
    edited 06.03.2014
    Montuos...I think I'm still in that mindset...LOL...or was until yesterday when I discovered for the first time that a task required a higher level than I am currently at :)...And I'm still making dumb mistakes like signing up for a mission and only finding out after the fact that it won't begin till I'm fast asleep (hopefully anyhow :)! I read the forums, looking for new information almost every day...and unlike Larino who has a great brain, I remember zero, so I save it all in a file on the puter's hard drive. Then I re-read it often...and I am indebted to people like you, Larino, Kat-nip2, Latten and others who post such wonderful explanations. I love this game...and I have high expectations because of that...and again, because of it, I kick. I did readmit one person yesterday...and this morning saw she was on, but again, not responding to me...then lightning struck...she probably glossed over the question about chatting in the letter I wrote telling her why I had kicked her...so I wrote another letter explaining...not asking...but explaining how to chat. It worked!!! She showed up on chat while I was away! LOL...Ah, such is life :) But I was thrilled...so I think from now on, after I get an email reply from an applicant, I will email chat instructions. That may be one answer :).

    Love,
    Hayseed Lil
  • Hayseed LilHayseed Lil Posts: 81
    edited 06.03.2014
    Zora, wish you were in my coop! I can tell just by the way you found and responded to this thread that you are going to make a great coop member and team player!!! I'm thrilled for your coop!!! This is how you can contribute...or anyone at any level can:

    1. Chat in the coop chat. If you don't know how...let me know and I'd be more than happy to help you learn!
    2. Respond to in-game emails that your fellow coop members send to you, especially if it is from the coop leader.
    3. Don't be afraid to help when the coop has projects or research scheduled. Email your leader and ask how he/she let's people know when such things happen and if there is a set day or time.
    4. Cheer people on in chat.
    5. Do your tasks to keep your own levels up and play as often as possible.
    6. Ask you leader if there are things you are expected to do? How often are you expected to play? How much money are you expected to donate to the coop and how often?
    7. Ask what you can do to help :)

    If I miss my guess, in no time you will be on the "A List" of your guild. Also, ask if there is a website you need to check out from day-to-day or from time-to-time :).

    Keep in touch with me to let me know how you are doing! I'd love to hear your progress and hear how much fun you are having in the game!!!

    Love,
    Hayseed Lil
  • Hayseed LilHayseed Lil Posts: 81
    edited 06.03.2014
    rie, How big is your coop? How long has it been in existence? Have you posted that you are looking for newbies? I know that when my coop gets to the point that it has enough members to carry the projects, I will look for newbies also because my passion is teaching people and helping them struggle and avoid the mistakes I made!!! So, I root for coops like yours. Last night I was thinking that it would be nice to have a structure where people could join a training coop like some already have begun...but then let people choose from the rest of the game's cooperatives. But to make a training coop mandatory to learn the beginning skills necessary to make oneself into a good coop member.

    Can I do anything to help your coop let people know that they are looking for newbies?

    Love,
    Hayseed Lil
  • montuosmontuos Posts: 1,275
    edited 06.03.2014
    whaow... it looks like I was realy lucky to be accepted to a coop. I just started playing yesterday, and like you already pointed out... I was looking for a coop stimulated by the task I got. Now I'm just wondering how I can make myself useful in that coop... being a newbe at level 16... I feel I can't contribute much

    Researcher costs are calibrated to player level, so any player can contribute that part to any cooperative. If you were lucky enough to join a coop like rie22's, don't worry — purchasing researchers is valuable to the coop! The problem comes in when new players seek out the benefits of high-level coops that have already done tons of research, but at those levels the cost to start new researches and the number of collectibles needed for projects and the amounts that must be produced to complete projects are simply impossible for a small farm.

    One facet we haven't touched on yet in this discussion is level-appropriate cooperative. Low-level players and low-level coops can grow up together just fine. The cost to start researches is lower, and the production amounts and collectibles for low-level projects are well within reach for low-level players too. You don't start with all the great benefits, but you are perfectly able to earn them as you go along.
    Montuos, has anyone ever brought this problem up to the powers that be?

    I don't actually follow the Suggestions, praise and criticism section of the forum, so I don't know whether it has ever been formally suggested as something to change, but it has been brought up in discussions numerous times.
    My question, after reading your [Larino's] post is this...do you think it would help the game if they didn't have the coop task until level 16 or perhaps even level 20?

    It would, and it wouldn't. This is something that I tend not to think about very often, being an introvert, but the coop is absolutely the only thing Big Farm has for people who want to interact with others. The vast majority of gamers don't inhabit forums; they're just there to play, so anything that's not actually in the game doesn't matter. One of the things that attracted me to Big Farm as I ran in horror from some of the forced interactions of [dang it; I think we're not supposed to name other games here] was the perfect self-sufficiency, but for gregarious people, that's actually a down side. So for that reason, having coops early on is a Good Thing.
    Perhaps, what should happen first is a general chat system to get people used to chatting? I know that would be a pain to revamp into two different types of chat...a general chat and a guild chat, but I also know it can and has been done. Not being computer savvy, I don't know what would be involved.

    As you say, the capability exists. However, I don't know yet whether GGS has actually finally completely fixed a longstanding bug where not everyone received chats, and until I had some assurance of that, I would not care to suggest it... ;)
    Montuos...I think I'm still in that mindset...LOL...or was until yesterday when I discovered for the first time that a task required a higher level than I am currently at :)...

    Let me guess: 3 level 3 houses? It's a catalog. It's a wishlist. It's not a To-Do list! And if you built a cherry orchard at level 16 without enough fertilizer to run it at least once a day, demolish that sucker! ;D
    And I'm still making dumb mistakes like signing up for a mission and only finding out after the fact that it won't begin till I'm fast asleep (hopefully anyhow :)!

