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Balancing Your Farm
This covers the Main, Gourmet and Flower farms. So if you have an almond orchard or mixing plant, the fertilizer requirements will be reflected in the Silo, etc.
Download the spreadsheet here
This can be used by individual players or by a co-op.
Suggestions welcome.
Comments
It's actually the running costs, not the straight happiness, that are most relevant here. There is a base cost for running each production and processing facility on your farm, and your happiness total runs through a complicated and undisclosed formula to produce a percentage modifier for your running costs. Also, planting fields and gardens has an additional cost for seeds which cannot be changed.
It's not so much that the profits (see also net earnings) are better than the gross earnings with a high happiness — they can't be; "profit" is simply the amount left from your earnings after you subtract the costs — rather, it's that a negative happiness means that the net earnings can be considerably lower. A high enough happiness can discount your running costs by no more than 100%, which basically means you pay for nothing but seeds when running anything, whereas a terrible negative happiness can increase your running costs to as much as 300% (or possibly more, but I haven't yet seen worse than 300% when storing all my decorations).
NetEarning = GrossEarning - (SeedCost + BaseRunningCost + (BaseRunningCost * RunningCostModifier))
The seed costs can be seen in the planting menu when you hover over the calculator, and Vonkje posted the base costs for the animals and orchards of the main farm here.
So for instance, a level 1 cherry orchard gives 220 cherries which sell for $180 each, a gross earning of $39,600. The profit, or net earning, is that amount less the base running cost of $8,705 modified by the percentage given by happiness. The holy grail of happiness, -100%, cancels out the running cost but adds nothing to the total, so the profit is simply the full $39,600. However, that terrible 300% running cost from having no decorations at all will subtract $26,115 from the gross, leaving a profit of only $13,485.
In the spreadsheet you'd have to enter your running costs modifier from your happiness meter for each farm manually the same way you have to plug in your cooperative selling prices. Also, it would never be 100% accurate, because GGS rounds it off to an integer for display, but they're definitely still using at least one decimal place in their own calculations.