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The catalyst stalls

The Best King (INT1)The Best King (INT1) INT1 Posts: 883
edited 16.03.2021 in Suggestions
The catalyst stalls

Simply put, you'd be able to build 3x3 catalyst stalls on your main farm, there'd be a limit of 1 of each type, and there be 5 different types (1 for each type of catalyst).

The stalls would be diamond buildings, each costing 10K diamonds to build.

When you click on a stall, a catalyst market specific to that stall will pop-up, each type of stall will have it's own market, and the market for the stall of rarer catalysts (eg. Legendary catalysts) will ask for more and harder to get items than the stalls of easier-to-get catalysts (eg. Ordinary catalysts).

The market contracts will be a little different, first of all, you can't decline them you can only decline 1 contract per day (@Blossom (SKN1)) and 2nd of all, they give catalyst tokens, if it's a rare catalyst stall, it'll give rare catalyst tokens and for a legendary catalyst stall, it'll give legendary catalyst tokens etc.

The catalyst tokens will be used to run stalls at a rate of 1 token/hour, and each stall will give 2 catalysts of their specific type per hour.

As well, there'd be 5 lvls to each stall, you buy the 1st lvl with diamonds, but you can only buy the next 4 lvl's temporarily with a specific type of edge plant.

What i mean is that a) there'd be 1 type of edge plant that produces wood assigned to each of the stalls, so bamboo to the ordinary catalyst stall and so on (rubber latex and cotton aren't assigned or used for any stalls) and b), to get to each lvl you'd need to donate a certain amount of an edge plant, but the stall would be consuming some of that edge plant every hour.

Taking the ordinary catalyst stall as an example, to get you lvl 2 you'd have to donate 1K of Bamboo (when you donate edge plants to stalls, they'll go to the stall's storage) and once the stall's at lvl 2, then it would consume 50 bamboo/hour.

To get to lvl 3, the stall would need 2K of bamboo in storage, and then it would consume 100 bamboo/hour, and for lvl 4 and 5 the amount of bamboo needed and consumed would double for each lvl, the maximum storage for edge plants would be 30K, and if you're at lvl 3 for example and the amount of stored bamboo goes below 2K, then the stall would automatically downgrade to lvl 2.

Of course, the stall only takes bamboo and produces catalysts if you complete contracts to get (in this case) ordinary catalyst tokens, if there's no ordinary catalyst tokens left, everything will be paused until you get some more :)

Now, the benefits of the extra lvl's, a lvl 1 stall gives 2 catalysts/hour, a lvl 2 gives 4 catalysts/hour, lvl 3 = 6/hour, lvl 4 = 8/hour and lvl 5 = 10 catalysts/hour.

Big thanks to "@Exxy (INT1)" for helping to create and piece together this idea, please make sure to leave a comment and a like if you have any feedback to share :)
Post edited by The Best King (INT1) on

Comments

  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    Good idea, but not the idea with the market contracts that you can't decline them! Because sometimes happens that you can't make them so you must put them away. If you get 6 market contracts which you can not do you will get stopped :/
  • The Best King (INT1)The Best King (INT1) INT1 Posts: 883
    edited 16.03.2021
    Good idea, but not the idea with the market contracts that you can't decline them! Because sometimes happens that you can't make them so you must put them away. If you get 6 market contracts which you can not do you will get stopped :/
    Hmmm, true, still, this is a way to get catalysts, it can't be too too easy ;p

    And after all the markets that we already have, it did need to be a bit different :)

    Thanks for the feedback though, i really appreciate it :)


  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    Good idea, but not the idea with the market contracts that you can't decline them! Because sometimes happens that you can't make them so you must put them away. If you get 6 market contracts which you can not do you will get stopped :/
    Hmmm, true, still, this is a way to get catalysts, it can't be too too easy ;p

    And after all the markets that we already have, it did need to be a bit different :)

    Thanks for the feedback though, i really appreciate it :)


    True @The Best King (INT1) but not entirely impossible either  :D Ans a market in which you cannot take away place orders that you do not have the opportunity to place is something that can make you get stop in the market  :#

