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4 fields or 5.

124

Comments

  • husthust Posts: 99
    edited 20.06.2013
    @Elizabeth....I never said you cannot make a profit without spending gold....all I said opportunity cost don't apply to everyone.....and congrats for not buying any gold yet....I never bought gold untill level 51...and then I cracked...big time....I hope your will is much more stronger than me:)
  • ElizabethKElizabethK Posts: 519
    edited 20.06.2013
    hust, I had stated that with gold you do not necessarily reach that point where opportunity cost is an issue, so I do agree there. Also, you have given a lot of good advice on the forums and I appreciate that.

    Regarding gold spending, I have it set in my mind not to spend money, even though there are things I would be tempted to buy with it. So far in these type of games I have not spent any. This one is pretty good at making it possible to play without feeling you have to, at least for me 8)
  • husthust Posts: 99
    edited 20.06.2013
    Well If I can help you with anything regarding a full non gold farm, specially with opportunity cost, I'm glad to help you.....I analyzed a gold farm, but I never said I have a gold farm....I'm the only one in the top 10 ranking without a gold decoration. Where they have all blue tractors, I have all lakes and thickets, and yes my farm is fully developed means all land has been bought. I do though have a water tower and workshop.....my analysis here was just to prove that no opportunity cost for full gold farm....so if a full gold farm player read this....they know that going for 100% joy is right for them:)
  • camii893camii893 Posts: 251
    edited 20.06.2013
    Hello fellow farmers, there seems to be a lot of conversation and figures thrown around here and it's great we are all so passionate about our views!

    Sometimes a little too passionate though.

    Although, I have started a new thread here, where I have provided a link to my cubby which contains an analysis of happiness on the main farm.

    You can also edit it to compare to your own farm :)
  • lltt2lltt2 Posts: 1
    edited 20.06.2013
    So what I get from Reading here is:-

    If you are a not using gold like me, sometimes going for maximum happiness is not always the most profitable

    If you have unlimited gold, maximum happiness gives you maximum profit


    And nice work Cam:)
  • camii893camii893 Posts: 251
    edited 20.06.2013
    Thanks lltt :)

    The spreadsheet will help to provide what is best for you...
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 20.06.2013
    hust wrote: »
    @ElizabethK…..”For gold and non gold alike it is not necessarily and always best to have perfect happiness, the concept of opportunity cost applies to everyone”. This is a wrong statement, the concept of opportunity cost do not apply to a full gold farm. Now what is a full gold farm? A full gold farm will have all gold houses and all highest gold decorations, that is tractors, and if little space left one or two little gold decs. I won’t call a farm with all duck pond a full gold farm. I will call it a semi gold farm. If you say opportunity cost applies to a full gold farm. Then please analyse a full gold farm in your server and show me the opportunity cost. I will open an account at us1 and check that for calculation. Untill you do it my calculation still stands that there is no opportunity cost for a full gold farm.

    There is opportunity cost involved in every decision made - whether or not gold use is involved.

    You've not stated any of your assumptions, but even if we assume a player has unlimited gold, owns all of the land expansions available, and is a high enough level to have unlocked every single level of everything, that player is still dealing with opportunity cost, whether or not s/he recognizes it.

    A few simple examples:

    The opportunity cost of filling land with decorations is the fully realized value of whatever else you could have done with that land. That is true of anything you build.

    The opportunity cost of making sugar in your bakery is the fully realized value of whatever else your bakery could have produced at that time.

    One opportunity cost of building more apple orchards is that you may not have enough fertilizer to operate almond, olive, and citrus orchards (unless you plan to use some of that unlimited gold to purchase fertilizer)

    The opportunity cost of keeping a pigsty is the fully realized value of whatever else you might do with the land and workers it utilizes.

    Fact is, the opportunity cost of building anything anywhere is the fully realized value of whatever else you could do with that land - with or without gold. Land is the most important resource in this game, and it is strictly limited. Each farm has 25 plots available.

