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How to find non-co-op players out there?
I don't know if this thread will live long or die fast, it's just a way to see if I can get in contact with other non-co-op players and see if U feel the same way. If U found it, I have some questions;
1)
Does there exist some sort of short word/nickname for "non-co-op-player"? If yes, what is it? If no, can U think of one? My first suggestion is very boring; "nocop". "I'm a nocop!" Does that sound right? Not very good, huh... I want better suggestions!
2)
Should there be a selectable option weather one want's to recieve co-op-mail (recruitment) or not. I'm for it!
3)
Can one easily find players that are not in co-op's? How? Can it be improved? I don't know of a way, so please help me with this! Struggling through ranking lists isn't fun...
OK, nocop's! (Sounds awfull!) It'll be interesting to see if anyone finds this thread!
Comments
It really starts to feel like I'm the only non-co-op out here.
Or maybee I'm the only non-co-op that uses the forum?
I did suggest a way to allow non-co-op members to chat with co-ops seeking members and to have a way to tell who is online or active. For those who for some reason despise the suggestion of joining a co-op there could be an option to ignore any chat.
Besides the "My village" item in the menu, I also think there should be somethin' done to the place where the co-op-tree is (not) standing beside my farm, and I'd like to get rid of the "hands-logo" at the bottom of my screen. It's not like I'm not aware of the co-op option, I'm actively choosing not to use that option, no matter what the advantages may be.
It feels like Ur ref. to me so maybe I should make it clear that I dont DESPISE the suggestion. I simply do not feel like joining one...
I might go in to the reasons some other time but for now lets just discuss it as if not everybody wants the same things and maybe not everybody plays the game the same way or has the same amounts of time to put in to it. I do believe life would be very booring if everybody were the same.
You're writing this as if I didn't know what a co-op is..!!??
- What if I don't have a need to chat with other players because I actually already have a lot of friends to "chat" with, and don't need another "friend-forum"...
- What if I already work in groups in a lot of other places and want to play this game solo?
- What if I don't need the "rewards" to develop my farm in this game?
- What if I don't need to participate in co-op missions? There are an endless row of missions I can do as a solo-player if I want to.
- What if I already spend too much "social time" with my friends, AFK and in other games?
- What if I don't want some "long-term benefits" for some co-op-donations? (And that's assuming that is actually true!)
Do not assume everybody is just like you, and if they're not ther's something wrong with them. That's not what this thread is about. If you want to be in a co-op (no matter the reason), that's OK! But if it is volontary to join a co-op then the game should work even if I choose not to join. Otherwise joining a co-op should be manditory and I would not play the game.
There might be a reason that I'm not joining, even if I havn't told you. But this thread is not about my reasons for not joining, it's about playing the game solo.
One issue with this is that the game (and therefore GGS) seems to take for granted that you want to join, and therefore do not (as quickly) solv issues and/or bugs that appear if you do not join. And even if I choose to not use that part of the game (for example due to my experience of this feature in other GGS-games) I should be able to play a bug-free game. The same goes for gold vs. non-goldplaying but that might be another thread.
If this part of the game is bug-free it might attract more players, of which some will in the future join co-op's, and some will become gold-players, that GGS will make some money from and be able to develop the game further, and so on.
It's not a matter of loving or hating (despising) a part of a game, it's a matter of choise, personality, and equal (bug-free) experience of the game.
I have of course considered the option of starting a co-op of my own, and not accepting any members. But I'm guessing there will turn up a ton of asignment-signs in the left menu... And I don't need them...
Oooups! I did it again! Sorry readers, about the novel...
I am a solo player with coop. My choice was to open the coop, and has written extensively on what I require to take those as a member of the Coop. Luckily I have not got any PM yet. (and if I got one I will answer) And the other who not sendt PM and want to be member of the coop I give thumb down. I've got some message from other cooper owner if i want to join their coop, but I answer no thanks.. I think it's see how far I'm going alone. But the are the farm who I like most, the coop is something I do on the side.
I like to play solo, then I can do what I will when I will.
Good look to you with solo playing.
I actually am ruder then U (as if readers hadn't noticed!), since I don't answer recruitment mail at all... Sorry co-op's, U don't need to write to me!
If I EVER wanted to find a co-op, answering a mail would be the absolutly last thing I did..!!! I'd read the interesting topics in the forum and if I found a couple of people who seemed to be intelligent and decent (according to me), and they (against all odds) would happen to belong to the same co-op, I'd mail them, and discuss it.
The thing is, because of the way I've chosen to play the game, I basically ignore the "internal" mailbox... So it doesn't bother me that U send several mails. I sort of take it for granted that "there will be mail", and live with it (just like I ignore long co-op ads in signatures but not the posts). If someone REALLY needs to find me they can reach me through other pipelines then the "internal" mail. But if someone started pitching me through these other ways, I'd probably not be a happy bunny... ...if U know what I mean... :S
<Edit> BTW, do you know the story of Niels Bohr (Nobel Prize scientist) and the horse shoe?
