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Comments
It's great, try it!^^
Step 1) Set up 2d farm so you can make ice cream 2xday every day
Step 2) Set up 3d farm so you can make honey cream 2xday every day
You're now making over 2M a day w/o trying
Congrats
Not everyone is an advanced player, though, and the mine is available from level 8. Advice to use the gourmet farm (available level 20/25) and flower farm (available level 35/40) is absolutely useless at that point in the game, but getting $2000 from the mine every other day is a decent boost.
Correction: It's available from level 20 with gold (when the task shows up in the taskbar on the left), or level 25 with farm dollars.
Try & get into a Co-Op that's done a lot of research, increases how much you sell you goods for.
Happy Farming
George
Hope this helps 8)
it is gives lot of money.
(espically honey cream and marzipan icecream)
and do all researchs related to both farms.
Patience is key, here. If you expect to make a million bucks an hour, that wont happen and you will just bring yourself down. Just remember to set reasonable goals and focus on building a solid foundation on your main farm until the other farms become available.
By the end of the month, you will be making plenty of money.
Big Farm = Big Money
Keep on keepin on, farmers.
I doubt that. I wonder where the quoted person got that calculation. If your running costs are -100%, there should be no costs, except for the fixed seed costs for your fields. Are there still some costs, then it may be -99.5% for example, which rounds off to -100, but is not fully -100 yet. In that case adding one decoration should be enough. If your running costs are -100, it has no real use adding more decos. You'd better add more production facilities, more houses, until your costs start going up again and you can add more decos. At level 83 my total is 403 and my running costs -100%. My farm has been fully built up now, so I am planning to keep it like that
GGS has stated in other threads that the formula used to calculate that percentage is extremely complex, and hints that it includes farm size and buildings as well as player level, so clearly anything we can deduce about it will be only a rough approximation at best.
It is worthy of note, though, that the running cost is dispayed as an integer even though it is calculated and stored with decimal places, so it is possible still to have up to half a percent of running costs even when it says you're at -100%. You won't notice that with chickens, but you'll see it with cows, mills, and orchards.
In case if it was a display bug.You can try clearing caches.