    In any of the examples I provided, it may be that the current use / choice is of greater value than any of the other possible options - but that doesn't negate the existence of opportunity cost.
  • ITZEL LUVS YOUITZEL LUVS YOU Posts: 2
    edited 20.06.2013
    Why would you go with 5 fields? I only got 2 fields and it is alot of work for me right now because it isnot easy having a big farm right now
  • AstragekAstragek Posts: 495
    edited 20.06.2013
    my 5 fields can keep up with all the feed production, the only thing is, if I want to do missions or cooperative projects, I don't produce as much as 2 of my members who have 7 and 8 fields
  • husthust Posts: 99
    edited 20.06.2013
    @Erica…the opportunity cost you are describing here is more of a choice based. Ofcourse there will always be an opportunity cost involved with every decision you make, if you go by the definition of opportunity cost. Why this person will have 5 cowshed, why not one more apples instead of a cowshed. Apples will definitely give you more money. But my focus is on a full gold farm, which has been fully build, everything at max, whether it will be profitable to add an extra production facility like Apple Orchard in my example, without destroying any other production facility but by removing decorations in the expense of -100% happiness. Well it will certainly not be profitable as the example showed, the extra revenue from the extra apple orchard will be lower then the incurring cost for not having -100% happiness.

    I’m not sure what kind of assumption you are looking for. The only assumption I made is that all my facilities will be up and running for 3 hours. Everything else is as it is, no assumptions.
    Also this analysis is not to be applied to a farm that is in the developing process, but like us who have fully developed their farms. Not like a land is available next, and what to put on it.

    And also this is a close system, there is no link with the other farms.
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 20.06.2013
    hust wrote: »
    @Erica…the opportunity cost you are describing here is more of a choice based.

    Yes, and that is exactly what opportunity cost is.

    Wiki describes it as the value of the best alternative forgone, in a situation in which a choice needs to be made between several mutually exclusive alternatives given limited resources. Assuming the best choice is made, it is the "cost" incurred by not enjoying the benefit that would be had by taking the second best choice available.
    Ofcourse there will always be an opportunity cost involved with every decision you make, if you go by the definition of opportunity cost.

    I'm glad we've cleared that up - because you have stated unequivocally that there is no opportunity cost for "full gold players" - and the truth is that there is always opportunity cost involved for all players.

    Did you perhaps say opportunity cost in some places where you meant to say operating costs?
    I’m not sure what kind of assumption you are looking for. The only assumption I made is that all my facilities will be up and running for 3 hours.

    When you speak of a "full gold farm", I think you mean one where the player has unlocked everything, purchased all land, and has 100% joy. Lower level players who have not unlocked everything as well as players who are operating at less than full joy can have farms that they have spent much gold to develop.

    Clarifying terminology and being more precise in our descriptions will help us to understand each other's points better, and also is less likely to mislead other observers who may read this thread.
    Also this analysis is not to be applied to a farm that is in the developing process, but like us who have fully developed their farms. Not like a land is available next, and what to put on it.

    Could we please sing that from the rooftops?

    I think people often get the impression that they are being advised to maintain 100% joy throughout the entire lifecycles of their farms, and it is not always in their best interests to do so.
    And also this is a close system, there is no link with the other farms.

    That is another assumption we might want to state up front.

    A more complete analysis would take all of the farms into consideration, especially since they are interdependent. Isn't it possible that dropping joy on the main farm in order to supply more of something to one of the other farms could lead to greater profitability of the entire operation?
  • husthust Posts: 99
    edited 20.06.2013
    @ Erica…yes you are right…well though I was taught at uni not to take anything from wiki, I’ll still take it…..however I still meant opportunity cost not operating cost. To more simplify the definition opportunity cost is simply your next best alternative. So here your alternatives are (i) Apples, (ii), Cherries, (iii) and the three types of stables. There is a constraint here that you can’t have the 5 tractor space have empty. You must put in something. Apples here is the next best alternative (It has been proven before if you take time into consideration, apples are more profitable then cherry).

    Maybe I should reframe by saying “The opportunity cost for a full gold farm in the expense of 100% happiness will not result in a profit.” However thank you for understanding what I was explaining.

