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Cancel Build Option

RMcNealRMcNeal Posts: 5
edited 04.02.2019 in Suggestions
An option to Cancel the building you're currently building (upgrades also) should be available.
Many times I've wished I could cancel the current building but nope, stuck with waiting for it to build until it's finished everytime. I'm sure this happens to everyone, not just myself. Post your thoughts on it.
Post edited by PicklePaws (FormerMod) on

Comments

  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 10.03.2013
    i totally agree @RMcNeal :):)
  • tinyandme (US1)tinyandme (US1) US1 Posts: 66
    edited 10.03.2013
    yep............
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 23.04.2013
    For building cancellation, perhaps you only get back the proportion of what you paid based on how long the construction has been going plus half of what has been "used up".

    For instance, if the building cost 100,000 and takes 10 hours and has been going for 1 hr when you decide to cancel it, you get 90,000 + 50% of the first 10,000 that have been "used up" in building so far so you would get 95,000 back. This would make it consistent with what you would get back when demolishing a building which is half.

    It would be good to also have the option to cancel any demolition in progress.
  • Princezz Pratu5Princezz Pratu5 Posts: 8,408
    edited 13.05.2013
    thats true! We should have an option like that....
  • sophiesomethingsophiesomething Posts: 48
    edited 13.05.2013
    It depends
  • jaystarr2jaystarr2 Posts: 1,657
    edited 13.05.2013
    It depends
    ...on what?
  • Bucake69Bucake69 Posts: 6
    edited 07.01.2014
    YEs cancel option,and a are you sure button, screwed me up when i clicked wrong button on building. Even envoy has a cancel option. and they sux
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 07.01.2014
    I will forward this, of course, but since the game is pretty much built around time management, and figuring out the best possible order to build things without having delay during production, I don't think this will be put into Big Farm. It's a huge part of the game to determine when to build, when not to build and to produce instead, reacting to upcoming events and missions etc.
  • mariachi (RO1)mariachi (RO1) Posts: 7,850
    edited 07.01.2014
    sometime in the past, I've seen on a forum a solution like this: cancel button only active for 1 minute.
    this will only undo mistakes, clicks made without the actual intend to build something.
    but will not interfere with all the "time management" issue.
  • MiMiCat4MiMiCat4 Posts: 7
    edited 07.01.2014
    I agree with the cancellation option. Another argument for it might be the utter frustration when the elusive architect pops up, but you can't take advantage of him because but you still have like 12hrs left of building on something else!!!
    Also, maybe it would be possible to have a percentage bar of construction done, and if cancelled, you get the percentage of money that hasn't been used in the upgrade yet returned to you, but the amount of work done stays, to be completed when next possible (obviously the building would still be out of use until the upgrade was completed).
  • mariachi (RO1)mariachi (RO1) Posts: 7,850
    edited 07.01.2014
    MiMiCat4 wrote: »
    I agree with the cancellation option. Another argument for it might be the utter frustration when the elusive architect pops up, but you can't take advantage of him because but you still have like 12hrs left of building on something else!!!
    Also, maybe it would be possible to have a percentage bar of construction done, and if cancelled, you get the percentage of money that hasn't been used in the upgrade yet returned to you, but the amount of work done stays, to be completed when next possible (obviously the building would still be out of use until the upgrade was completed).

    interesting :)
    I agree with everything you said, but I doubt CGS will implement any of this. it would help non-gold people, so there will be fewer players willing to speed up construction when Steve arrives. what's the point in that? :D
    also:
    - it contradicts with the "one building at the time" rule
    - a player could start many last-level buildings while Steve is present, and finish them latter :)
  • MiMiCat4MiMiCat4 Posts: 7
    edited 08.01.2014
    Alex_mosu wrote: »
    interesting :)
    I agree with everything you said, but I doubt CGS will implement any of this. it would help non-gold people, so there will be fewer players willing to speed up construction when Steve arrives. what's the point in that? :D
    also:
    - it contradicts with the "one building at the time" rule
    - a player could start many last-level buildings while Steve is present, and finish them latter :)

