The Atlantis temporary farm (V1)
Before i start, a big shout-out to Exxy for helping me create this amazing idea

It's just like any other temp farm except for a few differences:
First of all, the bank, the bank of this temp farm will be a way to get Atlantean coins to run the farm as well as to send seaweed to the normal main-farms storage.
Instead of converting dollars to Atlantean coins, you can exchange dung, leaves and certificates to Atlantean coins.
Pretty much everything is the same in regards to the buildings and the tasks except that you start out with a level 1 atlantic seaweed field.
The seaweed field has 10 levels and it gives +5% production amount every lvl, at lvl 1 it's +5% and at level 10 it's +50%.
What's really important about this field though is that at the end of the Atlantis temporary farm it'll be put in your main farm building inventory, ready for you to build, the lvl of the field that you get in your inventory depends on the level that your atlantic seaweed field was when the temp farm ended, and you can't upgrade the field once the Atlantis temp farm has ended.
While it's still on the temp farm though, you can only upgrade it with atlantic seaweed, atlantic seaweed is the "output-currency" of atlantis, this means that it shares the same place in the farm as runestones, seashells and candy vouchers do for the other temp farms.
Atlantic seaweed can be used to:
Upgrade the seaweed field (the seaweed field can only be upgraded with atlantic seaweed)
Buy the normal stuff that you can usually buy with runestones/seashells etc, like deco parts, some deco's, greenhouse seeds and seaweed.
You can also export it to the main-farms (main, gourmet, flower farms) storage via the atlantis bank, and by exporting it you also change what is it (seaweed humus, feed, fert, liquid fert) the bank has a multiplier for each type of seaweed you can export it too and that changes with it's lvl. ie. if i have a lvl 5 bank and i want to export 1000 atlantic seaweed to the main storage to the form of seaweed feed i might get 250 seaweed feed but if i wanted to export it too humus i might only get 15 or 20.
The bank would have 50 levels, lvl 1 one would have a multiplier of .04 (4%) and the first 25 lvls would each give +4% each to the multiplier, the next 25 levels would give +8% each to the multiplier, so at lvl 50 it would be x3.
Of course, with each level the amount you can export at one time increases and seaweed feed would have a multiplier of the multiplier of x1, seaweed fert would be x1.5, liquid seaweed fert would be x2 and seaweed humus would be x10.
So the final multiplier for exporting\ seaweed feed would be x.04 (4%) and for seaweed humus is would be x.4 (40%) for a level 1 bank of course.
Houses, there would be a few types of them, the ones that you can buy for gold and the ones that cost dollars as usual, but also types that 1 gives 10 workers more than the other but, let's say they have 8 levels, they each give the same amount of workers for each upgrade except 1 give 10 more workers for the lvl 2 upgrade and the other gives 20 more workers for the lvl 8 upgrade.
There's also a special building that does not produce an item that can be sold to atlantic seaweed, instead, it produces atlantic seaweed by itself!
It's called the Kelp forest.
What's truly special about this building is an idea that (i hope) might become something that can be integrated into other buildings on other farms, it is that it acts as a "sponge" for workers, it doesn't take a definite amount of workers, it just takes what workers are available, and if more workers are available, it takes them and produces more atlantic seaweed, of course, if the amount of workers changes while it's producing, it'll take the workers and the harvest will change according to the amount of new workers and how long there's left to the production.
And they're not tied up either, since the kelp forest will take up any extra workers, if you need any build a new building that takes workers, at long as the forest has enough workers assigned to it as the new building needs, the workers will be transferred immediately to the new building so it can start production as soon as possible, and as before, the harvest will change depending on how many workers you took out and how long of the production there's left.
Of course, the kelp forest would produce more seaweed-per-worker the higher level it is and there would be a limit of the workers that could be assigned to it the higher level it is.
The kelp forest could do the same as the seaweed field and be transferred to one of the main farms storage but i was thinking you could buy it with atlantean seaweed in the trader

Last but not least, the achievement building, this would regulate the lvl's you can upgrade certain buildings and what you can build by what achievements you've already completed, so you might only be able to upgrade a house to lvl 4 if you have 3 level 3 houses already

Hope you think this idea is a good one, and if you do, please give it a like and if you have any suggestions or questions please leave a comment

Take care and happy farming,
The Best King