Home EN Discussion Corner for the official announcements

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Update Mar 11th - Still waiting for Easter - Discussion

13

Comments

  • Kat Nip (GB1)Kat Nip (GB1) GB1 Posts: 3,796
    edited 11.03.2013
    I'm in the same situation as you juniper, I produce way to much feed so for me, donating it was a good choice. I'm effectively earning a lot more xp than just the 1xp per stable per collection now, simply by being able to have my mill processing feed constantly for the next couple of days.

    By the way BigEars, I didn't need to say it, you said it for me. I do wish your farm well though whatever that choice you make with this Event. :)

    Kat. Kittie_by_otomosc.gif
  • juniper23juniper23 Posts: 56
    edited 12.03.2013
    That's even better! I hadn't even thought about earning more XP in the next days from being able to run the mill more often.
  • wykon66 (US1)wykon66 (US1) Posts: 19
    edited 12.03.2013
    I really like the extra zoom function since I'm not constantly adjusting my screen anymore to start/harvest products. I have encountered a problem though. The box for notifying that my facilities are not running (ZZZ) or are able to be harvested is too big and gets in the way of clicking to harvest or start jobs.

    I would like to see that box be proportionate to when you are zoomed in where the box is a lot smaller compared to the facilities. Right now the box maintains the same size no matter the zoom level and when you are fully zoomed out it practically covers any building behind it. Another solution would be to have an option in the setting menu to turn off this animation.
    Not sure about the coding requirements involved, but I don't think it would be too hard to reduce the size of the box by 25% at the middle zoom and 50% at full zoom out.
  • BigEarsBigEars Posts: 3
    edited 12.03.2013
    rhon3 wrote: »
    But as the amounts asked for vary I wonder if your presumption "I presume that this is for a player at a lower level (maybe 15 or below?)" will hold for those lower level players?
    A very good question, rhon. There are numerous possible variables that could be determinants in the equation. The formula might include XP, Rep points, player level, cash on hand, production capabilities, accrued time logged in, the same time divided by another factor such as down time of production facilities while logged in, player's use of gold (or not), or many others. That's the beauty (and the bane) of being behind the scenes of such actions: the code monkeys create the system, and ultimately have control over the outcome (and therefor creative responsibility for keeping it engaging and playable). My quick thought of it being geared to lower level players was based on a supposition that higher level players would not be that interested in additional XP at a price. Juniper pretty much shot that theory down with a post to the contrary. Again, every player has a different style and end goal, and I obviously don't see it from every angle.
    TopherII wrote: »
    That is the nice thing about this game BigEars, you do have a choice whether or not to participate in the events that they have. And Katnip would be correct, you do not have to participate. But, I know I appreciate your post either way. So thank you for taking time to do the math
    Agreed. And I was by no means trying to force my views on any other player. More like trying to nut out exactly what was going on (and still am to some extent). I'm thinking it wise to most usually defer to Kat Nip. I've some forum moderating experience, and time doing so has a way of rounding out one's grasp of the big picture. Finally, you are more than welcome. I figure that we're all kinda in this thing together, even if on opposite sides of the fence.
    juniper23 wrote: »
    One thing I'd like to point out is that the happiness level does matter in deciding whether it's worthwhile to participate. Btw, why use -1% when -0% would have been even easier?
    I completely agree with you on the importance of the happiness in this. I used -1% because I gave up trying to get it to 0 after 7 or 8 decoration combinations. Zero seemed to me to be ideal, as any +/- factor could be applied. The perfection bit quickly ran out of steam.
    juniper23 wrote: »
    The seed and production costs for growing the corn or cabbage (the field costs) were not included. Costs of sub-assemblies should always be carried through to the final product sold. Otherwise it can appear one is making a profit when one really is not.
    Understood, and I do concur. However, my comparison/ contrast required a truckload of both crops either way it went. Yes, the true bottom line would be affected as you said, but one still had to have the produce in hand to decide on turning left or right at the crossroad. This exercise started out much smaller in my mind, and then got a bit crazy on me.
    juniper23 wrote: »
    Additionally, I don't think you can include lost value of the corn/cabbage if sold, when you have already converted them to chicken/pig feed. This means you intend to make eggs/pigs. That $16590 figure reflects cost of replacing the feed, presumably to be made into eggs/pigs (and dung). Not the replacement cost of crops to be sold which would have never been turned into feed.
    Errmm, yes and no. I was putting together two figures that ultimately became a deficit on the books while looking at our truckload of produce: 1) The cash value of the crops on hand, and 2) The out of pocket expense of milling said crops into feed. Both of these become negatives against the books when the feed is given away. If I sell the crops, #2 becomes a non-issue, if I produce and use the feed for my animals, the costs incurred go against the final profit of the animal production. At this point the value of the unsold produce doesn't make a difference to the books, and I do stand corrected on that. This error on my part does indeed skew the profit/loss calculation considerably. Your figure look much more reasonable on that note.
    juniper23 wrote: »
    Also, there seems to be an assumption that donating the feed would stop egg/pig/apple/cherry production. In my case it won't, but if you are in that situation, then it would be unwise to donate the feed.
    Here is where my tunnel vision bites me pretty hard. Again, I was looking at this whole event as an enticement for newer/lower level players to get a jump start on a stagnant leveling aspect that they may feel was occurring. That line of thought had me seeing players with limited production capabilities, and that led me to compare the quick fix with more long-term investment. My own experience in GGS' Empire had me holding off on completing tasks to keep myself from leveling up so quickly. It is fast becoming apparent to me that Big Farm is a completely different row to hoe. At least thus far, the creepy neighbor dude hasn't tried to burn down my barn...

