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Big Farm (BF) – Thinking Out of the Box – PART 1
1. Steady Income Strategy
Depending on income from gold sale alone for virtual items will eventually backfire in long run, as the small percentage of real money spenders will have a limit how much they are willing to spend for a game.
GG may consider getting earning from players indirectly. As an example, members may purchase any products directly using special voucher code or GG affiliate links from Amazon. GG will earn affiliate commission from there, and will be able to channel some percentage of income in term of real cash or BF gold to players. This is a win win situation. Players spend for what they actually need, and get rewards from GG at no extra cost, while GG has extra steady income.
2. Games Room
BF is a good game, but there is a limit before player get bored and tired with BF game. Players need to be given other options while keeping BF in its place.
My suggestion is to consider a play room inside BF. We may provide simple games at the start..say Word Games, Bejewelled, Minesweeper , Angry Birds etc. Players can play this games and earn BF Dollars/ BF Gold/Experience Points which can be used for BF. We may also consider having league competitions/challenge for this games for players whom participate. Winners rewarded with more BF Gold/BF Dollars/BF Decorations etc.
I believe this will create more excitement, which will have good reasons for players to spend more time in BF, even when they are not actually taking care of farms.
3. Educational Room
I spend a lot of money on educational sites membership and still willing to spend more. Why? It is only because my whole family benefits from it.
GG can start with some educational games and quiz games, such as Math Games, Memory Games etc .Slowly GG can develope Education Level based activities from Kindergarden to 12th Grade for each subjects. Some activities/games may provide BF Dollars/Experience Points/Gold which can be used for BF. Also in long run GG may be able to collect membership fee for this section once it is fully established. I strongly believe a very good Educational based activity section will create a strong GG brand awareness and steady income in long run.
4. Big Farm further growth
A mistake which we have seen from past developers (other games), is to create another game to run simultaneously with the existing game. One example is Farmville, CityVille, whatever Ville etc. A player can spend only so much time on social games. By having another option, they have the option to stay on current game, or abandon the current game and start fresh on new game. It is quite frustrating when we abandon a game, as some much effort was put on it (and even real money)
BF must avoid this mistake. Eventually BF needs to expand and diversify. If BF wants to become a Big City or even Big Casino, expand from current BF and do not start a new game. This way, player’s time investment on BF doesn’t go inside the drain. It will create more confidence on BF long run survival as players know all their efforts on BF will not get wasted.
Comments
So... for the long term survivability of BigFarm you are suggesting that they pay other game developers so that they can host their games on BF? And this would be offset by what, the amount of gold that people buy?
No, these type of simple games are internally developed by GG, and players play it for free.
Keep people interested in the game by keeping it what we started playing it for: A FARM GAME.
And I don't see why you made a new thread almost the exact title just yesterday. http://en.board.goodgamestudios.com/bigfarm/showthread.php?83379-Big-Farm-Survival&p=966206#post966206
If this posting benefits GG , that is good for GG and I gain nothing if GG is successful.
Okay, because I'm thinking that if we wanted to play Angry Birds for some reason on BF, that would entail GGS having to pay Rovio a considerable amount of money to use their intellectual property. That said, you wouldn't really be able to make an Angry Birds-type game either, since that might violate copyright.
But all the mini games mentioned are also register trademark (?) I think and would be subject to copyright laws and such. GGS would have to pay to support their development, for us to play for free, but hoping that we will break open our purse as soon as the next event starts or during a gold sale. The Amazon voucher thing sounds great, but that too is a business and will likely want to have a cut of the sale.
**oops Jaystarr--I am getting slower or you are typing faster hehe
I used Angry Birds as an example, as that crossed my mind when typing this post. GG is a game developer,they can come up with anything that do not violate copyright issue.
True, GG as Amazon affiliate earns money from our purchases. We players actually pay the same amount of money to Amazon for the purchase , whether using direct Amazon link or affiliate link from GG. Let GG earns something from it instead of giving all to Amazon.
Post edited by Kat Nip: Merged posts, please use the edit button
Why would I go to Amazon to buy gold if it is more expensive than it already is?
My math is not that good, but I don't think it needs to be to figure that out.
There is a misunderstanding here. It is not selling GG products in Amazon (or others). But buying other products such as books. If I want to buy a ABC books from Amazon, currently I login to Amazon and buy it for $X.
My suggestion is for GG become and affiliate of Amazon (or others). If I want to buy ABC book, I use GG Amazon link to login to Amazon and still buy ABC book for same amount of $X. GG earns commission from Amazon for the book we buy, not giving commission to Amazon. Win win situation for all.
(i) Amazon - gets business,as GG direct us to them
(ii) GG earns Commission
(iii) Players - pay same $X amount of money,and hopefully gets something from GG (say free gold)
Why would I log in to GGS to access an Amazon link that I already have bookmarked to get to the site I want to buy the book from? I just don't get it.
So yeah, while it is on our to-think-about list, it's not going to happen anytime soon.
Regarding branching out - of course we will (or better yet, already are) not limit ourselves to one game. Right now, there's Big Farm and, naturally, our "big shot" Goodgame Empire, as well as the mobile version Empire: Four Kingdoms. Besides that, we're still operating our "classic collection", Goodgame Fashion, Goodgame Café, Goodgame Disco and Goodgame Poker. Some projects or classics were stopped along the way, and that's just natural to happen (even if it's sad for everyone involved), and more new projects are in the works. I guess we'll see what the future brings here, but I don't think having different games for different people can be considered a mistake - people who love Big Farm would probably never spend more than a few hours with Empire, sind the games are fundamentally different - one is a leisure strategy building game, the other one is a PVP game with a strong focus on battles and managing armies. Same goes for our other games, and - hopefully - to upcoming ones.
Yes my proposal is sort of an "Arcade" within the game, but not necessarily classic games only. Since it is not going to happen any time soon, I will not pursue this further and will try to stick around with BF as long as possible. Some of our medium level coop members already wanted to quit the game as it is affecting their real life. I hope GGD will put more emphasize on how to save players time on this game while improving the level of excitement.
Kat.
Nope I think I would rather try other methods than this game to teach my son--Thanks.
As for the arcade type games--grudgingly ok, but please closely related to farm.
And the voucher thing --so confusing.
Goodgame Disco.
Kat.
I am hoping GGS comes up with a good game plan.