    A proposal must have feedback as well :)


  • Good idea, but not the idea with the market contracts that you can't decline them! Because sometimes happens that you can't make them so you must put them away. If you get 6 market contracts which you can not do you will get stopped :/
    Hmmm, true, still, this is a way to get catalysts, it can't be too too easy ;p

    And after all the markets that we already have, it did need to be a bit different :)

    Thanks for the feedback though, i really appreciate it :)


    True @The Best King (INT1) but not entirely impossible either  :D Ans a market in which you cannot take away place orders that you do not have the opportunity to place is something that can make you get stop in the market  :#

    A proposal must have feedback as well :)



    You make good points, perhaps a setting where you could only decline 1 contract/day would be good? :)
  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    Good idea, but not the idea with the market contracts that you can't decline them! Because sometimes happens that you can't make them so you must put them away. If you get 6 market contracts which you can not do you will get stopped :/
    Hmmm, true, still, this is a way to get catalysts, it can't be too too easy ;p

    And after all the markets that we already have, it did need to be a bit different :)

    Thanks for the feedback though, i really appreciate it :)


    True @The Best King (INT1) but not entirely impossible either  :D Ans a market in which you cannot take away place orders that you do not have the opportunity to place is something that can make you get stop in the market  :#

    A proposal must have feedback as well :)



    You make good points, perhaps a setting where you could only decline 1 contract/day would be good? :)
    Sounds some better :)

    I got another idea, for each of these 6 orders can you put away each of them once a day?
  • Maggiltilda (NL1)Maggiltilda (NL1) NL1 Posts: 546
    I think it would be easier to roll back the lab to the way it was, when we bought it.
  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    I think it would be easier to roll back the lab to the way it was, when we bought it.
    AGGRE! 
  • Good idea, but not the idea with the market contracts that you can't decline them! Because sometimes happens that you can't make them so you must put them away. If you get 6 market contracts which you can not do you will get stopped :/
    Hmmm, true, still, this is a way to get catalysts, it can't be too too easy ;p

    And after all the markets that we already have, it did need to be a bit different :)

    Thanks for the feedback though, i really appreciate it :)


    True @The Best King (INT1) but not entirely impossible either  :D Ans a market in which you cannot take away place orders that you do not have the opportunity to place is something that can make you get stop in the market  :#

    A proposal must have feedback as well :)



    You make good points, perhaps a setting where you could only decline 1 contract/day would be good? :)
    Sounds some better :)

    I got another idea, for each of these 6 orders can you put away each of them once a day?

    Thanks, umm, maybe, but also keep in mind that this market will work like the others, or at least the organic market, it's not going to ask for for honey or wax when you don't even have a flower farm, it'll ask for items depending a little on your farms capacity to produce them :)
  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    Good idea, but not the idea with the market contracts that you can't decline them! Because sometimes happens that you can't make them so you must put them away. If you get 6 market contracts which you can not do you will get stopped :/
    Hmmm, true, still, this is a way to get catalysts, it can't be too too easy ;p

    And after all the markets that we already have, it did need to be a bit different :)

    Thanks for the feedback though, i really appreciate it :)


    True @The Best King (INT1) but not entirely impossible either  :D Ans a market in which you cannot take away place orders that you do not have the opportunity to place is something that can make you get stop in the market  :#

    A proposal must have feedback as well :)



    You make good points, perhaps a setting where you could only decline 1 contract/day would be good? :)
    Sounds some better :)

    I got another idea, for each of these 6 orders can you put away each of them once a day?

    Thanks, umm, maybe, but also keep in mind that this market will work like the others, or at least the organic market, it's not going to ask for for honey or wax when you don't even have a flower farm, it'll ask for items depending a little on your farms capacity to produce them :)
    Hmmmm... sounds GOOD :)
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    you all really think GGS will take your thoughts into consideration after all they have done to tank us? SMH
  • JVD (US1) said:
    you all really think GGS will take your thoughts into consideration after all they have done to tank us? SMH
    I know that many players' idea's have been implemented in the game, and that probably the best way to fix and make the game better is through positivity and creativity, not negativity and destruction...