    To All: WOW! Are we tired yet? :)
    This really became so much more than I envisioned while punching away on the calculator and throwing the figures into a txt file. I crunched some numbers, posted it quick-like, and went out to do some actual gardening with my kid. I came back to more dazed and less confused. That's the beauty of an active forum community, there's always something to learn. I appreciate all of the feedback. Next time, I'll try to find the definition for brevity.
  • Wokkel (NL1)Wokkel (NL1) Posts: 48
    edited 12.03.2013
    People who log on to coöperative should be aware that a cooperative is a partnership and that there should be cooperation to investing in surveys, doing assignments and donate in cash either gold or dollars. We have had members who just took advantage of the benefits and no contribution delivered.They do nothing with it online but really nothing is stirring!Our method is then: This approach you (initially by mail and not on reaction than through chat) and we assign them on the intentions of the co-op. Then we look at it a few days. Improved the situation not yet then the person in question one more time approached. If it still doesn't work then we decide by agreement with each other tha we give someone one last chance or we put him/her out.
  • pixie2me2pixie2me2 Posts: 83
    edited 12.03.2013
    I agree with Rusty's sentiments and would like to further add. As a founder of a co-op I am basically its benefactor and pour large amounts of dollars and gold into it. As the members are levelling up I ask for a very small return. I should be given the right to remove those who become inactive (often just not wanting to play anymore) or someone not participating in the spirit of the co-op.

    The developers should RECONSIDER the move to change the co-ops in this fashion. They set the enormous costs to complete research and therefore co-ops require members who are active and donate fairly.

    If the developers are going to change anything set a minimum that each level co-op member must donate and work this out mathematically to what research level and rank the co-op is on. That way it is out of everyone's hands and it will allow everyone in the co-op to contribute equally.

    Otherwise have state co-ops only and dont ask farmers to run private co-ops and not allow us to remove those who do not participate.

    If co-ops are being unfair then check the facts of both sides before judging and possibly create penalities for co-ops and/or exmembers whatever the case maybe. But be warned if you take the fun out of the game then many will turn from co-ops because it wont be worth the headache.
  • Emrys Bryn (US1)Emrys Bryn (US1) Posts: 48
    edited 13.03.2013
    I have two things to say:

    First, Im very excited about a third farm. I dont want to get bored of this game and GGS is working on adding new features for us. The great thing about a second and third farm is that if you dont want to have them then you dont have to, but for us that are craving something new and challenging, please bring it on!