    I thought about these issues after I posted. I figured you may only have one building on hiatus at a time, and only allow it for levels under architect.
    I agree that it is HIGHLY doubtful that they would implement anything like this too tbh though, it is all about the gold after all!!! lol x x
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 09.01.2014
    One solution to this delimma is that you simply cannot cancel a building's construction while the architect is present but other than that...
  • Papa Smurf (INT1)Papa Smurf (INT1) INT1 Posts: 7
    edited 01.02.2014
    Is it possible that if you stop construction, you won't get any money return, and you won't be able to use your building until you finish the construction, but when you do continue the construction, you don't need to pay any more dollars that what you already have. Kinda like in real life. If you're building, say, a store in your empty lot, and you decide to stop construction. You can't use either the empty lot or the store until it's done, but if you already bought all the necessary materials before you started constructing, you don't need to buy them again. :)
  • Doctor Annie (US1)Doctor Annie (US1) Posts: 91
    edited 02.02.2014
    It is one thing to cancel a building project when it is partially completed and quite another thing to be able to correct a mistaken move within 15 or 30 seconds of starting. An unintended build costs money and time that you may have been intending to use in another way. It is particularly frustrating when you know immediately that you have accidentally done something totally unintended. The cancel button mentioned above seems to be a really good way of correcting a mistaken action.
  • Bill4112 (US1)Bill4112 (US1) US1 Posts: 72
    edited 18.06.2014
    OK. If this game is all about time management, what about the things that we can't plan for, such as the Architect? He shows up at random times and stays for such a short time that it is often impossible to hire him (even if the money is available) because something else is already being built/upgraded. There are several ways that this could be handled: (1) announce 24 hours in advance that the Architect is going to appear; (2) provide some means for requesting that the Architect appear within a certain period of time (two days, for example); (3) have the Architect remain available for a period of time after the current build/upgrade has been completed; (4) provide some method for aborting/cancelling construction of a building (with or without the return of some or all of the construction cost); (5) eliminate the need for the Architect altogether; (6) allow a player to pay the Architect a retainer so he will stay around until the NEXT build/upgrade is started (if he is hired, he stays to finish the job. Otherwise he keeps the retainer and leaves.); (7) allow us to hire the Architect to design the next upgrade, but still be able to complete it without him being available. Certainly one of these ideas ought to work!
  • Yakoska (US1)Yakoska (US1) Posts: 1,631
    edited 18.06.2014
    Slap a gold cost (Say10% the cost of gold rushing it to finish) and a time limit (say a minute from start)... I think it would satisfy everyone. If you make a mistake, you shouldn't (in my opinion) get a freebie. Believe me, I've made enough!
  • Barrkley (US1)Barrkley (US1) Posts: 84
    edited 09.02.2015
    Latten wrote: »
    I will forward this, of course, but since the game is pretty much built around time management, and figuring out the best possible order to build things without having delay during production, I don't think this will be put into Big Farm. It's a huge part of the game to determine when to build, when not to build and to produce instead, reacting to upcoming events and missions etc.

    I am among the many who would like to see a cancel option on building and upgrading and horse training. It of course could be such that how much currency you got back was relative to when you clicked to cancel, the sooner, the more you got back. This is not contrary to the game atributes of time management, production management, and costs management; having no cancel option is. Canceling of plans, delay, mistakes, changes of plans, and the related costs are part of these atributes.

    Making a decision to cancel a project for whatever reason is a natural part of all the atributes you mention; one would consider the related impact on costs, production, time management, etc., in determining if it was worth it. Again, the quicker the decision made the less the cost, to be very minimal. It makes little sense to continue on with a project to completion wasting currency, time and resources when the decision to cancel was quickly made; it will end up costing more in time, currency, and resources and is not conducive to the game attributes mentioned.

