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Suggestion : Initiate/harvest multiple production facilities at once.
Utilising the standard Windows facilities to select multiple objects where Ctrl+click selects and adds one field, Shift+click selects and adds all fields. For sowing, the sow panel opens and once the player has selected the desired crop, it is sowed on all fields which have no crop. There's no point in Ctrl+click selection for harvesting, so Shift+click harvests everything for that particular type of prodcution facility. Perhaps we could also have a harvest everything option - Ctrl+click on anything requiring harvesting.
Comments
Examples:
f selects all fields. Once selected, x to harvest (done) or s to sew, then c for corn.
f selects all fields, then tab will let you move through them to choose only 1, then h for humus
Learning hotkeys can be a little daunting at first, but once you get used to them, there are distinct advantages - fewer mis-clicks (although I suppose people could develop habitual hotkey patterns, too) and less chance of errors caused by shifting menu items.
I've have always wondered why cannot re-sow multiple fields at once with the same seed or harvest multiple fields at once. It seems like such a basic thing. The worst, of course, is having to replenish your corn supply or your wild flower supply for the flower farm. Because you cannot sow or harvest multiple fields at once, growing corn or wild flowers becomes one of the most tedious tasks in this simulation and every day I have to do it makes me wonder how it was that thought this was a good idea?
There are so many good things we can say about this simulation, which is why we play it. But there are some aspects of this game that make you scratch you head and wonder why???!!!
The inability to do multiple, repetitive tasks like sowing or harvesting multiple fields with the same crop is one of those aspects!
Yup, hotkeys would be good for me !
As for why we have to continue with the mind numbing, RSI inducing repetitive clicking, I wonder how much GGS's wish for player engagement is behind it. Perhaps one of the GGS people can explain ?
I still think this is a good idea, just saying that would be a problem on selection screen.
An alternatuve Id be happy with is a renew process button. So if my field was just doing wheat it will harvest (sell if necessary) and replant the same crop. It would be nice to save so many buttonclicks as this topic is about mainly.
Programming wise it's just using the same decisions as would normally happen.
http://en.board.goodgamestudios.com/bigfarm/showthread.php?69700-Big-Prime-Day-and-Other-Changes