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Comments
Alright, I'll take that adjusting those levels would also be harmful. However I feel this is one of those situations where you need to swallow that mistake and not make us pay for it. You created the Workshop after the Water Tower has been out. You realized your mistake after people were paying into it. Therefore it's not the users' fault that this happened, yet we have to pay for it....with more money?
The Water Tower wasn't giving out more power. You guys simply lacked the options to give us more room to explore this game. People with too much Feed or Fertilizer would have LOVED the ability to sell it to other users. That creates a true community feel, not just joining a co-op.
You guys didn't need to resort to robbing people. Just come up with another way to lessen the load that won't smack us in the face.
All you needed was a little more time reading, planning, and putting 1 and 1 together to come up with a completely workable system.
You rushed this decision. And that's sad.
That link is to the German version of Farmer forum, many of us do not speak German, I checked the English forum of Farmer and it is the exact same forum as this forum (Big Farm forum)
Here is the link to this thread we are discussing now in the English Farmer forum:
http://en.board.goodgamestudios.com/farmer/showthread.php?51586-Update-Monday-February-11th-2013-a-lot-of-small-things-Discussion
I hope GGS cafe won't be closed next.
Link fixed
we're aware the recent price changes to the water tower might seem a bit steep. Our initial planning of Big Farm was aiming for never having to raise any price, ever, but after we established the new workshop, we had to rethink the water tower. Especially on higher levels, the water tower is extremely powerful, way more powerful than we planned it to be, since there are a lot of new items coming, and the workshop did influence this, too. We had to either take down the efficiency of the tower, or raise the price to keep a proper balancing.
Now, since we didn't want to "punish" the players who already bought the tower, and since we also would have a big mess with the comparison of water tower and workshop, we decided to raise the upgrade price to be more similar to the workshop pricing.
The buy price is still the same than before, so even new players can profit from the water tower's first level.
The missions are so out of balance--i don't even want to do them--even for the egg challenges. Starting to not want to log in.
Ok, explain how the Water Tower is too powerful? I'm seeing this being used by the staff, but it's not being explained what that power is. I'm aware that people end up having too much Fertilizer and Feed, but that isn't being "too powerful." It's not even hurting your game, financially.
If a person is clogged up with Fertilizer and Feed due to the reduction use of the Water Tower, then there are other ways to counter this effect without sticking it to people.
a) Add more land purchases to the existing farms.
b) Allow users to buy/sell Feed and Fertilizer.
These are two simple things you COULD HAVE done. But instead you based it on another item you released, so now we all have to suffer a new price tag?
Yes, you are punishing us. Matter of fact, I think it's a weak thing to say to allow people to purchase a Water Tower and be shut out of buying the upgrades. They'll be stuck on lvl 1. I'm sorry to say, but that's horrible to do. You may as well go up on the initial cost of the Water Tower itself instead of suckering people like that.
It is possible to sell feed, at least, once you have too much of it (I have never had too much fertilizer).
It doesn't just seem steep, to be candid, >40 Euro for a virtual item (the water tower on level 5) is quite a massive amount.
Especially when the price raise comes at the same time as the announcement that a second game from GGS is shut down within the next weeks.
When I spend a comparable amount in other games, I have the trust that I don't have to worry about the game shutting down in near future due to missing turnaround. In addition, no single virtual item costs more than 5 - 10$, so it doesn't feel that mad to invest into pixels.
I don't feel the watertower on the highest level is worth the same amount as a wooden sledge, or a 64gb usb stick, or whatever non-virtual goods you can purchase for that money. It's not 'a bit steep', it's completely out of the question from my perspective, and no incentive at all to purchase gold.
as long as people are buying the articles prices remain high
i also think prices are to high even for a game i enjoy playing
so i don't buy anymore but i also don't complain about it
i just play the game as it is and enjoy the good things about it
what do you mean
SO TRUE :thumbup::thumbup:
Post edited by Kat Nip: Merged posts, please use the edit button
If you don't speak up, don't expect things to change.
I've known people to have too much Fertilizer and wished there was a way to sell it. I've also known people who wished they could buy more plots of land on their existing farm because the tasks keep coming after everything is bought and upgraded, but there's no room to expand.
Nothing gets done if all you ever get is positive feedback.
I get supply and demand, however that's simply based on empirical proof that the demand justifies the supply and vice versa. But in this case the demand here was non-existent.
GGS believed that the supply given from the Water Tower was enough in and of itself to demand a higher cost for upgrades due to a theory that perhaps it would buffer the "power" it has.
Unfortunately, in the end, the result will be that it won't stop this "power," you're just paying more to have it. The problem still exist.
I had plans to buy some gold to buy the upgrade as well. But since this happened, I'll not be spending my money on this game.
So I will look forward to see the moderator's answer to that piece of logic! (If they bother to answer at all.) I think you should reverse this "update". Like other people are saying, find another way to counter the supposed power of this building that is equally fair to everyone involved, or just live with your mistake! You made your bed, now sleep in it!
just look at the top 20 farms on any server
and yes the price is high and like you i chose not to do an upgrade and i bet more people opted not to upgrade
at least for the watertower they priced them selves out of the market
Well, at least here they still have the thread open. In the greek forum soon after the players' complaints became strong, the moderators hurried to close it.
Yes, the demand for Premium objects are the incentives it gives the players.
Fancy Houses a lower percentage for unhappiness.
Premium Decorations will give a greater amount of Happiness for the level you're on in compared to the ones bought with dollars.
Premium Facilities give added bonuses in the amount needed to produce/upgrade/build.
We have options to buyout the duration of our production stables and fields.
We have options to buyout the duration of our upgrades and buy up land extensions.
We also have options to buy out the rest of our collectibles in our co-op projects.
So, yes, that would be why there is a demand.
But they were all at a reasonable price people could relate to and agree with.
As you agreed, they priced themselves out of the market for the Water Tower. From my perspective, the site-side "supply" to increase the price doesn't seem to feed from the "demand" that they were genuinely concerned that there is a problem with what the Water Tower could do, but from a "demand" that they can cash in on it. And as I'm sure we're all pretty much aware, increasing the price doesn't stop the "problem" from happening. It just costs more to have.
Hahaha, you said it!
I mean, if you buy something in real life that requires payments in the future you're not just going to put a down payment on the item without looking into how much it will cost in the long run, as least you really shouldn't do that.
Exactly. That's something I was about to complain too. But you know what? Upgrading prices are supposed to increase periodically -that's how creators make their living and keep us dissatisfied.
im out of ur leag\
Post edited by Kat Nip: Merged posts, please use the edit button
hej
saga
kan du skica
game for baby go toa
Post edited by Kat Nip: Please post in English
Kat.
Well played GGS, well played.
I now have fertilizer in abundance and would love the opportunity to be able to donate some to a struggling coop member or any player. Maybe one day it will be available.