    Maybe your right, i don't know, but neither do you...

     1 idea could change a lot, anyway, it's fun! :)
  • While I appreciate the work being done to offer us new aspects in the game, the lab is the worst. I wouldn't mind the change so much if the catalysts were more readily available. It is impossible to create premium feed, honeydew and such so that it is costing more farm dollars to produce, making decos more important for lower production costs giving less room on the farm for production faciilites.
  • While I appreciate the work being done to offer us new aspects in the game, the lab is the worst. I wouldn't mind the change so much if the catalysts were more readily available. It is impossible to create premium feed, honeydew and such so that it is costing more farm dollars to produce, making decos more important for lower production costs giving less room on the farm for production faciilites.


    That's true, but they did already increase the number of catalysts given out, i'm not sure if they'll do so again.

    And while i do understand your problems, i do think the lab is pretty great right now :)

    Either way, maybe the catalyst stalls will be how they make catalysts more readily available :wink:

  • JVD (US1)JVD (US1) US1 Posts: 2,784
    While I appreciate the work being done to offer us new aspects in the game, the lab is the worst. I wouldn't mind the change so much if the catalysts were more readily available. It is impossible to create premium feed, honeydew and such so that it is costing more farm dollars to produce, making decos more important for lower production costs giving less room on the farm for production faciilites.


    That's true, but they did already increase the number of catalysts given out, i'm not sure if they'll do so again.

    And while i do understand your problems, i do think the lab is pretty great right now :)

    Either way, maybe the catalyst stalls will be how they make catalysts more readily available :wink:

    The actual increase is insignificant and will take ages to accumulate catalyst to keep 1 lab going...  also they are selling  catalyst which amount is also ridiculous as well as the cost in gold... SMH
  • True, but the new lab is not about having it running non-stop, it's benefit is not in quantity but in quality, your not going to produce 200 booster tokens a day, but the ones you do produce will still help you quite a bit.

    It does help you produce some seaweed, and it's boosters can help you out in events and to save seaweed, and, of course, you can produce gold (about 1800 per event) if you get the lab to it's max lvl and get all the legendary catalysts you can in the events :)

    While i'm hardly going to deny that the catalyst offers are kinda ridiculous, they also sell trawlers for 640,000 gold :wink:

  • Heather Norsk (US1)Heather Norsk (US1) US1 Posts: 7,346
    True, but the new lab is not about having it running non-stop, it's benefit is not in quantity but in quality, your not going to produce 200 booster tokens a day, but the ones you do produce will still help you quite a bit.

    It does help you produce some seaweed, and it's boosters can help you out in events and to save seaweed, and, of course, you can produce gold (about 1800 per event) if you get the lab to it's max lvl and get all the legendary catalysts you can in the events :)
    Most players don't question that the lab can still make useful stuff. The issue is that we paid to upgrade the lab how it was offered at the time and we were used to running them non-stop. You say the "new lab is not about having it running non-stop", which is obviously true with limited catalyst, but if it is a "new" lab, it should have been a new building, not replacing what we had, without warning nor explanation. 
    What they changed in the lab and how they handled the release of it has caused many players to leave the game, and many others are still really upset about it - regardless of what the new lab can make, the old lab is still greatly missed and that is intensified with how the change was rolled out.

    As for your initial idea, I like that you're trying to think of ways for us to get more catalysts, but adding such complicated new features frustrates many players. There are a lot who are pining for when this was a simpler game & an actual farming game.
    I don't like that you limited it to stalls on the MF only. If something like this were to happen, then they should be able to be placed on any farm just like the lab can be placed on any farm.
    Many edge plants can be grown at a monetary loss, so this would be adding quite a cost to catalyst and not possible for many low level players to afford.
    Even changing no contract can be deleted to 1 a day, doesn't seem quite right. All other markets don't have a limit, it wouldn't make sense for this one to. But maybe a longer time for a new one to appear such as the dairy contracts might be a better option.
    I also don't like that it would be built with diamonds. There is already too much that needs diamonds and many players struggle to get enough to build or upgrade as it is. IMHO, it's too soon to add more that require diamonds at this stage. 
    You have good ideas and I like that your wheels are turning, I just can't back this one, as is, at this time.

