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Update Nov 05 - Deconstruction Tour | Discussion

2

Comments

  • Bosbes68 (NL1)Bosbes68 (NL1) Posts: 55
    edited 04.11.2013
    The dog is still bugging me... ´already fed´, will that be solved as well?
  • montuosmontuos Posts: 1,275
    edited 04.11.2013
    enzio5 wrote: »
    I am disappointed that the Demolish feature of Level 3 Fancy Houses has not been included.

    Check the subject line again: this update is scheduled for tomorrow, not today.
  • Marija412Marija412 Posts: 12
    edited 05.11.2013
    Oh, that I like! My dog barks and the smoke from the chimney.
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 05.11.2013
    Is there any specific reason for moving the signposts to the top of the screen?
  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 05.11.2013
    Well because most people didn't see them and also it's in a more 'active' part of your farm :)
  • agueda3agueda3 Posts: 583
    edited 05.11.2013
    Kakerullen the limit on the deco and dropbox is 100 it's at the bottom of the page.
  • SpljushkaSpljushka Posts: 67
    edited 05.11.2013
    Thanks for the update - I love it. Especially the "harvest ready" sounds and dog's sounds :0)).

    One thing though, can be farm signs moved to other location? The lower sides of the farm's diamond shape have a lot of free space. The signs don't fit into the screen anymore, and I need to drag the farm each time I want to switch. With my RSI the number of clicks and drags are important.
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 05.11.2013
    Well because most people didn't see them and also it's in a more 'active' part of your farm :)

    Actually on my laptop screen they are not visible at all and I now have to scroll the screen to access them - before they were easily visible if I closed the Next Harvest tab.
  • Kakerullen (SKN1)Kakerullen (SKN1) Posts: 243
    edited 05.11.2013
    agueda3 wrote: »
    Kakerullen the limit on the deco and dropbox is 100 it's at the bottom of the page.
    I see that too, and that is new today. And I have started to demolish deco on two farm, because if not I can not rework my farm. 100 deco is not much. :)
  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 05.11.2013
    Well, there are a lot of other ways to get to the other farms including the next harvest button so I don't think that this is such a big issue :)
  • ElizabethKElizabethK Posts: 519
    edited 05.11.2013
    Don't like the new location of the signs, they are off my screen now so I won't be using them. :(
  • Kakerullen (SKN1)Kakerullen (SKN1) Posts: 243
    edited 05.11.2013
    I do not see them either, but I never use them so its ok for me.
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 05.11.2013
    If anyone had problems logging in before (Name not valid error), it should be fixed after a small hotfix we will apply to the servers in a few minutes :) Meanwhile, you can use your registered email address to log in.
  • monica79538monica79538 Posts: 1,932
    edited 05.11.2013
    I never got used to using the signposts and there is already 3 other ways of getting to the other farms, so are they even needed?
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 05.11.2013
    Well, there are a lot of other ways to get to the other farms including the next harvest button so I don't think that this is such a big issue :)

    But the next harvest button always scrolls to the production building, so I'm always having to drag the farm to the centre of the screen again - the signposts automatically centre the farm.

    So now I have to either drag the farm to see the signposts, or drag the farm to centralise it again. It was much easier before, and I don't like it. Which is why I asked if there was any specific reason, or any logic, for moving them.

    And the signposts were included in the game, so I have got used to using them. They take one click less than the drop down menu, one click less than visiting the village, and they don't scroll half the farm off the screen like the next harvest buttons. So they used to be useful until they moved them, which now means just as many clicks as all the other methods, so yes, they should just have done away with them.
  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 05.11.2013
    Oh....... Public demand maybe? Because I remeber that when the signs first came out a lot of people complained about not being able to see them so that could be the reason :)
  • PINJO1986 (NL1)PINJO1986 (NL1) NL1 Posts: 1,852
    edited 05.11.2013
    Since those signs are on the farm i have never used them. I am playing on a lite version of this game on a gaming site and when using the full screen option there is no address bar of the Internet provider. That is why all the people i knew on that site don't use those signs because it is more work getting there then just by using the upper left corner menu for changing to other farms.

    In my opinion those things can be removed from the game.
  • SpljushkaSpljushka Posts: 67
    edited 05.11.2013
    Well, there are a lot of other ways to get to the other farms including the next harvest button so I don't think that this is such a big issue :)

    Sorry, but it's quite a big issue for me. It doubles the strain on my wrist. Harvest button centers the screen so you have to drag it again to be able to see whole farm and collect other harvests.
  • monica79538monica79538 Posts: 1,932
    edited 05.11.2013
    Wouldn't it be better if we could decide where to place them? Not everyone has the same size/shape of screen.
  • Instant Ocean (US1)Instant Ocean (US1) US1 Posts: 189
    edited 05.11.2013
    Some good things and bad about this upgrade... but unfortunately, more bad than good. I'll start with what I find a good change:

    - New crop/production ready sound. Very welcome feature and practical.
    - Destruction of some items now possible

    Things that I don't like :

    - Smoke on worker's house... We are not in winter and this is not an industrial setting. I don't get it.
    - Annoying question mark popup sound on walking around workers. Very annoying.
    - Dog now barks and howls every freakin' 3 or 4 minutes. Totally annoying. I now HATE that mutt.
    - New sign post location. I have a 24" screen and even in full screen mode, fully zoomed in, I cannot see them. Bad idea.

    All in all, an update that actually does more harm than good in my opinion. Some people might like some new sounds and features, but it would be nice if we were given the chance to opt out of most of them without muting the whole game. Something like a choice of sound file like "classic mode" or "updated" in settings. That way, ppl like me who dislike the new added sounds could opt out and the ones that like them could have them. Win - Win.