OK, I appologise in advance, but in my poinion the story sort of shows one of the points that I'm tryiong to make here. And with U and your horse shoe... Sorry Mod's, if U think I'm out of line -correct me.
The story goes; A visitor to Niels Bohr's home noticed he had a horse shoe hanging on the wall and asked if Niels, who is a man of science, really believes that it will bring him luck? Niels answers; -"Of course not ... but I am told it works even if you don't believe in it."
So, I don't believe the "internal mailbox" has any function (for me). If I want to chat I can do it in the forum, and If I become good friends with someone here we'll use other communiucation. BUT IT DOESN'T BOTHER ME (I can live with the small red exclamation mark), and one day it might prove usefull even if I now consider it to be "useless".
But I am (admittedly very slightly) bothered by the "hands logo" and the very ugly "no-co-op-tree" place next to the farm...
Nice to meet U Monica!!! That's exactly how I feel!
I just want to explore the game my own way. I don't think I should "be forced" to start a co-op and not accept members to get rid of recruit-mail, flashy logos and get the game bug-free...
I want peace and quiet!
<Edit> I notice that accoring to both U Monica and Kakerullen, the recruitment-mails don't stop even if U start a co-op, so that option is now even more "un-attractive" to me..!
It feels like there might be a need for a "don't bother me about co-op's-button"..?
Co-ops do need to be revamped. If you don't want to be in one you get bombarded. If you are in one and looking for new members it is extremely difficult to find them without bombarding those who don't want to be in a co-op :S Hopefully they fix it at some point.
And yes, I haven't said it yet, but I am in favour of that button of 'do not want to be in co-op' or something like that. It would also take a lot of work away from us by allowing us to just skip those people and not try to send a message with the bad feeling about no reaction or angry reactions etc etc. You know the rest
If all U wanted to say was that, I bet U can find a thread for it somewere else...
Yup, I've thought of this when I wondered if I should start one on my own, but my point is sort of...: "It should not be necessary!"
It should either be mandatory to start a co-op, or one should not have to be bothered by others due to a function that is a voluntary choise in the game.
<Edit> [Mostly a copy from my other thread HERE.]
The "My village"-option in the menu dissappeared instead of being given a new function. I guess this means it'll continue to be VERY difficult to find other non-co-op players. I think it's very sad that GGS could not give it a function for us non-co-op players... Now one has to search through ranking-lists to find another farm and it's almost impossible to find a non-co-op-farm that way.
Personally I saw this as an oppertunity for GGS to improve the game.
Unfortunatly they didn't agree, it seems.
I do hope that the "My Village"-option comes back in some form, but since it was taken away without any messages or info (that I know of), I doubt it...
Attachment not found.
I'm for it! But mostly because it shows the owners personality, and not to fend of recruit-mail, even if it could help with that to.
It doesn't solve the issue of how to find non-co-op players though... Nither for non-co-op's that want to se another non-co-op farm, nor for co-op's searchying for members.
Why do I only find out about that now? :O Would have saved us a lot of ranking scanning to find people without a co-op
U were'nt the only one doing that. If there were a hundred co-op's (yes, I know, it's an exaggeration) doing it I'd still get a hundred mails, but (I'm quoting myself here...) <Edit>
@ezio: What I mean with "It doesn't solve the issue..." is that the map is gone now... - - - tearfilled sniff - - - Of course, like U, I liked it. So what do we do now..???
<Edit end>
So far the suggestions that might solve the problem are:
1 "Button" or "swtich" that makes a player able to show that they are NOT in a co-op, NOT want to join a co-op, and therefore do NOT want to recieve co-op-recruit-mail. It should be clearly visible on or next to the farm when U visit someone elses farm, and be visible somehow in ranking-lists and such. In the lists maybe as a "red dot" for not wanting to join, a "blue dot" for accepting co-op recruit-mail, a "green dot" for already in a co-op.
2 "Farm-sign" visible text written by the owner next to the farm when U visit. It might help in combo with the "button" above...
<Devel. from ezio's post #19, plz comment if I'm wrong, ezio...>
And here are three other ideas that might help (they're NOT suggestions, just first stage ideas to brainstorm around);
3 "Random chat function" All players have a chat option; switch "ON" means that u accept chat from random players while U'r online, "OFF" is no chat. With this option there's an alternative that makes U able to only recieve/send messages to/from players that are either A - in a co-op, or B - not in a co-op. This might be a way to make new unexpected friends and is a nicer way to pitch your co-op to non-co-op's. More of a personal touch..!!! It shopuld be combined with the existing (or a new) "ignore-list". Of course it could be developed further by being able to chose players of a certain country or level and so on, but that's not needed to get it started...