    For your next part what I consider as a full gold farm. When I see all the farms in my server, I can basically categorize them into 4 catgory. I also must say upfront this categorization is only for fully build farms, not developing farms. It means, all production facilities have been levelled up to their maximum, and all lands have been bought.
    1. Full Gold Farms: All houses are gold houses, 100% happiness has been achieved with the usage of the best available decoration, which is the tractors.
    2. Semi Gold Farms: (i) Full gold farm but 100% happiness has not been achieved
    (ii) Full gold farm but usage of the best available decoration, which is the Tractors, has not been applied
    (iii) Mixture of gold and non-gold items
    3. Full Non Gold Farms: All houses are normal houses, 100% happiness has been achieved with the usage of the best available decoration purchasable by farm dollars, which is the lakes.
    4. Semi Non Gold Farms: (i) Full non gold farm but 100% happiness has not been achieved
    (ii) Full non gold farm but usage of the best available decoration purchasable by farm dollars, which is the Lakes, has not been applied

    For taking other farms into consideration won’t be possible because it will complicate the calculation. Other farms are not like the main farm. The restaurant won’t allow you to produce multiple products at the same time. Also even if you say someone will only produce apple pies non-stop, the main farm will produce way more apples then barn can hold. Our only assumption was my main farm will run non-stop for three hours. Well I love and enjoy analysis if someone shows me a way I’m more happy to do that. But it is my opinion that if you want to reach a more suitable conclusion, it is wiser to consider it as a closed system.
  • monica79538monica79538 Posts: 1,932
    edited 20.06.2013
    I see so many discrepancies in this thread LOL.

    The biggest deco is indeed the lake--in size, but not necessarily in happiness. The icecream cart (and even better enchanted tree and the dragon statue) is smaller footprint and is almost as much profit level as the lake.
  • husthust Posts: 99
    edited 20.06.2013
    lakes gives more happiness per square then icecream trucks.......enhanched trees and dragons are not for consideration as they atre not regular decorations and not always available
  • monica79538monica79538 Posts: 1,932
    edited 20.06.2013
    you can keep the lakes then--I am building dragons ;D
  • MinioreoMinioreo Posts: 22
    edited 21.06.2013
    @ ElizabethK, I'm not sure if you're still reading this thread, or if this is the proper place to post this but if you're running gold-less as I, be aware that the silo presents a second chokepoint; one that may alter your plans.

    You mention wanting 9 orchards, and while I realize you didn't mention what your distribution of said orchards was, you seem to be a number cruncher as well, so I thought I'd speak my mind.

    A level 3 silo produces 10 fertilizer every 28 minutes. Running it non stop for 21 hours (first perfect multiple of 3 I came across) would net you 450 fertilizer. With a level 1 water tower this allows you to run 7 apple orchards 7 times (costing 441 Fert). An 8th orchard would sit fallow for 18 out of those 21 hours, I'm not seeing a ninth orchard being used at all.

    I guess running cherries you should be able to run 9 orchards, but your profit margins would take around a 40% hit. Which probably means you've already crunched these numbers and found them to your liking... whell... I'll sign off then!
  • MinioreoMinioreo Posts: 22
    edited 21.06.2013
    Also; though I fear stepping on the tender happiness toes of anyone involved, if my cobbled-together spreadsheet is right, your buildings will require 15 houses (assuming 5 fields and 9 cherry orchards). The cumulative footprint of all these buildings comes to 1649 squares before decorations. The housing hit to happiness would then be around 1270; requiring around an additional 835 squares of decor (lake average) just to get back to zero. This leaves only 15 squares to build positive happiness (which, sadly, doesn't mean negative costs. That comes well above 0 happiness.)

    Don't trust my numbers 100% (I sure don't!) but it might warrant looking into before you get too set on any plans. (also, as was mentioned, the new processing building coming. Maybe it will come with more land to buy?)
  • me592me592 Posts: 2
    edited 21.06.2013
    By level 58 u will need 4 level 4 cow sheds so maybe start now. They give lots of dung which is needed by that level
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 21.06.2013
    I also think 9 orchards is very much positive thinking. I have 4 apple orchards now and 2 cherries. I recently had to demolish an apple orchard and make a piggy instead to make enough poop to turn into fertilizer, so I could keep my orchards running. I also have 3 almond orchards and an olive and citrus grove though. But those are on other farms.
  • ElizabethKElizabethK Posts: 519
    edited 21.06.2013
    @minioreo .... Thank your for the input on the fertilizer. I do realize that I still don't know exactly how many stables my windmill will be able to maintain constantly or how much fertilizer my silo will be able to produce to run the orchards. Also, I have not calculated anything from the other farms, I have purchased them but have not developed them yet.

