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Oh and Space thanks for agreeing, good to see another optimist
Maybe we could have "Empire meets Big Farm" for a week, whereby our farms get pillaged by crossbowmen and knights, then follow it up with "Good Galaxy raids Big Farm Remnants" for a month, where our farms get bombarded from orbit by great big interplanetary battleships, blasting us back into the Stone Age? Then, our lvl 90 (nearly) farms could end up back at level -180,000 and we could become Forced Labour (yes, Labour is spelled with a "u" on this side of the ocean - unless you're in the Labor Party... they can't spell either) on what were our own farms... now owned by the Kzinti Hegemony or whoever it is in Good Galaxy (I've never played it so I wouldn't have a clue).
Would that make it more interesting for you?
What strategy? Most of the strategy used in this game is through missions. This is even more prevalent when its a competition between players that wont gold skip during the mission. The winner becomes the player with the best strategy in regards to farm setup and timing of harvests. Now thanks to the recent additions of blue barns, library books, and the "gold fields" its all about who has the most gold to throw away to become the winner. This has made the planned mission overhaul irrelevant because the updates have made it even more unfair.
I understand that GGS needs real money to keep this game going and I myself have bought gold on occasion. What I don't understand is the constant need to force feed us with promises of "new and exciting" updates only to end up disappointing a large number of players with this obvious almost desperate cash grab. I like playing this game but am growing tired of all the little prime day pop ups, giant library, the so called "hot deals", and now prime spending all designed to try to get us to throw away our hard earned gold....its insulting!
Would ANYONE that has lodged a complaint about the current update work for FREE? Money makes the world go 'round
Great going GGS
Granted, I wouldn't... Taking your analogy further, however, I would also feel very guilty about taking my pay if I had built a building with defects in it, then knowingly improved the building up to the maximum architectural standard, had to demolish it, build a new building in its place and demand a performance bonus of a pile of gold bars for doing such a wonderful job on the new building.... oh and still keep the pay I received for building the original faulty building.
I don't know whether or not any of your money is making GGS' world go 'round but I know that some of my money is. I care about what I've purchased with my money as I have too little of it to throw away on waste such as this and I can tell you that I've spent five times as much on this game as I usually spend on an "across the counter" game. My only hope is that we receive some sort of compensation in GOLD for any fields that we have built up with Steve's help (1,000 gold per field is a good round number) and now demolish to be replaced by the Fertile Fields, as due to his infrequent and indifferent service, I've used GOLD to skip production every time he's visited.
You as a gold player can have benefit from this update if you choose to. People like me who can't invest real money don't even have a chance to do what you call "optional shopping" so I don't expect you to understand what non gold users are saying.
While the level 1-2 field might be affordable for even non-regular gold users, the later costs will likely stack up and make these fields not worth buying since you can't afford to get them over level 1-2 or something.
thanks dragon pride. this is the logic that finally convinced me to throw some coins at this game. in free to play games, you either pay with your money or with your time. the question, then, is: how much is your time really worth?
that being said, i also agree with fro3 -- all of these gold-focused updates are just optional spending. the field sounds tempting. i think about it in relative terms: what gold option will increase my productivity the most? once the price of the fertile field is revealed, the productivity worth of the field can be decided upon more seriously. until then, everything is just speculation.
#2 - The vast majority of "free" internet games are designed to elicit real money from you. My approach is to be stingy with my money -- rather than to not spend money at all. This approach is a response to: a) playing "free to play" games that are actually impossible to play after a certain period without putting in real money (e.g., Shipwrecked); and b) having discretion on how my entertainment budget is spent. With a full understanding of the privileges that come with this approach, I am never surprised at game designers' ploys to get me to pull out my credit card or access my Paypal account. In fact, I expect the ploys to be there and to be aggressive. I consider it my responsibility to be an informed consumer when deciding whether and how to participate in a game's economy that is simply another manifestation of capitalism.
#3 - If you are playing a game to compete against others, you will always be in a position of being envious of other's advantages to playing.
#4 - I concur with previous sentiments that non-gold updates would be very much welcomed and that GGS is playing the surprise/excitement card a bit hard. I just want my fourth farm and the Gourmet farm to be revamped. Everything else is hogwash in my opinion. That being said, I am going to guess that there may be some alternative reason for the delays to the long-anticipated updates that do not have to do with GGS's capitalistic intentions. Something as simple as disagreement among the architects of the game may be at hand, or hard-to-find bugs in the beta designs. Whatever it is patience, resilience, and focus are the strings I am choosing to pull at this moment to make sure I invest in the forms of entertainment that are fulfilling for me.
#5 - No matter what level you are at nor what your resources are, this game is not impossible to play without gold. It is not even difficult to play without gold. The non-gold grind may be annoying, time-consuming, and regrettable, but the game can still be played. And, eventually, even gold players hit a challenge to advancement where the grind is just part of the game. That's just life.
Best,
Has anyone stopped to think that maybe, just maybe, this was a good idea when the team thought of it but then they realised that this would change a lot of peoples play style or negatively effect the game in some other way which is why the price tag is in gold?
thanks ezio auditore3.
this was kind of my thinking on the thing. i mean, when i started playing four months ago, promise of a fourth farm was there. and the "coming soon" image in the village is still there. so, i'm thinking that a 4D farm game may have presented more challenges than they anticipated. such challenges increase the cost to development and raises the need/desire for them to put out more gold incentives. given that the gold incentives are pretty basic and don't add to or take away from the gaming process, they are easier to develop and release. the wait coupled with the goading, of course, irritates the players and causes them to question the intentions of the game designers. but the designers' intentions may simply be to build a bigger and better game than they've ever seen online thus far. innovation always has a set of challenges and excitements that cannot be fully comprehended by any one audience.
in the end, though, we are all in anticipation because the underlying process of the game elicits positive feelings from us (even if it is nothing but addiction soothing), which means that GGS is doing a lot of things right.
Best,
Well said.
and, i am not sure if GGS ever advertised this game as kid-friendly. if they did, i doubt it refers to the pay-to-"win" aspects of the game.
i do think time should just tell for itself with regards to total player load. i don't plan to quit just because ppl are trying to get paid. but kudos to those who do.