  • True, but the new lab is not about having it running non-stop, it's benefit is not in quantity but in quality, your not going to produce 200 booster tokens a day, but the ones you do produce will still help you quite a bit.

    It does help you produce some seaweed, and it's boosters can help you out in events and to save seaweed, and, of course, you can produce gold (about 1800 per event) if you get the lab to it's max lvl and get all the legendary catalysts you can in the events :)
    Most players don't question that the lab can still make useful stuff. The issue is that we paid to upgrade the lab how it was offered at the time and we were used to running them non-stop. You say the "new lab is not about having it running non-stop", which is obviously true with limited catalyst, but if it is a "new" lab, it should have been a new building, not replacing what we had, without warning nor explanation. 
    What they changed in the lab and how they handled the release of it has caused many players to leave the game, and many others are still really upset about it - regardless of what the new lab can make, the old lab is still greatly missed and that is intensified with how the change was rolled out.

    As for your initial idea, I like that you're trying to think of ways for us to get more catalysts, but adding such complicated new features frustrates many players. There are a lot who are pining for when this was a simpler game & an actual farming game.
    I don't like that you limited it to stalls on the MF only. If something like this were to happen, then they should be able to be placed on any farm just like the lab can be placed on any farm.
    Many edge plants can be grown at a monetary loss, so this would be adding quite a cost to catalyst and not possible for many low level players to afford.
    Even changing no contract can be deleted to 1 a day, doesn't seem quite right. All other markets don't have a limit, it wouldn't make sense for this one to. But maybe a longer time for a new one to appear such as the dairy contracts might be a better option.
    I also don't like that it would be built with diamonds. There is already too much that needs diamonds and many players struggle to get enough to build or upgrade as it is. IMHO, it's too soon to add more that require diamonds at this stage. 
    You have good ideas and I like that your wheels are turning, I just can't back this one, as is, at this time.



    Interesting, interesting:

    1) While i agree with you on about the lab was rolled out, i'm not the kind of person to not like something just because other's don't like it, i understand that people have valid problems with how it was rolled up, but as far as i'm concerned, it's a good building and i'm going to use it, sorry :(

    2) True, good point, thanks! :)

    3) And in terms of your last points, while some of that is true, here's the beginning and end of the story i think, i'm just the person creating idea's, small tweaks like the how exactly the contracts operate or the numbers of the edge plants needed i'm going to leave to ggs, if they ever even read my idea.

    And i'm also trying to create the idea balanced, if ggs wanted to hand out catalysts, they'd do it, though i have to say the new catalyst conversion offer is quite nice :)


    Thank you so much for your interesting points and feedback, i really appreciate it :)
  • Where/how do you get a catalyst stall?
  • RosyStarlingRosyStarling Moderator, Guest Posts: 4,718
    This a Suggestion not a reality.
  • Where/how do you get a catalyst stall?
    This a Suggestion not a reality.

    What do you mean?  That there is no such thing as a catalyst stall?

  • What are the ways to get rare catalyst?
  • Exxy (INT1)Exxy (INT1) INT1 Posts: 2,602
    Well, there is an amazing offer that appears once in a while

    its 2 boxes with a % , the picture

    You can trade precious or unique or legendary catalysts for rare catalysts
  • RosyStarlingRosyStarling Moderator, Guest Posts: 4,718
    Where/how do you get a catalyst stall?
    This a Suggestion not a reality.

    What do you mean?  That there is no such thing as a catalyst stall?

    There is no such thing as a catalyst stall. 

    It has been put forward as an idea.
  • CookieFarmer9 (US1)CookieFarmer9 (US1) US1 Posts: 36
    edited 29.04.2021
    Well, there is an amazing offer that appears once in a while

    its 2 boxes with a % , the picture

    You can trade precious or unique or legendary catalysts for rare catalysts

    Dandy.  I've been gone since the change to Premium Feed.  Thought I'd try back.  But this is [edited for language - Rosy] ridiculous.
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