    Second, I thought the Ventura event was great. At my level its very hard to get XP now, so any opportunity to get extra is a wonderful welcome. Again, no one ever has to do it. I didnt participate in the fountain event because for me donating my cash to my coop was more important. This was my choice though and congratulations to those that did participate and reap the rewards. What I am trying to say here is that you always have a choice. If you dont think its worth it and wont benefit you then dont participate, but if you do then go for it. :D

    Happy Farming, Em 8)
  • diana18diana18 Posts: 23
    edited 14.03.2013
    I am loving the easter event that makes you produce more and its like a double benefit from the ventura event and the easter too as I get XP from harvesting stables and also eggs from production..I just wish the eggs will be more easily available than the bees.. :)
  • zeeuwsmeisjezeeuwsmeisje Posts: 6
    edited 14.03.2013
    I am also lovind the eggs flying around when harvesting!
    But 500??? That won°t be easy.. I really play a lot of hours during the day but even for me it will not be easy...
  • Katy09112Katy09112 Posts: 22
    edited 14.03.2013
    Yeah, it need patience I guess:s Btw I just got one egg pop out when collecting humus.
  • kerppu kerttukerppu kerttu Posts: 17
    edited 14.03.2013
    My friend already have 9 eggs, And all of them came by collecting Wheat. So i think it is not going to be easy. Butt i am ignoring the whole thing. (and it is not easy to ignore...) :D
  • Katy09112Katy09112 Posts: 22
    edited 14.03.2013
    Another 4 eggs came out from wheat harvesting(3/4 fields) and pigsty(1/1). Any clue to get Easter eggs of higher probability?? :)
  • ADAMOO74ADAMOO74 Posts: 18
    edited 14.03.2013
    I like this event its cool but 500 eggs I just hope there is enough to give out and I should be able to get them all
    as im very active but if I lose a lot of sleep over this and don't get them all it will be a waste of time like the bee event

    I got 20 eggs so far

    ps I got 2 eggs for producing 20 fert I thought I would share that with you all so I hope this happends again:)
  • kerppu kerttukerppu kerttu Posts: 17
    edited 14.03.2013
    I think that eggs come out from all that takes time to grow or produce. Like the bees i got (11).All from wheat.
    So it takes time to have all eggs. Not for me, i do not have time to play all day long, and i do not need wheat so much. Butt it is okay, I am just farming :D
  • zeeuwsmeisjezeeuwsmeisje Posts: 6
    edited 14.03.2013
    With every rose I harvest I have an egg :-)
    But I am running out of roses now :-(
  • monica79538monica79538 Posts: 1,932
    edited 14.03.2013
    I found a bunch like 10 when i first log in, but i don't see them in my inventory--they are not with the guy in the car and not in the seeds hmm.
  • ADAMOO74ADAMOO74 Posts: 18
    edited 14.03.2013
    monica click on the guy with the car and it brings up a screen down the bottom you will see baskets
    it should be at the bottom saying so many of 500

    like mine says 22/500
  • monica79538monica79538 Posts: 1,932
    edited 14.03.2013
    ok i found it--thanks.
  • ADAMOO74ADAMOO74 Posts: 18
    edited 14.03.2013
    happy to help monica:)
  • Katy09112Katy09112 Posts: 22
    edited 14.03.2013
    I found Easter eggs almost every where except the chicken coops. And the eggs pop-up so fast that I couldn't count it. :S So there is possibility to get 2 eggs at the same production, Adam?
  • Emrys Bryn (US1)Emrys Bryn (US1) Posts: 48
    edited 14.03.2013
    This event is amazing. Thanks again GGS for giving us something yet again to do. Also, people need to realise that even though we need to collect 500 eggs, we are getting 19 days to do this with zero costs to us. So lets all grab our easter baskets and start finding those yummy eggs. :D

    Happy Farming, Em 8)
  • juniper23juniper23 Posts: 56
    edited 14.03.2013
    Katy09112 wrote: »
    I found Easter eggs almost every where except the chicken coops. And the eggs pop-up so fast that I couldn't count it. :S So there is possibility to get 2 eggs at the same production, Adam?

