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If you send a boat to a pool that contains Oyster, Clam and Shrimp, and do not load it with any equipment such as trawls, the boat will automatically catch some of each type of fish.
Loading the boat with various people and/or freezers will catch a few more fish
The only reason you would need a trawl is if you only want to catch the shrimp and no oyster and no clam. It does not provide extra fish, just will only catch that specific type.
Most of the time I do not use that equipment. But if/when you do want to, you will only need 1 per boat.
For the most part, Mermaid Bay dishes can just be sold for some income. I tend to keep some in stock though as they are occasionally asked for in market contracts.
Depending on the level of your coop village, some Mermaid Bay items are requested at the Adventurer's Boat in the village.
1 recipe is used as an ingredient for Travelers Lunchbox made in the Gourmet Farm Bakery.
That is all I can recall about these recipes for now, I might be forgetting a use though.
Good luck !
GGSWiki page for Deep Sea Fishing https://bigfarm.fandom.com/de/wiki/Tiefsee
and Mermaid Bay https://bigfarm.fandom.com/de/wiki/Meerjungfrauenbucht
You would have to reach level 30 first to be able to build the Runabout:
I do not remember if you have to upgrade the dockyard to level 2 first before building your Runabout from your inventory.
This is one that will depend on the player - you'll have to decide for yourself amongst the suggestions.
As some players progress at different speeds and many have different play time constraints, different strategies work for different players - none of them are wrong - it's just that different ways work better for some than others.
I prefer to NOT upgrade the motorboat, the runabouts only to level 2, never buy a wherry, but get to the skipjacks as quickly as possible and definitely upgrade them to at least level 4 or 5. If you play the fishing HWE, you will win some boats & those can be very helpful.
There are a few youtube videos on the Deep Sea Fishing (DSF). A lot of them are great, my 2 favorites are from FarmerDeb and Nina. I once wrote up a little something here in forum with my suggestion of boat building, you can read it here;
https://community.goodgamestudios.com/bigfarm/en/discussion/comment/4392049/#Comment_4392049
(this other thread also contains a link to Farmer Deb's DSF video)
If you skip a lot, it will lower them - but as far as I know for the organic & fishing markets, it's based on the # of items requested.
Some players prefer to fill contracts that ask for only 1, or maybe even 2 different types of items, and trash all that ask for 3 or more different items.
For those that do this, the level of their 1 (or 1-2) item contracts will continue to go up, while the others will stay at level zero.
The strategy behind this is once you start to use Lester's secret stash, he helps with only 1 item per contract - so in a 1 item contract you contribute less items for the same payout. If you have a contract with 2 or more items, you have to give 100% of all items except the 1 that Lester is helping with.
I'm not sure where you saw that note, or which market it was referring to. Things in the game do get changed sometimes, and also there are 2 more markets that will be available at higher game levels (the dairy market and the obsidian market) that each work a little differently than the organic and fishing markets. Is there a chance the note you read might have pertained to one of them?
I think once up to L-99 contracts, it takes a few more declines before they start to decrease in level, which might explain what they were saying. At the lower levels, it just might drop levels a bit more quickly (I could be wrong, but that's what I've noticed)
The ones I have at L-99, I do decline some, just not most and even declining a few I stay at L-99. Once, I did drop down to L-97 though, but soon got it back up.
Good luck with it all
I only accept contracts with dollars +1 item
For me, it depends on the item. XP (regular or fishing) seems to be a fairly cheap item, we don't end up paying a lot for those.
For eg; on fishing contracts, if deco parts are included with XP, I'll take both as both are cheap. But if a token or seaweed humus is offered, even as the only item, I usually pass
Think most folks will find that just using two types of crews will give the most profit. I suggest to only use the "Travel Speed" crew right for your ships and the right "Fish Caught Per Hour" crew. If in need of a special group of fish then add the right "Equipment" to catch that type of fish.