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Cooperative Leader

Dolphin (AU1)Dolphin (AU1) AU1 Posts: 117
I know we have deputies in our cooperatives, however, I feel we should be able to have a Cooperative Vice Leader or something so that if the Leader needs to go away for any amount of time then they have someone who can look after the cooperative whilst they are away. The deputies can not kick problem players out of the cooperative. If anything happens to the leader of a cooperative then basically all the members that have worked so hard to get that cooperative to where it is have to go and find another cooperative because they can no longer make that cooperative bigger. It is fine to say well hand over the leadership, but you cant be positive that you will be given your leadership back when you come back from your time away. Also, if something happens to a cooperative leader then at least a vice leader can run the cooperative and kick members out who are not doing what they are suppose to and start research when needed. We need to be able to have a person who can do what the the Leader can do but they cant take leadership off the founder/leader of the cooperative.
I just think this may be an idea that the bosses could look into for us.

Thankyou.
Post edited by Dolphin (AU1) on

Comments

  • jaystarr2jaystarr2 Posts: 1,657
    edited 13.05.2013
    Or... if the cooperative leader is going to be away, it would be prudent for them to hand over the reins to someone else they trusted in their co-op. Or you could give deputies kicking powers. I'm not sure that I see the point of a "Vice Leader" that's got one more power than a deputy and only when the leader is not there.
  • Wokkel (NL1)Wokkel (NL1) Posts: 48
    edited 14.05.2013
    It is not good as any replacement is given the opportunity to get people from a co-op. Not everything has to be known at all, why someone slightly less can do. .... This should continue at one person. A leader will never be months away and if it does then ..... there is also the possibility that you give your username and password to one of your substitutes that can manage the farm and also has the ability to put people out ... ... Two birds with one stone ..... you farm continues to grow and replacement by turning and has more powers at that time. ... In our co-op works fine!!
  • SystemSystem Posts: 106,969
    edited 14.05.2013
    "there is also the possibility that you give your username and password to one of your substitutes"
    Account sitting is not allowed, please don't encourage it

    "A leader will never be months away and if it does then..."
    If the leader does not sign in for 30 days then the leadership will be passed on automatically.

    The only current answer to the leader knowing they are going to be away is to pass it on to someone they can really trust to pass it back on their return. This suggestion is to address not having a deputy you really trust. Which is very sad and unfortunate but not one I can see GGS having a high priority for (I may of course be wrong in that :))

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