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Update Nov 12 - Decorative and helpful - Discussion

2

Comments

  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 10.11.2013
    If we can now upgrade the orchards a couple of extra levels, will the fields be next? Let's hope so!

    What level does the farm have to be for level 6 orchards please?

    And we really are going to need the architect a little more to upgrade houses to level 5.

    If buildings are full, such as the nursery (at 100 max for all seeds) and windmill (storage limit exceeded for all feeds) could we have an unobtrusive "Full" sign of some sort? The "zz" makes you feel almost guilty as if you should be doing something with the building when you can't or don't need to. And we most certainly shouldn't see red "zz" when there is nothing immediate to do because it wouldn't matter if we were short of ingredients. We could also then see, at a glance, whether there there was anything we needed to do with that building without having to open it.
  • jaystarr2jaystarr2 Posts: 1,657
    edited 10.11.2013
    If we can now upgrade the orchards a couple of extra levels, will the fields be next? Let's hope so!

    And the mill too! :D
  • jJenjJen Posts: 7
    edited 11.11.2013
    Has there been any word if new tasks are coming with the ability to upgrade things further? Meaning a task to have a level 6 orchard or level 4 composter, or such. I've been looking in the various announcements, but haven't seen anything about this. I find I've been used to knowing what upgrades I can do based on my level through the tasks, and have been able to upgrade things that were increased last time for a couple levels and completely forgot about it. Besides the reminder, the tasks on the main farm usually have the best XP rewards, which would also be nice to get.

    On a similar note, would they ever have a task to do something with the architect?
  • Murkiss (US1)Murkiss (US1) Posts: 5
    edited 12.11.2013
    With the new developments on the fruit orchards, the text size in the Coop News window appears ridiculously small. The news, therefore, is impossible to change. How one is connected with the other, I do not know. But here it is. :-(
  • SanjayTheGreat3SanjayTheGreat3 Posts: 181
    edited 12.11.2013
    This update has given us a new bug along with the ever growing list of bugs and issues with the game!!!:cursing:

    The text in the news is to small to read when we edit the news box. ;(

    I wonder when they will fix this new bug as it will be very hard to edit the news :(

    and also ....
    Monty just arrived on my farm, but i don't see the Gold mining licenses in the Wheel of Fortune rewards as announced! Could they perhaps be in the jackpot spin? ?(
  • All4Fun (US1)All4Fun (US1) Posts: 224
    edited 12.11.2013
    I just made a post about the time stamps being wrong in the technical bugs section. and I kind of recall we were going to get gold mining license as a random reward (possibly)
  • GeorgenollieUseGeorgenollieUse Posts: 1,801
    edited 12.11.2013
    I do already like the red z feature - keeps me from having to keep checking my nursery and silo to see if I have enough water or dung to start. My silo started out red but as soon as I cleaned my cow sheds turned blue. Thanks!!!
  • Instant Ocean (US1)Instant Ocean (US1) US1 Posts: 189
    edited 12.11.2013
    I think the reason ppl are complaining about the size of the signs is because they do not scale when you zoom, meaning they remain the same size fully zoomed in as half or fully zoomed out. I play fully zoomed in, so it's not a problem for me, but I can understand players saying that signs are too big if they play in another mode. They should scale down when you zoom out.

    Red Zzzz is a very practical feature. I love it. Prevents me from wasting my time clicking on something I can't use at the moment.

    That's all for now.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 12.11.2013
    and also ....
    Monty just arrived on my farm, but i don't see the Gold mining licenses in the Wheel of Fortune rewards as announced! Could they perhaps be in the jackpot spin? ?(

    Sanjay, I just did the jackpot spin and the gold mining licence was one of the possible prices ;)

    Also, yay, I LOVE the new signs. The red is really helpful and they also seem smaller when on ZzZ :D Thank you GGS!
  • Instant Ocean (US1)Instant Ocean (US1) US1 Posts: 189
    edited 12.11.2013
    HEADS UP!
    Might be a bug. My silo had red Zzzz on top and I clicked it just to see how much dung I was missing and it turned out I had enough to start one batch.

    I'll keep an eye open and I suggest you do the same...
  • monica79538monica79538 Posts: 1,932
    edited 12.11.2013
    post deleted
  • Instant Ocean (US1)Instant Ocean (US1) US1 Posts: 189
    edited 12.11.2013
    RED Zzzz BUG. I started a thread in the Bug section. My wife just got the very same bug that I got earlier.

    Link: http://en.board.goodgamestudios.com/bigfarm/showthread.php?88108-Red-Zzzz-BUG

    Report there.
  • Bourletta (US1)Bourletta (US1) Posts: 35
    edited 12.11.2013
    I think I will like the red ZZZ's ;)
    Until you get the same error as IO did ;) Then it is misleading

    And by the way I just got the same bug as IO
  • Kakerullen (SKN1)Kakerullen (SKN1) Posts: 243
    edited 12.11.2013
    I have red zzz and i didnt think it was a bug. It is only the color on zzz who has change I think. I have it on all farms when nothing is going on field/bilding. And I like it, it easy to see.
  • Instant Ocean (US1)Instant Ocean (US1) US1 Posts: 189
    edited 12.11.2013
    I have red zzz and i didnt think it was a bug. It is only the color on zzz who has change I think. I have it on all farms.
    I know that your English is not so good but you didn't understand what I was saying. I had red Zzzz over my silo and I could make a batch of fertilizer. I know what the Red Zzzz are for and I too have them at a couple of places on my farm... it's just bugged... Not working as intended and it has to do with the Workshop.