    I've received eggs from the chicken coop twice now. :D
  • edited 15.03.2013
    I have a question. If a third farm is coming out do you have to have farm 2 to get farm three? Or can you just have your main farm and farm 3 if you want?
  • ThaifoonThaifoon Posts: 12
    edited 15.03.2013
    Great event!! I'm enjoying seeing the different colours and patterns on the eggs. Brilliant! Thanks to the organisers!
  • CM NafaruCM Nafaru Posts: 1,325
    edited 15.03.2013
    I have a question. If a third farm is coming out do you have to have farm 2 to get farm three? Or can you just have your main farm and farm 3 if you want?

    You will have to own the second farm in order to be able to buy the third. :)
  • edited 16.03.2013
    Thanks Nafaru. I appreciate the info. Guess I better go buy that second farm and get busy then cause I really want to have the third one. Sure like all the new things there has been to do. Please tell all the powers that be this is really a great game.
  • ADAMOO74ADAMOO74 Posts: 18
    edited 16.03.2013
    Katy09112 wrote: »
    I found Easter eggs almost every where except the chicken coops. And the eggs pop-up so fast that I couldn't count it. :S So there is possibility to get 2 eggs at the same production, Adam?


    yes very much so I have found that the mill and the silo have givin me multiple eggs but they don't always give them
    only when I have produced over 50 cow feed and 70 fert so the more you produce im guessing the more chance of finding multiples I have even found 3 eggs in my silo 3 or 4 times for producing 70 fertilizer plus chicken coops
    don't give many eggs iv found a few but not as much as iv found from my silo and mill hope this helps

    ps 140 eggs found so far
  • Dolphin (AU1)Dolphin (AU1) AU1 Posts: 117
    edited 20.03.2013
    I fully agree with pixie2me2, I have put extreme amounts of gold into my cooperative and carried my members. I have gotten tired of doing this and have started booting them for not helping with the cooperative. I feel that I should be able to do this. If you join a team then you should be helping this team, not sitting back expecting this team to carry you all the way. I am not here to pay to give these people a free ride.

    You need to ask the cooperatives why they have booted players first before penalizing them.
    I fully understand penalizing the cooperatives that are taking new members in, making them donate and these members are helping and then booting them out for absolutely no reason at all. That is just cheating, but when you are getting players that are joining your cooperative and then sit back and do nothing then you should be able to do what you need to do to help your co-op grow to your best advantage.

    If you go ahead with this, then you may as well get rid of cooperatives because I will not go ahead with mine, I will not put my own money into growing one when I cant choose who I want in my own cooperative and be penalized if I kick someone out. I am sure I would not be the only founder who would do the same.

    I think you would be signing the death warrant of this game if you did that, because I would just leave and go back to playing my old game and I am sure other players would do the same, dont take our free choice away from us.
  • pixie2me2pixie2me2 Posts: 83
    edited 20.03.2013
    Hi Dolphin...
    I see there hasnt been much more comment on this...nor a tribunal for wrong doers "on both sides"... We ask the moderators to ask the Developers what are there plans and will they announce before putting into motion any changes to the co-ops that affect the founders and members and growth... possibly some Q & A with founders might be the go.....
  • shoe_princessshoe_princess Posts: 11
    edited 20.03.2013
    i not sure about why people kick people out, but i do know that as a new player and member, i had asked to join many a co-op and got some rude messages back and also no replys, i am now in a co-op and its a great team and i am very happy
Sign In to comment.