    Oh, that's not actually a problem; you still get some farm dollars even if you come in dead last. Some people even enter missions they expect to sleep through on purpose for exactly that reason! In fact, if you're lucky enough to get in a mission where all the players are sleepers, you all tie for first! Everybody wins! ;D
  • Hayseed LilHayseed Lil Posts: 81
    edited 06.03.2014
    montuos, I love you!!! I got to tell you, yes, I built my cherry orchard...but, luckily, I am able to run it once a day :)...Even thought about adding a second one for about 1 minute...LOL...but quickly changed my mind...the first one I bought, because of your advice, I demolished. The second I bought as a coop mate really suggested making lots of cherry juice to make money quickly...so I bought it again wanting to see which thought was the correct one. And then, they are pretty! LOL...so that's one mistake I didn't mind so much :)....

    Please, montuos, go now to read the Criticism/Praise thread....look for the one I just began a little while ago...you are mentioned :)...As are others who have posted here :)...

    Love,
    Hayseed Lil
  • montuosmontuos Posts: 1,275
    edited 06.03.2014
    D'awwwwwwwww! Flattery will get you...um...more advice and tutorials? ;)

    And as long as you are actually running that cherry orchard, it's fine; it's it's just idle ones that are a complete waste of space. And I won't tell you how long I kept my cherries while just barely managing to run them only overnight...but as you say, they're pretty, and I adore cherries...besides, now they're necessary for a couple of the events...and yes, it totally makes sense to have them once you can finally buy the gourmet farm 9 levels later on, at which point if you still don't have enough fertilizer to run them, you've got far worse problems to worry about!
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 06.03.2014
    I think they definitely give you the task too soon and the fact that they give you gold for joining one is one reason people just want to join.

    I think it is important to be upfront with the co-op on what kind of player you are. There are some that expect you to be on a lot and if can't do this then be honest and find a co-op that is more laid back on the time put in. There are some that expect you to contribute gold, if you can't, be upfront about it. Again there are co-ops out there that don't expect gold.

    I find the big thing is not contributing to research. This is a biggie in most co-ops. Even if you aren't a player that is on a lot there is no reason you can't check in daily to see if you are needed for this, or when the current one is ending and how much dollars you are going to need for the next one. Our leader posts the next research in our news so that you can see what one we are doing next. There really is no excuse for not contributing to this unless you are on vacation.

    Tell the co-op honestly what kind of co-op you are looking for and if you are a extreme, middle or slower player. In fact they can probably even point you in the direction of a co-op that might fit your needs.

    It is all about communication.
  • Hayseed LilHayseed Lil Posts: 81
    edited 06.03.2014
    Maxiroy, thank you for your post! You gave some good advice :)...besides which, it's nice to know I'm not the only grannie around :)!!!

    I like your comment that your leader posts in the news about upcoming projects and research. I try to do that also. In addition, we have a website where I post the projects, etc. on a monthly calendar, which I will be doing more as we are still in our infancy. I do wish they would allow us to have longer news posts. That way I could give more information in one spot. I know my members would appreciate that :) Again, thanks for the words of wisdom!

    Love,
    Hayseed Lil
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 06.03.2014
    Thanks Hayseed. You're never too old to play games. I love this game. It's the only online one I have ever spent any money on.

    Yes it does help to have the research posted, we kind of just start projects whenever and go with the flow. We always seem to get them done on time.

    Each co-op is unique it is just a matter of finding one that works for the way you play.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 06.03.2014
    montuos wrote: »
    D'awwwwwwwww! Flattery will get you...um...more advice and tutorials? ;)

    [...]

    Mjup, exactly that :D

    About the suggestion of starting the co-op task in a later level, yes I definitely think that would help. It has been mentioned here and there, but as Montuos said, I have no clue whether it has ever been a real serious suggestion and then again, I also have no clue whether GGS has ever even though about changing that.

    But why do I think it would help? Well, you can get to level 6 in one day. Even higher in level - about level 16 is easily made within a day. Next day? I have no proof, but it feels like 80% of the new accounts have already forgotten about the game. Why do I think that? Well, about 80% that joins my training co-op gets kicked 2 days later because they haven't logged in ever since they sent that application. 18% does log in but does not say a word - are they shy, are they indifferent, are they ignorant, I do not know - they usually get kicked after 5 days or a bit longer if the co-op does not fill up in the meantime with the message to look for the co-ops mentioned in the on the news page and please leave or get kicked. And yes, 2% is left, or maybe it is rather 19% against 1% and those are real treasures. They chat, they like the game, they have the intention of growing, learning and staying and they are usually successfully placed in a co-op or look a good one up themselves.

    Because I run the training co-ops on a help yourself basis, I simply let people in and only come to action when I get questions. I send them the tutorial, which should explain everything they need, I got the feeling that most of them do not read it. Why wouldn't they? Partly because they are not interested and partly because they cannot select the text in the message and copy paste it in a new tab! Yes, really, I do think that is one real problem. What did I do to fix that? I posted the initial link - bigfarmtips.wordpress.com - and added they should go to FAQ and then Training co-op basics tutorial (2nd link). That instead of giving the full direct link to the tutorial. Why? Because the initial link is easier to type over. But I guess the world is too lazy to even do something simple as that :P *sigh* Having typed all this, I am happy I implemented the help yourself mode instead of the I will run after you and probably never catch you mode. I do wish the training co-ops would have better results, but I guess pro-activity is not human nature and I also know that I have kept several co-ops from having some of these one day flies in their co-op and feeling the frustration from kicking them after 2 days again.

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