    My ultimate plan has 8 apple and 1 cherry (running the cherry only once a day), I do have the level 1 water tower and maybe someday I can upgrade it (currently have $1,800 gold saved up :) ).

    I have graphed 5 different plans, all but one only use 14 houses for a -happiness of 1274 and with having mostly lakes and the few decorations I have earned so far I can have a +happiness of 1536 (with 0 unused spaces), leaving me total happiness of 263. I know this won't be perfect happiness it will leave me with minimal running costs, but hopefully GGS will keep having these events so I can achieve that.

    I know I have many different things to figure out, and the plans I currently have are more for a guide to help me decide what to build next. I have been studying the top farms on my server trying to get an idea of how others have done it, unfortunately most are gold spenders. Now with this new building coming I am sure all of that will change. I have an expansion to buy and now I will have to wait and see if I need the space for the new building.

    Thank you for the input, I might make up a few plans with only 7 apple orchards and 1 cherry and see how they all work. It is a good thing I enjoy playing around with my designs :D

    @me59... I have heard there is a quest to have 4 cowsheds @ level 5, I have already figured out that it would take me about 8 days of nonstop building to purchase and fully upgrade the extra 3 cowsheds. However, if I plan on doing this or ignoring the quest (hard for ocd people) I haven't decided yet. But if I do build them I personally won't keep them. For the way I play I can only harvest them 2 times a day which only supplies enough dung for a little over 1/10 bag of fertilizer a day. I can get much more dung out of coops and sty's. Thank you for the heads up, I appreciate all of the information :D

    I have also estimated that it requires 4 to 5 pigsty's fully upgraded to maintain 3 orchards, 3 chicken coops to maintain 3 orchards and 4 cowsheds to maintain 1, so with 5 pigsty's, 5 or 6 coop's and 1 cowshed 8 to 9 orchards should be possible not taking into account the other farms or the silo bottleneck. All more math to do 8)
  • ElizabethKElizabethK Posts: 519
    edited 21.06.2013
    @Gwendolen... it is nice to see your farm at such a high level and I can tell you use some gold but not unlimited. Gives me some ideas of possibilities :)
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 21.06.2013
    Thanks Elizabeth! I indeed use some gold, but the boundaries of my wallet are far from unlimited :D I just sometimes treat myself, specially when the dollar/euro exchange rate is much in my favor.
    Since I changed an apple orchard for a pigsty, I am keeping up with the poop for fertilizer better. I'm keeping it low level at the moment, because a) I want to build dragons while available and b) I am véry curious what the new production building will be. I soooo hope it poops!
  • ElizabethKElizabethK Posts: 519
    edited 21.06.2013
    lol, this game makes us all wish for poop.
  • short79short79 Posts: 174
    edited 13.07.2013
    Wow, when I saw the title of this thread, I was really excited as the number of fields to have is one of my favorite topics to discuss. There were lots of great views, opinions and advice and I was ready to share my experience and opinion about this. But now, I think I'll keep it to myself because this player "darconio" clearly believes that his/her opinions are fact and if others think differently, they are wrong. Not only does this player just repeat him/herself in the first and second reply, there is an completely unwarranted, uncalled for out right attack on another player, who had merely expressed their own thoughts, and opinions, which she herself clearly states are her opinions. I am just shocked at the level of maliciousness, darconio exhibited over a simple comment shared about how beneficial camii felt that having 100% happiness is. It is not like she commanded every one have 100% happiness nor did she in anyway indicate that she thought it foolish of a player to not have 100%
    camii893 wrote: »
    I always... Always... always keep my running costs at -100%

    Like to make sure all my cooperative members are aware of the benefits too.. It's amazing how much cash you can make when all three farms are at 100%

    She did not insist that the person starting this thread should only aim for happiness nor did she say that it was the only thing that mattered. There is nothing threatening or insulting about this comment. A harmless mention about what she found useful playing this game yet darconio flew off the handle with inexcusable hostility and a detestable, disrespectful manner that left me thinking "WTF?? Why all the nastiness and what was it for?" I have to say that that kind of instant over reaction would lead me to believe that darconio was clearly jealous of another player success in this game.
    I know this thread a few months old but when I started reading it, thinking that it was to be a delightful discussion about player's experience with four or five fields, I was looking forward to comparing my experience and opinion about the topic with others because I do have a strong belief about the subject. I replied because I had to express my sheer disappointment to find that someone decided to turn it into a bashing thread just because he/she didn't like what others suggested! For shame to ruin what could have been a great thread with all your bigoted sourness!!
  • Kat Nip (GB1)Kat Nip (GB1) GB1 Posts: 3,796
    edited 13.07.2013
    Short, how about we look at this as an opportunity to make the thread what it was initially then. Please do post what you were originally thinking of posting and then we can focus on the positive aspects rather than what is now over and done with.

