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Co-op farm research - is it worth it?
You will need to hire 3 researchers (first one costed me $46 070, the next one will cost $50 405, and I suppose the third one will be even more expensive). Let's take $50 405 as an average. Then, you need to pay for the research itself. It costs $20 400 in total.
So to complete it 3 co-op members have to pay $57 205 each.
The additional profit you get from one run depends on the pigsty level:
$140 - 1 pigsty level 2
$150 - 1 pigsty level 3
$155 - 1 pigsty level 4
$160 - 1 pigsty level 5
So, just to get back the money you spent on this research, you have to run a level 2 pigsty 409 times. It's better for a pigsty level 5 - just 358 times (with regular feed).
How many times do you run your pigsties per day?
Let's imagine that I have some life and can run it only 4 times per day. With one pigsty it will take me 90-100 days just to get my money back. Only after that I will start getting some real net profit.
Is it really worth it?
I'm playing the game for 9 days now and I reached the 30th level. I still have just one pigsty since I have no idea what I will need on the higher levels. It looks like it is easier and more profitable just to build more stables. So it's only if you have no space left on your farm you can consider doing the co-op projects. Or you need another group of members who will pay for other research and you just get benefits.
All-in-all the co-op projects look like a lot of pain for little/slow profit. But, probably, good for some socializing.
Comments
Kat.
Co-op research, though not a no-brainer, can in quite regular circumstances be a clear winner against building new production facilities.
I cannot remember the price of upgrading to a Level 2 Pigsty (are there tables anywhere?) but it might just be possible to build a Level 1 House, offsetting decorations and two Level 2 Pigsties within the budget. If it is, it is surely impossible to build a third, and would mean, in addition to using 84 squares for the Pigsties, using 25 for the House. For the decorations, we can work out some options [1]: with three Flowerbeds, we are talking 48 squares for the decorations and a negligible cost. If you want to use less space, you can get two Vegetable Patches, which very nearly do the job, cover 40 squares, cost $17,000 and would presumably mean you could get only one Pigsty. Two Fountains (32 squares) break the bank.
For your investment, you would then generate an additional profit per Pigsty of $300 est., [2] which is four times better than the $140 (minimum) from the Co-op, but as you acknowledge it costs a lot of land: guaranteed to require at least one expansion, in fact! And expansions get expensive quickly. [3] So expensive, in fact, that if you are on expansion number 10 for your main farm, then this Co-op research project is a better deal.
Of course, all these figures depend heavily on things like current running costs, final running costs, size of farm and ability to service the additional Pigsties with food on a continual basis through the Windmill. You'd have to do a proper analysis yourself in your own circumstances. But it's the happiness and the expansions which are driving the sunk costs, so make sure you always take those into account.
[1] Source.
[2] Source.
[3] Source.
Looking at it from this angle, we should also take into account how fast one wants to grow his/her own farm.
For me though, this is just a game. I enjoy the challenge of the coop. Any real money that I spend on this game is for my entertainment. I don't truly get any tangible return. For me, it's not much different than going to a movie. It is just fun, for me anyway.
The reason why coops need to do research is not only from the benefit - no matter how long it takes to pay for itself - but also to unite the group and to make the coop more attractive to new members. The members of my coop want to complete research. It gives us a sense of accomplishment. ... and no one wants to belong to a coop that does nothing and offers no benefits.
FarmerPJW, thanks for the links. Yes, I do expect that happiness and expantion cost will become an issue, but still - on the higher levels.