    See my report here: http://en.board.goodgamestudios.com/bigfarm/showthread.php?88108-Red-Zzzz-BUG
  • Kakerullen (SKN1)Kakerullen (SKN1) Posts: 243
    edited 12.11.2013
    I have it too, but when I started my mill the red zz goes away as the earlyere zzz goes away when you start a batch. It is only the color on the zzz who has cange for me. Not any bug on my farms.

    And I have NO workshop on one of the farms. Still is zzz red.
  • Bourletta (US1)Bourletta (US1) Posts: 35
    edited 12.11.2013
    I have it too, but when I started my mill the red zz goes away as the earlyere zzz goes away when you start a batch. It is only the color on the zzz who has cange for me. Not any bug on my farms.

    And I have NO workshop. Still is zzz red.

    The fact that you do not have a workshop is why you do not have a bug, when you have the workshop, you do not need as much dung to start the silo, you need 194 so, you have the red zzz even if you have the 194 dung to start it again.
  • haha12345678900haha12345678900 Posts: 1
    edited 12.11.2013
    Wow I really like this update.
  • Kakerullen (SKN1)Kakerullen (SKN1) Posts: 243
    edited 12.11.2013
    I have 2 farms, and both had it in the morning. And on the farm with workshop it was on the nursery. But it was no proble to use it. Now this farm had blue zzz after refreshing. The other farm has still red zzz but all work fine so I do not see it as a bug. Sorry.

    And now it is only the chickenhouse and humus who has red zzz.
  • djgreeneyes (US1)djgreeneyes (US1) Posts: 1,766
    edited 12.11.2013
    Has anyone else noticed how long the signs seem to stay "up" as you do anything nearby? Not sure how else to phrase this - I have had to "wave" my cursor at the signs to finally make them go away - before they would disappear more rapidly - this new wrinkle is irritating.
  • jess_d (US1)jess_d (US1) US1 Posts: 3,515
    edited 12.11.2013
    Has anyone else noticed how long the signs seem to stay "up" as you do anything nearby? Not sure how else to phrase this - I have had to "wave" my cursor at the signs to finally make them go away - before they would disappear more rapidly - this new wrinkle is irritating.

    I get what your saying. I've noticed it too. For example, my fence stays highlighted until I moved the mouse over it again. Same thing with the other signs.
  • djgreeneyes (US1)djgreeneyes (US1) Posts: 1,766
    edited 12.11.2013
    Further on the lingering signs - it seems to be mostly the pink "explanation" signs that are slow to disappear. Well - now I've noticed it on some of the yellow ones, too.

    Thank you, Jess, I thought I was seeing things ~
  • PINJO1986 (NL1)PINJO1986 (NL1) NL1 Posts: 1,852
    edited 12.11.2013
    This is not fixed yet, look at the picture below.

    Bugs and Bugfixes

    Some texts were truncated or displayed too small, this should be fixed.

    Schermafbeelding2013-11-12om185234.png
  • All4Fun (US1)All4Fun (US1) Posts: 224
    edited 12.11.2013
    Has anyone else noticed how long the signs seem to stay "up" as you do anything nearby? Not sure how else to phrase this - I have had to "wave" my cursor at the signs to finally make them go away - before they would disappear more rapidly - this new wrinkle is irritating.

    I've been seeing this too since the update. The bubble won't go away until you hover over it again.
  • jaystarr2jaystarr2 Posts: 1,657
    edited 12.11.2013
    Is this to make sure we are hitting them properly, and not just waving the mouse around them or something? (Or did I misunderstand something?)
  • montuosmontuos Posts: 1,275
    edited 12.11.2013
    The other farm has still red zzz but all work fine so I do not see it as a bug.

    The zzz's are only supposed to be red if you do not have enough feed for the animals, or fertilizer for orchards, or items to process, or money for seeds. If you have red zzz's but you can still run the building, then the red color is not working correctly, so it's a bug. Does this clarify for you what Instant Ocean has been trying to say?
    Has anyone else noticed how long the signs seem to stay "up" as you do anything nearby?

    Yes, I have that too. I'm finding it very annoying; it makes it harder to get to things behind them! Edit: Also, the bubble to feed my dogs stayed up for 2-3 seconds after I clicked it to feed them. I know the clicks all registered, because the dogs dropped their bowls and ran off.
  • Gwendolen2Gwendolen2 Posts: 14
    edited 13.11.2013
    PINJO1986 wrote: »
    This is not fixed yet, look at the picture below.

    Bugs and Bugfixes

    Some texts were truncated or displayed too small, this should be fixed.

    Schermafbeelding2013-11-12om185234.png


    I noticed the same since the update and I definitely have problems reading it now.


    Edit, I also noticed a post about it in the bug section.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 14.11.2013
    Anyway, bugs aside, having played the update for a bit, I would say that fields, production buildings, orchards and stables should have a WHITE Zzzz when storage is full. This gives us the option to produce if we want (except the nursery - when it's full its full) but we don't have to waste time clicking on the building or field to see if we need to.
  • gladysmomgladysmom Posts: 28
    edited 14.11.2013
    I love the red and blue zzzs but wish you could see them on your co-ops farm
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 14.11.2013
    Anyway, bugs aside, having played the update for a bit, I would say that fields, production buildings, orchards and stables should have a WHITE Zzzz when storage is full. This gives us the option to produce if we want (except the nursery - when it's full its full) but we don't have to waste time clicking on the building or field to see if we need to.

    Hah! You beat me to it Rusty, I was going to suggest the same thing :) - Well, maybe not exactly the same, but some indicator when the storage for production buildings is full and it is not profitable to produce any more. I would not include Orchards or Stables as the produce from them can be sold for a profit, but the Mill, Composter, Silo and Nursery could have a different coloured ZZZ if their storage is full.
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