    One thing that I used to like in BF is that it was a cozy lil' game. Now, it's a NOISY game and I've been playing the new version for only 30 minutes... I can only imagine how annoyed I'll be 2 or 3 hours down the road. The game now sounds more like a pinball than a farm simulation.

    I hope you guys rethink this and give us back (to those that want it via settings) the peaceful environment we loved.

    Regards,

    IO
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 05.11.2013
    Hmmm, Ocean, you make me wonder XD
    Namely, usually I have all the farm sounds off. That is something I do standard - mute all games I play. Anyway, now especially for the update I put it on. All I hear is blub sounds when I harvest something or when the workers bags pop up, a rooster calling every freakin' minute, sometimes a cow and a very annoying noise like the wind is blowing through a forest. Dog barking/howling? Haven't heard it once during the last 15 minutes my sound was on. Yes, when I trained my dog. But not automatically. Smoke or workers houses has always been - maybe a bit bigger and clearer now, but they always smoked so not really something new ^^ I cannot judge about the sign posts. Never used them, never will. I always drag my farm around so yeah, cannot agree or disagree there :) Oh and the sound when production is ready - which sound? I haven't heard it in the noise XD

    I do agree with the optional sounds even though I will just mute the game altogether. Besides, that music song makes me so dull XD Mute time! I still wonder if my farm is maybe missing some sounds.......
  • Bourletta (US1)Bourletta (US1) Posts: 35
    edited 05.11.2013
    Grrrrrrrrrrrrr........ These new sounds are driving me crazy but when I mute the game I miss the sounds I had yesterday and it makes the game somewhat less fun so either way I am screwed, it sucks.

    Oh well, I hope indeed you rethink this thing.
  • monica79538monica79538 Posts: 1,932
    edited 05.11.2013
    I leave the sounds and music on long enough to "ahhhh, back at the farm"-usually less than a minute. Then, I turn on my music that I want to listen to for the day.
    The signposts are more annoying than the music and sounds at this point.
  • Instant Ocean (US1)Instant Ocean (US1) US1 Posts: 189
    edited 05.11.2013
    @ Larino

    Smoke: Well, my dear, I never noticed it before this update so it must have been, like you mentioned, very discrete. Now, it is not and like I said.... Industrial looking. I don't know. For me, it simply doesn't make sense to have smoke in summer while the cherries and apples are in bloom and wheat is growing in the fields.

    Dog: Weird. I swear to you, that dog is howling and it wasn't before. It's a random event though. It is one of the tricks you trained him/her to do. It used to be silent, but it's not anymore.

    Signs: I don't use them either... ever, but some other folks do and therefor, I think it's a bad idea to have place them way up there, where most of us don't even see them. Personally, I don't give a rat's butt... but for the sake of others that use it, I thought of mentioning it.

    Muting all sounds: Hum.... You sound (pun intended) like one of my friends. He always plays with the sound muted. I like the sounds as long as they are not annoying. Like the wind blowing in the forest is basically pink noise and really bothering me, so I keep it on low volume so I don't hear it, but still can hear other sounds.

    New crop/production ready sound: Try again... it is there, trust me.

    Cheers and have a good one my friend!

    IO
  • monica79538monica79538 Posts: 1,932
    edited 05.11.2013
    When the game first started there WAS a lot more smoke, then much of it disappeared after an update about 6 months ago--and people complained about it. I think it is about the same as it was before that change that took most of it away.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 05.11.2013
    Lol Ocean :P It is all fine with me how you think about it XD I just pointed it out ^^ Well the thing is, I heard the dog bark automatically once! When I was about to turn the sound back off XD The new crop ready sound, didn't hear and I had stuff ready several times during sound on, but whatevs, sound is back off now :P It interferes with my music!! :D And yeah, the signs are on a weird spot. However, I do see them come by more often now than I did before. So it is at least a bit of improvement I think. Although others will disagree. I think it also depends how your farm is built up and what spot you usually fit on your screen. ^^

    Cheers~
  • BarianBarian Posts: 109
    edited 05.11.2013
    The signposts are in the worst imaginable place for anyone who wants to use them
    Move them back please. Or better yet in the lower right corner.

    The sounds :- I really like the *ready* idea....very useful. The rest I want to turn off, except I like the background sound we used to have ( without the dog & the rooster)

    Would it be possible to have a Sound Control Panel where we could turn off the sound effects we don't want? Now that can't be too hard to program can it?
  • djgreeneyes (US1)djgreeneyes (US1) Posts: 1,766
    edited 05.11.2013
    I find the bubbles popping sound really irritating and I've only been on 1/2 an hour so far. The dog howling is very annoying and so is the ding sound when a harvest is ready. I used to turn off the music and just have the quiet farm sounds in the background. They can keep these new aural additions!
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 05.11.2013
    Oh! The ding sound is in the music? And the dog as well? I only turned the sound on at first as I though the music was only that farm tune music thing. Whelp, anyway, all muted XD Good luck with it, folks!
  • enochnock (US1)enochnock (US1) Posts: 878
    edited 05.11.2013
    I like the smoking chimneys so glad it is working again. My farm workers refuse to use electric or gas stoves to cook with and they prefer cooking on a wood stove. I hope that the movement that the cows & pigs had when I started playing 2 months ago come back as well. I do not like where the farm sign post sits at now, because it is in the same location as the event icons when a new shows up. It makes that area to cluttered; then add that prime day icon, water jug icon and now the farm post looks to junky. I have accidentally open a prime day or other icon when trying to view the event icon & this is very annoying creating more work. I liked where the farm icon was located on the right edge of my farm considering that my farm sits on an angle and I cant rotate it/turn it. What would also be great is if the welcome gift icon could be moved further to the left of the farm or below the farms task menu so it is out of the way.
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