    Also, canceling a project for me has nothing to do with missions or upcoming events, and I doubt I am alone in this. More often than not, it's a "Whoops! Cancel, Cancel, Cancel!" or a quick reconsideration and the decision is immediate.
  • edited 09.02.2015
    Bill41122 wrote: »
    (4) provide some method for aborting/cancelling construction of a building (with or without the return of some or all of the construction cost)!

    The method is called gold. Use gold, upgrade done. Pretty simple.

    I personally don't want to see the auto finish option aside from the gold that is already in place.

    With the architect...you know if it has been a couple weeks since he has shown up, chances are he will be here again soon. Don't start a massive upgrade!! Works every time for me! Not that hard to figure things out. So what if you have a few hours left on something when he arrives, just come back later and start the architect level upgrade in a few hours if you don't want to use gold...

    I could see an accidental 1 minute reversal of upgrade time limit, maybe place a 25 gold cost to cancel the upgrade during the first minute. All of these crazy split the costs and time taken etc options sound like a formula for horrid glitches and nightmares!! No way should some thing that technical be put into play!! 8|

    Flat rate 25 gold option for first minute of upgrade only. That would be simple, and you would have to be more careful about your clicking so you don't have issues. Yes, it should cost gold. Not like you can't earn 25 gold with a daily log in bonus pretty quickly anyway.

    Anything else is just not good. Just be more careful with your clicking!! And start figuring out the time management part of it, which means understanding the possibility of Steve showing up every couple weeks, give or take a few days. He always comes as the day changes...or very shortly after. Make sure an upgrade ends before it flips to the next day and you'll be fine. I never have an issue because I know that is what happens.
  • Lesley52 (GB1)Lesley52 (GB1) Posts: 1,590
    edited 17.02.2015
    I accidently upgraded fertile field I was clicking to sow cursor slipped. Soon as started,wanted to cancel,have no workers spare,yes could build another house to Steve arrives but cannot expand more,do not want another house,even for short while so field standing idle to Steve comes. Also now short of gold for water towers,which are priorityX(:(
  • RunsWivScissors (GB1)RunsWivScissors (GB1) GB1 Posts: 6,633
    edited 17.02.2015
    Lesley52 wrote: »
    I accidently upgraded fertile field I was clicking to sow cursor slipped. Soon as started,wanted to cancel,have no workers spare,yes could build another house to Steve arrives but cannot expand more,do not want another house,even for short while so field standing idle to Steve comes. Also now short of gold for water towers,which are priorityX(:(

    That sucks on so many levels, not just the fact it was a gold upgrade but being stuck without workers & putting your field out of action :( You might want to post on this thread its a suggestion to add an "Are you sure?" to the upgrade button, like we have for the demolition one.
  • tresellea (INT1)tresellea (INT1) Posts: 9
    edited 12.06.2015
    WE REALLY NEED A CANCELLATION OPTION FOR DEMOLISHING BUILDINGS TOO!
    ;(;(;(;(;(;(;(;(
    My niece is demolishing my level 3 composter and I have to watch it being demolished and count the seconds till it's gone and there's absolutely nothing I can do!!
    THIS DAY OFFICIALLY SUCKS!!!
  • LexiatelLexiatel Posts: 146
    edited 12.06.2015
    Same. I wish we had this... :(
  • emmanoonanemmanoonan Posts: 1
    edited 29.06.2015
    Should be nice to also have an undo feature for spending gold. I never noticed I had to pay 2000 gold to rename a horse. I just lost 4000 gold :-( Very disapointed
  • kbahr007 (US1)kbahr007 (US1) US1 Posts: 1,841
    edited 29.06.2015
    Accidentally starting a upgrade is one thing, but stopping it on purpose no matter what the reason should require gold. As much as I hate it when the architect visits, I have and will again use gold to speed up and finish an upgrade.
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