4 "Co-op grading/rating system" It's a bit more advanced, but I hope U get the idea... When a co-op-member sends a message to someone OUTSIDE the co-op the recipient get a window with a choise to grade the message/farmer/co-op from f.ex. 1 to 5 (1 = stupid, 5 = wonderful). This window always appear the first time a recipient (who might be in another co-op) get a message from a co-op-member. After that the grading-window only appears with (all?) messages to non-co-op players.
The grades/rating of a co-op should then somehow always be visible, either as an average, or a sum, or a percentage... Non-co-op's looking for a "nice" co-op could check this rating and not only judge a co-op according to its size or recruit-mail! And repetetive recruit-mail would be "punished"..!?
5 "Official bribing of non-co-op players" There could be a function to "bribe" or "buy" new co-op-members..!!! The co-op could have a special "account" for bribes to which the members contribute. When they want a new member they could offer them (and this is "mady-upy" amounts) 120.000 corn or 2.000.000 $ if they join and contribute to the co-op for (let's say) a year (or a weak). As long as the new member fulfills his/hers obligation they get 1/12 (or 1/24 in case of 2 years, and 1/7 in case of a week) of the bribe every month (or day). During this time the new member and the co-op get to know each other and might bond. If they're both pleased the co-op have a new happy member, and if the co-op or player (or both) are not pleased they go seperate ways - with no hard feelings since they both fulfilled their part of the bargain!
If the new player have not fulfilled it's obligations - NO PAY!
If there's a part in the deal that the co-op has not done (for example not payed in full on time) - pay the player in full without the player having to work the co-op-assignments!
I actually like the basics of this idea!!!
This could spawn a new kind of farmer - the "Lego-Farmer". If the co-op want's to make some big project (I'm not in a co-op so I don't know if they exist, but if they don't they could be created by GGS!) and need temp.farmers, this could be the sollution. And for players who might not want to be in a co-op but don't mind making a few bucks over a week (or whatever time is needed), they could test being a member in a co-op... And if there are farmers specializing in f.ex. apples and that is needed for a spec. co-op task, they could temp. "hire" a couple of "pure" apple-farmers with high level orchards...
I know that there are flaws with these ideas, but I'm trying to improve the game. So PLEASE, constructrive criticism! Do not ONLY write what's bad with my ideas, tell me what's good, and write your own new ideas!
Uuugh, another novel from squiddie....
1)noncoop warriors would be abetter name
3)yes the way what your using
I really hope that won't be necessary in the future.
Thanx Latten!
But PLEASE also ask them to remove the "hands-sign" from non-co-op-players screen since it only opens the same "join a co-op"-window as the ugly "unplanted co-op-tree"-place next to the farm. I get it! They want me to join a co-op, but I don't want to, and having TWO signs/symols/places linking to the same unwanted (in my case) window doesn't make me want to join a co-op more...
<Edit2> (I copied this from your answer on my soon-to-be-dead-thread.) Can U tell me how to find players (appr. my lv, 50+) that are NOT in co-op's?
I'm not in a co-op and searching through ranking lists have not made me find a single one!!!
Kindest regards.
<Edit2 end>
Personally I have to say that almost nothing in this game reflect farming in real life... :S But I think I understgand U.
My idea came from the fact that there are no "failed crops" in this game, which is very unnatural! In conventional farming there are failed crops due to pests and weather a.s.o. Even more for organic farmers (but that and GMO and many other things probably belongs in another thread). If a farmer has a product that is regularly sold at a certain amount and the farmers crop fails, he has to give up selling the product for a period of time or buy the crop from another farmer. He can not (like in this comp.game) just "work" through the night. If a crop has failed it's not an easy fix!!! This makes farmers know eachother, what machinery they have, what crops they grow a.s.o. It's common that they help eachother out... ...usually for a price... They also rent eachothers land, but that's long term and probably more difficult to implement in this game..
A reconstruction that might work (without failed crops) in BF could be as follows;
- A co-op is asked if they want to provide the King's (or dictator's if U prefer that) feast with apples! Another co-op will get the Q about pork, and a third about honey, a.s.o... The amounts required must be well beyond what the co-op can handle by itself. So they must hire (f.ex.) apple-farmers. If they successfully manage to deliver the apples - they get NOTHING but a mark or sign! Not even money. It's a donation to their much beloved BF King! But they get the mark, and when they've gotten a certain number of marks (5? 10? 100?) they've gotten the attention of the royal scientists. And if the co-op has another task they're fighting with they can call in favours from the royal scientists who'll get things fixed in a jiffy.....
I have a further developed idea where the noncoop also would get something (very small but helpfull) from the Royal Court for his/hers help... But that's just an idea from a non co-op player...
The main reason for this idea is to give noncoop's another (or one more) purpose in this game, to get rid of the "U must join a co-op"-feeling that I (and apparently others) get when playing!
<Edit> (Deleted) <Edit end.>
- - - sigh - - - Darn, I wrote another novel... My third I think. Or is it the fourth...
I am a non coop player. I do not buy gold. I believe in old fashion values, I work my farms. If you befriend others can you contact them that way????