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Comments
One suggestion should be VERY appealing to GGS, however. The ability to buy gold for other players directly from GGS.
The only way to do it within the rules now is to go out and buy a gift card then share the card number with the person you want to gift. That person can then buy gold from his own account. Or go buy something cool at Amazon...
My way ensures that the purchase goes directly to GGS, with a lot less hassle for the farmers.
Personally I am glad there is no way to share gold. For every generous kind hearted person out there, there are as many, if not more, that are ready with a fake sob story to take advantage of them. As much as you think you know people online, you don`t really have a clue who you are dealing with & though I am not easily shocked, I have often been left speechless at the depths that some people online will sink to, in order to con others out of their hard earned money. I don`t think that any game should make that easier, let alone encourage it.
My suggestion regards the team missions.
For the team/co-op missions we gather "components", like:
5 eye of newt
3 dragon breath
17 game developer finger clippings
(obviously not those *exact* ones
8,450,000 old cell-phones
4,200,980 cracker crumbs
2,000,013 bat wings
...and the reason this is a problem is because it's mean to bats and also because the way you have the game coded, ONE player has to contribute the entire pile for each component... in this case, some ONE person has to gather - for example - 8,450,000 old cell-phones.
Please change this so that it is more of a group effort, so that team members in the co-op can work together to provide the 4,200,980 cracker crumbs, etc.
I think we need more recipes-food items to produce in bakery. add more variety.:) We need more than 4 food items to be interesting.
It would take out the very backbone from the game and make things far to easy for some players.
and - now that we have Gretta, you can just tear down your decos and use the parts to upgrade your favourite decos which are to stay on your farm.
I think everyone would agree that its nice to be nice, but it would be a pretty boring game if we all sailed through it easily, got a fully upgraded farm, making lots of cash...Then what?... The game is all about the strategy of trying to get a farm running smoothly within the limitations set & upsetting that balance in some ways wouldn`t be doing the new player any real favours.
Of course there is another problem, decorations unlock at certain levels, so the only ones that would be of any use to a new player, would be the ones they can already get for themselves. Anything higher they would not be able to build on their farms.
I was wondering if it is possible to gift a player farm equipment or items like that. Or even gold or money.
It would be better if you could message me on the game under my name kinderspirit because I do not know how to get back here.
Thank you!
https://bigfarmtips.wordpress.com/2013/11/26/how-to-send-a-gift-to-my-friends-naughty-or-nice-event/
Just want to clarify, ONLY NAUGHTY & NICE ITEMS CAN BE GIFTED, nothing else (money, gold, farm equip, etc)
One suggestion might be to let small farms under a certain level to transfer their collectibles to designated Deputies to fill the required projects. This would keep the more successful Co-ops from running far ahead of the smaller CO-Ops. and at the same time inspire all Co-ops to take on smaller farms.
Remember, that when a small farmer gets discouraged with their participation worth, they can loose enthusiasm in the game and leave Big Farm altogether.
I agree. Its the best solution for the co-op to efficiently coordinate which projects to start and when. Giving the leader the authority to give this project to coordinate the collectable gathering to a deputy and post which collectables were needed to start projects would be better.
How do we ask Big Farm corporate for this fix is a problem as I see it.
The business cards only come from apples or coop tree, this is the hardest collection to fill for our coop. most have extra apples but still we are always short.
It would also be nice if co-op members were friends and received rewards for each others play time like the friendship pennies and so forth work.
It would also be helpful if members could see last online time of other members in their co-ops rather than in last 12, 24, 48, etc., it would help the leaders determine participation decisions.
I also love the fact that we can not buy gifts for others, as I been in other games where it is possible to do so, and it become a pain, literally, when kids begging. And that begging never stops. Oh, how much gold do You have, can You buy me a gift, can You buy me that or that..when its next time You getting more gold?..and it continues on and on..
I also believe the coop leader can see the members activity on the coop wall (shovel and best contribution place)...and if coop is not highest on the rank list, where several projects done per day, then it's really easy to follow as it is.
But that's my opinion.