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Don't expect GGS to tell you. They decided what price they think is fair so if you ask them they'll tell you it will be a fair price...
You'll just have to watch this forum to keep yourself informed.
That's a great idea...
When they boot a person that person should have the option to reclaim any donations that occurred during the last 7 days.
Maybe there should be a mechanism to prevent the coop from finishing a (hastily started) research whenever the person that was booted reclaimed their contribution. That way there is some sort warning for new members when they join a coop if they see a research is on hold because of booting people after donating.
That is only valid upon booting someone, if the person decides to leave the coop it's all fair that they loose whatever they haven't reclaimed themselves before leaving.
New Zoom level: yay! Especially the "zoom level will be saved properly if you switch farms". Could it also remember whether my mission window and/or quest window were minimized?
Many error messages - will there be an end for the situation where I click something, it shows it harvests/feeds/etc, then shows the same again (like it hadn't done anything), and when I click again thinking that I didn't click well, five more seconds later it throws me some YOU_ALREADY_DID_IT_ERROR like it was my fault?
Kat.
.i know that we just need mor moniy and helpers
Post edited by Kat Nip: Merged posts, please use the edit button
For the first time no tiresome trying to move the farm to see all production facilities
And - it really actually stays when I go to the second farm - YAY!
I don't think ppl will be falling over themselves to get to the van to donate lol
I have the feed, but i am not wasting my time on this one. Please tell me it is different lol.
It appears to be 1xp per chicken coop. I don't know what the pig sty gives you yet.
Kat.
Monica, you don't have to hand anything over if you don't want to. If you don't feel that the extra xp is worth the feed, then don't participate.
Kat.
As the event runs for longer than 24 hours it may be, if you like the deal, you can donate again. Perhaps the first person to complete the 24 hours will let us know
Kat.
Edit: Thanks rhon, you beat me to it!
Edit 2: It turns out you get 1xp on your cow sheds too.
The whole event lasts much longer, but the clock for the extra XP lasts for 24 hours starting from when you donate. No point in it running if you haven't chosen to donate or haven't donated yet
As I already said it may be you can even donate again for another 24 hours
edit - I've said any of the animals - but don't know about goats
It seems that with this new update, the new tasks now add to the top of list - at least before, my Three Little Tasks always were at the bottom of list. I really like the new way because there is no reason I should stare all the time at those old tasks from ten levels ago. Actually, I used to scroll all the time... now I hopefully don't have to.
Blah, and I just rearranged all my farm a couple days ago so that it would be easier to catch the most important parts at the same time - seems with this new zoom, I don't need it anymore. ;(
I presume that this is for a player at a lower level (maybe 15 or below?), who for some reason is really wanting XP to level up. It could be a Lvl.50 player, but I seriously doubt it. So, our player (I don't think it's a gold buyer, that wouldn't seem to really fit the very tiny niche for this event. Unless, of course. they are a click-happy gold spender, buying their way through a Mission, but that's an even smaller slice of the demographic pie) makes the required donation and scores the extra 1 XP per production cycle bonus. What could that ultimately return? Well, if they were a perfectly efficient clicker, had all 24 of the available hours at their disposal, and a case of Red Bull, they could score this (per production facility) for the effort:
Chickens (00:13:00) - 110 production cycles = 110 XP
Pigs (01:10:00 - 20 production cycles = 20 XP
Cows (07:00:00) - 3 production cycles = 3 XP
A single facility of each type, total after 24 hours = 133 XP
Granted, multiple production facilities would change this total, but it still seems a paltry sum for what the entry fee is. This made me curious as to what the alternative use of the bags of feed would bring. Presuming that a player was already going to produce both corn and cabbage (due to it being required for the event), I didn't factor the cost for that production in here. The costs of any processing after the harvest does come into play, and for this I've used a -1% adjusted production cost for all facilities (as close as a lazy guy could get to 0%).
- Mill production cost (@-1% cost): Pig Feed = $88, Chicken Feed = $21.
- Silo production cost (@-1% cost): $1268.
- Apple Orchard production cost (@-1% cost): $3,021.
- Composter production cost (@-1% cost): $363.
I. Donated to Vicky Ventura for added XP from processing operations for 24 hours:
417 Chicken Feed = 42 (x 1:10:00) Windmill production runs.
- 42 runs x 30 corn = 1260 corn.
- Value of 1260 corn (x $6) = $7,560.
- Windmill cost (42 x $21) = 882.
- Cost to produce/donate 417 bags = 8,442.
203 Pig Feed = 21 (x 13:00) Windmill production runs.
- 21 runs x 60 cabbages = 1260 cabbages
- Value of 1260 cabbages (x %5) = $6,300.
