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Please replace shovels with count
Please find an alternative to replace shovels with the count.We appreciate that you brought something for us but personally I feel shovels should be replaced with the count in near future to help the co-operatives.In a project how much we contributed towards the total count(in figures) for example how much milk individually we have collected and so on.It will eliminate lazy people fooling around the coop and making the coop go slower.
My only point is the actual individual count is much better than shovels
Comments
1) GGS has access to every bit of raw data related to every co-op member's contribution to every project every co-op has ever done. They are, therefore, in a much better position to analyze and evaluate individual member contributions than we are.
2) Co-op Leadership may not have the time, skills, patience, or inclination to deal with analyzing raw data for every member's contribution to every project. Many might not care at all about relative contributions of individual members, but presenting the raw data would require them to address it in some way.
3) There are likely privacy laws and concerns in some jurisdictions that would prevent GGS from sharing raw data about a player's activity with other players. This is an international game, and laws vary widely.
4) Raw data does not take level or production capacity into account, and would only diminish and demean the effort expended by lower level players when they see their raw figures next to those of higher level players.
5) Some projects require as many as 3 different commodities be produced. Presumably, GGS would be expected to report raw data separately for all 3 of them.
6) I think it imperative that the information be transparent and available to all members. For a Leader to have access to information unavailable to other members would create a veil of secrecy, and likely stir up some paranoia for some people.
7) It's also important that the data reflect participation over the last several projects, rather than just the most recent one. It provides a much better sense of the value of a member's overall project participation, and at the same time can show trends if there are material changes in a member's contributions.
8) That GGS drops the lowest contribution in making the calculations is another great choice on their part. Even the most active players are sometimes unavailable to help much with a given project, and that should not impact the value of their overall participation.
9) They may have saved themselves a heavy load of trouble tickets by not reporting raw data. You can bet that some people would sit there counting their chickens (so to speak) and open tickets when GGS reports data that is different from what they believe they produced. 99.99% of the time, it is the player who made the error - but GGS is still expected to research and resolve any perceived error reported by any player.
So overall - for the best interests of the players, the co-ops, and GGS - I commend them for the way they handled this request.
Choosing to participate in a mission implies willingness to have your production (or sales or what-have-you) displayed to other users. Laws may be different for day-to-day play, but I'm not an international lawyer, and neither are you.
That suggestion has been made by other players in other threads, so I addressed it.
I disagree.
Instantly? Interesting, since the shovel representation isn't calculated until a project is completed, includes the last 5 projects, and drops the lowest performance.
Regardless, if gold use is skewing the results, then the formula might need to be tweaked.
Indeed, it does - and the number of shovels displayed for them takes that into account.
I must add i don't do this i am one of the group members that always pull my weight but i do see this going on.
I do get a little worried that since we do not know the exact formula for the shovels that there could be a bug and we will have no idea that it is miscalculating things. Just a wee bit worried, but I move on
On that note, I am not sure if it is already, but the golden shovel award...it would be cool if that were for the last project ran and not based on the calculations.
Thanks for listening,
Top
If a 20 level member contributed more than the capacity of his farms contribution then we will know that he is a good player but what if he is just spying on the coop from a different cooperative and on a purpose to make the coop go slow.In the original announcement it clearly states that " The amount of shovels is calculated by a complex formula, taking into account the player's level, the average level of coop members, the pure amount of work done, the size of the cooperative and much more So for example, a very low level player in a huge cooperative can only help so much with a high level project. The system will recognize this, so the low level player will get an appropriate amount of shovels. If the highest level player in the same cooperative does the exact same work, he will get considerably less shovels."
Even the small level players who are playing very little with yellow* status next to their id they are getting 3 shovels and person who is actually playing the game for many hours and working completely on the project ends up with 3 shovels.(Taking last 5 projects into consideration)
I don't see a point why any player will feel bad about the system until they should be worried they will get caught with the "counts".Someone mentioned who will have time to calculate and stuff but definitely someone will be there to do things apart from the "Leader".
Please get us Count for projects orelse please change the "Missions" to Shovel system
on some server, I play in a coop with 30 members of similar "power", and 1 strong gold player. until this one player came to us, the coop members had 1-5 shovels and about 6 of us took turn in having the yellow fork.
since this big, strong player came, we finish projects faster and of course we are all happy. but the shovels lost their importance... he always has 5 and the yellow fork, and the rest of us hardly gain 2.
this doesn't look right. we make the same effort as before. if now we gain only 1-2 shovels, it doesn't mean that we are lazy. we work as hard as we can, as hard as we did before. now, we can't tell who is lazy and who is working hard, because the max we get is 2 shovels, due to the strong competition of only one big gold player. if one strong player can "damage" the balance this way, I would say that the formula is not so good...
I think it is great that not only the last project, but the last 5 projects are taken into account. And keep in mind this is a game and should be fun for everybody. Even for people that have a lower level, of with (temporary) less time to spend on the game.
I do think the shovel method is better than nothing, but an exact number is too stringent. I think higher level players forget the lower level production amounts too easily and an exact production number will not be helpful as it will only track how many corn per hour.
I also have lots of questions (STILL!) about how the library affects the shovel figures--some things count, while others do not.
At the same time, I would never want to see hard working co-op members kicked out because they couldn't log on as much as usual for a couple of days - and those who choose to be a silent co-op member may fall foul of this. As a chatty member of a co-op, if I cant log on for 24 hours or go away or something, I let the co-op leader know. But, not everyone would want to do that...
Don't get me wrong, I think improvements could be made - but im not sure what the best way forward is with this. But, I think GGS will take everyones opinions in to account and coupled with their own parameters of what they can actually do in terms of programming etc (like the point about projects which involve collecting 3 things) and move on from there.
I am wondering if a percentage kind of calculation rather than number would be fairer... not an exact percentage but something using calculations such as the shovels do. or maybe it could be coupled with both an actual number and a calculated 'work done' figure - this would then also show info to everyone else, particularly higher levels who may have forgotten what its like to be just starting out, that a small number is still equal to a lot of work for them.