Home EN Suggestions

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

SUGGESTION: Be able to see output quantity in stock in processor building

Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
edited 20.06.2013 in Suggestions
When I go into a processor building to select something new to process, I can see the quantity of input available but I can't see what's already in stock in output so I'm not sure what I want to process until I go out and look at my inventory first then come back - too much fluffing around. This shortcoming has become particularly noticeable in the processing buildings for the second and third farm.

For instance, when I go into the windmill, I can see how much corn, cabbage, and wheat is in stock and how much is needed for chicken feed, pig feed, and cow feed respectively, but what I CAN'T SEE at a glance is how much chicken feed, pig feed and cow feed I already have in stock which is what I'd like to see without having to check inventory.

As regards the windmill, it may not be such a deal, but when it comes to the likes of the dairy and bakery on the second farm, and distillery on the third farm it become more crucial since we are trying to get a balance of ingredients for the restaurant and shop.

So could we please see the quantity of the output already in stock when we go to select what we want to produce in a processor please?
Post edited by Rusty Farmer (AU1) on

Comments

  • vikingur1- (NL1)vikingur1- (NL1) Posts: 149
    edited 12.05.2013
    Yes, that would really be great.
  • monica79538monica79538 Posts: 1,932
    edited 12.05.2013
    nevermind.
  • paultje19752paultje19752 Posts: 217
    edited 12.05.2013
    thats not what Rusty Farmer meant (was for the message of monica before nevermind appeard..lol)

    he means that he want to see when he makes someting in third farm (for instance oive oil) how much he already have.

    and i would also really want that cause its a waste if you make and then have to sell because you made to much....and the only way to avoid is flipping around in all menus
  • aussiefarmgalaussiefarmgal Posts: 228
    edited 16.05.2013
    yes, that would be helpful.
  • jaystarr2jaystarr2 Posts: 1,657
    edited 16.05.2013
    This would be handy.
  • duchessogravityduchessogravity Posts: 178
    edited 16.05.2013
    i agree completely that would be amazing!
  • paultje19752paultje19752 Posts: 217
    edited 17.05.2013
    so now big farm have to do lol
  • Dana672Dana672 Posts: 49
    edited 18.05.2013
    I was just about to post a similar suggestion when I saw this one. It sure would be nice when I start production in the windmill to know how many of each feed I already have.

    I second this suggestion!
  • KrazyTyga (GB1)KrazyTyga (GB1) Posts: 11
    edited 18.05.2013
    Well you've had a better response than I did 3 months ago, so I hope the devs are going to listen this time.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 19.05.2013
    Lord Yirik4, I don't think there were 3 farms when u made that suggestion. As I said in the OP, the windmill isn't so much a problem as the production buildings in the other two farms. This is where this oversight really becomes obvious.
  • KrazyTyga (GB1)KrazyTyga (GB1) Posts: 11
    edited 21.05.2013
    But it is still relevant to the windmill, and is even more important now that they have changed the rules and force you to sell any excess production at a loss. Thanks for that GGS.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 21.05.2013
    I agree, now that the windmill has changed, but it looks like they've simply made it work consistently with how the other processor buildings already have been working.
  • jumbo782 (GB1)jumbo782 (GB1) Posts: 4
    edited 22.05.2013
    Yes, i agree, it is a pain ;-D
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 23.05.2013
    Looks like they've changed the windmill back to the way it was - must have been a quick fix.
  • duchessogravityduchessogravity Posts: 178
    edited 25.05.2013
    i would love it if they would show us this. it is so great in the sowing menu it would be easy to apply to other menus as well!
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 20.06.2013
    Looks like they're listening. The next update, which will be Wednesday, NOT Monday, will give this.

    In the manufacture of window processing buildings, a number is now displayed to show the already existing goods in the warehouse when the mouse is moved over the respective goods.

    Source: http://en.board.goodgamestudios.com/bigfarm/showthread.php?69700-Big-Prime-Day-and-Other-Changes&p=799527#post799527
Sign In to comment.