    Kat. Kittie_by_otomosc.gif
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 13.07.2013
    It's the internet, I have seen situations like that before. Ignoring is the best you can do. I did my say about what I think should be the answer (i.e. I have 5 fields on level 5 and I like playing like that so I would advice that) and stayed out of the discussion on purpose :) Happy farming and Hakuna Matata (no worries).
  • short79short79 Posts: 174
    edited 13.07.2013
    Kit, I feel a bit silly. You are absolutely right. So is Larino for that matter. At the time I replied, I was just sooo disappointed and really didn't think before replied. This literally one of my favorite topics. It was debated quite a bit in a co-op I used to be a part of. By the time I was in the thirty levels, I had 4 fields, 3 of each stable and two apple orchards all upgraded accordingly. I was making excellent money and a number of members were wondering how I was earning so well and progressing levels so quickly. Well, I'd taken a look at these players farms and saw they had 5, even six fields. I asked why they had more then 4 fields and why didn't they have a cowshed or apple orchard there instead of that extra field. The fields are definitely the heart of the farm but they aren't actually big money makers themselves. My experience would lead me to say that it is a mistake to have a fifth field before having a money making productions. For instance like having 5 fields and two cowsheds, when more money would be earned with 4 fields and 3 cowsheds. Space can be quite limited and they take a lot of room, take entire level 1 house to run plus 2 with each upgrade. Poor planning can easily put you in the orange.
    It wasn't until I was level 42 when field 5 became available, and I treated myself to a gold package, which I used to expand and buy gold cost decos I put in my 5th field. And only because I could. Now I would be lying if I said that having the 5th makes no difference because it is really nice to have it and I wouldn't give it up now. I do know if I did it all over again I would still wait until much later in the game.
    I noticed that Elizabeth is at level 44. And I checked out her farm. 4 apple orchards (how envious am I right now?) However I find my self concerned about how easily she is able to keep up with the fertilizer demand as it appears (only appears as I have no real knowledge of her farm workings) that 3 sties, 4 coops and only one shed wouldn't provide enough poop. Since I don't know that to be correct or not my first thought would be too get another shed before a 5th field. Do you know two cowsheds provide poop to make one fertilizer (Haha, listen to me. Of course you two know that.) Anyway, I'm rattling on here and Elizabeth probably isn't even looking for advice anymore. But, it's such an interesting subject matter, so for what it's worth, if you need more dung, another cowshed but if not make sure you get prepared, we players with field 5 know that it takes almost an entire fully upgraded house to run fully upgraded field. Lots of decos first. As for the 100% happiness I managed fine without it for a long time but now that I have achieved it, I would never want to go back. It is just fine too stay at a lower level as long as you keep t in the green. But like that 5th field, having 0 running costs is very nice.
    Anyway, sorry for such a long post but, managed to stay on subject through the majority of it. Hakuna Matata and happy farming.
  • ElizabethKElizabethK Posts: 519
    edited 13.07.2013
    I have decided that I will be getting the 5th field, it will be my next purchase. I really am not looking forward to the 18 workers needed, but have found that if I want more animal building's, which I do, I will need it. I definitely agree with you short79 that at earlier levels it is too much of a drain on resources. It will also come in handy to grow all of the rose seeds I have received from charity drives.

    In terms of the cowshed I may get a second in the future but for the way I play I only harvest them twice a day and that is only 10 extra bags of fertilizer a day, I make much more from coop's and sty's a day. With my rough calculations 4 or 5 stys can run 3 of my orchards a day, 3 coops can run 3 orchards a day, but to run just 1 orchard I would need almost 4 cowsheds. I am not sure what I will need on gourmet or flower farms since I haven't really developed them yet, just enough to make a little extra money a day. I will probably start focusing on the gourmet farm soon though, a few more things I want to do on my main farm first.

