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Should we just let it go unrepaired.
memere loulou (US1)
US1 Posts: 9
Best Answers
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Uncle John (GB1)
GB1 Posts: 11,004
It is not necessarily essential to get it 100% repaired. The priority should be to get the Cabin down to below 10% to get the full Personal Supply Box. But. to answer your question, yes, if you leave it completely unrepaired it will revert to a lower level after a day or two. (We have actually done this successfully)0

Answers
On the other hand, I find boat total waste of time unless you have ALL active members, it cost the few too much to get rewards for the other that do nothing. My ADVICE is if you are in a co op that very few help as I am and most are in on AU server, boat total waste of time and resources, if you are in a co op where EVERYBODY will help, then boat is ok.
If you leave boat and do 0 on it, every time it comes in you will get a LITTLE something for nothing, no matter how badly damaged it is. I have been in co ops where this is exactly what we did, just take the FREE little bits. I will contact a friend in another co op, to send me a screen shot so I can show this
If you like we can do it again, if players post how much is required when boat comes in for number of player on level of boat, we can compare, if we all do the same level of boat it gives a good comparison, but other level will show it is level that effects amount NOT number of members
please help us get correct info, post data here
https://community.goodgamestudios.com/bigfarm/en/discussion/212919/help-compare-boat#latest
we were very few in the alliance, 5 members and 2 took care of the boat alone: it was easy,
then 5 were added and we were 10, now it wasn't at all easy and alone when the second one who helped, left it became impossible.
After saying goodbye to the inactive, I did it on my own.
but I don't play on INT anymore, I can't manage 2 farms.
and on DE1 the boat is on max and we have 69 members.
Filling has become more difficult since the factory quantities and times were changed.
Short things like nails are better, but the things that run longer now are far harder to fill.
We always had a time bonus in the production of the materials, even if only twice worked, you could do more a day:
the time-bonus got bigger the higher the factory was expanded,
the bonus has disappeared since the changeover.
and so long runners are more difficult to produce in quantities