- Windmill cost (21 x $88) = 1,848.
- Cost to produce/donate 203 bags = 8,148.
Total cost to the farm for this event = $16,590.
II. Feed items not donated, but instead used on the farm for further production needs:
420 Chicken Feed (42 runs) through a Lvl.1 Coop (@-1% cost= $32 cost/run, producing 124
eggs and 10 dung)
- 124 eggs x $3 = $372. Less $32 Coop cost = $340.
- Total of 42 runs = $14,280. Less $8442 feed cost= $5,838 profit, 410 dung.
210 Pig Feed (21 runs) through a Lvl.1 Pigsty (@-1% cost= $147 cost/run, producing 130
pigs and 33 dung)
- 130 pigs x $5 = $650. Less $147 Pigsty cost - $503.
- Total of 21 runs = $10,563. Less $8,148 feed cost= $2,415 profit, 693 dung.
Realized profits if used on farm to produce eggs and pigs, after selling produce: $8,253.
- Cost of a Silo: $1,000. (Gives XP: +1)
- Cost of an Apple Orchard: $3,500. (Gives XP: +2)
- Cost of a Composter: $700. (Gives XP: +1)
After purchase of the structures above, still have $3,053 usable cash on hand. Gain XP: +4.
Running the Silo using 210 dung from the 1103 above (potential of 5.25 runs) (@ $1268/run)
= 10 Fertlizer. Gain XP: +6. This leaves $1,785 usable cash.
The Apple Orchard requires $3,021 to operate, so there is a $1,236 deficit. This is about 41 corn crops on a single Lvl.1 field (@ -1% costs). Not a huge amount to generate, and can be done in a myriad of ways (4 more runs of eggs, etc.). Gather these funds, launch an apple crop, and you are then on your way to harvesting a $14,300 crop (pure profit at this point), and can have a vastly improved infrastructure that will always produce for you. Add this number to the $16,590 total cost of the event's feed entry price, and soon you're talking real money.
Factor in that this is a long-term play game, and the production that can occur while waiting to level up, and I don't quite see what the devs were shooting for. I can already hear Kat Nip saying "You don't have to participate, Big Ears", which is true. But, I'm still just baffled by the deal. The production of the feed for the entry generated 82 XP in itself, Why not just do that one and one-half more times, keep the cash, and move forward? I don't know, maybe it's because instant gratification is the norm anymore.
Tell Vicky The Vet to call a cab. Go for the apples...
I haven't done the sums like you have but had already taken KatNips advice
But as the amounts asked for vary I wonder if your presumption "I presume that this is for a player at a lower level (maybe 15 or below?)" will hold for those lower level players?
names of teams that trow players out after they pay money for coming in that team
Post edited by Kat Nip: Merged posts, please use the edit button
Thank you,
Top
The seed and production costs for growing the corn or cabbage (the field costs) were not included. Costs of sub-assemblies should always be carried through to the final product sold. Otherwise it can appear one is making a profit when one really is not. The example on the 2nd farm of sugar beets converted to sugar comes to mind. It's actually a loss to sell the sugar because of the costs to grow the sugar beets. It's only profitable when that sugar is finally converted to something else that's earns more than the cost of growing the sugar beets.
Additionally, I don't think you can include lost value of the corn/cabbage if sold, when you have already converted them to chicken/pig feed. This means you intend to make eggs/pigs. That $16590 figure reflects cost of replacing the feed, presumably to be made into eggs/pigs (and dung). Not the replacement cost of crops to be sold which would have never been turned into feed.
The majority of that $16590 is from loss of corn/cabbage sales, which makes it look very high. By my calculations using -1% happiness:
$882 from windmill + $2100 from seeds + $210 from fields = $3192 for chicken feed
$1848 from windmill + $2415 from seeds + $504 from fields = $4767 for pig feed
$7959 total
At -50% happiness:
$462 + $2100 + $84 = $2646
$231 + $2415 + $252 = $2898
$5544 total
In my case, I participated in the event without making any calculations. It basically comes down to spending farmdollars to buy XP points. I can always make more farmdollars later, and in my situation I produce more feed than I can use, so it won't take away from my egg/pig production. It will only delay when my mill goes idle, which is a good thing. Also, the XP are generated in addition to all the other activities that generate XP during the day. It's like icing on the cake to me. (For a fee.) With my 3 chicken coops, 2 pigsties and 1 cow shed, I have the potential to make 373XP. It will probably be much less, even half of that, but I'll still see a benefit from 187XP.
Also, there seems to be an assumption that donating the feed would stop egg/pig/apple/cherry production. In my case it won't, but if you are in that situation, then it would be unwise to donate the feed.