    The fourth apple orchard is my most recent purchase and I love it. I actually don't have too much of a problem keeping them running (usually 4 or 5 harvests a day) and the cherry orchard I don't run every night, maybe 3 times a week to keep my restaurant stocked for cherry juice at night. But, with an extra sty and coop I will be able to keep my cherries going once a day.

    Regarding happiness I actually do have mine running at -99% running costs and do love it but would have never been able to do that without the decorations I have won from the events. Looking forward to more decorations in the future. 8)

    Finally, I also find the issue of how many fields an interesting topic. There are so many differences on everyone's farms.

    Happy farming.


    My next question is at what point should I upgrade my silo to level 3?? I just unlocked it, but I am not utilizing my level 2 to it's max yet, and those 10 workers are a lot?? ?(
  • short79short79 Posts: 174
    edited 14.07.2013
    Oh my gosh, I'm so excited that you ask. However, after reading your post, it has become very clear to me that frequency of game play is actually a big deciding factor in which suggestions and advice will be most useful to the individual player. I think it could be one of the biggest. I share what I did but it quite possibly might not be the right move for you. However, like the field, I have a strong feeling about that too, based on my personal experience. I have 3 apple orchards and I am growing apples quite frequently which explains why I had wondered about your dung collection. I now have five cowsheds along with three of each sties and coops. I am always making max fertilizer.
    Now, let me back up a moment and mention, that when mill 4 became available at level 34 put off for a long time, until level 40 actually. At the time had been in shock at the $1,000,000 cost and thought that it was such an outrageous amount. (Ha ha, the joke was on me when learned barn 4 was 2 mill and then farmhouse 5 is 4 mill. I won't even get started on sheds and sties 5) Let's just say that at level 53, I am wishing for itty bitty upgrade costs like a million. But I digress. Anyway, when I finally did mill 4, I can not express the level of regret I felt waiting so long. I couldn't believe the tremendous difference I felt in food production. Which brings me to what I think about when to do silo 3. Because I wished I hadn't waited with mill 4, I did silo right away as well as my composter. Told others to do the same, but they play frequently like I do. Now those choices were just right for me. I had all the cow sheds all the poop and lots of leaves. But I am seeing things a little differently as I had originally thought that doing things like that as soon as possible was best. But if you play at a more leisurely pace, then this kind of spending and these upgrade, may not be necessary for you after all.
    Maybe a good way to decide is whenever you find yourself up to the neck in dung, it's time to upgrade, but if silo 2 is able to handle the load, I see no reason to do it after all and 10 workers s a lot if you don't need it.
    I don't know if I managed to give you any good insight on your question but sure learned something new today. You are at the level I was at when I was satisfied with the way my main farm was for now and began working on my gourmet farm!! Oh, it's expensive but wow, I'm n a whole new world. It has been a blast! Perhaps you might want to do that.... :D
  • ElizabethKElizabethK Posts: 519
    edited 14.07.2013
    I actually am an active player during the day, I am a stay at home mom (with 3 busy kids) and usually have the computer on for 10 to 12 hours(I am not at the keyboard the entire time) hence the ability to harvest the orchard 4 or 5 times a day, but once my husband gets home I usually turn off the computer for the night (hence only 2 times a day for the cowshed) but with the silo, I usually keep it busy all day but do not max it out at night yet. I might do a run of 2 or 3 at night. Everything else I have upgraded as soon as possible and have been happy with that (especially the windmill). I am just looking for input on how helpful the silo upgrade has been and your advice is helpful. I know it decreases the dung needed by 5, but that didn't make a big difference for the first upgrade.

    I know eventually I will upgrade, but I am just trying to decide how important it is. Right now I am trying to save up the $8,000,000 for the barns and farmhouse, with earnings of + $500,000 a day (and I already have $2,500,000) I am hoping to have the money sometime after next week, but that depends on other things that may come up, such as the new orphanage event :)

    Again thanks for your advice, and as you said different ways of playing can completely change how people should play. Happy farming

    And on the gourmet farm, I have been devouring the forums on information on that, because I have no idea how I might want to proceed:)

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