Home EN Suggestions

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

Personal rewards - a cc motivator

I was thinking that one way to make the cc a bit better and more rewarding would be to down-grade the coop rewards a bit and put personal rewards as well :)

It would give some incentive to play to players who either might not be able to reach good rewards as either they're in a small coop, or maybe they coop takes a break every few cc's so there's not much point for them to play the cc.

Maybe about 50 rewards, the first one being at 1K rp and the last one being at 5M rp, some gifts, special seeds, and increasing quality of mystery boxes, with maybe 2-3 gold-gold or gold-blue boxes as one of the last rewards and a nice deco maybe :)

There could also be some straight gold rewards, so 100 gold at rewards 10, 200 gold at reward 20 etc.

Of course, to make it fair, the base reward ladder would be 1K to 5M rp which would be multiplier specific to each player.

If i had to decide, i would make the muliplier decided in two parts by both the player level and the total rp points for the player.

For example, here are some made up numbers for the multiplier contribution of different levels and total rp points:


Levels:                                         Total rp:                                                     Final reward of ladder:
                                                                                                                       
0-20 (+.02)                                   0-100K (+.03)                                            250K rp
20-50 (+.05)                                 100K-300K (+.05)                                      500K rp
50-100 (+.2)                                 300K-1M (+.1)                                           1.5M rp 
100-200 (+.3)                               1M-5M (+.2)                                               2.5M rp
200-500 (+.5)                               5M-10M (+.4)                                             4.5M rp
500-700 (+.8)                               10M-25M (+.8)                                           8M rp
700-1000 (or more) (+1)              25M-100M (+1)                                          10M rp
                                                     >100M (+1.5)                                            12.5M rp

Of course, i just made up those numbers as an example, but now that you (hopefully) get the idea, i hope that you like it :)


Please leave a comment if you have a suggestion and a like as well, as usual, thanks for the help @Exxy (INT1) :D

Comments

  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    Great idea. Almost anything to make the constant CCs more interesting.
  • Great idea. Almost anything to make the constant CCs more interesting.
    Thanks! Yeah :)
  • domino666 (INT1)domino666 (INT1) INT1 Posts: 79
    sounds nice, but why on earth DOWN-GRADE coop rewards ???

    they already down graded so many things



  • The Best King (INT1)The Best King (INT1) INT1 Posts: 883
    edited 22.01.2021
    sounds nice, but why on earth DOWN-GRADE coop rewards ???

    they already down graded so many things



    Well, when you make an idea you have to appeal to ggs and the players at the same time.

    For ggs, there's the fact that it'll motivate players to play the cc more, for the players there's the fact that it can offer them better chances of earning rewards, of course, i would love to add personal cc rewards while not changing the coop rewards but chances are ggs would not go for it.

    Still, i understand if you're afraid that in the process of down-grading the coop rewards and adding the personal rewards there'll take the chance to carve out a few goods rewards but even if there's no new ideas or personal rewards there's always the chance that they'll take some mystery boxes, or gml's/goldflowers out of the rewards.

  • Data King (US1)Data King (US1) US1 Posts: 7,994
    edited 24.01.2021
    Those of us that have been with the game for a spell - more than a couple of years - know why they run that CC every other event - it their cash cow! Back in the day it use to run one a month & the rewards for both personal & the co op where actually decent!
     Since then they have added it to run more often & with less decent rewards. 
     If they want folks to play it more again - I suggest reduce the number of times it runs in a month - say every 2 weeks - improve the rewards so folks will want to work for them. When members learn they do not have to do any thing to get the rewards most stop doing it & let the rest of the co op work for them! Change the pay out so only those that help get the rewards. That may get more folks doing the CC again. As it is now there is just no incentive or motivation to put much effort into it!
    IMO 
    Post edited by Data King (US1) on
  • I do not remember all the rewards for each CC league but one thing I do not understand is why places 2 through 4 in the silver league all receive the same prizes. For most teams in silver, placing second and getting promoted to gold is a penalty not a reward. This means everyone is trying to avoid placing second. In the fair, at least if you finish second and are promoted, the second place prizes are better than the fourth place prizes. The fair is really competitive at the end with everyone trying to finish third but second at least being more worthwhile than fourth.

    In my CC division right now everyone has stopped trying because first place is out of reach. There is no reason for the rest of the top teams to battle for second through fourth as the prizes are the same, and there are still 2 days to go! The only real reason for some players to keep playing is that the Farmers League is nearing the end of its current run, but playing the CC more to help with their FL could actually hurt their coop if it moves them into second. That is the situation I am in and it just doesn't seem like it is good for the game.
  • Sorry, second through fifth places have the same prizes, not 2 through 4.
  • The Best King (INT1)The Best King (INT1) INT1 Posts: 883
    edited 24.01.2021
    Fair enough, but the idea of adding better rewards or reducing the frequency of the cc is hardly original, i'm just trying to find a way that actually has a (very small) chance of being implemented and that adds a bit of spice to the cc, besides that, i totally agree with you and i do hope that they decide to do something about the continuous cc's :)
  • The fair does have personal performance rewards, as does the HWE and even Urgent Delivery, so I can go along with that for the CC. It seems logical that to be consistent the other events there ought to be individual awards in the CC as well. I still wish they would make finishing better than 5th as a coop more worthwhile. Both things would make some players play more.

    I also agree that playing the CC every 3 or 4 days is a bit monotonous with the current reward structure. I keep hoping someone will come up with another FL event to add to the mix to make things a little less repetitive.
  • Great, yes, that is true, different rewards for every ranking (2, 3, 4, 5) would be very good :)

    I'm working on it, lol :D
  • Here is another thing that bothers me about the CC @The Best King (INT1).

    At the end of a CC or sometimes even earlier a co-op will boot members in order to lose their reputation points and get into the bottom 4 teams so they can get demoted to the next league down. Then, after the CC ends, the players rejoin the coop. This allows players to go after medals in the Farmers League without hurting the co-op's desire to get demoted.

    Some would call this playing smart because it is within the rules. I call it playing dirty. I do not think this loophole was intended for this purpose. Why not force a co-op to wait say 14 days before accepting any member that left or was booted. Or, simply keep the player's reps on the team scoreboard since they were earned while they were a part of that co-op.
  • The Best King (INT1)The Best King (INT1) INT1 Posts: 883
    edited 02.02.2021
    @Farmer Joe77 (US1)

    That's interesting, never heard about that, you learn something new every day :)

    That's a good idea, either "lock" the rep points that a player earns for their coop into the coop's score or make it harder to come in or out of coops.

    If we did want to set an amount of time needed to pass before a player wanted to re-join their coop, we might want to set it to 3-4 days though.

    That way, if someone left their coop to help another coop in a cc for example, then they could come back when the cc finishes and everything would be fine, but if someone tried to leave right before the cc ended, then they would have to play outside their coop for at least 90% of the next event :)
Sign In to comment.