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I love Big Farm.
... pretty much everything. It's gorgeous, not too cute, and really well balanced. I've tweeted the link several times recommending it as a game for teaching teenagers financial discipline.
Major kudos to the design team and pixel-pushers.
now please, send the message Upstairs not to blow it for everyone by being greedy.
Big Farm might be a long-term classic; who wants to be hooked by another overnight fast-money flash-in-the-pan cash-cow? The market is sensitive and you've already struck gold.
BTW I have 1600 Twitter followers and the link got several RTs - but people like me don't stick around when you cross the line.
Comments
Number of online games I've ever played? About 7 grand total... not many. Aside from this one, I've only played any of them for a maximum of around a month, with the exception of Empire, which was I think about two months.
Number of online games I've ever paid money to play? One... This one... and I've paid about 5 times what I pay for an across the counter game on average. I've played this game for almost a year now and averaged about 40 to 50 hours per week on it so that tells you about the long-term playability of the game.
Regarding the cash cow part and the possibility of Good Games becoming Greedy Guys (and Gals), yes, it is a possibility and I already see signs of it... disturbing signs... such as the Blue barns, the Architect (don't tell me that his infrequent, unannounced, irregular visits haven't drawn people into using gold to skip production on his work. The last two times he's been, I've used over 10,000 gold to skip production. This is high end skipping too, costing at least 700 gold per building to skip and up to well over 1,000 gold), the books, fertile fields....
All these things have been recent additions calculated to swell the coffers of GGS. There was already a need there for some people to spend gold but now the need is more acute for them and also the temptation has increased for those who have not yet taken the golden path to do so as they see others flying past them in the XP, AP, SP, RP, etc. stakes.
As an afterthought, in actual fact the name of Good Games could instead be changed to the Aussie version of it: GBS... Greedy Blokes and Shielas.
I do think this is a great game to learn time management as well as financial literacy. I often got stuck playing into the wee hours of the night, when I was super-addicted, until I learned that if I program start times around my beauty sleep, then the need to stay up to capture that next harvest cycle is attenuated.
I have started to relax into the wait for harvest and upgrades since I have: 1) tuned down my competitive edge (e.g., stop trying to beat missions); 2) bought a healthy bit of gold on a Prime Day gold mining license special; and 3) hit the level where I am only leveling up 2x a week (instead of daily).
I have logged in everyday since I have started, and I don't see that stopping. The game produces a lot of positive affect and certainty, which is addictive and soothing.
Yes, this is what I think. It's a beautiful game and I like the online environment, but there are many frustrations for people with limited money to spend on gold. And those same people are paying a lot more, in the long run, than any game is really worth.
Yes, I'm not suggesting it was GGS' intention to design a financial skills teaching tool, but I do think the design lends itself well to that. I hadn't thought about the time management aspect so much but I agree with you there too.
I just think it would be smarter long-term marketing to pay attention to those aspects and attract a wider customer base, instead of loading this pretty game up with cash flow drivers which negate both the learning and enjoyment aspects.
It is a neat game. I would like my family members to be able to play, and they want to, but then GG would 8|ban my IP. ;( Originally I was checking it out for my daughter :S and got hooked on it.
8|Who has that kind of time?!?! ;(
:S Someone has to pay the bills.
This game exists for two reasons.
1- we want fun.
2- GG wants money. 8)
GG gives us all a lot of fun, a lot of us give GG money (some, obviously, more than others). I agree, though, too much can cease to be enough when corporate gets involved. In my picture of the typical service life of the average game, someone comes up with a great idea, it launches, it sails, it soars, then some high-handed, big-mouthed fool without a clue always steps up with a plan, laden with facts and figures (figures don't lie, but liars figure), to support the latest scheme for "maximizing productivity" . . . while failing to take into account the inescapable fact that the market is neither absolute nor inelastic.
Agreed. That tendency is irritating.
But again, someone has to pay the bills, and if there is no reward for paying them, the game will die.
Free is never free (just look at health care . . . ).
Both over-stated and under-stated, if that makes any sense.
Things can always improve.
=TD=